“Learning in the Living [Class] Room” — as explained by Daniel Christian [Campus Technology]

Learning from the Living [Class] Room  — from Campus Technology by Daniel Christian and Mary Grush; with a huge thanks also going out to Mr. Steven Niedzielski (@Marketing4pt0) and to Mr. Sam Beckett (@SamJohnBeck) for their assistance and some of the graphics used in making these videos.

From DSC:
These 4 short videos explain what I’m trying to relay with a vision I’m entitling, Learning from the Living [Class] Room.  I’ve been pulse checking a variety of areas for years now, and the pieces of this vision continue to come into fruition.  This is what I see Massive Open Online Courses (MOOCs) morphing into (though there may be other directions/offshoots that they go in as well).

After watching these videos, I think you will see why I think we must move to a teambased approach.

(It looks like the production folks for Campus Technology had to scale things way back in terms of video quality to insure an overall better performance for the digitally-based magazine.) 


To watch these videos in a higher resolution, please use these links:


  1. What do you mean by “the living [class] room”?
  2. Why consider this now?
  3. What are some examples of apps and tech for “the living [class] room”?
  4. What skill sets will be needed to make “the living [class] room” a reality?

 

 


Alternatively, these videos can be found at:


 

DanielSChristianLearningFromTheLivingClassRoom-CampusTechnologyNovember2013

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Citrix-Mobile-Education-10-31-13

 

 

Citrix-Mobile-Education-TOC-10-31-13

 

Description:

Education is at a tipping point. From the rising cost of a college education and the financial pressures upon local districts and state agencies to fund K-12 schools and programs, to the questions of how to employ mobile technologies and leverage social platforms to support the growing trend toward mobile, collaborative learning models, educators face an almost overwhelming set of challenges. While there are no easy answers to these and other issues, Citrix believes strongly that online learning technologies can help enhance and extend the teaching and learning process and provide greater, more wide-spread access to education to students. We are committed to developing and delivering learning solutions that will meet the evolving needs of teachers and students in this changing landscape. We hope that our sponsorship of this ebook and other projects will help you, the reader, gain a better understanding of the opportunities that online learning technologies provide, increase your mastery of these solutions, and enable you to put them to productive use. We look forward to working with you as we explore new and effective ways to help teachers teach and learners learn.

CaIlin Pitcher
Product Line Director, Collaboration, Citrix

 

Comments/disclosure from DSC:
I do not work for Citrix — I have been at Calvin College since
March 2007.  I was not paid to develop/contribute this piece.

I’d like to thank David Rogelberg for his work on this project.

 

 

 

Tidebreak Next Generation Mobile App Powers Full-Participation Learning  — from digitaljournal.com

Excerpts (emphasis DSC):

Mountain View and Anaheim, CA (PRWEB) October 15, 2013

New web app increases collaboration between students and faculty in classroom in BYOD learning environments.

“Using technology in the classroom can help spur creativity, increase participation, and foster a collaborative environment,” said Andrew J. Milne, Ph.D., chief executive officer of Tidebreak. “The latest version of Tidebreak’s mobile web app allows students to use any tablet or handheld device to share information with the entire class in real-time. By incorporating mobile web apps into devices that students already own, faculty can improve the learning process by creating a more collaborative environment that encourages active participation.”

The mobile web app from Tidebreak has many new features that will help increase student participation in the classroom. New features that have been incorporated into ClassSpot, ClassSpot PBL and TeamSpot include:

  • Work “at the board” without getting up – Full keyboard and track pad control from a tablet or phone allows students to collaborate on the large classroom screen in real-time.
  • Bridge the physical and digital world – Capture and share photos of whiteboard content, physical objects, or images and then share it on-screen or archive it instantly.
  • Surf and share – Search the web for relevant content and then share it to the main screen, the session archive, or to everyone in the group simultaneously.
  • Navigate an enhanced design – A great deal of improvement has gone into the user interface which helps generate new ideas among students.
 
 
 

GoogleGarage-EverythingOnWheels-Sept2013

 

 

From DSC:
Many of our learning spaces — if not all of them — need to be completely interchangeable, flexible, mobile, adaptive.  Putting chairs and tables on wheels is a great place to start!  I also like what they did w/ the electricity here; very flexible.

 

Also see:

 

and

 

The Kinetic Desk from Stir

 

Circle Twelve introduces new video conferencing and immersive multi-user collaboration system — from businesswire.com

 

DiamondTouchImmersion-Sept2013

DiamondTouch Immersion is a new video conferencing system from Circle Twelve designed for connecting two remotely located teams. It combines a the multi-user DiamondTouch table with a second display for video conferencing. It features several patented technologies, including the multi-user DiamondTouch table hardware used for interacting with shared content and collaborative whiteboarding, a method for indicating which remote user is interacting (check out the virtual arms at 3:45), and a multi-camera system so you can see all the people at the remote table. More information at http://www.circletwelve.com/products/…

 

From DSC:
Can you imaging this type of web-based collaboration in blended learning environments?!!

 

Also see:

 

 

 

Hacking the classroom: Purdue U’s approach to augmented learning — from campustechnology.com by Mary Grush
A Q&A with Kyle Bowen

Excerpt:

A term more familiar in the competitive world of the television industry, “second screen” offers a simple way for viewers to access additional information relevant to a TV program. At Purdue University, researchers aim to put the concept to work in the classroom — making an enriched and interactive learning experience with classroom apps easier. Here, Kyle Bowen, Purdue’s director of informatics explores his latest research on “hacking the classroom”: how to leverage the second screen concept to help instructors and students negotiate the realm of multiple and varied classroom apps.

 

From DSC:
Reminds me of the underlying vision that I was trying to get at here:

 

Learning from the living room -- a component of our future learning ecosystems -- by Daniel S. Christian, June 2012

 

True personalization is the next big thing in multiscreen TV [Moulding]

True personalization is the next big thing in multiscreen TV — from .v-net.tv by John Moulding

 

 

 

From DSC:
Not a far stretch to see some applications of this in the future aimed at learning objects/learning agents/and personalized streams of content.

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

Addendum:
(With thanks going out to Mr. Richard Byrne over at the Free Technology for Teachers blog for this item
)

 

 

SchoolsWorldTV-Sept2013

 

Optimizing informal learning spaces: Ten tips for universities — from gettingsmart.com by Dr. Lennie Scott-Webber, Steelcase Education Solutions

Excerpt:

Below are ten guiding tenets for those who plan education spaces to reimagine in-between space real estate to better capture these moments of learning for more effective informal learning spaces…

 

Top Ten: Classroom Seating — from media.designerpages.com

 

toptentablet2.steelcase

 

From DSC:
I’d rather see more of these “Top 10” chairs on wheels — i.e. be movable — like the above Node Chair from Steelcase.  Ideally, chairs and tables in classrooms should be able to be easily moved around, reconfigured, etc. — in order to facilitate greater student-to-student interaction, group work, and/or for reconfiguring the room to more of a lecture/presentation style format.

Also see:

 

 

 

 

The battle of the ecosystems: Apple, Google, Microsoft, & Amazon.com — by Daniel Christian with thanks to Krista Spahr, Michael Mandeville, Bill Vriesema, and Adam Tozer from Calvin College for their feedback/inputs on this.

 

BattleOfTheEcosystems-DanielChristian-August2013

PDF version here [1.35MB]

 

 

Also see:

 

Ecosystem value metrics

 

Ecosystem value metrics - developer perspective

 

Addendums on 8/13/13:

 

From DSC:
Upon seeing the item below, the educational technologist in me asks:

“How do we design learning spaces to keep up with this pace of change?”

Some off-the-top-of-the-head thoughts on this:

  • We need to be looking up and trying to see what’s coming down the pike (as much as possible)
  • We need to try to build in as much flexibility as possible for optimal longevity (though this is easier said than done at times)
  • Responsiveness; the provision of robust wireless infrastructures
  • Experimentation — we may need to hold things loosely
  • Plan for hybrid/blended learning situations as much as possible

 

How smartphones and tablets are changing higher education — from edtechmagazing.com by Jimmy Daly
Adobe’s recent study on mobile computing sheds light on mobile usage.

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It only took three years for tablets to drive more traffic than smartphones.
.

Tablets have taken over higher education.

 

Using the iPad with a Projector — from palomar.edu by Terry Gray; note that this is from 8/24/12

For a wireless solution:

 

.

AppleTV Diagram

 

 

or for a wired solution:

 

VGA Adapter

 

 

Also see:

AirServer

 

AirServer: iPad in the classroom

 

Education

There are times when you need to show content to your class to engage your audience, using an iPad. With AirServer you can wirelessly beam your iPad display to your Mac or PC and from there to your projector, smartboard or HDTV. This gives you the freedom to move around the class with your iPad in hand. AirServer also supports multiple simultaneous connections, so one or more students could mirror their iPads to share their ideas and their work with the rest of the class.

Educational environments vary, not just in size and lighting but in network security and access. To solve these issues we’ve added features such as picture enhancement settings and password protection.

Summary

  • Beam your iPad or iPhone screen to HDMI or VGA projector, smartboard or HDTV via a Mac or PC
  • True full screen display
  • Picture enhancement settings
  • Secure password protection
  • Collaborate with students using simultaneous connections

 

From DSC:
Wouldn’t it be great if students could “beam up” their content from any device, from anywhere?  i.e. Whether they be in a face-to-face classroom, at a remote location, or out traveling?

 

 

Mobile devices as clickers: One Elon professor shares experiences — from by Heidi Hollingsworth, Assistant Professor in the Education Department

Excerpt:

I’ve been using an alternative to traditional student response system (clickers) this year: Socrative.com. Instead of giving students a clicker device, each student enters responses on her or his smartphone, iPad, or laptop.

Here are some of the ways I use Socrative…

 

From DSC:
Again, this ties in nicely with my earlier comments re: building/leveraging the power of an ecosystem. Those of us working with smart classrooms and learning spaces need to consider this type of thing.

 

 
© 2024 | Daniel Christian