Discovr Labs brings Virtual Reality to the classroom, lets teachers see what students see — from techcrunch.com by Greg Kumparak
Excerpt (emphasis DSC):
As consumers, we tend to focus on how virtual reality will work in our homes — the new types of games it allows, the insane 360-degree cinematic experiences, etc. Some of VR’s greatest potential, though, lays not at home, but in the classroom.
…
Discovr Labs has built an interface and technology to help teachers use VR as a teaching tool. After the student straps on their headset, Discovr allows the teacher to select which module the student is interacting with, and to see exactly what the student sees; everything from the headset is beamed, wirelessly, to an all-seeing interface.
For now, Discovr is focusing on a local experience, with all of the students being in the same room as the teacher. Moving forward, they envision remote experiences where students and their teachers can come together in VR experiences regardless of their physical location.
Also see:
We’re talking about virtual reality as the new reality at #TCDisrupt pic.twitter.com/hGnhTgDB0i
— TechCrunch (@TechCrunch) September 21, 2015
A somewhat related addendum on 9/24/15:
Virtual Zeno Robot – The Future of Augmented Reality in Education — from virtual-strategy.com
Digital Elite developed a new line of low-cost head mounted augmented reality paper viewers specifically for the education market. A number of novel applications in the field of robotics, virtual physics and a unique book for autism is already readily supported by the viewer. More Apps in the pipeline are being developed to support other immersive and virtual experiences.
In a scientific study the new viewers have compared favorably against expensive VR headsets, such as the Samsung/Oculus Gear VR and Zeiss VR One. The viewers were also tested in a number of real-life education scenarios and Apps. One example is a virtual robot teaching physics and geography deployed in an Augmented Reality (AR) application to break down the final frontier between physical robots and their virtual counterparts. Results are being published in conferences in Hong Kong today and Korea later this month.
Addendum on 9/25/15:
- Five emerging trends for innovative tech in education — from jisc.ac.uk by Matt Ramirez
No longer simply future-gazing, technologies like augmented and virtual reality (AR/VR) are becoming firmly accepted by the education sector for adding value to learning experiences.