A proposal for Apple, Google, IBM, Microsoft, and any other company who wants to own the future living room [Christian]

DanielChristian-A-proposal-to-Apple-MS-Google-IBM-Nov182013

 

 

 

“The main obstacle to an Apple television set has been content. It has mostly failed to convince cable companies to make their programming available through an Apple device. And cable companies have sought to prevent individual networks from signing distribution deals with Apple.”

Apple, closer to its vision for a TV set, wants
ESPN, HBO, Viacom, and others to come along

qz.com by Seward, Chon, & Delaney, 8/22/13

 

From DSC:
I wonder if this is because of the type of content that Apple is asking for. Instead of entertainment-oriented content, what if the content were more focused on engaging, interactive, learning materials? More on educational streams of content (whether we — as individuals — create and contribute that content or whether businesses do)?

Also see:

 

internet of things

 

Excerpt (emphasis DSC):

The communications landscape has historically taken the form of a tumultuous ocean of opportunities. Like rolling waves on a shore, these opportunities are often strong and powerful – yet ebb and flow with time.

Get ready, because the next great wave is upon us. And, like a tropical storm, it is likely to change the landscape around us.

As detailed by analyst Chetan Sharma, this particular wave is the one created by the popularity of over-the-top (OTT) solutions – apps that allow access to entertainment, communication and collaboration over the Internet from smartphones, tablets and laptops, rather than traditional telecommunications methods. Sharma has coined this the mobile “fourth wave” – the first three being voice, messaging (SMS) and data access, respectively – and it is rapidly washing over us.

 

Addendum on 11/25:

 

SmartTVFeatures

 

 

 

 

IBM-Opening-up-Watson---11-15-13

 

Excerpts (emphasis DSC):

For the first time, IBM will open up Watson as a development platform in the Cloud to spur innovation and fuel a new ecosystem of entrepreneurial software app providers who will bring forward a new generation of applications infused with Watson’s cognitive computing intelligence.

The Watson Ecosystem empowers development of “Powered by IBM Watson” applications. Partners are building a community of organizations who share a vision for shaping the future of their industry through the power of cognitive computing. IBM’s cognitive computing cloud platform will help drive innovation and creative solutions to some of life’s most challenging problems. The ecosystem combines business partners’ experience, offerings, domain knowledge and presence with IBM’s technology, tools, brand, and marketing.

 

Xbox, watch TV: inside Microsoft’s audacious plan to take over the living room — from by Nilay Patel
Can the Xbox One finally kickstart the TV revolution?

 

msft lede

 

Excerpt (emphasis DSC):

Taking over your cable box also means the Xbox can overlay your TV signal with interesting information: a voice-activated channel guide, pop-up notifications when you get a Skype call and Xbox Live invites, a new NFL app that shows you real-time fantasy stats. You can even snap the TV window to the side of the screen while you play games. Your nasty cable interface is still there, but it allows the Xbox One to replace the cable box as the primary living-room entertainment device and go from gaming console to major new computing platform.

So the entire Xbox One is designed around what you might call a bold compromise: instead of directly integrating TV, the system hijacks it. Rather than plugging your cable box and Xbox into the TV separately, you first plug the cable box into the Xbox, and then the Xbox into the TV. Your cable box is still there, and still doing all the heavy lifting of providing TV, but now it’s doing it in service of the overall Xbox One experience. Smith describes it as “augmenting” the cable box experience in an effort to eliminate the friction of switching between games, apps, and TV.

 

From DSC:
The battle for the living room continues.  I hope that we can eventually leverage these developments not just for entertainment, but for creating, contributing, sharing, absorbing, and discussing streams of content. The creative possibilities involving transmedia-based storytelling are exciting in this type of environment as well.

 

 

 

 

Study: Teachers love EdTech, they just don’t use it — from edudemic.com by Katie Lepi

Excerpt:

EdTech Is Essential!

  • 86% of teachers think it is ‘important’ or ‘absolutely essential’ to use edtech in the classroom
  • 965 say that edtech increases student engagement in learning
  • 95% say that it enables personalized learning
  • 89% say that it improves student outcomes
  • 87% say that it helps students collaborate

However…

  • Only 19% use subject specific content tools weekly
  • Only 31% use information or reference tools weekly
  • Only 24% use teacher tools weekly
  • Only 14% use digital curricula weekly
  • Despite all the buzz about 1:1 classrooms, only about 1 in 9 are implementing a 1:1 or BYOD classroom

 

From DSC:
Looking at this solid posting from edudemic and Katie Lepi, I can’t help but ask:

  • What might this tell us about the model/approach that we are using?
  • Is that model/approach working?
  • Is that model/approach working fast enough to prepare our students for the futures they will inherit/experience?
  • Are there other approaches that would work better?

I’d like to add some potential factors to the list of why educational technologies might not be being implemented in certain situations:

  • We decided not to use teams; that is, we decided that our teachers (or professors or trainers) should continue to do everything — “it is their job after all”
  • A teacher (professor, trainer) may not be gifted in a particular area (such as creating digital audio or digital video, designing simulations, developing educational gaming, designing e-books, offering mobile learning, etc.)
  • A teacher (professor, trainer) may not be interested in a particular area (such as creating digital audio or digital video, designing simulations, developing educational gaming, designing e-books, offering mobile learning, etc.)
  • May view an area as totally irrelevant because that wasn’t part of that person’s background/experience (i.e. Who needs educational gaming? Why should that matter/help? I didn’t have that in my toolbox.)

With the rapid pace of change, time is no longer on our side.  That is, it doesn’t serve our students well if it takes us 2-3 generations to get teachers, professors, and trainers ready to use all of the relevant technologies.  That is a pipe dream and we need to abandon it asap.  No one has all of the gifts that they need. We need to work with teams of specialists.  It will take team-based efforts to create and deliver learning environments, products, and services that feature more choice and more control for our students.  They — and all of us actually — are encountering a different world every single day that we wake up. Are we preparing them for it?

 

 

 

Faculty Coalition: Forget About Cost Savings with Online Programs — from CampusTechnology.com by Dian Schaffhauser

Excerpts:

Cost savings promised by the expansion of online education are tough to pinpoint, including those programs that promise to be free for students.

According to the Campaign, there are no guarantees that online courses save students money.

The Campaign declared the idea that MOOCs could lower the cost of college degrees a “pipe dream.”

But even as public institutions introduce their own online programs, they frequently charge students more for those courses, the report said.

 

From DSC:
(Dian, these thoughts are not aimed at you. Keep up the excellent work out there!)

The only way that online education costs as much as a face-to-face offering is if such a course/offering is ***highly*** sophisticated — that is, that it incorporates a ***significant*** amount of programing, educational gaming, deep analytics and sophisticated reporting, home-grown animations and/or simulations, etc.

Otherwise, there is no way in the world that an online course costs as much to produce and offer as a face-to-face course.  Consider two key things:

  1. Ask any Director of Physical Plant to lay out their annual budget and expenses ***just to keep their campus(es) up and running*** — let alone enhance them further — and you’ll quickly see what I mean!
  2. In many cases, the infrastructures already exist to serve the face-to-face students (i.e. systems like the CMS’s/LMS’s, Student Information Systems, etc.). So offering online courses only serves to increase the ROI for this infrastructure. (If one couldn’t use the existing systems, then I could see where there would be additional expenses; with that said, the bottom lines are still not the same.)

Many colleges and universities are using the increased demand for online courses to keep the prices up; they are not passing along the savings to the students. (BTW, for those who claim higher education isn’t a business, how do you explain this?  The argument that higher education isn’t a business holds no water at all; such viewpoints can no longer be taken seriously.)

By keeping the costs of online courses as high or higher than F2F courses, such colleges and universities are making a big mistake.  By doing so, they are only causing the existing bubble in higher education to expand even further.  It will pop.  In fact, with the increased use of incentives and lowering the tuition that’s actually being paid by the students (vs. the “list” price), one can’t help but wonder if the bubble hasn’t already popped at many colleges and universities.

We need to start passing along more of the savings to our students.  I can’t think of a good reason why everyuniversity and college in the U.S. should not offer a spectrum/variety of pricing structures.  If you want to take a face-to-face course, you will need to pay more for that course, as there are greater expenses involved in providing that type of learning environment.

Last thoughts:

  • While I think that MOOCs are half-baked, they continue to improve.
  • If MOOCs morph into something that uses technologies like IBM’s Watson, that will be a game-changer for sure.  We will still need SME’s, but the prices that can be offered will be drastically less.  See this recent posting for further thoughts on this perspective.

 

 

CenterForDigitalEducation-2013Yearbook

 

Description:

The Yearbook is a unique publication produced annually by the Center for Digital Education (CDE) that highlights some of the outstanding trends,

people and events over the past year in education technology. The first part of the Yearbook gives readers market awareness by outlining how much money schools spent on education technology, where the funding came from and what technologies have been garnering the most attention.

The second part features 40 education innovators who are using technology to inspire their students, improve learning and better the K-20 education system. We hope that this 2013 Yearbook issue provides inspiration to our readers to continue on their quests towards innovation in education.

 

From DSC:
My quote in the Center for Digital Education’s 2013 Yearbook reads:

 

“Educational technologists need to be bold, visionary and creative. They need to be in tune with the needs, missions and visions of their organizations. We have the opportunity — and responsibility — to make lasting and significant contributions within our fields and for the organizations that we work for.”

 

 

A new pedagogy is emerging..and online learning is a key contributing factor — from Contact North ; with thanks to Stephen Downes (@oldaily) for putting this on The MOOC Newsletter

Excerpt (emphasis DSC):

What is clear is that major changes in the way we teach post-secondary students are being triggered by online learning and the new technologies that increase flexibility in, and access to, post-secondary education.

What drives the development of this new pedagogy? Changes in society, student expectations, and technology are motivating innovative university and college professors and instructors to re-think pedagogy and teaching methods.

As professors and instructors become more familiar with digital technologies for teaching and learning, pedagogical challenges and strategies are emerging. The developments listed below have had an impact on how teaching is structured and how and where learning happens.

 

 

“Learning in the Living [Class] Room” — as explained by Daniel Christian [Campus Technology]

Learning from the Living [Class] Room  — from Campus Technology by Daniel Christian and Mary Grush; with a huge thanks also going out to Mr. Steven Niedzielski (@Marketing4pt0) and to Mr. Sam Beckett (@SamJohnBeck) for their assistance and some of the graphics used in making these videos.

From DSC:
These 4 short videos explain what I’m trying to relay with a vision I’m entitling, Learning from the Living [Class] Room.  I’ve been pulse checking a variety of areas for years now, and the pieces of this vision continue to come into fruition.  This is what I see Massive Open Online Courses (MOOCs) morphing into (though there may be other directions/offshoots that they go in as well).

After watching these videos, I think you will see why I think we must move to a teambased approach.

(It looks like the production folks for Campus Technology had to scale things way back in terms of video quality to insure an overall better performance for the digitally-based magazine.) 


To watch these videos in a higher resolution, please use these links:


  1. What do you mean by “the living [class] room”?
  2. Why consider this now?
  3. What are some examples of apps and tech for “the living [class] room”?
  4. What skill sets will be needed to make “the living [class] room” a reality?

 

 


Alternatively, these videos can be found at:


 

DanielSChristianLearningFromTheLivingClassRoom-CampusTechnologyNovember2013

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Innovation imperative: Change everything  — from nytimes.com by Clayton Christensen and Michael Horn; with a special thanks to Mr. Joel Adams at Calvin College for the resource here

Online education as an agent of transformation

Excerpt (emphasis DSC):

Like steam, online education is a disruptive innovation — one that introduces more convenient and affordable products or services that over time transform sectors. Yet many bricks-and-mortar colleges are making the same mistake as the once-dominant tall ships: they offer online courses but are not changing the existing model. They are not saving students time and money, the essential steps to disruption. And though their approach makes sense in the short term, it leaves them vulnerable as students gravitate toward less expensive colleges.

Still, the theory predicts that, be it steam or online education, existing consumers will ultimately adopt the disruption, and a host of struggling colleges and universities — the bottom 25 percent of every tier, we predict — will disappear or merge in the next 10 to 15 years.  Already traditional universities are showing the strains of a broken business model, reflecting demand and pricing pressures previously unheard-of in higher education.

 

 

To serve them, it will enlist operators to create mini-campuses around the globe where clusters of its students will live and socialize together in residence halls, as well as take online courses and work together on projects.

 

 

 

Citrix-Mobile-Education-10-31-13

 

 

Citrix-Mobile-Education-TOC-10-31-13

 

Description:

Education is at a tipping point. From the rising cost of a college education and the financial pressures upon local districts and state agencies to fund K-12 schools and programs, to the questions of how to employ mobile technologies and leverage social platforms to support the growing trend toward mobile, collaborative learning models, educators face an almost overwhelming set of challenges. While there are no easy answers to these and other issues, Citrix believes strongly that online learning technologies can help enhance and extend the teaching and learning process and provide greater, more wide-spread access to education to students. We are committed to developing and delivering learning solutions that will meet the evolving needs of teachers and students in this changing landscape. We hope that our sponsorship of this ebook and other projects will help you, the reader, gain a better understanding of the opportunities that online learning technologies provide, increase your mastery of these solutions, and enable you to put them to productive use. We look forward to working with you as we explore new and effective ways to help teachers teach and learners learn.

CaIlin Pitcher
Product Line Director, Collaboration, Citrix

 

Comments/disclosure from DSC:
I do not work for Citrix — I have been at Calvin College since
March 2007.  I was not paid to develop/contribute this piece.

I’d like to thank David Rogelberg for his work on this project.

 

 

 

Information from Amy Ashline and the kids that she works with

“…the kids thought of the brilliant idea to email you in the first place, because they wanted to share a resource they found: http://www.pc-wholesale.com/pc-wholesale-com-s-guide-to-keyboarding.html . They thought it’d be a great fit for your page and that maybe other visitors would find it fantastic as well.”

 

PC Wholesale.com’s Guide to Keyboarding

Excerpt:

With the increasing usage of computers, keyboarding skills have become essential. Children must learn keyboarding skills early on as part of using computers and in order to type lessons and reports. Parents need to encourage kids to practice typing outside of school as it takes a lot of time to become efficient. It is also important to teach the proper hand and body positioning as well as correct typing techniques in order to prevent things like carpal tunnel syndrome. Learning to type need not be a boring chore; today, there are many fun games, lessons, and tests online to help kids learn keyboarding skills. With entertaining games like this, kids will love to type!

Examples:

 

readysettype-11-4-13

 

ElmosKeyboardORama-Nov2013

 

DanceMatTyping-Nov2013

 

From DSC:
Typing/keyboarding has been one of the most useful skills I’ve ever learned. 

Quick story:
I got a detention slip from my typing teacher in 7th grade for looking at my hands while typing. That seemed to help me quite a bit actually. After that, I practiced really hard at NOT looking at my hands.  Anyway, if you’re still out there, thanks Mrs. Worthy for teaching me how to type!!!

 

 

 

 

 

Connected learning in the workplace: the next generation of learning practices — from janeknight.typepad.com by Jane Hart

Excerpt:

A recent article in Wired Magazine, Collaboration and Conversation: The next generation of working practices summarises it nicely

“Today’s enterprises are seeing and experiencing the value of both social software and cloud-based content collaboration systems. By connecting people and giving them the means to discuss, unlock and increase knowledge sharing across the workforce, these services are driving productivity and increasing efficiency in organizations across the globe.”

As a result, through this knowledge sharing in the new connected workplace, employees are  learning very differently; they are learning continuously, autonomously and socially – as they carry out their daily work. In consequence, this now means that we need a new generation of “organised” learning practices – ones that are closer to the ways that people are now working and learning in their jobs.

 

 

 

 

U.S. teams up with operator of 0nline courses to plan a global network — from nytimes.com by Tamar Lewin

Excerpt (emphasis DSC):

Coursera, a California-based venture that has enrolled five million students in its free online courses, announced on Thursday a partnership with the United States government to create “learning hubs” around the world where students can go to get Internet access to free courses supplemented by weekly in-person class discussions with local teachers or facilitators.

The learning hubs represent a new stage in the evolution of “massive open online courses,” or MOOCs, and address two issues: the lack of reliable Internet access in some countries, and the growing conviction that students do better if they can discuss course materials, and meet at least occasionally with a teacher or facilitator.

“Our mission is education for everyone, and we’ve seen that when we can bring a community of learners together with a facilitator or teacher who can engage the students, it enhances the learning experience and increases the completion rate,” said Lila Ibrahim, the president of Coursera. “It will vary with the location and the organization we’re working with, but we want to bring in some teacher or facilitator who can be the glue for the class.”

 

From DSC:
Some thoughts here:

1)  When institutions of higher education cling to the status quo and disregard the disturbing trajectories at play*…when we don’t respond, people — and governments it seems — will find other options/alternatives.

* Such as middle class incomes that continue to decline
while the price of higher education continues to escalate

2)  I wonder if this type of setup might predominate in some countries.
i.e. blended learning types of setups in learning centers around the world where people can come in at any time to learn with a relevant Community of Practice, aided by faculty, teachers, trainers, coaches, etc.   Some of the content is “beamed in” and shared electronically, while some of the learning involves face-to-face discussions/work. Will schools become more community centers where we will pool resources and offer them to people 24×7?

Also see:

  • The New Innovator’s Dilemma — from huffingtonpost.com by Michael Moe and Ben Wallerstein; with thanks to Lisa Duty for the Tweet on this
    Excerpt (emphasis DSC):
    Increasingly, we’re worried that a generation of entrepreneurs is facing a “new innovators dilemma” — where innovation is stymied by regulatory and political environments focused on outdated needs and the wrong set of “customers.” The truth is, Silicon Valley investors and techies will get by just fine without addressing our big, societal problems. But if we encourage our nation’s top entrepreneurs to join search engines and social networks, we will miss the opportunity to apply their genius to solving society’s most pressing problems.

    This isn’t about the classic political divide of right versus left. This is about policies and regulations written in a different era that are not easily translated to modern technology. It’s no secret that the challenge stems, in part, from the motivations of regulators and the politics of protecting the status quo.

    Change is difficult. And no one is arguing that the transportation, hospitality, and higher education industries don’t need to be regulated. New approaches, in particular, warrant close scrutiny. But if we are ever going to experience the sort of revolutionary change that technology might afford to virtually every sector of the American economy, we need to be willing to rethink the traditional ways of regulation to make innovation easier and more responsive to the consumers and students these regulations were originally enacted to protect.

 

Addendum 11/1/13:

 
The attraction of online shopping — from evoLLLution.com by Shaul Kuper | Chief Executive Officer, Destiny Solution

Excerpt:

While there has been much debate on how to attract the dwindling numbers of high school students, there has been much less discussion focused on attracting adult students and corporate partners. To my mind, this is a more important issue. Corporations spend on average $485 billion a year on postsecondary training and development but, currently, little of this money goes to accredited higher education institutions. [2] Combine this market with the 9 million adults already enrolled in higher education and the 80 million potential adult enrollees, and you are left with a big opportunity. [3],[4]

If we are going to attract these students, we need to know more about them, more about how they think and more about how they shop. Here’s what I know:

 
 
© 2024 | Daniel Christian