What DICE does in this posting will be available 24x7x365 in the future [Christian]

From DSC:
First of all, when you look at the following posting:


What Top Tech Skills Should You Learn for 2025? — from dice.com by Nick Kolakowski


…you will see that they outline which skills you should consider mastering in 2025 if you want to stay on top of the latest career opportunities. They then list more information about the skills, how you apply the skills, and WHERE to get those skills.

I assert that in the future, people will be able to see this information on a 24x7x365 basis.

  • Which jobs are in demand?
  • What skills do I need to do those jobs?
  • WHERE do I get/develop those skills?

And that last part (about the WHERE do I develop those skills) will pull from many different institutions, people, companies, etc.

BUT PEOPLE are the key! Often times, we need to — and prefer to — learn with others!


 


ChatGPT Voice Mode Is Here: Will It Revolutionize AI Communication?


Advanced Voice Mode – FAQ — from help.openai.com
Learn more about our Advanced Voice capabilities.

Advanced Voice Mode on ChatGPT features more natural, real-time conversations that pick up on and respond with emotion and non-verbal cues.

Advanced Voice Mode on ChatGPT is currently in a limited alpha. Please note that it may make mistakes, and access and rate limits are subject to change.


From DSC:
Think about the impacts/ramifications of global, virtual, real-time language translations!!! This type of technology will create very powerful, new affordances in our learning ecosystems — as well as in business communications, with the various governments across the globe, and more!

 

 

The future of career exploration is virtual — from fastcompany.com by Bharani Rajakumar
Maximizing our investment and reinvigorating the workforce will take a whole new approach to educating students about the paths that await.

A PUSH TOWARD EXPERIENTIAL LEARNING
There is an answer to our narrow-view career exploration, and it starts with experiential learning.

Over the last decade, educational institutions have been reaping the rewards of more engrossing learning experiences. As Independent School magazine wrote a decade ago, when experiential learning was becoming more popular, by setting young people “loose to solve real-world problems, we are helping students find that essential spark not only to build their academic résumés, but also to be creative, caring, capable, engaged human beings.”

Rather than take students on field trips, we have the technology to create extended reality (XR) experiences that take students on a journey of what various careers actually look like in action.

 

From DSC:
I recently ran into the following item:


UK university opens VR classroom — from inavateonthenet.net

Students at the University of Nottingham will be learning through a dedicated VR classroom, enabling remote viewing and teaching for students and lecturers.

Based in the university’s Engineering Science and Learning Centre (ELSC), this classroom, believed to be the first in the UK to use a dedicated VR classroom, using 40 VR headsets, 35 of which are tethered overhead to individual PCs, with five available as traditional, desk-based systems with display screens.


I admit that I was excited to see this article and I congratulate the University of Nottingham on their vision here. I hope that they can introduce more use cases and applications to provide evidence of VR’s headway.

As I look at virtual reality…

  • On the plus side, I’ve spoken with people who love to use their VR-based headsets for fun workouts/exercises. I’ve witnessed the sweat, so I know that’s true. And I believe there is value in having the ability to walk through museums that one can’t afford to get to. And I’m sure that the gamers have found some incredibly entertaining competitions out there. The experience of being immersed can be highly engaging. So there are some niche use cases for sure.
  • But on the negative side, the technologies surrounding VR haven’t progressed as much as I thought they would have by now. For example, I’m disappointed Apple’s taken so long to put a product out there, and I don’t want to invest $3500 in their new product. From the reviews and items on social media that I’ve seen, the reception is lukewarm. At the most basic level, I’m not sure people want to wear a headset for more than a few minutes.

So overall, I’d like to see more use cases and less nausea.


Addendum on 2/27/24:

Leyard ‘wall of wonder’ wows visitors at Molecular Biology Lab — from inavateonthenet.net

 

CES 2024: Unveiling The Future Of Legal Through Consumer Innovations — from abovethelaw.com by Stephen Embry
The ripple effects on the legal industry are real.

The Emerging Role of Smart TVs
Boothe and Comiskey claim that our TVs will become even smarter and better connected to the web and the internet. Our TVs will become an intelligent center for a variety of applications powered through our smartphone. TVs will be able to direct things like appliances and security cameras. Perhaps even more importantly, our TVs can become e-commerce centers, allowing us to speak with them and conduct business.

This increased TV capability means that the TV could become a more dominant mode of working and computing for lawyers. As TVs become more integrated with the internet and capable of functioning as communication hubs, they could potentially replace traditional computing devices in legal settings. With features like voice control and pattern recognition, TVs could serve as efficient tools for such things as document preparation and client meetings.

From DSC:
Now imagine the power of voice-enabled chatbots and the like. We could be videoconferencing (or holograming) with clients, and be able to access information at the same time. Language translation — like that in the Timekettle product — will be built in.

I also wonder how this type of functionality will play out in lifelong learning from our living rooms.

Learning from the Living AI-Based Class Room

 


Also, some other legaltech-related items:


Are Tomorrow’s Lawyers Prepared for Legal’s Tech Future? 4 Recent Trends Shaping Legal Education | Legaltech News — from law.com (behind paywall)

Legal Tech Predictions for 2024: Embracing a New Era of Innovation — from jdsupra.com

As we step into 2024, the legal industry continues to be reshaped by technological advancements. This year promises to bring new developments that could revolutionize how legal professionals work and interact with clients. Here are key predictions for legal tech in 2024:

Miss the Legaltech Week 2023 Year-in-Review Show? Here’s the Recording — from lawnext.com by Bob Ambrogi

Last Friday was Legaltech Week’s year-end show, in which our panel of journalists and bloggers picked the year’s top stories in legal tech and innovation.

So what were the top stories? Well, if you missed it, no worries. Here’s the video:

 

Will one of our future learning ecosystems look like a Discord server type of service? [Christian]

 

A cam/mic/light/teleprompter remote kit for non-tech-savvy guests, including Shure MV7 — from provideocoalition.com by Allan Tépper

Excerpt (emphasis DSC):

Inspired by my recent Review: Shure MV7 dynamic hybrid studio microphone – near, far and beyond, Beaker Films of Fairfield, Connecticut, US has developed and deployed a first batch of 10 kits to capture remote conversations from different locations worldwide. Beaker Films is frequently contracted to record remote interviews or testimonials from medical professionals. For this project, Beaker Films’ clients wanted consistent, high quality audio and video, but with 3 additional challenges: they preferred to have no visible microphone in the shot, they needed a teleprompter function and the whole kit needed to be as simple as possible for non-technical guests.




Speaking of A/V-related items, also see:

Seven worlds one planet at the BBC Earth Experience — from inavateonthenet.net by Paul Milligan

‘Holographic’ animal-free zoo opens in Australia — from inavateonthenet.net

XR Lab opens in UK college — from inavateonthenet.net

West Suffolk College in the UK has opened its Extended Reality Lab (XR Lab), the facilities comprise of four distinct areas: an Immersion Lab, a Collaboration Theatre, a Green Room, and a Conference Room. The project was designed by architects WindsorPatania for Eastern Colleges Group.

CJP to create virtual studio for Solent University — from inavateonthenet.net

Systems integrator CJP Broadcast Service Solutions, has won a tender to build a virtual production environment for Solent University in the UK.

The new facilities, converted from an existing studio space, will provide students on the film production courses with outstanding opportunities to develop their creative output.

 

Brainyacts #57: Education Tech— from thebrainyacts.beehiiv.com by Josh Kubicki

Excerpts:

Let’s look at some ideas of how law schools could use AI tools like Khanmigo or ChatGPT to support lectures, assignments, and discussions, or use plagiarism detection software to maintain academic integrity.

  1. Personalized learning
  2. Virtual tutors and coaches
  3. Interactive simulations
  4. Enhanced course materials
  5. Collaborative learning
  6. Automated assessment and feedback
  7. Continuous improvement
  8. Accessibility and inclusivity

AI Will Democratize Learning — from td.org by Julia Stiglitz and Sourabh Bajaj

Excerpts:

In particular, we’re betting on four trends for AI and L&D.

  1. Rapid content production
  2. Personalized content
  3. Detailed, continuous feedback
  4. Learner-driven exploration

In a world where only 7 percent of the global population has a college degree, and as many as three quarters of workers don’t feel equipped to learn the digital skills their employers will need in the future, this is the conversation people need to have.

Taken together, these trends will change the cost structure of education and give learning practitioners new superpowers. Learners of all backgrounds will be able to access quality content on any topic and receive the ongoing support they need to master new skills. Even small L&D teams will be able to create programs that have both deep and broad impact across their organizations.

The Next Evolution in Educational Technologies and Assisted Learning Enablement — from educationoneducation.substack.com by Jeannine Proctor

Excerpt:

Generative AI is set to play a pivotal role in the transformation of educational technologies and assisted learning. Its ability to personalize learning experiences, power intelligent tutoring systems, generate engaging content, facilitate collaboration, and assist in assessment and grading will significantly benefit both students and educators.

How Generative AI Will Enable Personalized Learning Experiences — from campustechnology.com by Rhea Kelly

Excerpt:

With today’s advancements in generative AI, that vision of personalized learning may not be far off from reality. We spoke with Dr. Kim Round, associate dean of the Western Governors University School of Education, about the potential of technologies like ChatGPT for learning, the need for AI literacy skills, why learning experience designers have a leg up on AI prompt engineering, and more. And get ready for more Star Trek references, because the parallels between AI and Sci Fi are futile to resist.

The Promise of Personalized Learning Never Delivered. Today’s AI Is Different — from the74million.org by John Bailey; with thanks to GSV for this resource

Excerpts:

There are four reasons why this generation of AI tools is likely to succeed where other technologies have failed:

    1. Smarter capabilities
    2. Reasoning engines
    3. Language is the interface
    4. Unprecedented scale

Latest NVIDIA Graphics Research Advances Generative AI’s Next Frontier — from blogs.nvidia.com by Aaron Lefohn
NVIDIA will present around 20 research papers at SIGGRAPH, the year’s most important computer graphics conference.

Excerpt:

NVIDIA today introduced a wave of cutting-edge AI research that will enable developers and artists to bring their ideas to life — whether still or moving, in 2D or 3D, hyperrealistic or fantastical.

Around 20 NVIDIA Research papers advancing generative AI and neural graphics — including collaborations with over a dozen universities in the U.S., Europe and Israel — are headed to SIGGRAPH 2023, the premier computer graphics conference, taking place Aug. 6-10 in Los Angeles.

The papers include generative AI models that turn text into personalized images; inverse rendering tools that transform still images into 3D objects; neural physics models that use AI to simulate complex 3D elements with stunning realism; and neural rendering models that unlock new capabilities for generating real-time, AI-powered visual details.

 

Also relevant to the item from Nvidia (above), see:

Unreal Engine’s Metahuman Creator — with thanks to Mr. Steven Chevalia for this resource

Excerpt:

MetaHuman is a complete framework that gives any creator the power to use highly realistic human characters in any way imaginable.

It includes MetaHuman Creator, a free cloud-based app that enables you to create fully rigged photorealistic digital humans in minutes.

From Unreal Engine -- Dozens of ready-made MetaHumans are at your fingertips.

 

Explore Breakthroughs in AI, Accelerated Computing, and Beyond at NVIDIA's GTC -- keynote was held on March 21 2023

Explore Breakthroughs in AI, Accelerated Computing, and Beyond at GTC — from nvidia.com
The Conference for the Era of AI and the Metaverse

 


Addendums on 3/22/23:

Generative AI for Enterprises — from nvidia.com
Custom-built for a new era of innovation and automation.

Excerpt:

Impacting virtually every industry, generative AI unlocks a new frontier of opportunities—for knowledge and creative workers—to solve today’s most important challenges. NVIDIA is powering generative AI through an impressive suite of cloud services, pre-trained foundation models, as well as cutting-edge frameworks, optimized inference engines, and APIs to bring intelligence to your enterprise applications.

NVIDIA AI Foundations is a set of cloud services that advance enterprise-level generative AI and enable customization across use cases in areas such as text (NVIDIA NeMo™), visual content (NVIDIA Picasso), and biology (NVIDIA BioNeMo™). Unleash the full potential with NeMo, Picasso, and BioNeMo cloud services, powered by NVIDIA DGX™ Cloud—the AI supercomputer.

 

What if smart TVs’ new killer app was a next-generation learning-related platform? [Christian]

TV makers are looking beyond streaming to stay relevant — from protocol.com by Janko Roettgers and Nick Statt

A smart TV's main menu listing what's available -- application wise

Excerpts:

The search for TV’s next killer app
TV makers have some reason to celebrate these days: Streaming has officially surpassed cable and broadcast as the most popular form of TV consumption; smart TVs are increasingly replacing external streaming devices; and the makers of these TVs have largely figured out how to turn those one-time purchases into recurring revenue streams, thanks to ad-supported services.

What TV makers need is a new killer app. Consumer electronics companies have for some time toyed with the idea of using TV for all kinds of additional purposes, including gaming, smart home functionality and fitness. Ad-supported video took priority over those use cases over the past few years, but now, TV brands need new ways to differentiate their devices.

Turning the TV into the most useful screen in the house holds a lot of promise for the industry. To truly embrace this trend, TV makers might have to take some bold bets and be willing to push the envelope on what’s possible in the living room.

 


From DSC:
What if smart TVs’ new killer app was a next-generation learning-related platform? Could smart TVs deliver more blended/hybrid learning? Hyflex-based learning?
.

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

.

Or what if smart TVs had to do with delivering telehealth-based apps? Or telelegal/virtual courts-based apps?


 

The Metaverse Is Not a Place — from oreilly.com by Tim O’Reilly
It’s a communications medium.

Excerpt:

Foundations of the metaverse
You can continue this exercise by thinking about the metaverse as the combination of multiple technology trend vectors progressing at different speeds and coming from different directions, and pushing the overall vector forward (or backward) accordingly. No new technology is the product of a single vector.

So rather than settling on just “the metaverse is a communications medium,” think about the various technology vectors besides real-time communications that are coming together in the current moment. What news from the future might we be looking for?

  • Virtual Reality/Augmented Reality
  • Social media
  • Gaming
  • AI
  • Cryptocurrencies and “Web3”
  • Identity

#metaverse #AI #communications #gaming #socialmedia #cryptocurrencies #Web3 #identity #bots #XR #VR #emergingtechnologies

 

Online Learning, From the Margins to the Center — from insidehighered.com by Ray Schroeder
Online learning has evolved over the past 25 years from a niche position on the margins of higher ed to the leading driver of growth in enrollment and innovation.

Excerpt:

Online learning has grown from a marginal niche of higher ed to the largest provider of postsecondary learning in the world. We are now on the cusp of yet another technological evolution in the delivery of online learning. The advent of the metaverse in higher education is closer than many casual observers may think. By 2025, we will begin to see significant numbers of offerings using avatars and immersive technologies such as virtual reality, augmented reality and extended reality engaging learners at a distance.

Do you have developmental immersion laboratories for your faculty and staff to prepare for 2025? Who at your university is advocating for the integration of VR, AR and XR into online delivery? Are you already collaborating with industry and business in developing the most effective and relevant technology-enhanced online programs that will meet their needs? Those who lead in these ventures will set the standards and gain the recruiting advantage in higher education.

 
 

The Metaverse in 2040 — from pewresearch.org by Janna Anderson and Lee Rainie
Hype? Hope? Hell? Maybe all three. Experts are split about the likely evolution of a truly immersive ‘metaverse.’ They expect that augmented- and mixed-reality enhancements will become more useful in people’s daily lives. Many worry that current online problems may be magnified if Web3 development is led by those who built today’s dominant web platforms

 

The metaverse will, at its core, be a collection of new and extended technologies. It is easy to imagine that both the best and the worst aspects of our online lives will be extended by being able to tap into a more-complete immersive experience, by being inside a digital space instead of looking at one from the outside.

Laurence Lannom, vice president at the Corporation for National Research Initiatives

“Virtual, augmented and mixed reality are the gateway to phenomenal applications in medicine, education, manufacturing, retail, workforce training and more, and it is the gateway to deeply social and immersive interactions – the metaverse.

Elizabeth Hyman, CEO for the XR Association

 


 

The table of contents for the Metaverse in 2040 set of articles out at Pew Research dot org -- June 30, 2022

 


 

Meet the metaverse: Creating real value in a virtual world — from mckinsey.com with Eric Hazan and Lareina Yee

Excerpt (emphasis DSC):

Welcome to the metaverse. Now, where exactly are we? Imagine for a moment the next iteration of the internet, seamlessly combining our physical and digital lives. It’s many things: a gaming platform, a virtual retail spot, a training tool, an advertising channel, a digital classroom, a gateway to entirely new virtual experiences. While the metaverse continues to be defined, its potential to unleash the next wave of digital disruption is clear. In the first five months of 2022, more than $120 billion have been invested in building out metaverse technology and infrastructure. That’s more than double the $57 billion invested in all of 2021.

How would you define the metaverse?
Lareina: What’s exciting is that the metaverse, like the internet, is the next platform on which we can work, live, connect, and collaborate. It’s going to be an immersive virtual environment that connects different worlds and communities. There are going to be creators and alternative currencies that you can buy and sell things with. It will have a lot of the components of Web3 and gaming and AR, but it will be much larger.

Also relevant/see:


Also relevant/see:


 
© 2024 | Daniel Christian