School in the metaverse: How tech and the pandemic are changing online education — from protocol.com by David Pierce
Coursera’s CEO and chief content officer see a future of learning that’s more on-demand, more personalized and more immersive.

Excerpts:

Maggioncalda and Coursera Chief Content Officer Betty Vandenbosch joined the Source Code podcast to talk about the chaotic state of online education, what’s next for corporate training, how softer skills are becoming part of the work curriculum, how learning might work in the metaverse and much more.

“We know, broadly, that learning will become more available, it’ll be more online, and there’ll be a lot more people learning for a lot more of their lives,” said Coursera CEO Jeff Maggioncalda.

 

Skillsoft to acquire CodeAcademy, a leading platform for learning high-demand technical skills, creating a worldwide community of more than 85 million learners — from skillsoft.com with thanks to Ray Schroeder for this resource out on LinkedIn

Excerpts (emphasis DSC):

Boston – December 22, 2021 – Skillsoft (NYSE: SKIL), a global leader in corporate digital learning, today announced it has entered into a definitive agreement to acquire Codecademy, a leading online learning platform for technical skills, for approximately $525 million in cash and stock.

With the addition of Codecademy’s innovative capabilities, we will create an even more immersive online learning experience. When we combine Skillsoft’s enterprise customer base of more than 12,000 corporate customers and over 46 million learners with Codecademy’s 40 million learners, sophisticated digital marketing capability and influential brand, we expect to unlock significant revenue synergies.”

Expands Immersive Platform with New Ways of Learning. Skillsoft has already assembled an expansive set of learning options, including virtual instructor-led training, coaching, micro videos, audio, books, bootcamps, live events, assessments and badges. Together with Codecademy’s interactive, self-paced courses and hands-on learning, Skillsoft will be able to deliver even more immersive experiences through its AI-driven platform, Percipio.

 

Elevate Becomes 1st Law Company to Receive ‘ABS License’ in US — from artificiallawyer.com

Excerpt (emphasis DSC):

And here’s some late breaking news, which also is about law company, Elevate. The Arizona Supreme Court has granted law company Elevate an ‘Alternative Business Structure (ABS) license’, making Elevate and its affiliated law firm, ElevateNext, a single entity.

This makes Elevate the first non-lawyer-owned law company, LPO, or ALSP in the United States with an integrated law firm. The ABS-licensed firm uniquely positions Elevate to address customer needs that require some aspect of legal practice along with technology, consulting, or services for ‘run the company’ business operations.

Also see:

 

A Move for ‘Algorithmic Reparation’ Calls for Racial Justice in AI — from wired.com by Khari Johnson
Researchers are encouraging those who work in AI to explicitly consider racism, gender, and other structural inequalities.

Excerpt:

FORMS OF AUTOMATION such as artificial intelligence increasingly inform decisions about who gets hired, is arrested, or receives health care. Examples from around the world articulate that the technology can be used to exclude, control, or oppress people and reinforce historic systems of inequality that predate AI.

“Algorithms are animated by data, data comes from people, people make up society, and society is unequal,” the paper reads. “Algorithms thus arc towards existing patterns of power and privilege, marginalization, and disadvantage.

 

14 Predictions for Higher Education in 2022 [Schaffhauser]

14 Predictions for Higher Education in 2022

14 Predictions for Higher Education in 2022 — from campustechnology.com by Dian Schaffhauser

Excerpt:

Ask people working in higher education what they expect will happen in the new year, and the outlook is filled with visions that build on what we’ve been experiencing on college and university campuses for the last two years: a major focus on learning formats; continued exploitation of new technology; and the use of new digital models that move users “beyond Zoom.” Here we present the collective predictions of 14 IT leaders, instructional folks and a student about what they anticipate seeing in 2022. As one put it, “Let’s go, 2022! We have work to do!”

From DSC:
I’d like to thank Dian Schaffhauser, Rhea Kelly, and Mary Grush for letting me contribute some thoughts to the various conversations that Campus Technology Magazine hosts and/or initiates. I inserted some reflections into the above article and I hope that you’ll take a moment to read my and others’ thoughts out there.

 

Aderant Brings American LegalNet Under Its Umbrella — from abovethelaw.com by Joe Patrice
A busy week for Aderant.

Excerpt:

Aderant, a global provider of business software to law firms, announced yesterday that it acquired American LegalNet, which provides court forms, eFiling, calendaring, and docketing solutions.

 

This wild new display puts a gargantuan 120-inch virtual monitor on your desk — from digitaltrends.com by Drew Prindle

It’s impressive to behold, and honestly a bit difficult to describe. The best comparison I can muster is that it feels like sitting in front of a huge VR headset designed for a giant, but rather than wearing it, you’re peering into the display from a short distance away. The concave screen fills your field of vision much like a large, curved gaming monitor might, but doesn’t block out the outside world entirely as most VR headsets do.

 

Why Samsung built an NFT aggregator into its new TVs — from digitaltrends.com by Phil Nickinson

Excerpt:

Or, perhaps, it’s the idea of an “NFT aggregation platform” being built into the television. It sounds insane — baking something that most people don’t understand, let alone engage in — into a TV. Most of us can’t even describe what a non-fungible token is, let alone tell someone how to go get one. It’s a multi-layered process that’s far more difficult than taking a screenshot of something you saw on Instagram and then sticking it up on your TV.

But that’s also not the point.

“In 2022, Samsung is introducing the world’s first TV screen-based NFT explorer and marketplace aggregator,” reads the press release, “a groundbreaking platform that lets you browse, purchase, and display your favorite art — all in one place.”

 

The Samsung Freestyle Projector

Samsung just made the TV disappear — from protocol.com by Janko Roettgers
Samsung’s Freestyle projector is a smart TV. And not a TV at all. And a smart speaker. And … a lamp?

Excerpt:

Samsung’s TV R&D team seemingly never runs out of ideas: After giving the world a TV the size of a wall, a TV that looked like a giant phone and a TV that doubles as art, at this year’s CES, the company debuted a TV that’s capable of turning anything and everything into a screen.

The new Samsung Freestyle is a portable projector capable of projecting video from 30 inches to 100 inches. It offers access to the very same UI and apps as any of the company’s other 2022 smart TVs, but that’s pretty much where the similarities to a traditional TV end.

 

This is a Screen — And It Could be the Biggest Product Launch at CES 2022 — from interestingengineering.com by Grant Currin
Samsung is letting users re-imagine what their spaces can be.

Excerpt:

The new hyperflexible, hyperportable, hypercustomizable, hyperpersonalizable projector is all about what it can be for the individual user. Unconstrained by cables or presets, the Freestyle is marketed as an anything-you-want-it-to-be machine. Samsung says it will ship in the next few months.

 

Samsung Electronics Launches The Freestyle, a Portable Screen for Entertainment Wherever You Are — from news.samsung.com

  • First-of-its-kind technology delivers optimal viewing and entertainment in a compact form factor
  • Features auto-level, auto-focus and auto-keystone capabilities for perfect picture every time

The Samsung Freestyle Projector

 

 

Nvidia expands its GeForce Now game streaming ecosystem — from techcrunch.com by Frederic Lardinois

Excerpt:

At CES, Nvidia today put a strong emphasis on its GeForce Now game streaming service, its competitor to the likes of Google’s Stadia (that’s still around, right?), Amazon’s Luna and Microsoft’s increasingly popular Xbox Cloud Gaming service. All of these use a different business model, with GeForce Now making it easy for players to bring games they bought elsewhere to the service, with Nvidia offering a restricted free tier and then charging a membership fee for access to its servers, starting…

Nvidia launches the $249 GeForce RTX 3050 — from techcrunch.com by Frederic Lardinois

Excerpt:

You can now add another set of Nvidia-based graphics cards to the graphics cards you probably won’t be able to buy anytime soon, as the company today launched the GeForce RTX 3050 for desktops. Starting at $249, the budget-friendly card — assuming Nvidia and its partners can produce enough to keep prices from escalating — will feature 8GB of GDDR6 memory and promises to be able to run the latest games at over 60 frames in a 1440p resolution with ray-tracing enabled. Like its more powerful …

Nvidia expands its Omniverse — from techcrunch.com by Frederic Lardinois

Excerpt:

Omniverse is Nvidia’s platform for allowing creators, designers and engineers to collaboratively build virtual worlds. Until now, Omniverse and the various Nvidia tools that support it were in beta, but at CES today, the company took off the beta label and made Omniverse generally available to creators. The company says Omniverse has already been downloaded by almost 100,000 creators and with today’s update, it is bringing a number of new features to the platform, too.

Nvidia embraces the metaverse with new software, marketplace deals — from reuters.com by Stephen Nellis

Excerpt:

Jan 3 (Reuters) – Nvidia Corp (NVDA.O) on Tuesday said that it would give away software for free to artists and other creators building virtual worlds for the metaverse and that it has made technology deals with several marketplaces where artists sell the three-dimensional content they create.

 

Frequently Asked Questions About Metaverse — from 101blockchains.com by Georgia Weston

You can also discover many other interesting use cases of the metaverse, such as creating virtual learning spaces or virtual tourism. 

 

Also see:

Top 5 Blockchain And Crypto Projects In The Metaverse — from 101blockchains.com by Georgia Weston

 

Legal Technology Sector Sees Advancements, Unicorns in 2021 — from pymnts.com

Excerpt:

Legal technology saw numerous advances in 2021 as the still-blooming sector saw greater activity, Reuters reported Wednesday (Dec. 29).

Legal tech involves companies making a variety of tools and services for law firms, corporate legal departments and consumers to use. The sector involves products for eDiscovery, legal spend analytics, lawyer selection, document review and contract management.

LegalZoom.com, CS Disco and Intapp all had initial public offerings (IPOs) this year, and multiple legal tech companies attracted venture capital and private equity investors. Some of their funding rounds reached into the hundreds of millions.

 

From DSC:
As the article below clearly relays, MOOCs did NOT fail! In the last decade, they have reached 220 million learners worldwide!

I don’t know the total number of graduates from the Ivy League — throughout all of the relevant institutions’ histories — but I would bet you that MOOCs have reached far more learners. And MOOCs did so in less than a decade. 

And you’re going to tell me MOOCs have been a failure?!!!! Are you being serious!?!?!  You can talk about completion rates all that you want to (and that misses the point, as some people sign up for MOOCs without ever intending to finish the entire course). As with other things, people get out of something what they put into that thing.


A Decade of MOOCs: A Review of Stats and Trends for Large-Scale Online Courses in 2021 — from edsurge.com by Dhawal Shah

Excerpts:

Now, a decade later, MOOCs have reached 220 million learners, excluding China where we don’t have as reliable data, . In 2021, providers launched over 3,100 courses and 500 microcredentials.

Originally, MOOC providers relied on universities to create courses. But that dependence is declining as more and more of the courses are created by companies every year. These corporate partners in course creation include tech giants Google, Microsoft, Amazon and Facebook.

…the majority of the new courses launched on Coursera in 2021 are not from universities anymore.

These mass online courses were born without a business model. Yet within a decade, MOOCs went from no revenue to bringing in well over a half a billion dollars annually.

 

Also see:

 
 
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