Slido Lesson Plan — from techlearning.com by Stephanie Smith Budhai, Ph.D.
This Slido Lesson Plan is designed to help educators implement the digital tool into their instruction

Excerpt:

Slido is an exciting online engagement edtech tool that can be used to connect all students with academic content while getting them involved in the lesson.

While Slido is often used to incorporate polling into virtual workshops and presentations, there are a wide range of student engagement features within the Slido platform that can be used by teachers during lessons.

Also see:

Slido -- your go-to interaction app for hybrid meetings

 

4 Trends to Watch in Education — from caitlintucker.com by Caitlin Tucker

Excerpt:

Last month, I delivered a keynote on the future of education. It’s a vast topic, so I focused on four trends likely to impact our work as educators.

  1. Continued growth in blended and online learning.
  2. Districts confront record-high teacher turnover.
  3. Students continue to struggle with trauma and learning loss.
  4. Increased concerns about equity and access.

As school leaders prepare for the 2022-2023 school year, these four trends can help them identify district priorities and create a strategic plan for the year ahead.

Also see:

What is “unschooling”? My Reflection Matters believes “it takes a village” — from ctpublic.org (Connecticut) by Katie Pellico and Luch Nalpathanchil

Excerpt:

Families are asked to log their “exit” from public school with the state agency. There were 550 exits reported in 2019, and that number rose to “around 3,500 in 2020.” By 2021, that number was at 2,300, though the Department of Education notes “students who have not returned to school by October 1 could still have returned to school any day after that for the remainder of the year.”

14 QUICK WAYS TO TECH-UP YOUR CLASSROOM — from thetechedvocate.org by Matthew Lynch

Excerpt:

With technology becoming a more significant part of the classroom, you might feel that incorporating tech-enabled tools into your classroom is a difficult job, but it doesn’t have to be. There are plenty of useful and fun apps out there that can help you bring technology into your classroom in a way that’s both entertaining and engaging.

Young learners are always surrounded by and exposed to technology, and it’s something that they have a natural affinity for. That’s why technology can be a useful educational tool to boost learner engagement and content retention.

Here are 14 easy ways that you can incorporate tech into your class…

5 Tips for Tackling Classroom Redesigns — from techlearning.com by Ellen Ullman
Creating learning spaces that are accessible for students with specific needs almost always leads to positive outcomes for all learners

 

Apple Starts Connecting the Dots for Its Next Big Thing — from nytimes.com by Tripp Mickle and Brian X. Chen
The company has enlisted Hollywood directors like Jon Favreau to help its effort to create products that blend the physical and virtual worlds.

Excerpt:

Nearly 15 years after the iPhone set off the smartphone revolution, Apple is assembling the pieces for what it hopes will become its next business-altering device: a headset that blends the digital world with the real one.

The company has enlisted Hollywood directors such as Jon Favreau to develop video content for a headset that it is expected to ship next year, according to three people familiar with that work. Mr. Favreau, an executive producer of “Prehistoric Planet” on Apple TV+, is working to bring that show’s dinosaurs to life on the headset, which looks like a pair of ski goggles and aims to offer virtual- and augmented-reality experiences, these people said.

Speaking of the future, here’s another item regarding what’s coming down the pike:

 

7 best photography lighting kits for camera geeks — from by Atharva Gosavi
Setup the paradise for capturing the perfectness.

 

Radar Trends to Watch: June 2022 — from oreilly.com

Excerpt:

The explosion of large models continues. Several developments are especially noteworthy. DeepMind’s Gato model is unique in that it’s a single model that’s trained for over 600 different tasks; whether or not it’s a step towards general intelligence (the ensuing debate may be more important than the model itself), it’s an impressive achievement. Google Brain’s Imagen creates photorealistic images that are impressive, even after you’ve seen what DALL-E 2 can do. And Allen AI’s Macaw (surely an allusion to Emily Bender and Timnit Gebru’s Stochastic Parrots paper) is open source, one tenth the size of GPT-3, and claims to be more accurate. Facebook/Meta is also releasing an open source large language model, including the model’s training log, which records in detail the work required to train it.

 

 

Into the metaverse: What does it hold for the future of L&D? — from chieflearningofficer.com by Calvin Coffee

Excerpt:

Instead of putting learners in front of 2D videos where they’re answering questions or just clicking boxes, the metaverse allows learners to experience what a job is actually like before accepting and will enable leaders to see if employees are ready for the next level of work. In the same way flight simulators can prepare pilots for many aspects of operating and flying an aircraft, through technologies like VR the metaverse can prepare employees for almost anything at work.

“This technology can impact every stage of the HR journey for an employee,” Belch says. “We all know the interviewing process is flawed and riddled with bias. Let’s have someone do the job and show us whether or not they can do the job.” And if they mess up in VR, they’re not going to take down the whole factory. From hiring and beyond, there is an abundance of potential spaces that the metaverse can capitalize on and improve.

Research in medical training has found that information retention rates can reach 80 percent after a full year of training through immersive simulated experiences compared to just 20 percent for traditional training. “People are picking it up and are much more comfortable performing their tasks after going through the simulation,” Jordan says. “It’s incredibly powerful.”

Also from chieflearningofficer.com:

 

How an Escape Room Is Building Students’ Digital Skills at Northampton Community College — from campustechnology.com by Rhea Kelly

Excerpt of description of podcast:

We spoke with Beth Ritter-Guth, associate dean of online learning and educational technology at the college, to find out how the Learning Lab is engaging students, building digital literacy and providing valuable training in the job skills of the future.

Also see:

Breakout EDU gamifies learning to create an engaging and empowering experience for students of all grade levels.

Five Concepts You Can Teach Through Geocaching — from freetech4teachers.com by Richard Byrne

Excerpt:

Geocaching is one of the things that I spend a good bit of time talking about in both my workshop and in my webinar about blending technology into outdoor learning. Geocaching is a great activity to do to get kids outside for hands-on learning experiences. Here are five things that you can teach through geocaching activities.

From DSC:
This next one may be useful for educators and/or parents, but it’s useful for pretty much all of us

Tip of the week: A great group packing tool — from Jared newman

Excerpt:

As an alternative to clunky spreadsheets or endless email chains, WhoBrings is a brilliantly simple way to figure out who’s bringing what.

Just type the name of your packing list into this free website, add some items, then share the link with the rest of the group. Anyone who has the link can then claim responsibility for an item or add new items to the list. You can also specify a number of units for any item—12 beach towels, for instance, or three packs of beer—and people can choose how many they’ll bring.


Also see:

Learning, doing, and teaching biology through multimedia — from MIT Open Learning
Producing multimedia for online courses involves lifelong learning


 

From DSC:
The report below contains some great examples of a few of the elements in a learning ecosystem! Though there are many other elements in a learning ecosystem, tools and technologies are certainly two key components of one.

Some of the topics in this report at:

  • Knowledge bases and knowledge management technology
  • Microlearning
  • Learning record store
  • Learning Experience Platform (LXP)
  • Augmented reality / Virtual reality (AR/VR)
  • Adaptive learning / Intelligent tutor
  • Technology stack

2022 Trends in Learning Technology — from learningguild.com by Steve Foreman

Excerpt:

In this research report, Steve Foreman analyzes recent survey findings to examine eight learning technologies and explore how they impact the L&D space, organizations, customer satisfaction, and more.

This image contains some information regarding the learning record store

 

SXSW EDU Launch Winner Our Worlds Bringing Native American Culture to Life Through Mobile-Based Immersive Reality — from the74million.org by Tim Newcomb

Excerpt:

Take a stroll along the La Jolla Shores Beach in San Diego, and you might find sand between your toes. But users of the new Our Worlds app, winner of the 2022 SXSW EDU Launch Competition, might also find much more. Through augmented reality, they can look at that same stretch of beach and see handmade tule boats from the local Kumeyaay tribe.

Our Worlds launched to highlight Native American history via modern-day technology, putting what founder and CEO Kilma Lattin calls “code to culture” and pushing Native American civilization forward. Lattin says Our Worlds offers a full suite of technology — virtual reality, augmented reality, artificial intelligence — to capture all the components that make a culture.

 

Apple’s first AR/VR headset inches closer to launch — from protocol.com by Nat Rubio-Licht
The company reportedly showed off the device to board members as it makes progress on the headset’s operating system.

Camp K12 Launches Hatch Kids, a Metaverse & AR/VR Creation Platform for Kids — from edtechreview.in by Stephen Soulunii

….

 

 

Above video from Steve Kerr’s statement on school shooting in Texas

From DSC:
Steve Kerr has it right. Powerful. Critically important. 

“Enough!”  “We can’t get numb to this!”

 

27 Fun Ways to Celebrate the End of the School Year — from commonsense.org by Erin Wilkey O.

Excerpt:

This year, things are closer to “normal,” but we can still be creative in recognizing and celebrating students’ accomplishments. Use this list of ideas to help you plan some fun end-of-year activities — we’ve included a special section at the end for celebrating the class of 2022. Many of the ideas here play out in the digital world, but we’ve mixed in some offline options as well.

We hope these activities bring you and your students some much-deserved joy as we close out the 2021–2022 school year.

 

Google accelerates audiobook production exponentially — from provideocoalition.com by Allan Tépper

Excerpt:

In March 2022, I published Google’s Aloud auto-dubs your English video in Castilian or Portuguese, free. Now, Google is doing a similar quantum leap for audiobook production. In fact, I already converted and published one of my own books as an audiobook successfully using Google’s semi-automatic voices. Ahead, I’ll explain how Google’s process can convert the manuscript into a presentable audiobook in a few hours instead of over a month of work, using one of Google’s automated voices which are available for different languages and regions.

 

Best colouring and painting apps for kids — from educatorstechnology.com

Excerpt:

Below is a collection of some of great painting and colouring apps to help your kids unleash their expressive creativity and develop fine motor skills. These apps, mostly colouring games, provide kids access to a wide variety of colouring pages featuring images covering different topics from animals and mandalas to horoscopes and flowers to colour. Using game-based activities and interactive lessons, these apps offer kids a learning friendly space where they can exercise their painting, and drawing skills, improve their hand-eye coordination, and expand their imagination and creativity.

 

What The Future Of Technology In The Workplace Means For Office Design And Operations — from workdesign.com by Mara Hauser

Excerpt:

Advances in technology continue to influence the workplace as corporate entities and coworking operators are confronted with modern challenges surrounding productivity and collaboration. We lead teams to execute intentional designs that reflect brand vision and produce lively, productive workspaces. With the growing demand from employees for workplace flexibility, these technological advancements must be reflected in both office design and business practices in order to add value and ultimately achieve operational excellence.

.

Podcasting studio at FUSE Workspace in Houston, TX.

 

4 Online Tactics to Improve Blended Learning — from campustechnology.com by Megan Burke, CPA, Ph.D.
An accounting professor shares how best practices from online pedagogy have helped her create a blended learning environment that supports student success.

Excerpts:

Now that students are back in the classroom, I have been combining these tactics with in-person instruction to create a blended learning environment that gives my students the best of both worlds.

The right activities, on the other hand, can make a significant difference. For example:

  • Breakout rooms (for think/pair/share);
  • Polls and quizzes that are low-stakes and anonymous to encourage full engagement;
  • Using the whiteboard option; and
  • Having reviews of material at the end of class.

I also encourage faculty (and myself!) to get out and meet with employers and ask what we can do to better prepare students, so that we can get a better feel for what first-year staff really need to know — and ensure that we present that knowledge and information in the classroom.

 
© 2025 | Daniel Christian