Brands Are Already Making Millions in the Metaverse. Here’s What Business Owners Need To Know. — from inc.com by Ben Sherry
Entrepreneurs who follow Gen-Z into the metaverse could gain a competitive advantage.

Excerpt (emphasis DSC):

If you’re still skeptical about the metaverse, you certainly aren’t alone. According to a recent survey, 55 percent of adults with yearly incomes over $100,000 said they were not interested or excited about the concept, while 37 percent said they were primarily worried about it. Only 6 percent of respondents claimed to be excited about the metaverse.

Those numbers might not seem encouraging, but it’s important to remember that one of the most popular metaverse platforms currently available, Roblox, averages more than 54 million daily users, the vast majority of whom are Gen-Z or younger. Those users have cumulatively spent more than $1 billion on digital items such as outfits or accessories designed to be worn by player avatars in addition to in-experience upgrades and various other paid features.

From DSC:
The article stated that over 30 million virtual worlds had been created from scratch using Roblox Studio, the platform’s creation engine. So youth are creating, sharing, and participating in virtual worlds all the time…while experimenting, playing, and practicing their creativity. This all is done outside of school. Hmm…

 

 

Americans’ Confidence in Higher Ed Drops Sharply — from chronicle.com by Karin Fischer

Excerpt:

Public confidence in higher education’s ability to lead America in a positive direction has sunk steeply in recent years, falling 14 percentage points just since 2020.

Two years ago, more than two-thirds of Americans said colleges were having a positive effect on the country, according to a survey conducted by New America. In the most recent version of the survey, released Tuesday, barely half agreed.

.

.

Another resource from Goldie Blumenstyk from The Chronicle (emphasis DSC):

  • I’m Goldie Blumenstyk, a senior writer at The Chronicle covering innovation in and around higher ed. This week I report some early details on how a new $800-million nonprofit is shaping its strategy to improve online learning. I also share some thoughts on how colleges should treat climate change and some hopeful signs in recent public-opinion polling on higher ed.
    .
    Hey, can you do me a favor? If you know others who might also enjoy The Edge, please share this sign-up link with them so they can get it free in their inbox every week, too.
 

Aurora Institute: Federal Policy Priorities and Recommendations 2022 — from aurora-institute.org

Introduction:

It is critically important for our country to reimagine education and focus on investing in our future, not our past. The current K-12 education system has not produced equitable outcomes for all students. We must change policies and invest in innovation to transform our education systems. Student-centered policies are needed for true systems change and innovations for equity. We must challenge frames and investments that perpetuate tinkering with the existing system, rather than reimagining it. The time is ripe to redesign education to align with future needs and purposes to achieve human flourishing.

To ensure all learners are prepared for life’s uncertainties, as well as a more knowledge-driven workforce and economy, we must restructure the education system to universally recognize anytime, anywhere learning. Many states and districts have taken steps to move in new and improved directions, but more work must be done to meet students where they are and accelerate them to successful futures and prosperity. We must question the fundamental purposes of our education system, align our goals to that purpose, and expand learning to anytime and anyplace, with greater opportunities for next generation learning.

Aurora Institute’s latest Federal Policy Priorities represent an equity-oriented and future-focused set of recommendations designed to ensure that the nation’s education system moves from its current state to a system capable of preparing all learners with the knowledge and skills necessary to achieve lifelong success.

 


From DSC:
I post this because I like the design thinking exhibited herein. I love the idea of greater collaboration between K-12, higher education, vocational training, and the workforce/workplace. We should consider eliminating — or at least building much better bridges between the — existing silos. These silos seem to be easier to put up than they are to take down.


 

 

‘Hologram patients’ and mixed reality headsets help train UK medical students in world first — from uk.news.yahoo.com

Excerpts:

Medical students in Cambridge, England are experiencing a new way of “hands-on learning” – featuring the use of holographic patients.

Through a mixed reality training system called HoloScenarios, students at Addenbrooke’s Hospital, part of the Cambridge University Hospitals NHS Foundation Trust, are now being trained via immersive holographic patient scenarios in a world first.

The new technology is aimed at providing a more affordable alternative to traditional immersive medical simulation training involving patient actors, which can demand a lot of resources.

Developers also hope the technology will help improve access to medical training worldwide.

 

‘Accessibility is a journey’: A DEI expert on disability rights — from hrdive.com by Caroline Colvin
Employers can wait for a worker to request reasonable accommodation under the ADA, but Kelly Hermann asks: Why not be accommodating from the start?

Excerpt:

Often, employers jump to the obstacles that exist in physical spaces: nonexistent ramps for wheelchairs, manual doors that lack motion sensors, and the like. But the digital world presents challenges as well. Hermann and the U Phoenix accessibility team likes to “demystify” disability for campus members seeking their counsel, she said.

“Are you making those links descriptive and are you using keywords? Or are you just saying ‘click here’ and that’s your link?” Hermann asked. Like a sighted person, an individual with a disability can also scan a webpage for links with assistive technology, but this happens audibly, Hermann said, “They tell that tool to skip by link and this is what they hear: ‘Click here.’ ‘Click here.’ ‘Click here.’ ‘Click here.’ With four links on the page all hyperlinked with ‘click here,’ [they] don’t know where [they’re] going.”

 

From DSC:
After thanking Diana for the posting, I replied:

Not to be negative here, but this visual strikes me as something that our “one-size-fits-all” K12 learning ecosystems sometimes do here in the U.S.

 

AI Plus VR at Purdue University Global — from er.educause.edu by Abbey Elliott, Michele McMahon, Jerrica Sheridan, and Gregory Dobbin
Adding artificial intelligence to virtual reality provides nursing students with realistic, immersive learning experiences that prepare them to treat patients from diverse backgrounds.

Excerpt:

Adding artificial intelligence (AI) to immersive VR simulations can deepen the learning by enabling patient interactions that reflect a variety of patient demographics and circumstances, adjusting patient responses based on students’ questions and actions. In this way, the immersive learning activities become richer, with the goal of providing unique experiences that can help students make a successful transition from student to provider in the workforce. The use of AI and immersive learning techniques augments learning experiences and reinforces concepts presented in both didactic and clinical courses and coursework. The urgency of the pandemic prompted the development of a vision of such learning that would be sustainable beyond the pandemic as a tool for education on a relevant and scalable platform.


Speaking of emerging technologies and education/learning, also see:

NVIDIA's new AI magic turns 2d photos into 3D graphics

Best virtual tours of Ireland

 

Meet the metaverse: Creating real value in a virtual world — from mckinsey.com with Eric Hazan and Lareina Yee

Excerpt (emphasis DSC):

Welcome to the metaverse. Now, where exactly are we? Imagine for a moment the next iteration of the internet, seamlessly combining our physical and digital lives. It’s many things: a gaming platform, a virtual retail spot, a training tool, an advertising channel, a digital classroom, a gateway to entirely new virtual experiences. While the metaverse continues to be defined, its potential to unleash the next wave of digital disruption is clear. In the first five months of 2022, more than $120 billion have been invested in building out metaverse technology and infrastructure. That’s more than double the $57 billion invested in all of 2021.

How would you define the metaverse?
Lareina: What’s exciting is that the metaverse, like the internet, is the next platform on which we can work, live, connect, and collaborate. It’s going to be an immersive virtual environment that connects different worlds and communities. There are going to be creators and alternative currencies that you can buy and sell things with. It will have a lot of the components of Web3 and gaming and AR, but it will be much larger.

Also relevant/see:


Also relevant/see:


 

Slido Lesson Plan — from techlearning.com by Stephanie Smith Budhai, Ph.D.
This Slido Lesson Plan is designed to help educators implement the digital tool into their instruction

Excerpt:

Slido is an exciting online engagement edtech tool that can be used to connect all students with academic content while getting them involved in the lesson.

While Slido is often used to incorporate polling into virtual workshops and presentations, there are a wide range of student engagement features within the Slido platform that can be used by teachers during lessons.

Also see:

Slido -- your go-to interaction app for hybrid meetings

 

Will Learning Move into the Metaverse? — from learningsolutionsmag.com by Pamela Hogle

Excerpt:

In its 2022 Tech Trends report, the Future Today Institute predicts that, “The future of work will become more digitally immersive as companies deploy virtual meeting platforms, digital experiences, and mixed reality worlds.”

Learning leaders are likely to spearhead the integration of their organizations’ workers into a metaverse, whether by providing training in using the tools that make a metaverse possible or through developing training and performance support resources that learners will use in an immersive environment.

Advantages of moving some workplace collaboration and learning into a metaverse include ease of scaling and globalization. The Tech Trends report mentions personalization at scale and easy multilingual translation as advantages of “synthetic media”—algorithmically generated digital content, which could proliferate in metaverses.

Also see:

Future Institute Today -- Tech Trends 2022


Also from learningsolutionsmag.com, see:

Manage Diverse Learning Ecosystems with Federated Governance

Excerpt:

So, over time, the L&D departments eventually go back to calling their own shots.

What does this mean for the learning ecosystem? If each L&D team chooses its own learning platforms, maintenance and support will be a nightmare. Each L&D department may be happy with the autonomy but learners have no patience for navigating multiple LMSs or going to several systems to get their training records.

Creating common infrastructure among dispersed groups
Here you have the problem: How can groups that have no accountability to each other share a common infrastructure?

 

UX, Accessibility, & More: ID Links 5/24/22 — from christytuckerlearning.com by Christy Tucker

Excerpt:

As I read online, I bookmark resources I find interesting and useful. I share these links periodically here on my blog. This post includes links on UX, accessibility, branching scenarios, Twine, instructional design blogs, free/freemium tools, and systems thinking.

 

Also from Christy Tucker, see:

 

Entrepreneur Education Platform GeniusU Raises $1.5M Seed Funding at $250M Valuation — from edtechreview.in ed by Stephen Soulunii

Excerpt (emphasis DSC):

Genius Group has recently announced that its EdTech arm, GeniusU Ltd, has raised $1.5 million in a seed round to support the development of its Genius Metaversity virtual learning plans.

With the fresh funding, GeniusU plans to extend its courses and programs to interactive learning environments in the metaverse, with students and faculty connecting and learning in global classrooms and virtual 3D environments. It also plans to integrate each student’s AI-based virtual assistant ‘Genie’ into the metaverse as 3D virtual assistants that accompany each student on their personalized journey and integrate its GEMs (Genius Education Merits) student credits into the metaverse. GEMs are earned by students as they learn and can be spent on products and services within GeniusU and counting towards their certifications.

 

Ransomware is already out of control. AI-powered ransomware could be ‘terrifying.’ — from protocol.com by Kyle Alspach
Hiring AI experts to automate ransomware could be the next step for well-endowed ransomware groups that are seeking to scale up their attacks.

Excerpt:

In the perpetual battle between cybercriminals and defenders, the latter have always had one largely unchallenged advantage: The use of AI and machine learning allows them to automate a lot of what they do, especially around detecting and responding to attacks. This leg-up hasn’t been nearly enough to keep ransomware at bay, but it has still been far more than what cybercriminals have ever been able to muster in terms of AI and automation.

That’s because deploying AI-powered ransomware would require AI expertise. And the ransomware gangs don’t have it. At least not yet.

But given the wealth accumulated by a number of ransomware gangs in recent years, it may not be long before attackers do bring aboard AI experts of their own, prominent cybersecurity authority Mikko Hyppönen said.

Also re: AI, see:

Nuance partners with The Academy to launch The AI Collaborative — from artificialintelligence-news.com by Ryan Daws

Excerpt:

Nuance has partnered with The Health Management Academy (The Academy) to launch The AI Collaborative, an industry group focused on advancing healthcare using artificial intelligence and machine learning.

Nuance became a household name for creating the speech engine recognition engine behind Siri. In recent years, the company has put a strong focus on AI solutions for healthcare and is now a full-service partner of 77 percent of US hospitals and is trusted by over 500,000 physicians daily.

Inflection AI, led by LinkedIn and DeepMind co-founders, raises $225M to transform computer-human interactions — from techcrunch.com by Kyle Wiggers

Excerpts:

Inflection AI, the machine learning startup headed by LinkedIn co-founder Reid Hoffman and founding DeepMind member Mustafa Suleyman, has secured $225 million in equity financing, according to a filing with the U.S. Securities and Exchange Commission.

“[Programming languages, mice, and other interfaces] are ways we simplify our ideas and reduce their complexity and in some ways their creativity and their uniqueness in order to get a machine to do something,” Suleyman told the publication. “It feels like we’re on the cusp of being able to generate language to pretty much human-level performance. It opens up a whole new suite of things that we can do in the product space.”

 

From DSC:
I love the parts about seeing instant language translations — including sign language! Very cool indeed!
(With thanks to Ori Inbar out on Twitter for this resource.)

Realtime American Sign Language translation via potential set of AR glasses from Google

Also see:

 

Inside Microsoft’s new Inclusive Tech Lab — from engadget.com by C. Low; with thanks to Nick Floro on Twitter for some of these resources
“An embassy for people with disabilities.”

Increasing our Focus on Inclusive Technology — from mblogs.microsoft.com by Dave Dame

Excerpt:

In recent years, tied to Microsoft’s mission of empowering every person and organization on the planet to achieve more, teams from across Microsoft have launched several products and features to make technology more inclusive and accessible. [On May 10, 2022], as part of the 12th annual Microsoft Ability Summit, we celebrate a new and expanded Inclusive Tech Lab, powerful new software features, and are unveiling Microsoft adaptive accessories designed to give people with disabilities greater access to technology.

Microsoft’s Latest Hardware Is More Accessible and Customizable — from wired.com by Brenda Stolyar
The wireless system—a mouse, a button, and a hub—is designed to increase productivity for those with limited mobility.

Excerpt:

Microsoft if expanding its lineup of accessibility hardware. During its annual Ability Summit—an event dedicated to disability inclusion and accessibility—the company showed attendees some new PC hardware it has developed for users with limited mobility. Available later this year, the wireless system will consist of an adaptive mouse, a programmable button, and a hub to handle the connection to a Windows PC. Users set up the devices to trigger various keystrokes, shortcuts, and sequences. These new input devices can be used with existing accessories, and they can be further customized with 3D-printed add-ons. There are no price details yet.

Along these lines, also see:

  • 14 Equity Considerations for Ed Tech — from campustechnology.com by Reed Dickson
    Is the education technology in your online course equitable and inclusive of all learners? Here are key equity questions to ask when considering the pedagogical experience of an e-learning tool.
 
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