6 Ed Tech Tools to Try in 2022 — from cultofpedagogy.com by Jennifer Gonzalez

Excerpts:

This year, for the very first time, I hired a team of ed tech experts to help me with the update. The task was becoming overwhelming and I knew if I was going to keep it up, I had to have some help. Here they are below: Marnie Diem, Brandie Wright, Lucia Hassell, and Kim Darche.

5. EVERFI
everfi.com/k-12

Originally a site that offered free financial literacy courses to students, EVERFI has expanded its course offerings to include career exploration (including one specific to STEM careers), social and emotional learning, diversity and inclusion, and health and wellness. Their newest additions are courses in healthcare literacy, data science and banking fraud, and compassion and empathy.

 

School in the metaverse: How tech and the pandemic are changing online education — from protocol.com by David Pierce
Coursera’s CEO and chief content officer see a future of learning that’s more on-demand, more personalized and more immersive.

Excerpts:

Maggioncalda and Coursera Chief Content Officer Betty Vandenbosch joined the Source Code podcast to talk about the chaotic state of online education, what’s next for corporate training, how softer skills are becoming part of the work curriculum, how learning might work in the metaverse and much more.

“We know, broadly, that learning will become more available, it’ll be more online, and there’ll be a lot more people learning for a lot more of their lives,” said Coursera CEO Jeff Maggioncalda.

 

What’s ahead for AI, VR, NFTs, and more? — from oreilly.com by Mike Loukides
Here are some predictions for tech in 2022.

Excerpt:

Just as we saw new professions and job classifications when the web appeared in the ’90s, we’ll see new professions and services appear as a result of AI—specifically, as a result of natural language processing. We don’t yet know what these new professions will look like or what new skills they’ll require. But they’ll almost certainly involve collaboration between humans and intelligent machines.

Also see:

  • How A.I. is set to evolve in 2022 — from cnbc.com by Sam Shead
    Key Points: 
    * AI can excel at specific narrow tasks such as playing chess but it struggles to do more than one thing well.
    * While AI still has a long way to go before anything like human-level intelligence is achieved, it hasn’t stopped the likes of Google, Facebook and Amazon investing billions of dollars.
 

14 Predictions for Higher Education in 2022 [Schaffhauser]

14 Predictions for Higher Education in 2022

14 Predictions for Higher Education in 2022 — from campustechnology.com by Dian Schaffhauser

Excerpt:

Ask people working in higher education what they expect will happen in the new year, and the outlook is filled with visions that build on what we’ve been experiencing on college and university campuses for the last two years: a major focus on learning formats; continued exploitation of new technology; and the use of new digital models that move users “beyond Zoom.” Here we present the collective predictions of 14 IT leaders, instructional folks and a student about what they anticipate seeing in 2022. As one put it, “Let’s go, 2022! We have work to do!”

From DSC:
I’d like to thank Dian Schaffhauser, Rhea Kelly, and Mary Grush for letting me contribute some thoughts to the various conversations that Campus Technology Magazine hosts and/or initiates. I inserted some reflections into the above article and I hope that you’ll take a moment to read my and others’ thoughts out there.

 

3D4Medical: Project Esper — from vimeo.com by 3D4Medical

3D4Medical: Project Esper from 3D4Medical on Vimeo.

 

Make your knowledge workers love learning through storytelling, personalization, and immersive learning

Instructional strategies to make your knowledge workers love learning — from blog.commlabindia.com

Excerpt:

As a training manager, you need to step up your game to cater to the corporate training needs of these thinkers. Functional and creative instructional strategies should be used to engage learners and offer sticky learning, in the classroom and online. The strategies need to involve learners emotionally, offer an experiential set up, and appeal to their creative side.

 

Frequently Asked Questions About Metaverse — from 101blockchains.com by Georgia Weston

You can also discover many other interesting use cases of the metaverse, such as creating virtual learning spaces or virtual tourism. 

 

Also see:

Top 5 Blockchain And Crypto Projects In The Metaverse — from 101blockchains.com by Georgia Weston

 

From DSC:
Below are some items that offer potential future scenarios, predictions, trends, forecasts. and upcoming lawsuits for 2022. These resources provide some interesting fodder for reflection.


10 Forecasts For The Near Future Of Tech & Life As We Know It — from digest.scottbelsky.com by Scott Belsky

The next generation of top talent will have “Polygamous Careers,” transforming the corporate world as we know it. The traditional job market, tax forms, college, and healthcare are all geared for an old world that fails to engage our modern brains…

The rise of immersive experiences will mainstream 3D creation. All this metaverse hype will fall completely flat unless such experiences are filled with rich, engaging, 3D, interactive, and personalized content. 3D content creation will become 100x more accessible.

Here’s our cheat sheet for 2022’s tech lawsuits — from protocol.com by Ben Brody
Your guide to a bunch of the Google antitrust cases, where the FTC is with Facebook, what could happen next with Sec. 230 and more.

How fifth graders see the world in 20 years — from hechingerreport.org by Lillian Mongeau, Christina Samuels, Kathryn Palmer, and Chelsea Sheasley
Flying cars, houses on Mars — and hopefully no more Covid or racism

7 higher education trends to watch in 2022 — from highereddive.com by Jeremy Bauer-Wolf
Politics bleeding into college operations, new regulatory action, continued expansion of online ed and more are stories we’ll be following in 2022.

Can ed tech providers build on their momentum?
The last two years have been a massive boon to MOOC platforms. The number of people registered on Coursera, one of the most well-known MOOC providers, swelled to around 92 million in September, up from 77 million in 2020 and 46 million the prior year. Likewise, demand for competitor Udemy surged during the pandemic.

6 Essential educational trends to look out for in 2022 — from blog.neolms.com by Andreea Mihaly

5 gaming trends to watch in 2022 — from protocol.com

What comes next for enterprise tech in 2022 — from protocol.com

After a period of great disruption and rapid modernization, 2022 will be a year during which enterprise companies take a breath and a closer look at the software and cloud services they snapped up like holiday season COVID-19 tests over the last two years. The products and trends that survive that scrutiny will set the priorities for the rest of the decade.

The tech IPOs to watch in 2022 — from protocol.com by Biz Carson and Michelle Ma
Some have filed. Some have hired the right people. And some are just on investors’ wishlists.

The bigger-picture view of the industry is that gaming is on the precipice of major shake-ups to its core business and distribution models, as well as shifts many years in the making around game monetization and developer work culture.

Bitcoin could reach $100,000—and other predictions for 2022 — from fortune.com by Joanna Ossinger

“The race is on to be the app store for crypto,” said Philip Gradwell, chief economist at Chainalysis, in an email. “A major lesson of Web 2.0 was that consumers love platforms, and I don’t think that is going to change for Web 3.0. Currently there is no crypto platform that owns the customer relationship and aggregates suppliers. I predict that in 2022, many companies will race to build this platform…”

AWS will buy a SaaS company, and other 2022 enterprise predictions — from techcrunch.com by Ron Miller

______________

Addendum on 1/7/22:

 

WWF Free Rivers puts an entire landscape in your hands. Through this immersive, augmented reality experience, you’ll discover a river that flows through the lives of people and wildlife, and how their homes depend on those flows. Dam the river to see what happens, and then try different options for sustainable development that keeps the river healthy and flowing. Collect stories of people and animals along the way!

Features

  • In-depth, educational storytelling experience for environmental science
  • Stunning, animated, augmented reality model users can interact with and learn from
  • Five distinct habitats based on real places: the Himalayan mountains, tropical jungles, African savannah, South American grasslands, and Southeast Asian deltas.
  • Opportunity to get involved and help protect rivers, and the people and wildlife that depend on them
  • An augmented reality map of the world’s rivers—and some of the biggest threats and opportunities they face.

A snapshot from the AR-based app called WWW Free Rivers featauring mountains, trees, and a river running through the terrain

 

Also see:

 

Web 3.0 vs Metaverse: What’s the difference? — from homo-digitalis.net by Fabian Schmidt

Excerpt:

So what is Web 3.0?

On Twitter, a user asked if someone could explain the term in baby talk. I thought one answer was good:

    • Web 1.0 = Read
    • Web 2.0 = Read/Write
    • Web 3.0 = Read/Write/Own

This is a sufficient simplification to gain an initial understanding. Yet a bit more information is still important.

Let’s get one thing straight right away. As with all things in the making, there is not yet a clear-cut definition of Web 3.0. Tim Berners-Lee, the inventor of the classic web, thinks of the semantic web as the next big step.

Since 2020/2021, there is another idea of Web3, and it is inspired by a new form of technology: Blockchains. At its core is a new wave of decentralization.

Besides decentralization, other key topics related to Web 3.0 include Decentralized Autonomous Organizations (DAO), Non-fungible-tokens (NFT), and Decentralized Finance (DeFi).

The metaverse is a digital world that is meant to feel as real as possible and can represent all concerns of human existence. From leisure to work.

Fabian Schmidt, Homo Digitalis, 2021


Bill Gates: Most Work Meetings Will Happen In The Metaverse In 3 Years — from vrscout.com by Kyle Melnick

Excerpt:

“Within the next two or three years, I predict most virtual meetings will move from 2D camera image grids—which I call the Hollywood Squares model, although I know that probably dates me—to the metaverse, a 3D space with digital avatars,” said Gates in the post. “Both Facebook and Microsoft recently unveiled their visions for this, which gave most people their first view of what it will look like”.


Adidas to enter the metaverse with first NFT products — from dezeen.com by Rima Sabina Aouf

Excerpt:

Adidas has announced its next collection will be a mix of digital and physical items, and will be sold as NFTs produced with collaborators such as Bored Ape Yacht Club.

Titled Into the Metaverse, the collection will comprise virtual wearables that buyers can use in online platforms, but also the physical clothing to match.

It is Adidas’ first collection of NFTs, or non-fungible tokens – essentially, digital collectibles with proven authenticity. NFTs act as a blockchain-based certificate of ownership, allowing pieces to be authenticated, bought and collected.


How Coinbase thinks about the Metaverse — from blog.coinbase.com by Brian Armstrong & Alex Reeve

Excerpt:

Primitive Metaverse platforms are selling virtual land for millions of dollars. Billions more are being invested in Metaverse startups. And Mark Zuckerberg recently renamed his entire company to reflect a focus on building the Metaverse.

Recently, our team put together an internal presentation about the Metaverse, who’s working on it, and how crypto will help make it real. I thought the presentation was well done, so I’m sharing most of the slides here.

Like Matt[hew Ball], we define the Metaverse as:

The future of the internet: A massively-scaled, persistent, interactive, and interoperable real-time platform comprised of interconnected virtual worlds where people can socialize, work, transact, play, and create.

The Metaverse is the distant evolution of Web3. In its most complete form, it will be a series of decentralized, interconnected virtual worlds with a fully functioning economy where people can do just about anything they can do in the physical world.

Who is building the Metaverse today?

 

 

Cisco and Google join forces to transform the future of hybrid work — from blog.webex.com by Kedar Ganta

Cisco and Google join forces to transform the future of hybrid work

Excerpts:

Webex [on 12/7/21] announced the public preview of its native meeting experience for Glass Enterprise Edition 2 (Glass), a lightweight eye wearable device with a transparent display developed by Google. Webex Expert on Demand on Glass provides an immersive collaboration experience that supports natural voice commands, gestures on touchpad, and head movements to accomplish routine tasks.

 

 

Teaching in the ‘Metaverse’? Roblox Looks to Make It a Reality — from edweek.org by Benjamin Herold
With millions in new grants to STEM organizations like Project Lead the Way, the gaming platform is moving into K-12 education.

Excerpts:

Hoping to expand its presence in K-12 schools, gaming company Roblox announced this month a new $10 million fund to support the creation of online learning experiences that take advantage of its platform’s unique way of letting users play, explore, and socialize in an endlessly evolving virtual world.

Roblox aims to play a major role in the emerging metaverse. Expanding into classroom education is a key vehicle for making that happen, Kantar told investors at a November conference. The company’s stated goal is to reach 100 million students worldwide by the end of the decade.

Making such inroads with K-12 schools, however, is no sure bet.

Also see:

Roblox Education

 

VRJAM -- the metaverse platform for music

The VRJAM metaverse platform is coming to transform the world of live entertainment 

VRJAM, the UK’s leading creator of live music experiences in virtual reality, today teased the launch of the VRJAM platform, a revolutionary new metaverse events platform and NFT creation solution. 

To bring the VRJAM metaverse platform to life, VRJAM has partnered with market leading NFT software developer Enjin.io to launch a rich virtual reality world that offers a host of new solutions for artists to render and monetize their music and live shows in amazing new ways using NFT’s, blockchain and immersive technology.  

The VRJAM platform promises to open up completely new ways for both fans and artist to experience live music events and represents the next step in the evolution of live music. 

Ownership of this virtual world will be shared by a guild of globally recognised artists and record labels who will cooperate to create value and define new possibilities for music inside the metaverse. 

VRJAM’s metaverse platform offers solutions for true live performance using technology that is years ahead of other similar platforms. It provides unsurpassed user experience and offers fans, artists and labels an array of unique features:

VRJAM's metaverse -- a vivid virtual world built for music

At the heart of the VRJAM metaverse platform is a blockchain based trading and finance system, VRJAM Coin. This revolutionary new cryptocurrency will create ways for both artists and fans to earn money inside the metaverse and promises to create entirely new business models for artists, venues and labels at a time when their traditional ways of making money have been turned upside down by the Covid 19 pandemic. 

The VRJAM cryptocurrency is backed by investment from 5 of the world’s leading blockchain specialist investment and venture capital firms, demonstrating the exciting potential of VRJAM’s tech.

The VRJAM platform is scheduled to go live in early 2022, follow on social media to stay up to date.


From DSC:
Hmmmmm….might this type of thing spill over into the worlds of teaching and learning? More direct-to-consumer (learner) types of offerings? Will this open up the doors for new methods of earning a living or for  those interested in building a teaching & learning-based brand?

Alternatively, will this impact what actors, actresses, and comedians will be able to do?


Addendum on 12/2/21:


 
© 2024 | Daniel Christian