Thursday, 5/20/21, is Global Accessibility Awareness Day!!!

Global Accessibility Awareness Day is this Thursday, May 20, 2021
Help us celebrate the tenth Global Accessibility Awareness Day (GAAD)! The purpose of GAAD is to get everyone talking, thinking and learning about digital access and inclusion, and the more than One Billion people with disabilities/impairments.

Global Accessibility Awareness Day is is Thursday, May 20th 2021

Also see:

Global Accessibility Awareness Day is Thursday, May 20, 2021

 

 

 

ARHT Media Inc.
Access The Power Of HoloPresence | Hologram Technology | Holographic Displays | Hologram Events

Excerpt:

ARHT Media mounted a holographic display at the event in Vancouver and had Sunlife’s executive captured and transmitted live as a hologram to the event from our Toronto studio. He was able to see the audience and interact with them in realtime as if he was attending the event and present in the room.

ARHT Media Inc. launches the Holopod | A holograph of the head of global sales appears on stage. Access The Power Of HoloPresence | Hologram Technology | Holographic Displays | Hologram Events

From DSC:

  • Will holographic displays change what we mean by web-based collaboration?
  • Will this be a part of the future learning ecosystems inside of higher education? Inside of the corporate training world? Inside the world of events and webinars?
  • How will this type of emerging technology impact our communications? Levels of engagement?
  • Will this type of thing impact telehealth? Telelegal?
  • How will this impact storytelling? Media? Drama/acting? Games?
  • Will the price come down to where online and blended learning will use this type of thing?
  • Will streams of content be offered by holographic displays?

 

 

Hiperwall Introduces Cost-Effective ‘Essentials’ Video Wall Hardware and Software Packages — from hiperwall.com with thanks to Michael Farino for this resource
Hiperwall Essentials video wall bundles eliminate barriers to entry for organizations wanting enhanced collaboration, clearer communication, and the ability to make informed real-time decisions

Excerpt:

February 24, 2021 – IRVINE, Calif., – Hiperwall Inc., an industry-leader in commercialized, IP-based visualization technology, today introduces ‘Hiperwall Essentials,’ two all-inclusive video wall hardware and software bundles that get users started with a full-featured, control-room grade video wall powered by Hiperwall for just $9,995.

Most major decisions made in the public and private sectors are driven by vast amounts of data. Due to the volume of data sources, data complexity, and different analytics tools, video walls have become the perfect canvas for decision-makers to put all of this data together clearly to arrive at an informed decision faster and more confidently.

At a price point that effectively removes barriers to implementation for small to medium businesses, small government agencies, and local law enforcement, Hiperwall Essentials serves as a great baseline for integrating video wall technology into any organization. As dependence on the video wall grows, Hiperwall’s modular platform makes scaling the video wall footprint and capabilities seamless and cost-effective.


Below are some example settings:

For those interested in video walls, this is worth checking out. These pictures are example settings.

 

For those interested in video walls, this is worth checking out. These pictures are example settings.

 

For those interested in video walls, this is worth checking out. These pictures are example settings.

 

For those interested in video walls, this is worth checking out. These pictures are example settings.

 

For those interested in video walls, this is worth checking out. These pictures are example settings.

 

Mind-Bending 3D Staircase Wins the Best Illusion of the Year Contest — from interestingengineering.com by Loukia Papadopoulos
The winner’s work is a mesmerizing take on the classic Schröder Staircase.

 

Coming Home for Christmas — from 500px.com by Arnd Kolleck
.
Coming Home for Christmas by Arnd Kolleck on 500px.com

 

Animation Trends in 2021: Popping and Intriguing Animation Ideas — from graphicmama.com by Lyudmil Enchev

Excerpt:

Before we dive in, a quick list of the 9 animation trends in 2021:
1. 3D style
2. Live-Action and Animation Mix
3. Use Textures
4. Don’t Underestimate Sound FX
5. Unique Characters and Illustration styles
6. Realistic Expressions
7. Glow and Shine Effects
8. Retro/Vintage Style Animations
9. Storytelling

.

Meet Texas A&M graduate Cheyenne Chapel, a CG artist behind Pixar’s new animated film ‘Soul’ which premieres this Christmas on Disney+ — from victoriaadvocate.com by Joe Friar, with thanks to Keesa V. Johnson for posting this on LinkedIn

Cheyenne Chapel

Cheyenne Chapel is photographed on January 21, 2020 at Pixar Animation Studios in Emeryville, Calif. (Photo by Deborah Coleman / Pixar)

 

Impressive Moving Dunes Optical Illusion — from fubiz.com

Impressive Moving Dunes Optical Illusion

 

How E-Learning Content Is Evolving: 7 Trends You Need to Know About — from trainingmag.com by Tiffany Harper
Continuous, personalized learning in small bites through a storytelling approach—that sums up the future of the e-learning industry.

Excerpt:

VR and AR
Technological innovations let us play better games. The progress of VR and AR technology (virtual reality and augmented reality) is closely related to the gaming industry, but that doesn’t mean it stays there.

We can turn any space into an environment that’s ready to explore. If we learn about the universe, we can see it around us. If we learn about industrial technology, we can be virtually present in a plant. This technology is especially important for corporate learning. Instead of sending employees away to develop new skills, companies benefit with lower expenses and greater convenience.

We haven’t seen the best of virtual and augmented reality in e-learning yet. But as the trend progresses and more learners get their devices, it won’t be unusual for AR and VR to be included in every online course of the future.

 

From DSC:
Our oldest daughter told me about this great/cool WIN-WIN situation here! I thought it was so cool, that I wanted to pass it along. What a great way to help communities, students, folks who want to read/write/produce art and more!


 

Semicolon Bookstore & Gallery: Chicago's only black woman-owned bookstore and gallery space

Powered by Bookshop: Supporting local, independent bookstores.

Chicago’s only black woman-owned bookstore and gallery space, Semicolon Bookstore and Gallery is committed to nurturing the connection between literature, art, and the pursuit of knowledge; while also using the power of words to better our community.

 

From edsurge.com today:

THOROUGHLY MODERN MEDIA: This spring, a college theater course about women’s voting rights aimed to produce a new play about the suffrage struggle. When the pandemic scuttled those plans, professors devised a new way to share suffragist stories by creating an interactive, online performance set in a virtual Victorian mansion. And their students were not the only ones exploring women’s voting rights as the country marks the 100th anniversary of the Nineteenth Amendment.

…which linked to:

The Pandemic Made Their Women’s Suffrage Play Impossible. But the Show Went on— Virtually — from edsurge.com by Rebecca Koenig

Excerpts:

Then the pandemic hit. Students left Radford and Virginia Tech. Live theater was canceled.

But the class wasn’t.

“Neither of us ever said, ‘Forget it,’” Hood says. “Our students, they all wanted to know, ‘What are we doing?’ We came to them with this insane idea.”

They would create an interactive, online production staged in a virtual Victorian mansion.

“Stage performance is different than film or audio. If you just have audio, you only have your voice. Clarity, landing sentences, really paying attention to the structure of a sentence, becomes important,” Nelson says. “Students got a broader sense of the skills and approaches to different mediums—a crash course.”

 

From DSC:
Talk about opportunities for interdisciplinary learning/projects!!!  Playwrights, directors, actors/actresses, set designers, graphic designers, fine artists, web designers and developers, interactivity/interface designers, audio designers, video editors, 3D animators, and more!!!

 

The performance website, “Women and the Vote,” premiered on May 18, 2020

 

Using the TV as a key tool in our learning ecosystems

From DSC:

  • If one doesn’t have access to the Internet, a computer, or any such mobile technology as seen in the image above…could TV become the medium through which one could be educated during this next year of the Coronavirus situation? That is, until we can develop better and more equitable policies, plans, funding, systems, infrastructures, and connectivity for all students!
  • After that, could we see more televisions morph into smart/connected TVs?
  • Could PBS, ABC, CBS, NBC, Fox, and other major networks collaborate with the U.S. Department of Education to help us educate all students? 
  • Could the largest internet company of 2030 be an online school as Thomas Frey predicts?

A few years ago, I had hoped that Apple was going to go all-in with their tvOS platform.

SAN FRANCISCO, CA – SEPTEMBER 9: Apple CEO Tim Cook introduces the New Apple TV during a Special Event; 9/9/15.

 

Though it’s still early in the game, that really hasn’t happened to the extent that I had hoped. That said, more recently, I was encouraged to see this article from back in July:

LOUISIANA DEPARTMENT OF EDUCATION AND LOUISIANA PUBLIC BROADCASTING TO TELEVISE HIGH-QUALITY MATH INSTRUCTION THIS SUMMER

 



 

Let’s ask the employees of PBS, ABC, CBS, NBC, Fox, and other networks if they would be willing to work with the U.S. Department of Education to help educate ALL students! Though educational TV is not new, I’m talking about taking things to a *whole* new level.

With that in mind, I created the following graphic:

Let's use television to minimize the learning gaps that will otherwise be experienced by many students this next year!

(One might ask why I used an old television in the above graphic. I was trying to get at the idea that one might not have a lot of resources to work with.)

 

With an eye towards the future…what questions should we be asking about learning experience design (#LXD)? [Christian]

From DSC:
Some of the following questions came to my mind recently:

  • In this age of the Coronavirus, how can we think differently about learning experience design (#LXD)?
  • How can *teams* of people come together to reimagine what learning could look like in the future? Who might be some new players at the table? More students? Artists? Actors? More animators? More technicians and people from A/V? Specialists in XR? Corporate trainers coming together with Instructional Designers from higher ed and from K-12? #learningecosystems #future
  • How can we better tighten up the alignment between K-12, higher ed / vocational programs, and the corporate world?
  • How can we make self-directed learning more prevalent (which would release an enormous amount of energy & creativity)? #heutagogy

Maybe those aren’t even the right questions…

If not, what do you think? What questions should we be asking about learning these days?

#LXD #learningecosystems #future #lifelonglearning #onlinelearning #highereducation #K12 #corporatelearning #heutagogy

 

The main thing we need to remember is that this space no longer serves as an accessory to face-to-face teaching. It is now our main contact point with learners, so it needs to play different roles: communication channel, learning path, interaction platform and community space. Teachers therefore need a certain degree of freedom to design this space in the best way that suits their teaching style and philosophy as well as their course content and learning objectives.

What became obvious in the past months is that when it comes to teaching and learning
 fully online, the learning experience design aspect, including look, feel and logic of the platform from the users’ perspective- be it teachers or students-, are at least as important as the content.

(source)

 

PhotoVoice -- using photography to tell one's story

Photo voice dot org

 

Why photography?

A photograph is the quickest and easiest way for somebody to document the realities of their circumstances. Most people are familiar with photography to some degree, and it can be picked up relatively quickly by all abilities and ages.

Photography also crosses cultural and linguistic barriers, with its power lying in its dual role as both a form of creative expression and a way to document facts.

It provides an accessible way to describe realities, communicate perspectives, and raise awareness of social and global issues to different audiences.

Its relatively low cost and ease of dissemination encourages sharing, facilitating dialogue and discussion, even for those who have never picked up a camera before.

 

Addendum on 6/25/20

 
 

Four storytelling techniques to bring your data to life — from sloanreview.mit.edu by Nancy Duarte

Excerpt:

Even though most corporate roles now work with data, it’s shockingly easy to forget that people generate most of it. When a user clicks a link, gets blood taken at the lab, or sets up a smartwatch, that person generates data. As people move, buy, sell, use, work, and live, their actions nudge numbers up or down and drive organizational decisions, big and small.

If it’s your role to communicate data insights and persuade people to change their behavior, you’ll have more influence and promote better decision-making if you emphasize the people behind the numbers. In a story, we root for the hero as he or she maneuvers through roadblocks. To use data to steer your organization in the right direction, you need to tap into the human tale your data can tell.

 

 

Making Waves — from provideocoalition.com by Woody Woodhall
Interview with Midge Costin

Excerpt:

Making Waves – The Art of Cinematic Sound, is an outstanding achievement not only as a stand-alone documentary film, but also as one of the only films that is dedicated solely to the art of sound for film. As we all know, when films started, sound was either done live with musical accompaniment or was simply exhibited silently.

It is a huge challenge to tackle such a wide ranging and meaningful advancement for film storytelling and yet undeterred, Midge Costin, herself a working sound professional, took it on. We spoke at length about her work on the film and her work as a filmmaker with sound, and as an educator.

 

Evergreen Data Visualization  — from stephanieevergreen.com; with thanks to Mr. Pat Bailey for his post on LinkedIn.com about this resource

From DSC:
If you are using RSS feeds along with a product like Feedly, it might be worth subscribing to the stream of content originating at stephanieevergreen.com/blog/. I appreciated her designs in crafting/relaying narratives via the data that she has worked with.

Here’s an example posting:

 

DC: In the future…will there be a “JustWatch” or a “Suppose” for learning-related content?

DC: In the future...will there be a JustWatch or a Suppose for learning-related content?

 
© 2024 | Daniel Christian