Boston startup fights seniors’ isolation with VR — from bizjournals.com by Emma Campbell

Excerpts:

Social isolation is a term that more Americans have become familiar with due to the Covid-19 pandemic, but it’s a concept that was already intimately familiar to one segment of the population: the elderly.

Isolation disproportionately affects the aging population in the U.S. and can lead to significant mental and physical health issues for seniors. But there’s a Boston-based startup, Rendever, using a unique tool to fight it.

“We’ve always thought that the foundation of all human connection is shared positive experience,” Rand said. “So what we’ve done is we’ve spent the past five years building a really strong experience platform that allows people to come together, put on their headsets, and go and check off a bucket list item.”

 

 

Tools for Building Branching Scenarios — from christytuckerlearning.com by Christy Tucker
When would you use Twine, Storyline, Rise, or other tools for building branching scenarios? It depends on the project and goals.

Excerpt:

When would you use Twine instead of Storyline or other tools for building branching scenarios? An attendee at one of my recent presentations asked me why I’d bother creating something in Twine rather than just storyboarding directly in Storyline, especially if I was using character images. Whether I would use Twine, Storyline, Rise, or something else depends on the project and the goals.

 

What doors does this type of real-time translation feature open up for learning? [Christian]

From DSC:
For that matter, what does it open up for #JusticeTech? #Legaltech? #A2J? #Telehealth?

 

Learning from the living class room

 
 

From Skill to Instinct: How Higher Education can Bridge the Gap Between Classroom and Career — from edtechreview.in by Stephen Soulunii

Excerpts:

Higher education has conventionally focused on providing quality education for its students. However, modern students are increasingly attending higher education, not for scholarly pursuits, but to increase their value in an intensely competitive job market.

From DSC:
Funny how that happens when the price of getting a degree has skyrocketed through the years — and then one sees one’s family members struggling with getting out from crushing loads of debt (a process that often can take decades to do).

There is a lot that could be said here, but looking at this article makes me see how misaligned things are these days. The learning objectives that would be put forth from the corporate world don’t match up with the learning objectives as put forth by professors.

No wonder there’s a major disconnect. 

One last quote drives the point home — which swims against the current that many faculty members swim in:

65% of HR professionals believe teamwork and collaboration are the most foundational people skills – and 40% believe these skills are the most lacking in new hires.

 


Also relevant here, this is an excerpt of a piece sent to me by Christina Ioannou:

Skills Union offers accredited cohort-based, active learning courses in partnership with leading universities and employers. Their career-focused content ranges from software engineering and UX/UI design to growth marketing and digital entrepreneurship.

The company announced a US$1.5 million seed investment round, supporting its mission to bridge the global tech skills gap, through university accredited courses that meet the needs of the rapidly growing tech sector. The investment round was led by Online Education Services (OES), part of the Seek group of companies, with notable investors including KDV, Hustle Fund, Koh Boon Hwee, Siu Rui Quek, Ishreth Hassen, Sumardy Ma, Simin Zhou and Anvesh Ramineni.

Skills Union dot com

 

HyFlex Learning from an Undergraduate Student’s Perspective: Positives and Pitfalls — from hyflexlearning.org by Ashley Peterson

Excerpt:

HyFlex learning: the learning method none of us expected, nor was quite ready for. On March 12, 2020, my school, the University of St. Thomas, announced that we would be transitioning to online learning for a few weeks – maybe even longer. That following fall semester was when HyFlex learning kicked into high gear, giving us students control over choosing the learning modality that worked for our needs. Though HyFlex learning came as a surprise, sometimes the least expected things are the most worthwhile. With over a year of online/HyFlex learning under my belt, I am now reflecting on the positives and the pitfalls of the time spent inside and outside the classroom as a college student.

Also see:

 

Museum of Other Realities XR3 Exhibition: A Clear Vision For VR Film Festivals — from uploadvr.com by Harry Baker

Excerpt:

This week, the Museum of Other Realities launched its XR3 exhibition — a joint project between Cannes XR, the NewImages Festival and the Tribeca Film Festival. Not only does the exhibition feature some fantastic immersive VR content, but it presents it in a way that feels fresh, appropriate and the right direction for VR film festivals.

Example snapshot from a VR-based movie

However, it feels like the Museum of Other Realities (MOR) has properly cracked the code with its XR3 exhibition this year. It’s a joint exhibition staged by the virtual museum and three organizations — Cannes XR, NewImages and Tribeca — and it results in something that feels like a true vision and creative blueprint for the future of immersive festivals.

 

Drawing on Ancient Arts and New Technology, Husson U. Launches Degree in Extended Reality — from edsurge.com by Rebecca Koenig

Excerpt:

The origins of the experience may come from an ancient artform: theater.

“As a set designer, I would think about experiences that are recreating augmented reality, essentially,” says Brave Williams, an associate professor at Husson University in Maine. “It is an augmentation of reality that has been done for thousands of years.”

Now, Williams is helping his institution push the boundaries of Shakespeare’s famous line that “all the world’s a stage.”

To expand the center’s reach, university leaders decided to build extended reality into the college curriculum. One example was the development of AR Stagecraft, an app that translates student set designs into an immersive experience of what the scenery would look and feel like if built on an empty stage.

Also see:

IEX CENTER — from husson.edu

An Innovation HubThe iEX Center /ai,?ks/ is an innovation hub that develops solutions using extended reality (XR) experiences such as virtual and augmented reality. Through the iEX Center, students learn how to solve real-world problems using the advanced technology associated with the emerging XR field.

These immersive and interactive experiences are developed with the involvement of students and faculty within the School of Technology and Innovation, as well as those from other colleges across campus as they work together on interdisciplinary XR projects.

 

Teaching: Why an Active-Learning Evangelist Is Sold on Online Teaching — from chronicle.com by Beth McMurtrie

Excerpts:

Now, says Mazur, the results are in and he’s convinced: online teaching is better. Not in all circumstances, to be sure. But in his applied-physics courses, students showed larger learning gains and felt more supported than students had in in-person classes. In fact, they appear to have learned so much more effectively in this new format that he wonders if it’s “almost unethical,” to return to the classroom this fall.

“I have never been able to offer a course of the quality that I’m offering now,” he says. “I am convinced that there is no way I could do anything close to what I’m doing in person. Online teaching is better than in person.”

One benefit of this setup, says Mazur, is that students go at their own pace. He has thought a lot about how classroom-based work, even when it is student-led, is hostage to the clock and the instructor. Not every group works at the same pace, yet everyone has to wait until others are ready, or rush ahead when they fall behind. When groups set their own pace, it gives them the space to work through problems or get help as needed. The value of self-paced learning is also evident outside of class, says Mazur, who built more asynchronous work into his online course.

“I have never seen students work this hard for my course,” he says. “Never. And so consistently.”

Also see:

A snapshot of Eric Mazur's physics class from Canvas.

But he’s so convinced of how valuable this model is that he asked Harvard to allow him to keep teaching online this fall. 

Also relevant/see:

 

One wonders what this type of tech will do for online-based learning, &/or hybrid/blended learning, &/or hyflex-based learning in the future [Christian]

From DSC:
It will be interesting to see — post Covid19 — how vendors and their platforms continue to develop to allow for even greater degrees of web-based collaboration. I recently saw this item re: what Google is doing with their Project Starline. Very interesting indeed. Google is trying to make it so that the other person feels like they are in the same space with you.

.
Time will tell what occurs in this space...but one does wonder what this type of technology will do for online-based learning, and/or hybrid/blended learning, and/or hyflex-based learning in the future…?

 

Thursday, 5/20/21, is Global Accessibility Awareness Day!!!

Global Accessibility Awareness Day is this Thursday, May 20, 2021
Help us celebrate the tenth Global Accessibility Awareness Day (GAAD)! The purpose of GAAD is to get everyone talking, thinking and learning about digital access and inclusion, and the more than One Billion people with disabilities/impairments.

Global Accessibility Awareness Day is is Thursday, May 20th 2021

Also see:

Global Accessibility Awareness Day is Thursday, May 20, 2021

 

 

 

Doubling down on accessibility: Microsoft’s next steps to expand accessibility in technology, the workforce and workplace — from Brad Smith, President of Microsoft

Excerpt:

Accessibility by design
Today, we are announcing a variety of new “accessible by design” features and advances in Microsoft 365, enabling more than 200 million people to build, edit and share documents. Using artificial intelligence (AI) and other advanced technologies, we aim to make more content accessible and as simple and automatic as spell check is today. For example:

  • A new background accessibility checker will provide a prompt to fix accessibility issues in content across the core Office apps and Outlook will nudge users to correct accessibility issues.
  • AI in Microsoft Word will detect and convert to heading styles crucial for blind and low-vision readers.
  • A new Excel navigation pane designed for screen readers will help people easily discover and navigate objects in a spreadsheet.
  • We’re expanding Immersive Reader, used by 35 million people every month, to help with the comprehension of PowerPoint slides and notes.
  • In Teams, high-contrast mode can be used to access shared content using PowerPoint Live  which will reduce eye strain and accommodate light sensitivity with Dark Mode in Word.
  • New LinkedIn features that include auto-captioning for LinkedIn Live broadcasts, captions for enterprise content and dark mode later this year.

More than 1 billion people around the world live with a disability, and at some point, most of us likely will face some type of temporary, situational or permanent disability. The practical impacts are huge. 

Addendum on 5/6/21:

 

How to Design a Hybrid Workplace — from nytimes.com

Excerpt:

But many companies have hatched a postpandemic plan in which employees return to the office for some of the time while mixing in more work from home than before. The appeal of this compromise is clear: Employers hope to give employees the flexibility and focus that come from working at home without sacrificing the in-person connections of the office.

From DSC:
There has been — and likely will continue to be — huge pressure and incentives put on companies like Cisco, Zoom, Microsoft, and others that develop the products and platforms to help people collaborate and communicate over a distance. It will be very interesting to see where these (and other) vendors, products, and platforms are 2-3 years from now! How far will we be down the XR-related routes?

How will those new ways of doing things impact telehealth? Telelegal? Virtual courts? Other?

 

Making VR a Reality in the Classroom — from er.educause.edu by Cat Flynn and Peter Frost
Faculty and staff at Southern New Hampshire University piloted virtual reality in an undergraduate psychology course to see if it can be an effective pedagogical tool.

Excerpt:

Meeting the Learning Needs of Gen Z and Beyond
While this study was conducted with current SNHU undergraduates, our team aimed to understand the implications of immersive learning for both today’s students and future learners.

Given Gen Z’s documented love for gaming and their desire for higher education to equip them with problem-solving and practical skills, VR provides a confluence of experiential learning and engagement.

From DSC:
Cost and COVID-19 are major issues here, but this is an interesting article nonetheless.

I think Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR) will play a significant role in the future of how we learn. It may take us some time to get there, but I believe that we will.

 

Improving Digital Inclusion & Accessibility for Those With Learning Disabilities — from inclusionhub.com by Meredith Kreisa
Learning disabilities must be taken into account during the digital design process to ensure digital inclusion and accessibility for the community. This comprehensive guide outlines common learning disabilities, associated difficulties, accessibility barriers and best practices, and more.

“Learning shouldn’t be something only those without disabilities get to do,” explains Seren Davies, a full stack software engineer and accessibility advocate who is dyslexic. “It should be for everyone. By thinking about digital accessibility, we are making sure that everyone who wants to learn can.”

“Learning disability” is a broad term used to describe several specific diagnoses. Dyslexia, dyscalculia, dysgraphia, nonverbal learning disorder, and oral/written language disorder and specific reading comprehension deficit are among the most prevalent.

An image of a barrier being torn down -- revealing a human mind behind it. This signifies the need to tear down any existing barriers that might hinder someone's learning experience.

 
© 2025 | Daniel Christian