Context-Evernote

 

Excerpt from Context: Your Work Enriched by the Smartest Minds — from blog.evernote.com

Good research happens in three phases. You recall what you know. You consult with someone. You search external sources. We’re applying our machine learning and augmented intelligence expertise to present you with all three research phases automatically, at the moment you need them, without ever leaving your workspace. As you work, Evernote is automatically looking for other information and content that might help you connect the dots/see the big picture. This content can take the form of other notes, people you might talk to or even relevant news sources.

In Evernote, every phrase informs our algorithms about what other content might help you further your project. We call this Context. It’s an extremely powerful new Premium feature coming soon to Evernote.

…

Your knowledge

Your team’s knowledge

Your network

The professionals: Possibly the most powerful new benefit that Context brings is a look at related information from premier news and information sources, including…

  • The Wall Street Journal
  • Factiva
  • LinkedIn
  • TechCrunch
  • CrunchBase
  • Fast Company
  • Inc. Magazine
  • PandoDaily

 

Also see:

  • Evernote’s CEO: Siri and wearables are doing it wrong — from engadget.com by Devindra Hardawar; with thanks to Mr. Emory Craig for posting this on Twitter
    Excerpt:
    You can see this methodology in place with Context, the new Evernote feature that fetches articles related to your work. Links automatically appear at the bottom of your notes as you’re typing, alongside your past notes and those from your coworkers.
    …
    When you talk about anticipatory computing, it’s only a matter of time until the broader notion of augmented intelligence comes up.
    …
    There are already glimpses of it in Google Now, which is more of an anticipatory notification platform than a friendly assistant like Siri.
 

Last week I attended the 20th Annual Online Learning Consortium International Conference.  While there, I was inspired by an excellent presentation entitled, “A Disruptive Innovation: MSU’s Surviving the Coming Zombie Apocalypse – Are You Ready to Survive a New Way of Learning?“   The four team members from Michigan State University included:

  • Glenn R. Stutzky | Course Instructor
  • Keesa V. Muhammad | Instructional Designer
  • Christopher Irvin | Instructional Designer
  • Hailey Mooney | Course Librarian

Check out the intro clip on the website about the course:

 

MSUZombie-Oct2014

 

From the description for the presentation:

This session highlights MSU’s award winning, groundbreaking online course that fuses social theory, filmmaking, social media, and viral marketing while students survive an apocalyptic event. http://zombie.msu.edu/

MSU created and used powerful digital storytelling and multimedia to overlay real, experiential, immersive learning. Important content was relayed, but in a way that drew upon your emotions, your ability to solve problems and navigate in a world where you didn’t have all of the information, your ability to work with others, and more.

“This innovative course integrates current research and science on catastrophes and human behavior together with the idea of a zombie apocalypse. In doing so, we actively engage with students as they think about the nature, scope, and impact of catastrophic events on individuals, families, societies, civilizations, and the Earth itself.”

“Our innovative approach to teaching and learning features: students as active participants, the instructor becomes the facilitator, storytelling replaces lectures, zombies become the catalyst of teaching, a “zombrarian” (librarian) drives research, and the students emerge as digital storytellers as a way of assessing their own learning.”

Others outside MUS have found out about the course and have requested access to it. As a result of this, they’ve opened it up to non-credit seeking participants and now various people from police forces, Centers for Disease Control, and others are able to take the course. To make this learning experience even more accessible, the cost has been greatly reduced: from $1600+ to just $500. (So this talented team is not only offering powerful pedagogies, but also significant monetary contributions to the university as well.)

For me, the key thing here is that this course represents what I believe is the direction that’s starting to really pull ahead of the pack and, if done well, will likely crush most of the other directions/approaches.  And that is the use of teams to create, deliver, teach, and assess content – i.e., team-based learning approaches.

So many of the sessions involved professional development for professors and teachers – and much of this is appropriate. However, in the majority of cases, individual efforts aren’t enough anymore.  Few people can bring to the table what a talented, experienced group of specialists are able to bring.  Individual efforts aren’t able to compete with team-based content creation and delivery anymore — and this is especially true online, whereby multiple disciplines are immediately invoked once content hits the digital realm.

In this case, the team was composed of:

  • The professor
  • Two Instructional Designers
  • and a librarian

The team:

  • Developed websites
  • Designed their own logo
  • Marketed the course w/ a zombie walking around campus w/ brochures and a walking billboard
  • Used a Twitter stream
  • Used a tool called Pensu for their students’ individual journals
  • Made extensive use of YouTube and digital storytelling
  • Coined a new acronym called MOLIE – multimedia online learning immersive experience
  • Used game-like features, such as the development of a code that was found which revealed key information (which was optional, but was very helpful to those who figured it out).  The team made it so that the course ended differently for each group, depending upon what the teams’ decisions were through the weeks
  • Used some 3D apps to make movies more realistic and to create new environments
  • Continually presented new clues for students to investigate.  Each team had a Team Leader that posted their team’s decisions on YouTube.

They encouraged us to:
THINK BIG!  Get as creative as you can, and only pull back if the “suits” make you!  Step outside the box!  Take risks!  “If an idea has life, water it. Others will check it out and get involved.”

In their case, the idea originated with an innovative, risk-taking professor willing to experiment – and who started the presentation with the following soliloquy:

Syllabi are EVIL

Syllabi are EVIL and they must die!
Listen to me closely and I’ll tell you why.
Just want students to know what is known?
See what’s been seen?
Go – where we’ve been going?
Then the Syllabus is your friend,
cuz you know exactly where you’ll end.
But if you want to go somewhere new,
see colors beyond Red, Green, and Blue.
Then take out your Syllabus and tear-it-in-half,
now uncertainty has become your path.
Be not afraid because you’ll find,
the most amazing things from Creative Minds,
who have been set free to FLY,
once untethered from the Syllabi.

Glenn Stutzky
Premiered at the 2014
Online Learning Consortium International Conference
October 29, 2014

 

 

They started with something that wasn’t polished, but it’s been an iterative approach over the semesters…and they continue to build on it.

I congratulated the team there — and do so again here. Excellent, wonderful work!

 


By the way, what would a creative movie-like trailer look like for your course?


 

 

World-of-Comenius-Oct2014

 

‘World of Comenius’ demonstrates powerful educational interaction w/ Leap Motion & Oculus Rift and Tomas “Frooxius” Mariancik

Excerpt:

We recently covered a (at that point unnamed) VR project by developer Tomáš “Frooxius” Marian?ík, the mind behind the stunning ‘Sightline’ VR series of demos. The project fused Leap Motion skeletal hand tracking with Oculus Rift DK2 positional tracking to produce an impressively intuitive VR interface. Now, a new video of the interface  shows impressive progress. We catch up with Tomáš to find out some more about this mysterious VR project.

Enter the ‘World of Comenius’
The virtual reality resurgence that is currently underway, necessarily and predictably concentrates on bringing people new ways to consume and experience media and games. This is where virtual reality has the best chance of breaking through as a viable technology, one that will appeal to consumers worldwide. But virtual reality’s greatest impact, at least in terms of historical worth to society, could and probably will come in the form of non-entertainment based fields.

 

 

Also see:

 

From DSC:
I’m thinking out loud again…

What if were were to be able to take the “If This Then That (IFTTT)” concept/capabilities and combine it with sensor-based technologies?  It seems to me that we’re at the very embryonic stages of some very powerful learning scenarios, scenarios that are packed with learning potential, engagement, intrigue, interactivity, and opportunities for participation.

For example, what would happen if you went to one corner of the room, causing an app on your mobile device to launch and bring up a particular video to review?  Then, after the viewing of the video, a brief quiz appears after that to check your understanding of the video’s main points. Then, once you’ve submitted the quiz — and it’s been received by system ABC — this triggers an unexpected learning event for you.

Combining the physical with the digital…

Establishing IFTTT-based learning playlists…

Building learning channels…learning triggers…learning actions…

Setting a schedule of things to do for a set of iBeacons over a period of time (and being able to save that schedule of events for “next time”).

Hmmm…there’s a lot of potential here!

 

 

IfThisThenThat-Combined-With-iBeacons

 

 

IfThisThenThat

 

 

iBeaconsAndEducation-8-10-14

 

 

Now throw augmented reality, wearables, and intelligent tutoring into the equation! Whew!

We need to be watching out for how machine-to-machine (M2M) communications can be leveraged in the classrooms and training programs across the globe.

One last thought here…
How are we changing our curricula to prepare students to leverage the power of the Internet of Things (IoT)?

 

TextingInTV-Film-Romano-Aug2014

 

Excerpt from A Brief Look at Texting and the Internet in Film — by Tony Zhou

Is there a better way of showing a text message in a film? How about the internet? Even though we’re well into the digital age, film is still ineffective at depicting the world we live in. Maybe the solution lies not in content, but in form.

 

 

From DSC:
With a shout out/thanks to Krista Spahr,
Senior Instructional Designer at Calvin College, for this resource

 

Does Studying Fine Art = Unemployment? Introducing LinkedIn’s Field of Study Explorer — from LinkedIn.com by Kathy Hwang

Excerpt:

[On July 28, 2014], we are pleased to announce a new product – Field of Study Explorer – designed to help students like Candice explore the wide range of careers LinkedIn members have pursued based on what they studied in school.

So let’s explore the validity of this assumption: studying fine art = unemployment by looking at the careers of members who studied Fine & Studio Arts at Universities around the world. Are they all starving artists who live in their parents’ basements?

 

 

LinkedInDotCom-July2014-FieldofStudyExplorer

 

 

Also see:

The New Rankings? — from insidehighered.com by Charlie Tyson

Excerpt:

Who majored in Slovak language and literature? At least 14 IBM employees, according to LinkedIn.

Late last month LinkedIn unveiled a “field of study explorer.” Enter a field of study – even one as obscure in the U.S. as Slovak – and you’ll see which companies Slovak majors on LinkedIn work for, which fields they work in and where they went to college. You can also search by college, by industry and by location. You can winnow down, if you desire, to find the employee who majored in Slovak at the Open University and worked in Britain after graduation.

 

 

WWDC 2014

 

“The Apple Worldwide Developers Conference (WWDC) gives developers an in-depth look at the latest in iOS and OS X. You can learn from and be inspired by more than 100 sessions led by Apple engineers, get help from Apple experts through an extensive set of hands-on labs, and connect with fellow developers from around the world, giving you the opportunity to create your best apps ever. WWDC 2014 takes place June 2 – 6, 2014 at Moscone West in San Francisco, California.”

 

WWDC 2014

 

iOS8

 

OS X Yosemite

 

Videos:

 

WWDC14

 

The 22 most important things Apple announced at WWDC 2014
From QuickType to Continuity, this is Apple’s future

 

Apple announces iOS 8 at WWDC 2014 — from cnet.com by Nick Statt and Shara Tibken
Apple’s next iteration of its mobile operating system is all about upgrading what’s under the hood.

 

iOS 8: Way more open to your world — from networkworld.com by John Cox

 

iOS8-NetworkWorldJune32014

 

 

 

Swift, Apple’s New Programming Language, Has Been In Development For Nearly Four Years — from techcrunch.com by Kyle Russell

 

 

9 new iOS features from Apple’s WWDC that Android already had — from networkworld.com by Steven Max Patterson

8 huge new features in iOS 8 that Apple didn’t talk about today — from theverge.com by Dan Seifert
From Wi-Fi calling to a new keyboard for the blind, sometimes the best things are hidden

Metal, meet Apple TV: Why iOS 8 seems destined for console gaming — from cnet.com byScott Stein
Console-quality games on iOS could be closer than ever, which means a TV-connected device makes even more sense.

Apple’s iOS 8 uses iBeacon tech to bring location-aware app access to lock screen — from appleinsider.com
While not a shiny new feature like HealthKit, Apple baked what appears to be new iBeacon functionality into iOS 8, making the process of proximity-aware app and content pushes passive and more discovery oriented.

 

 

Full Transcript of Apple’s WWDC 2014 Keynote: OS X 10.10, iOS 8, and More — macrumors.com

 

 

W3C: Web Design & Applications

W3C-WebDesignMarch2014

 

Lynda.com

LyndaDotComWebDesign-March2014

 

Web Design Groups on LinkedIn.com

LinkedInWebDesignGroups-March2014

 

Relevant hashtags on Twitter:

 

Top Designer Google+ Communities You Should Follow — from hongkiat.com by Charnita Fance. Filed in Web Design.

Excerpt:

If you are active on Google+ there are a lot of communities for web designers or UI designers to join. Google+ Communities are like online groups or forums where people can come together to talk about a common hobby, interest or career (such as Design). Only members of a given community can see your posts in their stream. As a designer, this is great because you can share your work and get feedback from thousands of other designers, for free.

In the design communities below, you’ll find lots of great information, freebies, tips and tricks, and personal design work from members. Plus, you can ask for help or offer help to others. Let’s find the perfect Google+ design community for you.

 

Fresh Resources for Designers and Developers — March 2014 — from hongkiat.com

 

Infographic: HTML5 vs. native mobile app development [updated] — from kony.com by Dipesh Mukerji — also see his posting: Developing apps with HTML5: benefits and challenges

 

Responsive e-learning in a Multi-Device World — from elearning-reviews.traineasy.com

Excerpt:

“Day by day, the number of devices, platforms, and browsers that need to work with your site grows. Responsive web design represents a fundamental shift in how we’ll build websites for the decade to come,” says Jeffrey Veen, CEO & Cofounder of Typekit.

 

New ebook all about web design for Google Glass — from glassalmanac.com by Christian Bullock

Excerpt:

Well that was fast.

As someone who didn’t really know too many people were currently all about ensuring a site’s web design was fit for Google Glass browsing, there’s now an eBook by author Joe Casabona (known for his blog People Reacting to Glass) that’s a guide to web design for Glass.

Pretty cool idea and something I could see as being crucial when Glass launches publicly. I’m sure Glass adoption won’t be as high as tablet or smartphone adoption rates, but as we’re seeing now, it’s necessary for web designers to think of other ways people are interacting with websites aside from normal desktop or laptop computers.

 

Webmonkey.com

 

WebDesignerDepot.com

 

WebDesign.Tutsplus.com

 

 Addendums on 4/1/14:

 

Shift2020

 

Excerpt:

An 80 page eBook, paperback or hardcover photobook including insights, quotes and articles from industry leaders on the future of mobile technology and how it can change our world.

In addition to most of the original Mobile Trends 2020 contributors, the content is now extended with contributions of some 50 new experts from around the globe who are prominent futurists and trend-predictors and industry leaders.

 

Human Computer Interaction & the next generation of exhibits — from ideum.com by one of my former instructors at SFSU’s Multimedia Studies Program, Mr. Jim Spadacini

 

HCI Science Center Exhibits

Excerpt:

Computer-based technology continues to evolve at an ever-accelerating rate, creating both opportunities and challenges for science centers and museums. We are now seeing computing enter new realms, one that are potentially more promising for exhibit development than earlier ones.

 

Split screen interactivity and finger motion control on 2014 Samsung Smart TVs — from v-net.tv

Excerpt:

Samsung has made some incremental improvements to its Smart TV platform for 2014. During International CES the company unveiled the Multi-Link feature, which lets you split the screen and use one half to get more information about content you are watching. For example, you can watch live TV on half the screen and get search results from a web browser on the other or seek out relevant YouTube content. In effect, the company is enabling ‘companion’ or Second Screen activities but on the main screen.

 

Items re: IBM and Watson:

 

 

FURo-S and also see FutureRobot

 

FURo-S-Jan2014

 

Nuance unlocks personalized content for Smart TVs with voice biometrics for Dragon TV — from online.wsj.com

Excerpt:

Nuance Communications, Inc. (NASDAQ: NUAN) today announced that its Dragon TV platform now includes voice biometrics for TVs, set-top boxes and second screen applications, creating an even more personalized TV experience through voice. Upon hearing a person’s unique voice, Dragon TV not only understands what is being said, but authenticates who is saying it, and from there enables personalized content for different members of a household. As a result, individuals can have immediate access to their own preferred channels and content, customized home screens and social media networks.

From DSC:
Re: this last one from Nuance, imagine using this to get rid of the problem/question in online learning — is it really Student A taking that quiz?  Also, this type of technology could open up possibilities for personalized playlists/content for each learner.

 

 

 

Design & Screen-Based Learning in Higher Education — from higheredmanagement.net by Keith Hampson

Excerpt (emphasis DSC):

But the migration from the classroom to a screen-based environment is a change like no other. It’s a migration to a design-dependent environment. The digital learner’s experience is highly-dependent on the quality of design. The particular mix of colors, layout, audio, animation, words per page and other design elements can make the difference between a good and bad experience for learners on laptops, smartphones and tablets.

To date, digital higher education has largely ignored the role of design in online learning. It’s not part of the conversation. You’ll be lucky to find it discussed at conferences or in journals. This is partly because good design practices are not part of most institutions’ DNA.  (Have you ever tried to find your way around an unfamiliar campus? Signage, anyone?). And partly because institutions often frame aesthetics and related matters as enemies of science.

Also see:

Excerpt:

Design, the discipline, is about the construction of interfaces that match the abilities and needs of people and technology in order to make products and services effective, understandable and pleasurable.

Design is also is about innovation, experimentation, about pushing the envelope of what can be done.

 

From DSC:
First some recent/relevant postings:



IFTTT’s ingenious new feature: Controlling apps with your location
— from wired.com by Kyle VanHemert

 

An update to the IFTTT app lets you use your location in recipes. Image: IFTTT

 

Excerpt:

IFTTT stands athwart history. At a point where the software world is obsessed with finding ever more specialized apps for increasingly specific problems, the San Francisco-based company is gleefully doing just the opposite. It simply wants to give people a bunch of tools and let them figure it out. It all happens with simple conditional statements the company calls “recipes.” So, you can use the service to execute the following command: If I take a screenshot, then upload it to Dropbox. If this RSS feed is updated, then send me a text message. It’s great for kluging together quick, automated solutions for the little workflows that slip into the cracks between apps and services.

 

If This, Then That (IFTTT)

IFTTT-Dec2013

 

4 reasons why Apple’s iBeacon is about to disrupt interaction design — from wired.com by Kyle VanHemert

Excerpt:

You step inside Walmart and your shopping list is transformed into a personalized map, showing you the deals that’ll appeal to you most. You pause in front of a concert poster on the street, pull out your phone, and you’re greeted with an option to buy tickets with a single tap. You go to your local watering hole, have a round of drinks, and just leave, having paid—and tipped!—with Uber-like ease. Welcome to the world of iBeacon.

It sounds absurd, but it’s true: Here we are in 2013, and one of the most exciting things going on in consumer technology is Bluetooth. Indeed, times have changed. This isn’t the maddening, battery-leeching, why-won’t-it-stay-paired protocol of yore. Today we have Bluetooth Low Energy which solves many of the technology’s perennial problems with new protocols for ambient, continuous, low-power connectivity. It’s quickly becoming big deal.

 

The Internet of iThings: Apple’s iBeacon is already in almost 200 million iPhones and iPads — from forbes.com by Anthony Kosner

Excerpt (emphasis DSC):

Because of iBeacons’ limited range, they are well-suited for transmitting content that is relevant in the immediate proximity.

 

 


 

From DSC:
Along the lines of the above postings…I recently had a meeting whereby the topic of iBeacons came up. It was mentioned that museums will be using this sort of thing; i.e. approaching a piece of art will initiate an explanation of that piece on the museum’s self-guided tour application. 

That idea made me wonder whether such technology could be used in a classroom…and I quickly thought, “Yes!” 

For example, if a student goes to the SW corner of the room, they approach a table. That table has an iBeacon like device on it, which triggers a presentation within a mobile application on the student’s device.  The students reviews the presentation and moves onto the SE corner of the room whereby they approach a different table with another/different iBeacon on it.  That beacon triggers a quiz on the material they just reviewed, and then proceeds to build upon that information.  Etc. Etc.   Physically-based scaffolding along with some serious blended/hybrid learning. It’s like taking the concept of QR codes to the next level. 

Some iBeacon vendors out there include:

Data mining, interaction design, user interface design, and user experience design may never be the same again.

 

Learning from the Living (Class) Room [Grush & Christian]

CampusTechnology-12-5-13-DSCLivingClassRoom

 

Learning in ‘the Living [Class] Room’
From campustechnology.com by Mary Grush and Daniel Christian
Convergent technologies have the ability to support streams of low-cost, personalized content, both at home and in college.

 

A proposal for Apple, Google, IBM, Microsoft, and any other company who wants to own the future living room [Christian]

DanielChristian-A-proposal-to-Apple-MS-Google-IBM-Nov182013

 

 

 

“The main obstacle to an Apple television set has been content. It has mostly failed to convince cable companies to make their programming available through an Apple device. And cable companies have sought to prevent individual networks from signing distribution deals with Apple.”

— Apple, closer to its vision for a TV set, wants
ESPN, HBO, Viacom, and others to come along

qz.com by Seward, Chon, & Delaney, 8/22/13

 

From DSC:
I wonder if this is because of the type of content that Apple is asking for. Instead of entertainment-oriented content, what if the content were more focused on engaging, interactive, learning materials? More on educational streams of content (whether we — as individuals — create and contribute that content or whether businesses do)?

Also see:

 

internet of things

 

Excerpt (emphasis DSC):

The communications landscape has historically taken the form of a tumultuous ocean of opportunities. Like rolling waves on a shore, these opportunities are often strong and powerful – yet ebb and flow with time.

Get ready, because the next great wave is upon us. And, like a tropical storm, it is likely to change the landscape around us.

As detailed by analyst Chetan Sharma, this particular wave is the one created by the popularity of over-the-top (OTT) solutions – apps that allow access to entertainment, communication and collaboration over the Internet from smartphones, tablets and laptops, rather than traditional telecommunications methods. Sharma has coined this the mobile “fourth wave” – the first three being voice, messaging (SMS) and data access, respectively – and it is rapidly washing over us.

 

Addendum on 11/25:

 

SmartTVFeatures

 

 

 

 

[Many of] the 10 fastest-growing job titles are in tech — from mashable.com

Excerpt:

Based on their data, the fastest-growing job titles between 2008 and 2013 were:

  • DevOps engineer
  • iOS developer
  • Data scientist
  • UX designer
  • Staff accountant
  • Paralegal
  • UI developer
  • Administrative assistant
  • Android developer
  • Business intelligence developer

 

From DSC:
Another sign that the pace of change has changed (emphasis mine):

Indicating a trend beyond employment, four of the seven fastest-growing technology jobs — DevOps engineer, iOS developer, data scientist and Android developer — did not even exist on TheLadders five years ago.

 

 
© 2025 | Daniel Christian