DC: This should be very interesting to see how this plays out in the future! A real-time, holographic collaboration solution called “Webex Hologram.”
#Cisco #holographic #remotework #collaboration
DC: This should be very interesting to see how this plays out in the future! A real-time, holographic collaboration solution called “Webex Hologram.”
#Cisco #holographic #remotework #collaboration
Light Field Lab Unveils Modular Holographic Video Wall — from vrscout.com by Kyle Melnick
Along these lines…see:
The Metaverse is Taking Over the Physical World — from interestingengineering.com by Rupendra Brahambhatt; with thanks to Dan Lejerskar for this resource
The virtual world is expanding with real world avatars and digital economy.
Excerpt:
The advent of AR, blockchain, and VR devices in the last few years has sparked the development of the metaverse. Moreover, the unprecedented growth of highly advanced technologies in the gaming industry, which offer immersive gameplay experiences, not only provides us a glimpse of how the metaverse would look like but also indicates that we are closer than ever to experience a virtual world of our own.
What is the metaverse?
Source: Kelvin Han/Unsplash
A metaverse is a group of persistent, shared 3D virtual environments where you (in the form of your digital avatar) can visit places, shop for products, subscribe to services, work with your colleagues, play games, and even customize the scenes around you to meet your personal tastes and requirements, and the digital assets you own. So essentially, a metaverse is a virtual world or worlds, that would allow you to go inside the digital world — to be in rather than on the digital space.
From DSC:
Again I wonder….on the legal side of things…how will this impact what lawyers, judges, legislators, general counsels, and more need to know? Along these lines see:
To do this well, legal department heads and the lawyers and professionals in the department will have to learn, and practice, some new skills: embracing technology, project management, change management, and adaptability.
…
The first, and likely most obvious, skill an attorney needs in a rapidly evolving business environment is a firm grasp on existing and emerging technology. There are two important categories of technology to consider—the first is legal technology and the second is broader technology trends.
#augmentedreality #xr #ar #future #piano #music #tech #engineering #design
Interactive keyboard projection mapping with @m_audio
using @notchvfx & @touchdesigner by @foraus .incImage/video credits: @vr_accelerator rt @WevolverApp
cc @CurieuxExplorer @tantriclens @Shi4Tech pic.twitter.com/LUkDWUfn9s— Heinz V. Hoenen (@HeinzVHoenen) August 24, 2021
The Hardware and Materials Innovations Enabling Consumer Augmented Reality — from luxresearchinc.com by Vladimir Roznyatovskiy
Excerpt:
Consumer mass-market augmented reality (AR) products and applications could become a fourth wave of modern technological progress, following the PC and smartphone in transformative impact on nearly all aspects of life and business.
However, making widespread consumer AR a reality will require significant innovations in optical components, light engines, and cameras and sensors to reduce size and weight while improving performance. These advances will create significant opportunities for materials and hardware developers. It will be five years to seven years before these efforts translate into viable mass-market devices, but once they do, the opportunities for consumer insights and engagement will be tremendous and a significant source of competitive differentiation.
“In person” classes offered in virtual reality — from zdnet.com by Greg Nichols; with thanks to Will Richardson for the resource
A virtual reality college campus welcomes students this fall.
Excerpt:
“With this cadaver lab, our pre-med students will no longer need to rely on other universities for advanced anatomy and biology classes,” said Dr. Shirley Brown, Dean of Fisk University. “Virtual reality technology takes our university to a level equal to the most advanced schools in the country.”
As seen in this article:
Could VR Stadiums Be The Future Of Live Esports? — from vrscout.com by Kyle Melnick
Virtex wants to revolutionize the way we view live esports by replicating the IRL stadium experience in VR.
Also see:
Accenture Extended Reality (XR)
Immersive learning for the future workforce
Tips To Use Virtual Training For User Education & Immersive Site Tours — from elearningindustry.com by Stephanie Ivec
While virtual reality safety and equipment training have been around the longest, more and more organizations are seeing the benefits of virtual reality for new uses, like the site tours and user education.
Excerpt:
Software tools or systems, surgical devices, and even board games commonly require end user training or customer education in order for the customer to get the most out of the item they’ve purchased. Over the years, user education and training has evolved from lengthy user manuals to online videos to fully immersive experiences. Virtual and augmented reality videos are an engaging way to make customers feel more comfortable with a new product, procedure, or system.
Addendum on 6/11/21:
VR costs continue to decrease as processing power increases. Tethered and wireless HMDs (head-mounted displays) are becoming more compact and easier to use. From the HTC Vive Pro 2 to Oculus Quest 2, there are solutions for various budgets. VR is no longer cost-prohibitive.
The AR ecosystem is evolving, too. Apple’s ARKit and free AR mobile apps like Adobe Aero are inviting more people into the content creation space.
It’s a different calculus for adoption in commercial sectors, however. Return on investment and utilization throughout the product lifecycle are primary concerns.