The future of video entertainment: Immersive, gamified, and diverse — from mckinsey.com
“There’ll be a blurring of the lines between things we watch and things we play”
On 07/03/2022,
in 21st century, 24x7x365 access, 3D, A/V -- audio/visual, Artificial Intelligence/Agents/LLMs/and Related, business, career development, creativity, data related items, digital audio, digital storytelling, digital video, drama/theater, emerging technologies, Emotion, human-computer interaction (HCI), ideas, immersion, innovation, interaction design, interactivity, media/film, multimedia, participation, platforms, play, vision/possibilities, XR - extended reality,
by Daniel Christian
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