How to Learn Animation At Home: Beginner’s Guide to Online Courses, Software and Resources — from graphicmama.com by Al Boicheva

Excerpt:

On the bright side of the current reality, it’s the perfect time to be productive and learn new skills. Why not trying to learn animation? If this is something you’ve always been interested in and would like to try, it’s not necessary to do it the traditional way and study it at a university. In fact, you can do it online in the comfort of your home.

So, what are the options to become a self-taught animation designer? Let’s walk through the process together.

 

Making VR a Reality in the Classroom — from er.educause.edu by Cat Flynn and Peter Frost
Faculty and staff at Southern New Hampshire University piloted virtual reality in an undergraduate psychology course to see if it can be an effective pedagogical tool.

Excerpt:

Meeting the Learning Needs of Gen Z and Beyond
While this study was conducted with current SNHU undergraduates, our team aimed to understand the implications of immersive learning for both today’s students and future learners.

Given Gen Z’s documented love for gaming and their desire for higher education to equip them with problem-solving and practical skills, VR provides a confluence of experiential learning and engagement.

From DSC:
Cost and COVID-19 are major issues here, but this is an interesting article nonetheless.

I think Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR) will play a significant role in the future of how we learn. It may take us some time to get there, but I believe that we will.

 

Apple CEO Tim Cook: AR Is “Critically Important” For The Company’s Future — from vrscout.com by Bobby Carlton

Excerpts:

When the subject of AR and it’s potential came up, Cook said “You and I are having a great conversation right now. Arguably, it could even be better if we were able to augment our discussion with charts or other things to appear.”

In Cook’s opinion, AR will change the way we communicate with our friends, colleagues, and family. It’ll reshape communication in fields such as health, education, gaming, and retail. “I’m already seeing AR take off in some of these areas with use of the phone. And I think the promise is even greater in the future,” said Cook.

Also see:

Woman using Augmented Reality to further learn about something.

And it is not enough to try to use existing VR/XR applications and tailor them to educational scenarios. These tools can and should be created with pedagogy, student experience, and learning outcomes as the priority.

 

ARHT Media Inc.
Access The Power Of HoloPresence | Hologram Technology | Holographic Displays | Hologram Events

Excerpt:

ARHT Media mounted a holographic display at the event in Vancouver and had Sunlife’s executive captured and transmitted live as a hologram to the event from our Toronto studio. He was able to see the audience and interact with them in realtime as if he was attending the event and present in the room.

ARHT Media Inc. launches the Holopod | A holograph of the head of global sales appears on stage. Access The Power Of HoloPresence | Hologram Technology | Holographic Displays | Hologram Events

From DSC:

  • Will holographic displays change what we mean by web-based collaboration?
  • Will this be a part of the future learning ecosystems inside of higher education? Inside of the corporate training world? Inside the world of events and webinars?
  • How will this type of emerging technology impact our communications? Levels of engagement?
  • Will this type of thing impact telehealth? Telelegal?
  • How will this impact storytelling? Media? Drama/acting? Games?
  • Will the price come down to where online and blended learning will use this type of thing?
  • Will streams of content be offered by holographic displays?

 

 

Student Builds Volumetric 3D TV To Complete Bachelor’s Program — from vrscout.com by Bobby Carlton

In the end, they ended up building a volumetric 3D closed-circuit TV system capable of producing live holographic imager; I’d say that’s pretty noteworthy.

From DSC:
If we can imagine it…

A picture of the Jedi Council from Star Wars

Addendum on 3/12/21:

The future of telepresence article out at Inavate EMEA -- March 2021

 

Arvizio Brings AR Collaboration to Zoom Meetings with Immerse 3D App for Smartphones, HoloLens & Magic Leap — from next.reality.news by Tommy Palladino

Excerpt:

On Monday, the Canada-based company revealed Immerse 3D, an app for iOS, Android, HoloLens, and Magic Leap (listed as Arvizio Immerse 5.0) that works in conjunction with Arvizio Director PC collaboration software and Arvizio Cloud service to enable video conference participants to interact with the same 3D model simultaneously in AR.

Arvizio Brings AR Collaboration to Zoom Meetings with Immerse 3D App for Smartphones, HoloLens & Magic Leap

Image via Arvizio

 

Mind-Bending 3D Staircase Wins the Best Illusion of the Year Contest — from interestingengineering.com by Loukia Papadopoulos
The winner’s work is a mesmerizing take on the classic Schröder Staircase.

 

Coming Home for Christmas — from 500px.com by Arnd Kolleck
.
Coming Home for Christmas by Arnd Kolleck on 500px.com

 

Animation Trends in 2021: Popping and Intriguing Animation Ideas — from graphicmama.com by Lyudmil Enchev

Excerpt:

Before we dive in, a quick list of the 9 animation trends in 2021:
1. 3D style
2. Live-Action and Animation Mix
3. Use Textures
4. Don’t Underestimate Sound FX
5. Unique Characters and Illustration styles
6. Realistic Expressions
7. Glow and Shine Effects
8. Retro/Vintage Style Animations
9. Storytelling

.

Meet Texas A&M graduate Cheyenne Chapel, a CG artist behind Pixar’s new animated film ‘Soul’ which premieres this Christmas on Disney+ — from victoriaadvocate.com by Joe Friar, with thanks to Keesa V. Johnson for posting this on LinkedIn

Cheyenne Chapel

Cheyenne Chapel is photographed on January 21, 2020 at Pixar Animation Studios in Emeryville, Calif. (Photo by Deborah Coleman / Pixar)

 

Impressive Moving Dunes Optical Illusion — from fubiz.com

Impressive Moving Dunes Optical Illusion

 

Sony to reveal all new Direct-View Display tech in January

Sony to reveal all new Direct-View Display tech in January — from provideocoalition.com by Jose Antunes

Excerpt:

Sony will start 2021 unveiling “the next Sony breakthrough in premium Direct-View Display technology to faithfully bring content to life as the creator intended”, announced the company.

Also see:

Sony Spatial Reality Display: 3D without glasses for creatives — from provideocoalition.com by Jose Antunes

 
 

Many students complain that online-based learning doesn’t engage them. Well, check this idea out! [Christian]


From DSC…by the way, another title for this blog could have been:

WIN-WIN situations all around! The Theatre Departments out there could collaborate with other depts/disciplines to develop highly engaging, digitally-based learning experiences! 


The future of drama and the theatre — as well as opera, symphonies, and more — will likely include a significant virtual/digital component to them. While it’s too early to say that theatre needs to completely reinvent itself and move “the stage” completely online, below is an idea that creates a variety of WIN-WIN situations for actors, actresses, stage designers, digital audio/video editors, fine artists, graphic designers, programmers, writers, journalists, web designers, and many others as well — including the relevant faculty members!

A new world of creative, engaging, active learning could open up if those involved with the Theatre Department could work collaboratively with students/faculty members from other disciplines. And in the end, the learning experiences and content developed would be highly engaging — and perhaps even profitable for the institutions themselves!

A WIN-WIN situation all around! The Theatre Department could collaborate with other depts/disciplines to develop highly engaging learning experiences!

[DC: I only slightly edited the above image from the Theatre Department at WMU]

 

Though the integration of acting with online-based learning materials is not a new idea, this post encourages a far more significant interdisciplinary collaboration between the Theatre Department and other departments/disciplines.

Consider a “Dealing with Bias in Journalism” type of topic, per a class in the Digital Media and Journalism Major.

  • Students from the Theatre Department work collaboratively with the students from the most appropriate class(es?) from the Communications Department to write the script, as per the faculty members’ 30,000-foot instructions (not 1000-foot level/detailed instructions)
  • Writing the script would entail skills involved with research, collaboration, persuasion, creativity, communication, writing, and more
  • The Theatre students would ultimately act out the script — backed up by those learning about sound design, stage design, lighting design, costume design, etc.
  • Example scene: A woman is sitting around the kitchen table, eating breakfast and reading a posting — aloud — from a website that includes some serious bias in it that offends the reader. She threatens to cancel her subscription, contact the editor, and more. She calls out to her partner why she’s so mad about the article. 
  • Perhaps there could be two or more before/after scenes, given some changes in the way the article was written.
  • Once the scenes were shot, the digital video editors, programmers, web designers, and more could take that material and work with the faculty members to integrate those materials into an engaging, interactive, branching type of learning experience. 
  • From there, the finished product would be deployed by the relevant faculty members.

Scenes from WMU's Theatre Department

[DC: Above images from the Theatre Department at WMU]

 

Colleges and universities could share content with each other and/or charge others for their products/content/learning experiences. In the future, I could easily see a marketplace for buying and selling such engaging content. This could create a needed new source of revenue — especially given that those large auditoriums and theaters are likely not bringing in as much revenue as they typically do. 

Colleges and universities could also try to reach out to local acting groups to get them involved and continue to create feeders into the world of work.

Other tags/categories could include:

  • MOOCs
  • Learning from the Living[Class]Room
  • Multimedia / digital literacy — tools from Adobe, Apple, and others.
  • Passions, participation, engagement, attention.
  • XR: Creating immersive, Virtual Reality (VR)-based experiences
  • Learning Experience Design
  • Interaction Design
  • Interface Design
  • …and more

Also see:

What improv taught me about failure: As a teacher and academic — from scholarlyteacher.com by Katharine Hubbard

what improv taught me about failure -as a teacher and academic

In improv, the only way to “fail” is to overthink and not have fun, which reframed what failure was on a grand scale and made me start looking at academia through the same lens. What I learned about failure through improv comes back to those same two core concepts: have fun and stop overthinking.

Students are more engaged when the professor is having fun with the materials (Keller, Hoy, Goetz, & Frenzel, 2016), and teaching is more enjoyable when we are having fun ourselves.

 

From DSC: What if each learner/ person/ student could have a lifelong, cloud-based “tribute” site? [Christian]


From DSC: What if each learner/person/student could have a lifelong, cloud-based “tribute” site?

What if you could hire a career coach to sift through the tributes to find common themes?


From DSC:
I recently asked friends and family to help me celebrate a significant birthday for my wife by creating a tribute for her — using a service called Tribute.co. It was a fun, meaningful, relational experience — it opened the doors to some great communications.

Check out tribute.co -- what if each learner could have a lifelong, cloud-based tribute?

Here’s a video that describes what a Tribute is (from the company of that same name).

So I put out potential suggestions for what I hoped that we could relay to my wife, and people contributed their videos. Then a person at Tribute edited the videos to come up with a highlight reel. They also presented to my wife all of the videos, not just the highlight reel.

That got me to wonder, “What if each learner had a cloud-based, lifelong tribute site that parents, guardians, grandparents, teachers, coaches, musical directors, pastors, friends, and others could leave encouraging and instructive messages on? Or when they note something that might be of use later on in terms of career selection, they could “jot it down.” For example:

  • [First-grade teacher] “I noticed Anne that when we did the art projects, you were enthralled with any sort of creative endeavor or project. We almost lost you in another world!”
  • [Family member] “Tony, I’ve noticed ____. Here’s something to consider for your future pathways. Would you be interested in exploring _____ — such as if we signed you up for some lessons in that area?”
  • [Eight grade teacher] “Eloise, I saw that your engagement level skyrocket when we studied ____, especially when you did the project on ___.”
  • [Basketball coach] “Chan, I appreciated your hard work in practice today. Keep up the good work and you will be a super player! You are fast, strong, and seem to have a competitive spirit about you. Consider making a workout chart and charting out the workouts that you do each day. Monitor your progress over time. As of today, here are some apps to do just that: ___.
  • [Pastor] “So glad Amanda that you were able to join us on our youth group visit to ___. I appreciated your end-of-the-day reflections on the experiences of the day. I also appreciated your hard work helping others.”
  • [Friend] “It was great horsing around on Garageband with you today Zach. I look forward to diving into iMovie next with you. Let’s create a movie for each other. You seem to have a very creative side to you.”
  • [High school CS Teacher] “Keep up the good work programming Jeremy! I hope that you will consider going into some type of job that uses critical thinking, mathematics, problem-solving — perhaps it will be programming, perhaps it will be engineering, or something else.”
  • [College professor/advisor] “You mentioned that you hate college to me the last two times we met. You don’t seem happy studying ___. Have you considered ____?”
  • [Tennis coach] Remember to bend those knees…get low. Keep your eyes on the seams of the ball.”

The idea behind such a service would be to offer encouragement, feedback, (if carefully put) constructive criticism, a message that “I’m on your team”…and/or…”Here’s what I see in you.”


Additional functionality/options


  • Contributors:
    • Like Twitter imposes a limit on characters, there could be options to impose a time limit on the length of a video, ability to add more than one video, and/or set a limit on how many videos someone can upload
    • If submitting a written piece, the option would be there to limit the number of characters and/or the word count.
  • From learners themselves (to their own tribute)
    • No time limit, no word count or character limit
    • Would act like a multimedia-based diary/journal of learning
    • Option to select whether might be worth re-listening to for career selection purposes.
 

Editorial: Spaces is only a small part of Apple’s enormous AR/VR puzzle — from uploadvr.com by Jeremy Horwitz

Excerpt:

A demonstration of Spaces’ latest tech shows a cartoony teacher offering whiteboard presentations with accompanying lip and body synchronization — a gentle evolution of existing VR avatar technology. You could easily imagine the 3D model replaced with one of Apple’s current Memoji avatars, enabling an iPad- or iPhone-toting teacher to offer a presentation to a virtual class over Zoom.

 
 

Best Content Awards 2020 — from elearninfo247.com by Craig Weiss

Excerpts:

Judging Areas

  • Video
  • Animation
  • Audio Quality
  • One that is very important, but way too many vendors lacked it…ADA508 or similar (depending on the country, but most countries have it) support.
  • Usefulness
  • Interactivity (Quality and Usability)
  • Engagement
  • Scenarios (if applicable)
  • Description
  • Objectives

What was excluded

  • Assessments

And now… the awards.

 

With an eye towards the future…what questions should we be asking about learning experience design (#LXD)? [Christian]

From DSC:
Some of the following questions came to my mind recently:

  • In this age of the Coronavirus, how can we think differently about learning experience design (#LXD)?
  • How can *teams* of people come together to reimagine what learning could look like in the future? Who might be some new players at the table? More students? Artists? Actors? More animators? More technicians and people from A/V? Specialists in XR? Corporate trainers coming together with Instructional Designers from higher ed and from K-12? #learningecosystems #future
  • How can we better tighten up the alignment between K-12, higher ed / vocational programs, and the corporate world?
  • How can we make self-directed learning more prevalent (which would release an enormous amount of energy & creativity)? #heutagogy

Maybe those aren’t even the right questions…

If not, what do you think? What questions should we be asking about learning these days?

#LXD #learningecosystems #future #lifelonglearning #onlinelearning #highereducation #K12 #corporatelearning #heutagogy

 

The main thing we need to remember is that this space no longer serves as an accessory to face-to-face teaching. It is now our main contact point with learners, so it needs to play different roles: communication channel, learning path, interaction platform and community space. Teachers therefore need a certain degree of freedom to design this space in the best way that suits their teaching style and philosophy as well as their course content and learning objectives.

What became obvious in the past months is that when it comes to teaching and learning
 fully online, the learning experience design aspect, including look, feel and logic of the platform from the users’ perspective- be it teachers or students-, are at least as important as the content.

(source)

 
© 2024 | Daniel Christian