Amy Peck (EndeavorVR) on enterprises’ slow adoption of AR and the promise in education — from thearshow.com by Jason McDowall
Description:
In this conversation, Amy and [Jason McDowall] discuss the viability of the location-based VR market and the potential for AR & VR in childhood education.
We get into the current opportunities and challenges in bringing spatial computing to the enterprise. One of these challenges is the difficulty in explaining a technology that needs to be directly experienced, so much so that Amy now insists C-level executives put on a headset as a first step in the consulting process.
We also talk about VR & AR in healthcare, and the potential impact of blockchain technology.
Fast forward to 29:15 or so for the piece
of this podcast that relates to education.
Also see:
Reality Check: The marvel of computer vision technology in today’s camera-based AR systems — from arvrjourney.com by Alex Chuang
How does mobile AR work today and how will it work tomorrow
Excerpt:
AR experiences can seem magical but what exactly is happening behind the curtain? To answer this, we must look at the three basic foundations of a camera-based AR system like our smartphone.
- How do computers know where it is in the world? (Localization + Mapping)
- How do computers understand what the world looks like? (Geometry)
- How do computers understand the world as we do? (Semantics)