From DSC:
On 9/9/15, Apple held their September Event 2015. Below are some of the articles/items that capture some of the announcements from that event.


From Apple.com:

 

 

AppleAnnouncements-9-9-15

 

Apple Watch Finally Getting Native Apps, New Features Next Week — from wsj.com by Nathan Olivarez-Giles

Excerpt:

Native apps will arrive on the Apple Watch as a part of a major update known as WatchOS 2. The promise is that native apps will be able to run faster on the watch, though the watch isn’t free of the iPhone yet. The Apple Watch doesn’t have it’s own cellular connection, so any information an app wants to pull from the Internet (like live sports scores, transit times, or messages from friends) it’ll still rely on an iPhone to pull all that off.

Still, the promise of any added speed here is significant. Unlike smartphone apps which are built to consume your attention for minutes at a time, Apple Watch apps are built to get you in and out with the information you need in a matter of seconds.

 

Developers can register now to apply for a new Apple TV hardware ahead of general release, supplies limited — from 9to5mac.com

 

Apple unveils next generation iPhone 6s, 6s Plus — from by Jason Cipriani
The tech giant introduced a new touch-sensitive technology called 3D Touch to its next generation smartphones.

Excerpt:

Apple added pressure-sensitive technology to its new iPhones, which the company is calling 3D Touch. The technology can launch features and perform a variety of functions when varying levels of force are applied to the screen.

 

 


A side comment from DSC for those students involved with graphic design, digital media, and/or with communications:
Study the work that the folks did who were in charge of presenting the complex, technical information — but doing so in a way that was extremely polished, engaging, and professionally done. The videos, for example, were very well done. My hats off to these extremely creative folks — they are clearly at the top of their industry.


 

 

 

Addendum on 9/11/15:

 

Augmented Reality


Augmented reality app brings art history to life — from creativebloq.com

Excerpt:

Dazzle It is a cool new augmented reality app that lets you remix artwork from artists including the Sir Peter Blake, Godfather of Pop Art –  best known for designing the 1967 Beatles’ Sgt Pepper’s Lonely Hearts Club Band album cover.

Developed by digital design agency, Corporation Pop, it combines the latest augmented reality techniques with design to bring history to life. And notably, unlike most augmented reality apps, you don’t need a pre-supplied marker to view what you create in a real-world scene.

 

7 Great Augmented Reality Apps for Your Classroom — from teachercast.net

Apps Discussed on the Show:

  • Aurasma
  • Anatomy 4D
  • ColAR
  • Spacecraft 3D
  • AR Flash Cards
  • Elements 3D
  • Google Translate

 

Angus park to host augmented reality performance — from scotsman.com with thanks to Woontack Woo for his posting on this

Excerpt:

A FOREST park in Angus is to host the UK’s first live ­theatrical performance featuring augmented reality (AR) technology.

By downloading an app, ­audiences will be able to spot magical creatures through their smartphones and capture them on camera, before sharing the images with friends and family on social media.

DragonQuest, which will be performed in Monikie Country Park, allows visitors to wander around a forest using their smartphone to create images of fantastical creatures in addition to real-life characters and events on the set.

 

Here are the signs that point to Apple’s next big innovation in computing, according to one analyst — from businessinsider.com

 

 

Check Out How These Teachers and Students are Using Augmented Reality — from emergingedtech.com

 

 

Using Augmented Reality for Learning and Teaching — from edtechreview.in by Prasanna Bharti

Excerpt:

Various Application of Augmented Reality in Learning Different Subjects

Astronomy: AR can be used to make student understand about the relationship between the Sun and the Earth. Here AR technology can be used with 3D rendered sun and earth shapes.

Chemistry: Teachers can demonstrate what a molecule and atoms consist of using AR technology.

Biology: Teachers can use Augmented Reality to showcase their student’s body structure or anatomy. Teachers can show their students different types of organ and how they look in a 3D atmosphere. Students can even study human body structure on their own by using devices with AR embedded technology in it.

Physics: Physics is one of the subjects where AR technology can be used perfectly. Various kinematics properties can be easily understood by using AR technology.

 

 


Virtual Reality


Virtual reality can take us to the world’s greatest museums — from venturebeat.com by Mike Minotti

London's The Courtauld Gallery.

 

How Virtual Reality Can Close Learning Gaps in Your Classroom — from edsurge.com

Excerpt:

Virtual Reality (VR) may be the type of educational breakthrough that comes along once in a generation, heralding a tectonic shift toward immersive content for teaching and instruction.

By presenting a complete view of the world in which it is situated, VR offers a new opportunity to close some of the pedagogical gaps that have appeared in 21st century classroom learning. These gaps stem from the fact that curriculum and content in education have not caught up with rapid technology advancements.

Below I introduce three of these gaps and how they might be addressed by virtual reality content soon to be produced and distributed commercially.

 

Google Cardboard offers virtual trip for Lawrence students — from www2.ljworld.com

Excerpt:

The Lawrence school district recently purchased 20 Google Cardboards, which beginning this school year are available for teachers to check out for use in their classrooms, said Joe Smysor, the district’s technology integration specialist. Cardboard works in conjunction with a smartphone app to deliver a 3-D, 360-degree navigable image. Students can use apps with Cardboard to virtually visit museums, landmarks or cities around the world.

“It’s going to allow teachers to take their class on field trips where school buses couldn’t otherwise go,” Smysor said. “That could be back 100 years in the past, or underwater.”

 

Virtual college tours with cardboard, a smartphone and YouVisit — from mystatesman.com by Omar L. Gallaga

Excerpt:

While college students are settling into their dorms, it’s already time for next year’s class of high school students to narrow down their potential school choices and schedule campus visits. Or maybe they can just stay home and start the journey virtually.

A site called YouVisit has a surprisingly large set of virtual-reality college tours available. All the major Texas colleges are represented, and one of them, Trinity University, has been making a big push to get cheap sets of cardboard VR goggles out to families at recruiting events such as college fairs. Trinity sent me a pair of the cardboard glasses. The virtual visit to the campus certainly wasn’t the same as being there, but to get at least a visual sense of what the campus looks like and to be generally wowed by the 3-D/360-degree effect, it was worth the trip.

 

Regis University Creates Remote Campus Tours with Primacy’s Virtual Reality Experience — from businesswire.com
Jesuit university builds on rich tradition of innovation by enabling immersive virtual tours using Oculus Rift technology and virtual reality headsets

Excerpt:

FARMINGTON, Conn. & DENVER–(BUSINESS WIRE)–Regis University today unveiled a unique new way for prospective students to tour and experience the school’s scenic 100-acre campus. Through an interactive, immersive experience created by independent agency Primacy, students are able to put on an Oculus Rift virtual reality (VR) headset and immediately be transformed to the campus where they can get a full, 360-degree tour as if they were on site – including viewing daybreak runs at Red Rocks, being immersed in Regis’ experiential nursing skills lab and visiting the campus pub to watch a live Jenga game.

 

 

GoPro is now selling its crazy 16-camera virtual reality rig — from theverge.com by Sean O’Kane
‘Odyssey’ is only available to pros

Excerpt:

Odyssey is the first camera rig built specifically for Google’s Jump platform, which was also announced at this year’s I/O conference. Jump is an entire virtual reality ecosystem that, in theory, will make it easier to both create and consume VR content. With Jump, Google created open plans that companies can use to build their own 16-camera rig (GoPro just happened to be the first), as well as assemble software that can recreate the scene being captured in much higher quality than most existing image stitching software can. Eventually, Jump videos will be hosted in YouTube; think of it as the next logical step following YouTube’s inclusion of 360-degree videos earlier this year.

 

Behind the Scenes of a Virtual Reality Beethoven Concert — from recode.net by Eric Johnson

Excerpt:

Are you a classical music fan? It’s a question most people would probably say no to, and the Los Angeles Philharmonic knows that.

“People are intimidated by classical music,” said Amy Seidenwurm, the Philharmonic’s director of digital initiatives. “They don’t come to concerts because they feel it might not be for them.”

But to change those minds, the LA Phil is turning to virtual reality. For the next month, it will be driving around the Los Angeles area to parks, festivals and museums, in a van outfitted with real carpeting and seats from the Walt Disney Concert Hall — and six Samsung Gear VR headsets, which have been loaded with a special video performance of Beethoven’s Fifth Symphony. (You know the one: Dun-dun-dun DUNNNN.)

The interior of the Van Beethoven van.

 

Inside Industrial Light & Magic’s secret Star Wars VR lab — from theverge.com by Bryan Bishop
ILMxLab isn’t just exploring the future of entertainment… they’re already making it

 

IndustrialLightMagic-2015

 

 


Addendums on 9/10/15:

 

Sony morpheus

 

 

5 augmented reality apps to alter your world — from cbronline.com with thanks to Woontack Woo for his posting on this
Learn more about Dazzle It, Streetmuseum, Skyview, Blippar and Colorblind Fix.

Excerpt:

Ever wanted to see the world around you in a different way? These apps will transform your phone into a portal to a world of altered perceptions.

 


 

Google sounds the death knell for Adobe Flash — from businessinsider.com.au by Matt Weinberger

Excerpt:

Starting in September, the Google Chrome web browser will no longer automatically show Adobe Flash advertisements, the search giant announced [on 8/27/15].

Chrome is the second most popular browser for desktop and laptop computers, with about 28% market share, behind only Microsoft Internet Explorer, according to NetMarketshare.

The change, first announced in June, is just Google’s latest attack against Adobe Flash.

Flash had been the standard for interactive web content since it was introduced in the early 2000s. But there’s been a huge industry pushback in the last few years, mainly from Apple — which never supported Flash on the iPhone or iPad — and more recently Google.

 

What might our learning ecosystems look like by 2025? [Christian]

This posting can also be seen out at evoLLLution.com (where LLL stands for lifelong learning):

DanielChristian-evoLLLutionDotComArticle-7-31-15

 

From DSC:
What might our learning ecosystems look like by 2025?

In the future, learning “channels” will offer more choice, more control.  They will be far more sophisticated than what we have today.

 

MoreChoiceMoreControl-DSC

 

That said, what the most important aspects of online course design end up being 10 years from now depends upon what types of “channels” I think there will be and what might be offered via those channels. By channels, I mean forms, methods, and avenues of learning that a person could pursue and use. In 2015, some example channels might be:

  • Attending a community college, a college or a university to obtain a degree
  • Obtaining informal learning during an internship
  • Using social media such as Twitter or LinkedIn
  • Reading blogs, books, periodicals, etc.

In 2025, there will likely be new and powerful channels for learning that will be enabled by innovative forms of communications along with new software, hardware, technologies, and other advancements. For examples, one could easily imagine:

  • That the trajectory of deep learning and artificial intelligence will continue, opening up new methods of how we might learn in the future
  • That augmented and virtual reality will allow for mobile learning to the Nth degree
  • That the trend of Competency Based Education (CBE) and microcredentials may be catapulted into the mainstream via the use of big data-related affordances

Due to time and space limitations, I’ll focus here on the more formal learning channels that will likely be available online in 2025. In that environment, I think we’ll continue to see different needs and demands – thus we’ll still need a menu of options. However, the learning menu of 2025 will be more personalized, powerful, responsive, sophisticated, flexible, granular, modularized, and mobile.

 


Highly responsive, career-focused track


One part of the menu of options will focus on addressing the demand for more career-focused information and learning that is available online (24×7). Even in 2015, with the U.S. government saying that 40% of today’s workers now have ‘contingent’ jobs and others saying that percentage will continue climbing to 50% or more, people will be forced to learn quickly in order to stay marketable.  Also, the 1/2 lives of information may not last very long, especially if we continue on our current trajectory of exponential change (vs. linear change).

However, keeping up with that pace of change is currently proving to be out of reach for most institutions of higher education, especially given the current state of accreditation and governance structures throughout higher education as well as how our current teaching and learning environment is set up (i.e., the use of credit hours, 4 year degrees, etc.).  By 2025, accreditation will have been forced to change to allow for alternative forms of learning and for methods of obtaining credentials. Organizations that offer channels with a more vocational bent to them will need to be extremely responsive, as they attempt to offer up-to-date, highly-relevant information that will immediately help people be more employable and marketable. Being nimble will be the name of the game in this arena. Streams of content will be especially important here. There may not be enough time to merit creating formal, sophisticated courses on many career-focused topics.

 

StreamsOfContent-DSC

 

With streams of content, the key value provided by institutions will be to curate the most relevant, effective, reliable, up-to-date content…so one doesn’t have to drink from the Internet’s firehose of information. Such streams of content will also offer constant potential, game-changing scenarios and will provide a pulse check on a variety of trends that could affect an industry. Social-based learning will be key here, as learners contribute to each other’s learning. Subject Matter Experts (SMEs) will need to be knowledgeable facilitators of learning; but given the pace of change, true experts will be rare indeed.

Microcredentials, nanodegrees, competency-based education, and learning from one’s living room will be standard channels in 2025.  Each person may have a web-based learner profile by then and the use of big data will keep that profile up-to-date regarding what any given individual has been learning about and what skills they have mastered.

For example, even currently in 2015, a company called StackUp creates their StackUp Report to add to one’s resume or grades, asserting that their services can give “employers and schools new metrics to evaluate your passion, interests, and intellectual curiosity.” Stackup captures, categorizes, and scores everything you read and study online. So they can track your engagement on a given website, for example, and then score the time spent doing so. This type of information can then provide insights into the time you spend learning.

Project teams and employers could create digital playlists that prospective employees or contractors will have to advance through; and such teams and employers will be watching to see how the learners perform in proving their competencies.

However, not all learning will be in the fast lane and many people won’t want all of their learning to be constantly in the high gears. In fact, the same learner could be pursuing avenues in multiple tracks, traveling through their learning-related journeys at multiple speeds.

 


The more traditional liberal arts track


To address these varied learning preferences, another part of the menu will focus on channels that don’t need to change as frequently.  The focus here won’t be on quickly-moving streams of content, but the course designers in this track can take a bit more time to offer far more sophisticated options and activities that people will enjoy going through.

Along these lines, some areas of the liberal arts* will fit in nicely here.

*Speaking of the liberal arts, a brief but important tangent needs to be addressed, for strategic purposes. While the following statement will likely be highly controversial, I’m going to say it anyway.  Online learning could be the very thing that saves the liberal arts.

Why do I say this? Because as the price of higher education continues to increase, the dynamics and expectations of learners continue to change. As the prices continue to increase, so do peoples’ expectations and perspectives. So it may turn out that people are willing to pay a dollar range that ends up being a fraction of today’s prices. But such greatly reduced prices won’t likely be available in face-to-face environments, as offering these types of learning environment is expensive. However, such discounted prices can and could be offered via online-based environments. So, much to the chagrin of many in academia, online learning could be the very thing that provides the type of learning, growth, and some of the experiences that liberal arts programs have been about for centuries. Online learning can offer a lifelong supply of the liberal arts.

But I digress…
By 2025, a Subject Matter Expert (SME) will be able to offer excellent, engaging courses chocked full of the use of:

  • Engaging story/narrative
  • Powerful collaboration and communication tools
  • Sophisticated tracking and reporting
  • Personalized learning, tech-enabled scaffolding, and digital learning playlists
  • Game elements or even, in some cases, multiplayer games
  • Highly interactive digital videos with built-in learning activities
  • Transmedia-based outlets and channels
  • Mobile-based learning using AR, VR, real-world assignments, objects, and events
  • …and more.

However, such courses won’t be able to be created by one person. Their sophistication will require a team of specialists – and likely a list of vendors, algorithms, and/or open source-based tools – to design and deliver this type of learning track.

 


Final reflections


The marketplaces involving education-related content and technologies will likely look different. There could be marketplaces for algorithms as well as for very granular learning modules. In fact, it could be that modularization will be huge by 2025, allowing digital learning playlists to be built by an SME, a Provost, and/or a Dean (in addition to the aforementioned employer or project team).  Any assistance that may be required by a learner will be provided either via technology (likely via an Artificial Intelligence (AI)-enabled resource) and/or via a SME.

We will likely either have moved away from using Learning Management Systems (LMSs) or those LMSs will allow for access to far larger, integrated learning ecosystems.

Functionality wise, collaboration tools will still be important, but they might be mind-blowing to us living in 2015.  For example, holographic-based communications could easily be commonplace by 2025. Where tools like IBM’s Watson, Microsoft’s Cortana, Google’s Deepmind, and Apple’s Siri end up in our future learning ecosystems is hard to tell, but will likely be there. New forms of Human Computer Interaction (HCI) such as Augmented Reality (AR) and Virtual Reality (VR) will likely be mainstream by 2025.

While the exact menu of learning options is unclear, what is clear is that change is here today and will likely be here tomorrow. Those willing to experiment, to adapt, and to change have a far greater likelihood of surviving and thriving in our future learning ecosystems.

 

Opinion: Apple and IBM have big data plans for education— from computerworld.com by Jonny Evans
Apple and IBM are developing solutions that underpin a future of personalized mobile learning that lasts a lifetime.

Excerpt:

Apple and IBM have been developing the “Student Achievement App” for several months and this is due to enter real world tests this year. The partners recently began approaching US school districts to trial the new technologies. For example, in June a large delegation of Apple and IBM folk met with the Coppell ISD Board of Trustees.

They discussed a proposed partnership between IBM, Apple and CISD to develop these solutions, which are described as “content analytics for student learning”, according to the meeting minutes.

 

From DSC:
One paragraph reads:

It’s no surprise Apple wants to do what it can to improve the education industry. Co-founder Steve Jobs was famously frustrated with the way the sector works in the US. Speaking to Fortune, Denise Young Smith, Apple’s vice president of human resources said Apple CEO Tim Cook is also committed to and involved in the company’s educational technology programs. “Education and learning is our legacy but Tim goes above and beyond,” she says.

Though I’m a huge fan of Apple, I’d have to disagree here. I’m much more skeptical/dubious as to whether Apple’s leadership is as committed to education as they once were; and if they still are, it hasn’t been showing much these last few years. Instead, they’ve let Google make major inroads on this turf; to the point that I would even say that Google is blowing Apple out of the water in this space.

So from my edtech-based perspective, Apple has dropped the ball on education in recent years — instead, leadership focused far more on the iPhone, music, and other consumer-oriented goods and services. From a business standpoint, I get it. They’re the largest company in the world (by market cap) and their strategies are clearly working for them.

That said, I am encouraged when I see items like the one mentioned above and I hope that such education-related projects/endeavors — and the budgets and resources allocated to them — play a larger role at Apple in the future.

 

From DSC:
Many times we don’t want to hear news that could be troubling in terms of our futures. But we need to deal with these trends now or face the destabilization that Harold Jarche mentions in his posting below. 

The topics found in the following items should be discussed in courses involving economics, business, political science, psychology, futurism, engineering, religion*, robotics, marketing, the law/legal affairs and others throughout the world.  These trends are massive and have enormous ramifications for our societies in the not-too-distant future.

* When I mention religion classes here, I’m thinking of questions such as :

  • What does God have in mind for the place of work in our lives?
    Is it good for us? If so, why or why not?
  • How might these trends impact one’s vocation/calling?
  • …and I’m sure that professors who teach faith/
    religion-related courses can think of other questions to pursue

 

turmoil and transition — from jarche.com by Harold Jarche

Excerpts (emphasis DSC):

One of the greatest issues that will face Canada, and many developed countries in the next decade will be wealth distribution. While it does not currently appear to be a major problem, the disparity between rich and poor will increase. The main reason will be the emergence of a post-job economy. The ‘job’ was the way we redistributed wealth, making capitalists pay for the means of production and in return creating a middle class that could pay for mass produced goods. That period is almost over. From self-driving vehicles to algorithms replacing knowledge workers, employment is not keeping up with production. Value in the network era is accruing to the owners of the platforms, with companies such as Instagram reaching $1 billion valuations with only 13 employees.

The emerging economy of platform capitalism includes companies like Amazon, Facebook, Google, and Apple. These giants combined do not employ as many people as General Motors did.  But the money accrued by them is enormous and remains in a few hands. The rest of the labour market has to find ways to cobble together a living income. Hence we see many people willing to drive for a company like Uber in order to increase cash-flow. But drivers for Uber have no career track. The platform owners get richer, but the drivers are limited by finite time. They can only drive so many hours per day, and without benefits. At the same time, those self-driving cars are poised to replace all Uber drivers in the near future. Standardized work, like driving a vehicle, has little future in a world of nano-bio-cogno-techno progress.

 

Value in the network era is accruing to the owners of the platforms, with companies such as Instagram reaching $1 billion valuations with only 13 employees.

 

For the past century, the job was the way we redistributed wealth and protected workers from the negative aspects of early capitalism. As the knowledge economy disappears, we need to re-think our concepts of work, income, employment, and most importantly education. If we do not find ways to help citizens lead productive lives, our society will face increasing destabilization. 

 

Also see:

Will artificial intelligence and robots take your marketing job? — from by markedu.com by
Technology will overtake jobs to an extent and at a rate we have not seen before. Artificial intelligence is threatening jobs even in service and knowledge intensive sectors. This begs the question: are robots threatening to take your marketing job?

Excerpt:

What exactly is a human job?
The benefits of artificial intelligence are obvious. Massive productivity gains while a new layer of personalized services from your computer – whether that is a burger robot or Dr. Watson. But artificial intelligence has a bias. Many jobs will be lost.

A few years ago a study from the University of Oxford got quite a bit of attention. The study said that 47 percent of the US labor market could be replaced by intelligent computers within the next 20 years.

The losers are a wide range of job categories within the administration, service, sales, transportation and manufacturing.

Before long we should – or must – redefine what exactly a human job is and the usefulness of it. How we as humans can best complement the extraordinary capabilities of artificial intelligence.

 

This development is expected to grow fast. There are different predictions about the timing, but by 2030 there will be very few tasks that only a human can solve.

 

 

Consumers spend 85% of time on smartphones in apps, but only 5 apps see heavy use — from techcrunch.com by Sarah Perez — with a shout out to @visionmobile for the original heads-up on it; information per Forrester Research

Excerpts:

 

Screen Shot 2015-06-22 at 12.06.29 PM

 

 

 

Screen Shot 2015-06-22 at 12.06.13 PM

 

 

 

Also see:

 

Everything you need to know from today’s Apple WWDC Keynote — from techcrunch.com by Greg Kumparak

Excerpts:

  • The Next Version Of OS X — Apple announced OS X 10.11, or “OS X El Capitan”.
  • iOS 9
  • Siri is getting smarter
  • Split Screen iPad Apps: Perhaps the biggest feature of all, and something that has been rumored for ages: the iPad is getting split screen apps. You’ll now be able to run two apps at once, side by side. (Split screen iPad apps are limited to the latest/most powerful iPad hardware: the iPad Air 2)
  • Picture in picture video
  • CarPlay goes wireless
  • Swift 2: Apple also announce Swift 2, the second iteration of their new programming language.
  • watchOS 2
  • Apple Music: As long rumored, Apple is launching a Spotify/Rdio competitor. It’s $9.99 per month, or $14.99 on a family plan (with support for up to 6 accounts)

 

 

The Apple Watch just got a lot more useful — from fastcompany.com by John Paul Titlow
Apple’s WatchOS 2 is here and it will let developers build native, much more capable apps.

If you had your doubts about the Apple Watch, Cupertino just made it much more interesting. At the Worldwide Developers Conference this morning, Apple announced WatchOS 2, a new version of the watch’s operating system that lets developers build native apps for the device.

Watch OS 2 will also ship with a number of new features, like the ability to set photo watch faces, reply to email, take FaceTime audio calls, use Apple Pay’s new virtual loyalty cards, and get mass transit directions.

 

 

Apple introduces “News”: An old idea with big potential — from fastcompany.com by John Paul Titlow
WWDC 2015 Update: Apple just unveiled News, a Flipboard-Style news aggregation app that will ship with iOS 9.

Excerpt:

Apple is now a Flipboard competitor. When iOS 9 ships in the fall, it will include a new app called News, a newspaper, magazine, and blog aggregator that will feel very familiar to anyone who’s ever used Flipboard, Pulse, or one of the many other apps of this nature. The new app was unveiled by Apple’s vice president of Product Marketing, Susan Prescott, this afternoon at the company’s Worldwide Developers Conference.

 

 

Apple Maps in iOS 9 adds public transit, local business search — from cio.com by Marco Tabini

 

 

 

Apple-6-8-15

 

AppleHomekit-Watch-6-8-15

 

Kevin shows some of the great things developers can do with the new version of WatchKit.

 

Augmented Reality can be a reality in your art classroom — from theartofed.com

Excerpt:

Last fall, I attended a technology conference where I went to a session on augmented reality technology (AR) and how it can be used in the classroom. I was blown away by the possibilities of this tech concept and its ability to modify our students’ current reality into a compelling, virtual experience of interactive information.

AR in your Art Classroom
There are dozens of AR apps, programs and resources out there that can help encourage curiosity and inspire critical thinking and intense creativity in your students. Here are a few augmented reality options that you can start infusing into your art curriculum.

Aurasma

ARPhoto#2

 

 

Jaunt VR wants to (virtually) change the way we travel — from cntraveler.com
Gaming is just the beginning. The real future of virtual reality lies in hacking the global travel experience.

 

 

52 of the best apps for your classroom in 2015 — from list.ly by Terry Heick

 

 

Adobe’s Slate is  a [new] visual storytelling app for the iPad — from techcrunch.com; also an article at CampusTechnology.com on this app

 

 

The top 50 apps for creative minds — from theguardian.com
Our pick of the best tablet and smartphone tools to enable you to make video, music, art and more

 

[Microsoft’s] Sway is now collaborative—create and edit together with others!

Excerpt:

When we announced Sway, we knew that people would want to work on standout class projects, eye-catching business reports, engaging vacation recaps, or more, together—it’s the way things are done now, right? But Sway up until now has been a tool for individual authors to create polished content in a new and interactive way to share with their audiences. However, we know you’ve asked for shared editing in Sway in our feedback channels (such as UserVoice), and that Office has delivered real-time editing and collaboration features for years, allowing people to work together to share their collective ideas. On top of that, we can’t tell you how many times that we on the Sway team have said to each other, “I wish I could work on this Sway with you!” So now we’re rolling out co-authoring in Sway!

 

Microsoft debuts Office Lens, a document-scanning app for iOS and Android — from techcrunch.com by Sarah Perez

Excerpt:

Microsoft [on 4/2/15] launched Office Lens, a mobile document scanner app that works with OneNote, for iOS and Android smartphones. The app, which allows users to snap photos of paper documents, receipts, business cards, menus, whiteboards, sticky notes and more, was first launched a year ago as an application designed only for Windows Phone devices.

 

 

5 free (or low cost) tools for Flipped Learning— from Campus Technology’s April/May 2015 edition

  • Doceri
  • Explain Everything
  • Office Mix
  • Screencast-O-Matic
  • Verso

 

 

AppStudio for ArcGIS — with thanks to Dr. Jason Van Horn (Associate Professor Geology, Geography & Env Studies at Calvin College) for this resource
Your mobile mapping apps, built in a snap

Excerpt:

AppStudio for ArcGIS is a groundbreaking tool in the GIS app revolution. It lets you convert your maps into beautiful, consumer-friendly mobile apps ready for Android, iOS, Windows, Mac OS X, and Linux, and publish them using your own brand to all popular app stores – no developer skills required.

 

 

Moodle Mobile 2 is coming: updated look and feel of the application, transition to Ionic Framework — from moodlenews.com

Excerpt:

A few weeks ago Juan Leyva introduced a demo site for Moodlers to check out the 2nd version of Moodle Mobile the ever improving official mobile application for the learning management system. The major changes include a shift to Ionic framework which will greatly enhance the developers’ ability to focus on new features development.

 

 

Some of the best storytelling apps for elementary students — from educatorstechnology.com

Excerpt:

The apps below are particularly useful for elementary students but they can also be used with other age groups. Elementary teachers often complain about the paucity of apps that are kids appropriate compared with apps for other age groups. So we thought it would be useful to create a section in this blog devoted entirely to apps specifically curated for elementary teachers. After we have covered math and writing apps, today’s post features some very good iPad storytelling apps to use with young kids. You can use these apps to help kids develop a wide range of basic literacy skills that include: writing, reading and speaking.

 

 

5 great writing apps for elementary students — from educatorstechnology.com

Excerpt:

The selection we curated for you today contains some  useful iPad apps to use with elementary students to help them with their writing. Some the things your kids will get to learn from these apps include: learning how to write letters, learning phonics and spelling, composing syllables by combining vowels and consonants, and several other basic literacy skills. Some of these apps also include tracking features which allow teachers and parents to keep updated about the progress of their kids.

 

Addendum on 4/8/15:

Addendum on 4/9/15:

Addendums on 4/13:15:

  • Six ways to make movies on a smartphone — from quib.ly by Laura Celada
    Excerpt:

    Have you tried using mobile devices to make movies? Film-making is such a great way for your children to express themselves and nurture their creativity and imagination. We’ve selected the most powerful apps and programs that can even the least techy kids become creative moviemakers.
    None of these require any special equipment, just a tablet or a smartphone. Children can take videos, edit their work and make professional quality movies on the go. Check out the list below and bring out the Spielberg in them. Maybe next year you and your little thinker might be walking down the red carpet…
    .
  • Nice for Every Device: 15 Tech-Agnostic Tools — from edsurge.com
    Posting included tools for:
    Student Response Systems
    Student Collaboration Activities
    English Language Arts/Social Studies
    Math/Science
  • 80 Twitter Tools for Almost Everything — from hongkiat.com

 

 

[Opinion] Why America’s obsession with STEM education is dangerous — from washingtonpost.com by

Excerpt:

This dismissal of broad-based learning, however, comes from a fundamental misreading of the facts — and puts America on a dangerously narrow path for the future. The United States has led the world in economic dynamism, innovation and entrepreneurship thanks to exactly the kind of teaching we are now told to defenestrate. A broad general education helps foster critical thinking and creativity. Exposure to a variety of fields produces synergy and cross fertilization. Yes, science and technology are crucial components of this education, but so are English and philosophy. When unveiling a new edition of the iPad, Steve Jobs explained that “it’s in Apple’s DNA that technology alone is not enough — that it’s technology married with liberal arts, married with the humanities, that yields us the result that makes our hearts sing.”

 

 Excerpt (con’td)

But technical chops are just one ingredient needed for innovation and economic success. America overcomes its disadvantage — a less-technically-trained workforce — with other advantages such as creativity, critical thinking and an optimistic outlook.

 

AppleWatch-3-9-15

 

 

AppleResearchKit-3-9-15

 

 

Also see:

 
 

From DSC:
We continue to see more articles and innovations that involve the Internet of Things (IoT) or the Internet of Everything (IoE). This trend has made me reflect upon what I think will be a future, required subset of needed expertise within the fields of Instructional Design, User Experience Design, User Interface Design, Product Development, Programming, Human Computer Interaction (HCI), and likely other fields such as Artificial Intelligence (AI), Augmented Reality (AR), and Virtual Reality(VR) as well.

And that is, we will need people who can craft learning experiences from the presence of beacons/sensors and that integrate such concepts as found in “If This Then That” (ifttt.com) whereby one is putting the Internet and cloud/mobile-based applications to work for you. Certainly, those involved in retail are already busy working on these types of projects. But those of us involved with learning, human computer interaction (HCI), and interface design need to get involved as well.

 

 

IfThisThenThat-Combined-With-iBeacons

 

For example, this potential scenario of a K-12 field trip might be fodder for such a learning experience.

So for those individuals who are involved with the aforementioned disciplines…we need to pulse check what new affordances are coming from the rollout and further development of the IoT/IoE.

 

 

 

 

 

TheFutureOfDigital2014

 

Excerpts:

 

TheFutureOfDigital2014-generational-shift

 

 

TheFutureOfDigital2014-connectedTVst

 

 

TheFutureOfDigital2014-multi-screen

 

 

TheFutureOfDigital2014-digital-decades

 

 

 

Some notes:

  • Google is now bigger than all newspapers, magazines and dwarfs big media
  • YouTube reaches more 18-34 year olds than any cable network
  • YouTube is closing in on broadcast-network revenue
  • TV now has to share attention with digital
  • TV still massive, digital video still a blip
  • Basically, Google is swallowing the world…

 

 

 

 

Hour of Code — also see #HourOfCode on Twitter

HourOfCode2014

 

 

 

Programming for Students — Listly by Jon Samuelson
Here is a list of apps and sites to help kids get started programming, learning code, in elementary school and beyond.

 

 

 

First take: Apple’s Swift speeds programming — from gcn.com by Sean Kosanovich

Excerpt:

Over the summer, Apple introduced a new programming language for creating applications for iOS and OS X devices. As the first alternative to Objective-C, which has powered Apple application development since the mid-1990s, the debut of Swift is a noteworthy event. In a nutshell, Swift is designed to simplify development while enabling more responsive and robust applications.

 

swift

 

 

 

The World’s Largest iOS 8 + Swift eLearning Bootcamp — from deals.cultofmac.com
Build 70+ apps throughout the 80 hours of content in 24 in-depth courses

 

 

From DSC:
There’s been a lot of conversation, debate, and questioning about whether all of our youth should learn to code. While a noble endeavor, I don’t see it working well given most of our current programming languages. Most of our programming languages use syntax/methods/constructs that many of us normally don’t think in terms of; that is, it’s a different way of thinking that doesn’t come naturally for many of us. One only needs to look at the salaries for software developers/web developers/programmers to see that they are paid pretty well. Why? Because it’s definitely not for everyone and the salaries encourage people to go down that path.

So if we are going to go down the path that says that all youth should learn how to code, then we will need much easier-to-work with tools and programming languages…easier to create something quickly…easier to understand.  I don’t know enough about Apple’s Swift programming language, but it seems to be a step in the right direction.  But again, my guess is that even Swift doesn’t go far enough for the majority of us to pick it up.

Finally, The World’s Largest iOS 8 + Swift eLearning Bootcamp item made me reflect upon the need for institutions of traditional higher education to keep their curricula up to date. We need to be responsive to market needs – otherwise, these types of alternatives can become a real threat.  Though not an easy task, we need to ask: “Are we being responsive enough with our course offerings? Are such alternatives going to represent a significant way that many people obtain skills in a shorter amount of time?”

 

 

 

Addendum on 12/11/14:

 

Addendums on 12/15/14:

 

 
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