So you want to be a data scientist: A guide for college grads — from datanami.com by Alex Woodie

Excerpt:

The first piece of advice for budding data scientists is not to get frustrated by the job requirements. No recent college grad can fill is simultaneously a math/statistics genius, an expert in marketing/derivatives /cybersecurity, and a pro Python/Java/R coder. (Hint: That’s why data scientists are called unicorns—because they don’t exist!)

“There are many skills under the umbrella of data science, and we should not expect any one single person to be a master of them all,” says Kirk Borne, a data scientist with Booz Allen Hamilton. “The best solution to the data science talent shortage is a team of data scientists. So I suggest that you become expert in two or more skill areas, but also have a working knowledge of the others.”

According to Borne, you’ll do well by yourself to bone up on core data science skills such as machine learning, information retrieval, statistics, and data and information visualization. You’ll also want to know your way around a databases and data structures and have at least some programming languages under your belt, such as Python, R, SAS, or Spark. Familiarity with graph analysis, natural language processing, and optimization also looks good on your data science resume, as do data modeling and simulation.

“The good news for physics, biology, astronomy, chemistry, and other science students is that they can easily translate their science skills into a data science profession,” he says.

 

Oculus Rift technology may improve online learning — from educationnews.org

Excerpt:

A professor at Penn State is experimenting with how the immersive virtual reality system Oculus Rift and related technologies can be used to improve online learning.

Assistant professor of engineering design and industrial engineering Conrad Tucker and his students have been designing virtual reality technology with the goal of using it for distance learning that is more effective by introducing a tactile element that previously could only be achieved in an in-person classroom.

Their study has found that it’s working. Using the Oculus Rift goggles and a haptic glove, which allows users to interact with the world as if they were really using their hands, improves student performance compared to a traditional flat screen and traditional keyboard and mouse controls.

54 undergraduate engineering students were given the task of assembling a virtual coffee pot from disparate pieces. Half did this with the virtual reality technology, and the rest used a simple computer program. The median time for the virtual reality group was 23.21 seconds, but those using a keyboard and mouse took a median of 49.04 seconds — more than double the time.

 

25 impact opportunities in U.S. K-12 education — by Getting Smart in partnership with Vulcan, Inc.

Excerpt:

With support from Vulcan Inc, a Paul Allen company, Getting Smart conducted a series of expert interviews with education and philanthropy leaders, and led a design workshop, to identify and vet impact investment strategies in U.S. K-12 education. This resulting report outlines opportunities where organizations can participate in making significant shifts in the American education landscape, ultimately improving student outcomes.

Through our research and interviews, approximately four dozen impact opportunities were identified in the following 10 categories and are described within the report:

  1. Student-Centered Learning
  2. New School Development
  3. Professional Learning & Development
  4. Next-Gen Assessment
  5. Entrepreneurship Education
  6. Portable Data & Parent Engagement
  7. Learning Resources
  8. Social-Emotional Learning
  9. Early Learning
  10. STEM, Coding & Computer Science

 

Also see:

EdTech 10: When impact potential is ripe — from gettingsmart.com

Excerpts:

1. Microschool, big impact. We’ve seen how microschools could, in most cities, accelerate the transition to next-gen learning. That’s why we were so excited to see AltSchool highlighted in a video on CBS News This Morning.

4. Mind the gap. Closing the Achievement at Three Virtual Academies, is a new report from K12 that highlights the progress of Texas Virtual Academy (leaders in Course Access in the Lone Star State), Arizona Virtual Academy, and Georgia Cyber Academy in creating opportunities for low-income students.

 

From DSC:
After reviewing the two items below, I think you will agree that there is great potential in the future of virtual reality — and the new affordances it will bring with it. For example, if we use it wisely, virtual reality could help us raise cultural intelligence, promote empathy, and reduce racism.


How might virtual reality change the world? Stanford lab peers into future — from CBS News by Ines Novacic

Excerpt (emphasis DSC):

Beyond playing entertaining tricks on people’s perceptions, VR has the potential to promote a better understanding of what it’s like to be someone else – a refugee in a war zone, for example. Studying the effects of those uses, and the psychological effects of VR use in general, has always been the main focus of the lab. Bailenson listed how several of his studies that focused on empathy – for example, making someone visually impaired through VR– yielded results that demonstrated the VR experience made participants more altruistic in real life.

“The idea is, I truly believe VR is a good tool to teach you about yourself and to teach you empathy,” said Bailenson. “We want to know how robust that effect is, how long-lasting, because I can see this becoming a tool we all use.”

 

Also see:

 

 


A somewhat related posting:

Excerpt (emphasis DSC):

Fusing art, culture, and retail with virtual reality, augmented reality, and themed architecture and design, each complex will include an interactive museum, a virtual zoo and aquarium, a digital art gallery, a live entertainment stage, an immersive movie theater, and themed experience retail.

“With virtual reality we can put you in the African savannah or fly you into outer space,” Christopher says. “This completely changes the idea of an old-fashioned museum by allowing kids to experience prehistoric dinosaurs or legendary creatures as we develop new experiences that keep them coming back for more. We’ll combine education and entertainment into one destination that’s always evolving.”

 

An AR-related posting:

From DSC:
This is very sharp Human Computer Interaction (HCI)!  This should unleash some serious creativity. Microsoft is bringing Minecraft to Augmented Reality. Check out this clip!

 

 

 

To teach is to learn — from historicalhorizons.org by Robert Schoone-Jongen

Excerpt:

…here is tonight’s Top Ten Things Student Teachers Teach Me:

  1. To be a teacher is to be a student, a learner. A teacher cannot just pour out knowledge on students. A teacher needs to learn from the students in order to teach them. Your students are the best methods book you will ever read. Listen to what they will teach you every day.
  1. Each class consists of two parts: what went right and what went wrong. Being a teacher and a student means living with both successes and failures. During each class we learn something new about students, subjects, and our selves as teachers.
  1. Each class is another chance to get things right. All our advance planning must be proven in the fiery furnace heated by real students. In our teacherly minds we may have covered all the bases, but the students likely will exhibit different thought patterns. The big question of the day might get the lesson off ground, but the students determine the actual flight plan and landing pattern–be it a smooth one or a swim in the Hudson River. You and I may be in the cockpit, but we can’t control the wind swirling around us. Serendipity is the order of the day in a classroom, not stolid stability.
  1. The students are the most important thing in the room. These individual image bearers of God, his precious jewels in the words of an old hymn, come to us in various grades–some highly polished gems, others very rough hewn. They all have one overriding need: the guidance of a responsible adult, you, their teacher. Despite all the technological doodads and wizardry–the stuff computer companies equate with effective teaching — students still need you, a living, breathing, three dimensional human being, to provide the companionship no silicon chip and flat screen will ever provide.
  1. You and me, those breathing human beings in the front of the room, are not super heroes, but fallible people with limited abilities and vast weaknesses. Chronology and a state-issued certificate separates us from our students. That has its advantages, but also its weaknesses. We may have accumulated more of what only experience can provide, but our age also renders us exotic in the eyes of our students.
  1. Our humanness requires maintenance–both physically and spiritually. Without a healthy you, students will see just a sick teacher. Physical maintenance is not optional. The students deserve our best effort, and we owe them more than mere endurance. My informal teachers, the student teachers, remind me every semester that sleeping and eating and exercising are what keeps our heads on straight, and our feet firmly planted underneath, from the first bell of the day until the last.
  1. Spiritual maintenance constantly reminds us to be humble about running a class. Each time we teach, thousands of words pour forth, and hundreds of instant calculations determine our vocabulary, our inflection, and our reception. A spiritually-maintained teacher prayerfully acknowledges that the torrent of words cascading through the room will carry rocks that can bruise students, and even scar them. We need divine purification to keep that torrent as a clean as possible, for the wisdom to know when a rock flew, and for the character to admit it and make amends.
  1. That never ending prayer should have a second petition–thankfulness for the blessing of being commissioned to mirror Christ’s love to another group of His image-bearers. You and I have the chance to show goodness and love to students, many of whom are unlikely to see those divine traits elsewhere. You can be Calvinistically proud when God entrusts you with being His messenger of light in the classes you teach. It is a precious gift to show students that despite all the wrong we see, the light does still shine in the darkness, even when it is very dim.
  1. That light is more than words and worksheets; it is the presence that students experience in your presence. Your reputation looms larger than your facility with the facts. Presence is the part of a class the students most likely will remember for years. In the end, what students really want from us are two simple things: to be treated justly and to be treated respectfully. The highest compliments–the evaluation that really matters–will come in two short sentences: one direct–“You were always fair”, the other left-handed–“You never made me feel dumb.” If students can say that, they have glimpsed the face of Christ in us.
  1. These student renderings of “Well done, good and faithful servant” are far more important, and more eloquent assessments of our teaching than all the numbers Pearson Corporation can tease from all the standardized tests inflicted upon students. Teaching’s essence cannot be measured by algorithms, formulas, or equations. God, and those image bearers in our classes will evaluate us by our faithfulness, not by the dots on a bubble sheet.
 

AdobeCreativeCloud2015

 

Some resources on this announcement:

  • Adobe Unveils Milestone 2015 Creative Cloud Release — from adobe.com
    Excerpt:
    At the heart of Creative Cloud is Adobe CreativeSync, a signature technology that intelligently syncs creative assets: files, photos, fonts, vector graphics, brushes, colors, settings, metadata and more. With CreativeSync, assets are instantly available, in the right format, wherever designers need them – across desktop, web and mobile apps. Available exclusively in Creative Cloud, CreativeSync means work can be kicked off in any connected Creative Cloud mobile app or CC desktop tool; picked up again later in another; and finished in the designer’s favorite CC desktop software..

  • Adobe updates Creative Cloud in milestone 2015 release — from creativebloq.com
    Powerful updates to Photoshop CC, Illustrator CC, Premiere Pro CC and InDesign CC; new mobile apps for iOS and Android and more. Here’s everything you need to know.

  • Adobe launches Adobe Stock, included in Creative Cloud, as well as a stand-alone service — from talkingnewmedia.com by D.B. Hebbard
    Pricing for CC customers is $9.99 for a single image; $29.99 per month for 10 images monthly; and $199 per month for 750 images monthly
    Excerpt:
    [On 6/15/15] Adobe has launched Adobe Stock, its new stock photography service. It is now included in CC and will appear as one of the five top menu items in the CC app (Home, Apps, Assets, Stock and Community). Many will have noticed the update to the app that came through yesterday.
    .
  • Adobe launches radical new stock image service — from creativebloq.com
    Excerpt:
    Adobe has launched Adobe Stock, a new service that simplifies the process of buying and using stock content, including photos, illustrations and vector graphics. Part of the milestone 2015 Creative Cloud release announced this morning, Adobe Stock is a curated collection of 40 million high-quality photos, vector graphics and illustrations. The aim? To help creatives jump-start their projects.

    Photographers and designers can also contribute work to Adobe Stock. Adobe says it will offer industry-leading rates, while giving creatives access to a global community of stock content buyers.
    .
  • Adobe Illustrator CC is now 10 times faster — from creativebloq.com
    .
  • The best new features in Adobe Photoshop CC — from creativebloq.com

Adobe Photoshop CC

 

 

From DSC:
With a special thanks and a shout out to Jasmine Dyoco at educatorlabs.org for the following information:


Summer vacation is upon us and students will be spending it in a variety of ways – from tinkering around the house and going swimming through brushing up on math and thinking about college. Whatever they do, we hope to inspire them to get excited about something new, and make use of their unstructured time to find a new passion.

We’ve gathered resources on different topics to help spark students’ interests in something new — from STEM through human stories — that we think will be useful and fun!

 

 

 

IBM announces major commitment to advance Apache®Spark™, calling it potentially the most significant open source project of the next decade — from ibm.com
IBM joins Spark community, plans to educate more than 1 million data scientists

Excerpt:

ARMONK, NY – 15 Jun 2015: IBM (NYSE:IBM) today announced a major commitment to Apache®Spark™, potentially the most important new open source project in a decade that is being defined by data. At the core of this commitment, IBM plans to embed Spark into its industry-leading Analytics and Commerce platforms, and to offer Spark as a service on IBM Cloud. IBM will also put more than 3,500 IBM researchers and developers to work on Spark-related projects at more than a dozen labs worldwide; donate its breakthrough IBM SystemML machine learning technology to the Spark open source ecosystem; and educate more than one million data scientists and data engineers on Spark.

 

Every learner is different but not because of their learning styles — from clive-shepherd.blogspot.com by Clive Sheperd

Excerpt:

I’ve been reading Make it Stick: The Science of Successful Learning by Peter Brown and Henry Roediger (Harvard University Press, 2014). What a great book! It provides a whole load of useful tips for learners, teachers and trainers based on solid research.

Finishing this book coincides with The Debunker Club’s Debunk Learning Styles Month. And learning styles really do need debunking, not because we, as learners, don’t have preferences, but because there is no model out there which has been proven to be genuinely helpful in predicting learner performance based on their preferences.

 

 

Learning Styles are NOT an Effective Guide for Learning Design — from debunker.club

Excerpt:

Strength of Evidence Against
The strength of evidence against the use of learning styles is very strong. To put it simply, using learning styles to design or deploy learning is not likely to lead to improved learning effectiveness. While it may be true that learners have different learning preferences, those preference are not likely to be a good guide for learning. The bottom line is that when we design learning, there are far better heuristics to use than learning styles.

The weight of evidence at this time suggests that learning professionals should avoid using learning styles as a way to design their learning events. Still, research has not put the last nail in the coffin of learning styles. Future research may reveal specific instances where learning-style methods work. Similarly, learning preferences may be found to have long-term motivational effects.

Debunking Resources — Text-Based Web Pages

 

 

Learning Styles Or Learning Preference? — from learndash.com by Justin Ferriman

Excerpts (emphasis DSC):

There are fewer buzzwords in the elearning industry that result in a greater division than “learning style”. I know from experience. There have been posts on this site related to the topic which resulted in a few passionate comments (such as this one).

As such, my intent isn’t to discuss learning styles. Everyone has their mind made up already. It’s time to move the discussion along.

Learner Preference & Motivation
If we bring the conversation “up” a level, we all ultimately agree that every learner has preferences and motivation. No need to cite studies for this concept, just think about yourself for a moment.

You enjoy certain things because you prefer them over others.

You do certain things because you are motivated to do so.

In the same respect, people prefer to learn information in a particular way. They also find some methods of learning more motivating than others. Whether you attribute this to learning styles or not is completely up to you.

 

 

How to respond to learning-style believers – from Cathy Moore

Excerpt:

First, the research
These resources link to or summarize research that debunks learning styles:

 

 

Are Learning Styles Going out of Style? — from mindtools.com by Bruce Murray

Excerpt (emphasis DSC):

Their first conclusion was that learners do indeed differ from one another. For example, some learners may have more ability, more interest, or more background than their classmates. Second, students do express preferences for how they like information to be presented to them… Third, after a careful analysis of the literature, the researchers found no evidence showing that people do in fact learn better when an instructor tailors their teaching style to mesh with their preferred learning style.

The idea of matching lessons to learning styles may be a fashionable trend that will go out of style itself. In the meantime, what are teachers and trainers to do? My advice is to leave the arguments to the academics. Here are some common-sense guidelines in planning a session of learning.

Follow your instincts. If you’re teaching music or speech, for example, wouldn’t auditory-based lessons make the most sense? You wouldn’t teach geography with lengthy descriptions of a coastline’s contours when simply showing a map would capture the essence in a heartbeat, right?

Since people clearly express learning style preferences, why not train them in their preferred style? If you give them what they want, they’ll be much more likely to stay engaged and expand their learning.

 

 

Do Visual, Auditory, and Kinesthetic Learners Need Visual, Auditory, and Kinesthetic Instruction? — from aft.org by Daniel T. Willingham

Excerpt (emphasis DSC):

Question: What does cognitive science tell us about the existence of visual, auditory, and kinesthetic learners and the best way to teach them?

The idea that people may differ in their ability to learn new material depending on its modality—that is, whether the child hears it, sees it, or touches it—has been tested for over 100 years. And the idea that these differences might prove useful in the classroom has been around for at least 40 years.

What cognitive science has taught us is that children do differ in their abilities with different modalities, but teaching the child in his best modality doesnt affect his educational achievement. What does matter is whether the child is taught in the contents best modality. All students learn more when content drives the choice of modality. In this column, I will describe some of the research on matching modality strength to the modality of instruction. I will also address why the idea of tailoring instruction to a students best modality is so enduring—despite substantial evidence that it is wrong.

 


From DSC:
Given the controversies over the phrase “learning styles,” I like to use the phrase “learning preferences” instead.  Along these lines, I think our goal as teachers, trainers, professors, SME’s should be to make learning enjoyable — give people more choice and more control. Present content in as many different formats as possible.  Give them multiple pathways to meet the learning goals and objectives.  If we do that, learning can be more enjoyable and the engagement/motivation levels should rise — resulting in enormous returns on investment over learners’ lifetimes.


 

Addendum on 6/17/15:

 

Addendum on 7/14/15:

 

MOOCs emerge as disruptors to corporate learning — from forbes.com by Jeanne Meister

Excerpts:

Our company, Future Workplace, wanted to uncover how pervasive this revolution was in corporate learning. Our survey entitled Leveraging MOOCs and Open Learning Assets In The Workplace was fielded to 222 heads of Human Resources, Corporate Learning and Talent Management. We also conducted a number of interviews with senior HR leaders to understand the drivers behind creating a company MOOC, the benefits and barriers, and the long term impact of MOOCs on corporate learning.

Four findings emerged as a wake-up call for Chief Human Resource Officers, Chief Learning Officers as well as senior business leaders.

Finding #1: MOOCs offer companies an innovative online learning design for employees plus the ability to externally offer MOOCs to attract potential new hires and new customers.

Finding #2: Companies want to go beyond creating MOOCs to also curate a wide range of open learning assets.

Finding #3: The top three barriers to experimenting with MOOCs inside companies include a lack of budget, technical and security issues and a lack of skills among corporate learning professionals to design MOOCs.

Finding #4: Top resistors to experimenting with the MOOC model were employees in the Corporate Learning Department.

 

Shocker: 40% of workers now have ‘contingent’ jobs, says U.S. Government — from forbes.com by Elaine Pofeldt

Excerpt:

Tucked away in the pages of a new report by the U.S. Government Accountability Office is a startling statistic: 40.4% of the U.S. workforce is now made up of contingent workers—that is, people who don’t have what we traditionally consider secure jobs.

There is currently a lot of debate about how contingent workers should be defined. To arrive at the 40.4 %, which the workforce reached in 2010, the report counts the following types of workers as having the alternative work arrangements considered contingent. (The government did some rounding to arrive at its final number, so the numbers below add up to 40.2%).

  • Agency temps: (1.3%)
  • On-call workers (people called to work when needed): (3.5%)
  • Contract company workers (3.0%)
  • Independent contractors who provide a product or service and find their own customers (12.9%)
  • Self-employed workers such as shop and restaurant owners, etc. (3.3%)
  • Standard part-time workers (16.2%).

In contrast, in 2005, 30.6% of workers were contingent. The biggest growth has been among people with part time jobs. They made up just 11.9% of the labor force in 2005. That means there was a 36% increase in just five years.

 

In the future, employees won’t exist — from techcrunch.com by Tad Milbourn

Excerpt:

Contract work is becoming the new normal. Consider Uber: The ride-sharing startup has 160,000 contractors, but just 2,000 employees. That’s an astonishing ratio of 80 to 1. And when it comes to a focus on contract labor, Uber isn’t alone. Handy, Eaze and Luxe are just a few of the latest entrants into the “1099 Economy.”

Though they get the most attention, it’s not just on-demand companies that employ significant contract workforces. Microsoft has nearly two-thirds as many contractors as full-time employees. Even the simplest business structures, sole proprietorships, have increased their use of contract workers nearly two-fold since 2003.

 

 

The unsung heroes of the on-demand economy — from medium.com by Alex Chriss
We need to rethink the notion of entrepreneurship in the on-demand economy and build the tools and infrastructure to support the growing self-employed workforce.

Excerpt:

Enabled by the ubiquitous connectivity and power of smartphones, entrepreneurs are opening shops on Etsy, working as virtual assistants through oDesk, tackling neighborhood jobs on TaskRabbit, or driving on demand with Uber.

This new economy isn’t limited to low-paying gigs either. There are highly skilled professionals with advanced degrees from top 10 schools opting to work for themselves instead of a big firm. Consider the MBAs earning $100-$150 an hour through online consulting firm HourlyNerd or the lawyers making more than that on UpCounsel.

The Handy housecleaner and the UpCounsel attorney share a common characteristic: They’re a business of one.

This new wave of entrepreneurs — the self-employed workforce — is accelerating a broad trend we’ve been watching closely for nearly 10 years and started documenting in the year 2007 B.U. –before Uber.

They are part of the massive growth in the number of independent professionals. Full-time jobs with their corporate grab bag of benefits are becoming scarcer by the day. In the near future, working full time for a single company that offers little flexibility or work-life balance will become as outdated as the notion of staying with one company for your entire working life.

 

 

New survey: 40% of unemployed have “given up” — from prweb.com
Express Employment Professionals released the results [on May 20th, 2015] of its second annual in-depth poll, “The State of the Unemployed,” revealing that 40 percent of unemployed Americans agree to some extent that they have completely given up looking for work.

Excerpt:

Express Employment Professionals released the results [on May 20th, 2015] of its second annual in-depth poll, “The State of the Unemployed,” revealing that 40 percent of unemployed Americans agree to some extent that they have completely given up looking for work.

That figure, though high, represents a slight improvement from 2014, when 47 percent said they had given up.

The survey of 1,553 jobless Americans age 18 and older was conducted online by Harris Poll on behalf of Express Employment Professionals between April 7 and 29, 2015, and offers a rare look at the background and attitudes of the unemployed, their approach to the job hunt, who they blame for their current situation, and how they are holding up through tough times.

 

 

New self-learning systems will reduce reliance on humans during ramp-up — from wtvox.com by Aidan Russell

Excerpt:

Robots are cracking eggs and making ice cream sundaes. These aren’t just party tricks. The way robots learn to do complex tasks is changing and that has profound implications for the future of manufacturing.

The egg-cracking robot comes courtesy of researchers at the University of Maryland and NICTA, an information and computer technology research centre in Australia. Their robotic system learns processes by watching YouTube videos.

It’s not difficult to see how systems like this might be utilised to improve automated manufacturing or bring new automation systems to areas of production that haven’t seen much automation yet. An investment in a single robotic system capable of learning a variety of tasks without specialised programming would be attractive to small manufacturers that do short production runs, for example.

A bot that can learn from watching other people could also fine tune its own actions through trial and error, essentially learning from its mistakes. That’s what researchers at Lappeenranta University of Technology (LUT) in Finland had in mind when they developed a self-adjusting welding system.

 

 

Will humans go the way of horses? — from foreignaffairs.com by Erik Brynjolfsson and Andrew McAfee
Labor in the Second Machine Age

Our mental advantages might be even greater than our physical ones. While we’re clearly now inferior to computers at arithmetic and are getting outpaced in some types of pattern recognition—as evidenced by the triumph of Watson, an artificial-intelligence system created by IBM, over human Jeopardy! champions in 2011—we still have vastly better common sense. We’re also able to formulate goals and then work out how to achieve them. And although there are impressive examples of digital creativity and innovation, including machine-generated music and scientific hypotheses, humans are still better at coming up with useful new ideas in most domains.

It is extraordinarily difficult to get a clear picture of how broadly and quickly technology will encroach on human territory (and a review of past predictions should deter anyone from trying), but it seems unlikely that hardware, software, robots, and artificial intelligence will be able to take over from human labor within the next decade. It is even less likely that people will stop having economic wants that are explicitly interpersonal or social; these will remain, and they will continue to provide demand for human workers.

 

 

From DSC:
Stop right there! Hold on!  Those of us working in education or training need to be asking ourselves:

What do these MASSIVE trends mean for the way that we are educating, training, and preparing our learners and employees!?!? 

This is not our grandfathers’/grandmothers’ economy and way of life!  From here on out, people must be able to adapt, to pivot, to change — and they must be able to learn…continually and quickly. They need to be able to know where to go to find information and be able to sort through the content to find out what’s true and relevant. They need to know under what circumstances they learn best.

Finally, becoming familiar with futurism — looking down the pike to see what’s developing, building scenarios, etc. — is now wise counsel for a growing number of people.

 

 

Psalm 103:17 Amplified Bible (AMP)

17 But the mercy and loving-kindness of the Lord are from everlasting to everlasting upon those who reverently and worshipfully fear Him, and His righteousness is to children’s children—

 

Do you see what I see? Smart glasses, VR, and telepresence robots — from arstechnica.com by Megan Geuss
Heightened reality will hit industry and gaming before it changes anyone’s day-to-day.

 

 

 

Oculus VR unveils the version of Oculus Rift you’ll actually buy — from mashable.com by JP Mangalindan

Excerpt:

Oculus VR finally debuted the long-awaited consumer version of Oculus Rift, the virtual reality headset, at a media event in San Francisco on Thursday [6/11/15].

“For the first time we’ll finally be on the inside of the game,” Oculus CEO Brendan Iribe said onstage. “Gamers have been dreaming of this. We’ve all been dreaming of this for decades.”

Oculus Touch

 

 

Virtual reality apps market set to explode — from netguide.co.nz by

Excerpt:

Augmented Reality (AR) apps in the mobile games market will generate 420 million downloads annually by 2019, up from 30 million in 2014, according to Juniper Research’s research titled Augmented Reality: Consumer, Enterprise and Vehicles 2015-2019.

The emergence of Head Mounted Devices (HMDs) used in the home, such as Microsoft’s Hololens, will bring a surge in interest for AR games over the next five years, according to Juniper.

For the time being however, most AR downloads will occur via smartphones and tablets.

 

 

What the Surreal Vision acquisition means for Oculus — from fortune.com by  John Gaudiosi
Oculus now has the technology to blend augmented reality with virtual reality.

Excerpt:

Oculus VR last week acquired Surreal Vision, a company creating real-time 3D scene reconstruction technology that will allow users to move around the room and interact with real-world objects while immersed in VR.

 

 

Microsoft pulls back curtain on Surface hub collaboration screen — from by Shira Ovide

Excerpt:

Microsoft announced on Wednesday [6/10/15] the price tag for a piece of audio-visual equipment that it first showed off in January. Surface Hub, which will cost up to $20,000 for a model with an 84-inch screen, is like the merger of a high-end video conference system, electronic whiteboard and Xbox.

The product plunges Microsoft headlong into competition with Cisco and other traditional providers of conference room audio-visual systems.

Microsoft is pitching Surface Hub as the best audio-video conference
equipment and collaboration tool a company can buy. It costs up to $20,000.
[From DSC: There will also be a $7,000, 55-inch version].

 

 

Bluescape launches new hardware program with MultiTaction, Planar Systems, and 3M — from Bluescape
Bluescape Showcases MultiTaction’s and Planar’s Interactive Displays Running Its Visual Collaboration Software at Booth #1690 at InfoComm 2015

Excerpt:

SAN CARLOS, CA–(Jun 15, 2015) – Bluescape, a persistent cloud-based platform for real-time visual collaboration, today announced the new Bluescape Hardware Program. Companies in the program offer hardware that complements the Bluescape experience and has been extensively tested and validated to work well with Bluescape’s platform. As collaboration spans across an entire enterprise, Bluescape strives to support a range of hardware options to allow an organization’s choice in hardware to fit different workspaces. The first three companies are market-leading interactive display vendors MultiTaction, Planar, and 3M.

MultiTaction, a leading developer of interactive display systems, offers advanced tracking performance that identifies fingers, hands, objects, 2D bar codes and IR pens. The unparalleled responsiveness of MultiTaction’s systems scales to an unlimited number of concurrent users and the displays are highly customizable to fit any existing corporate space. MultiTaction’s advanced interactive hardware combined with Bluescape’s software allows teams to connect content and people in one place, enabling deeper insights, meaningful innovation, and simultaneous collaboration across global time zones.

 

BlueScape-2015

 

 

 

 

 

 

What we learn from making — from gse.harvard.edu by Bari Walsh
New insights, new tools help educators expand the possibilities of maker-centered learning

 Excerpt:

What are the real benefits of a maker-centered approach to learning? It’s often described as a way to incubate STEM skills or drive technical innovation — and it is probably both of these. But as a new report from Project Zero’s Agency by Design concludes, the real value of maker education has more to do with building character than with building the next industrial revolution.

In a white paper [PDF] marking the end of its second year, Agency by Design (AbD) finds that among the benefits that may accrue along the maker ed path, the most striking is the sense of inspiration that students take away — a budding understanding of themselves as actors in their community, empowered “to engage with and shape the designed dimensions of their worlds.”

 

 

For some related resources, see:

 

Maker-GraphicDotOrg2015

 

How to create an AV standards document — from campustechnology.com by Mike Tomei
Defining standards will help prevent audiovisual support headaches and keep your institution on the path to its strategic goals.

 Excerpt:

Audiovisual technology is becoming increasingly complex and important in today’s classrooms. And with higher education IT departments being tasked with the design, installation and support of instructional AV systems — areas in which IT staff may or may not have expertise — it’s extremely important to develop, define and enforce AV system design/technical standards on campus.

The easiest way to do so is to create a comprehensive audiovisual design and technical standards document that can be referenced by all the parties involved with classroom AV installations. The goal of this document is to standardize AV installations across the institution, as well as streamline the design and construction process for these systems. A standards document will also help your IT department make progress toward the institution’s audiovisual strategic goals.

Many readers from state schools will recognize this scenario: A different audiovisual design consultant and systems integration firm are chosen for each project, based on the lowest bid. You end up with a revolving door of AV professionals installing equipment on your campus. They have very limited knowledge of your existing classroom systems, and what direction you’re trying to go in with new installations. This is a great reason to have an AV standards document written and ready to hand to these individuals at the beginning of a project.

 

…it’s all the more important to develop an audiovisual design/technical standards document that all parties can rely on.

 

 

Why campus infrastructure standards are so important — from blog.infocommblog.org by Greg Brown

Excerpt:

And here’s a excerpt from part one, to help set the scene: “Most colleges and universities have some assemblage of ‘classroom standards.’ Many of them are poorly thought out, incomplete, and not as effective as they could be….For the sake of discussion, I’m going to break standards down into four areas to make their respective advantages and disadvantages easier to illustrate. In actuality, what you have on campus will (ideally) be a mix of all four areas — a combination of four types — compiled as one under the bailiwick of ‘campus standards.’”

The next group of standards I want to talk about I’m calling campus infrastructure standards. What I am referring to here are your building infrastructure items. Where do you need power, conduit, or data? What type of lighting zones or switching do you expect in rooms? Is there a particular lighting system you use or a particular interface your control system requires? What do you need from the building systems in order to build the teaching space? Where do you need it?

 

 

Classroom standards: The good, bad, and ugly — from blog.infocommblog.org by Greg Brown

 Excerpt (additional emphasis DSC):

In addition, consider some current hot topics like active learning and flipped classrooms — where those terms undoubtedly mean completely different things to everyone at the table — and it’s clear why the responsible campus will want to steal a march and spell out some teaching-space-design ground rules in advance.

The four areas I will divide standards into — again, just for the sake of illustration — I call: industry standards, campus infrastructure standards, classroom design standards, and classroom equipment preferences.

 

 

Classroom design standards: Spelling out ‘look and feel’ — from blog.infocommblog.org by Greg Brown

Excerpt:

For part three, let’s talk about what I am calling classroom design standards. These are the parts of classroom standards that speak most specifically to the “look and feel” of the teaching space. These are the guidelines that address types of equipment (in general terms), where those items should be located, and how they operate. Here we lay out the look and function of the room from the perspective of an end user. What does an instructor expect in the room and how are they are going to use it?

This information would typically include: How many projectors are there? Do you use monitors instead? What sort of writing surfaces, and how many? Is there a formal instructor’s lectern or console? Where is it? What sort of equipment will it be equipped with? What about podcasting or webcasting?

 

 

Also, see:

Revealing statistics highlight campus video boom — from ecampusnews.com by
Survey reveals video plays an increasingly large role in instruction.

Excerpt:

Using video for remote teaching/learning is now commonplace in higher education (66 percent), while flipped classrooms are becoming a widely used form of pedagogy (46 percent).

Seventy percent of institutions use webcasting for various purposes including teaching (47 percent), training (42 percent) and broadcasting live events (42 percent).

 
© 2024 | Daniel Christian