VRJAM -- the metaverse platform for music

The VRJAM metaverse platform is coming to transform the world of live entertainment 

VRJAM, the UK’s leading creator of live music experiences in virtual reality, today teased the launch of the VRJAM platform, a revolutionary new metaverse events platform and NFT creation solution. 

To bring the VRJAM metaverse platform to life, VRJAM has partnered with market leading NFT software developer Enjin.io to launch a rich virtual reality world that offers a host of new solutions for artists to render and monetize their music and live shows in amazing new ways using NFT’s, blockchain and immersive technology.  

The VRJAM platform promises to open up completely new ways for both fans and artist to experience live music events and represents the next step in the evolution of live music. 

Ownership of this virtual world will be shared by a guild of globally recognised artists and record labels who will cooperate to create value and define new possibilities for music inside the metaverse. 

VRJAM’s metaverse platform offers solutions for true live performance using technology that is years ahead of other similar platforms. It provides unsurpassed user experience and offers fans, artists and labels an array of unique features:

VRJAM's metaverse -- a vivid virtual world built for music

At the heart of the VRJAM metaverse platform is a blockchain based trading and finance system, VRJAM Coin. This revolutionary new cryptocurrency will create ways for both artists and fans to earn money inside the metaverse and promises to create entirely new business models for artists, venues and labels at a time when their traditional ways of making money have been turned upside down by the Covid 19 pandemic. 

The VRJAM cryptocurrency is backed by investment from 5 of the world’s leading blockchain specialist investment and venture capital firms, demonstrating the exciting potential of VRJAM’s tech.

The VRJAM platform is scheduled to go live in early 2022, follow on social media to stay up to date.


From DSC:
Hmmmmm….might this type of thing spill over into the worlds of teaching and learning? More direct-to-consumer (learner) types of offerings? Will this open up the doors for new methods of earning a living or for  those interested in building a teaching & learning-based brand?

Alternatively, will this impact what actors, actresses, and comedians will be able to do?


Addendum on 12/2/21:


 

EduMAX 2021 recap: Together for student success around the globe — from blog.adobe.com by Sebastian Distefano

Excerpt:

University CIOs, deans, provosts, faculty and staff from more than 100 institutions convened online for the Adobe EduMAX 2021 conference, where academic leaders shared how they are transforming teaching and learning practices across their campuses. Key discussion points included:

  • How digital literacy increases engagement to bring faculty and students together, whether they are in-person, online or in a hybrid environment.
  • How digital literacy closes the skills gap in higher education and industry by fostering critical essential skills that employers value.
  • How faculty can integrate digital literacy across the curriculum for all students.
 

From the Paul Weiss Law Firm — back from 2019: A whitepaper re: cryptocurrency

Excerpt:

The development and growth of cryptocurrencies and blockchain technology has implications for many industries, including finance, media, and healthcare. In a series of papers, we will discuss the variety of ways in which cryptocurrencies and blockchains are being used in different fields. This paper, the first in our series of three papers, discusses cryptocurrencies, including how they operate in conjunction with the blockchain and how Bitcoin, the first major cryptocurrency, compares to traditional, fiat currencies.

Cash vs Bitcoin -- a comparison

From DSC:
How might the development of cryptocurrencies integrate in with a next-gen learning platform? Would teams and/or individuals get paid via a cryptocurrency? Hmmm…more learning to do.

It’s interesting to note what Bitcoin (BTC-USD) was trading at in 2017, 2018, and 2019 versus today:

  • In 2017 alone, Bitcoin’s price rose from $973 in January to $5,856 in October, and skyrocketed towards $20,000 by year end.
  • By February 2018, however, Bitcoin had fallen below $7,600.
  • In June 2019, Bitcoin’s price rose to approximately $10,000.

Today:

The huge price increase of Bitcoin -- BTC-USD -- in the last three years

Here’s what some of the other cryptocurrencies were trading at today:

 
 

Why Do My Webcam And Microphone Not Work? — from techlearning.com by Luke Edwards
Webcam and microphone not work? This is how you can get up and running.

Excerpt:

Webcam and microphone not work? That can be a frustrating situation to be in, especially when you need to teach a class over Zoom or attend a school meeting using Meet. Whatever your video chat platform, without a microphone or webcam working, you’re stuck.

Thankfully, it can often be the case that it’s not a hardware fault with your device but rather a setting issue, which can be relatively easily fixed. So even if you’re in a chat right this minute, frantically scouring the web for a fix and finding yourself here, you may yet join that meeting.

This guide aims to clarify a few areas that should be checked before going into panic mode and heading to your hardware store with the credit card at the ready.

 

 

Best cybersecurity lessons and activities for K-12 education — from edtechreview.in by Saniya Khan

Excerpt:

The rate of cyber-attacks and crimes are rising worldwide due to increased social media usage, cloud storage, digital downloads, mobile and online payments. Computers and mobile devices are especially sensitive to malware, ransomware and phishing attacks to which children fall prey often. In comparison to other major industries, research claims that the education sector ranked last in terms of good cyber security performance, making it very important than ever aware students about cyber security and allow them to take responsibility for their internet safety, especially at presents as learners are locked up in the home after the COVID-19 outbreak and had to make a sudden transition to online education, it has become essential to teach them about cyber security for their safe and secure internet use.

We have compiled a list of the best cyber security lessons and activities for K-12 students.

 

AI bots to user data: Is there space for rights in the metaverse? — from reuters.com by Sonia Elks

Summary

  • Facebook’s ‘metaverse’ plans fuel debate on virtual world
  • Shared digital spaces raise privacy, ownership questions
  • Rights campaigners urge regulators to widen safeguards

 

 

From DSC:
From my perspective, both of the items below are highly-related to each other:

Let’s Teach Computer Science Majors to Be Good Citizens. The Whole World Depends on It. — from edsurge.com by Anne-Marie Núñez, Matthew J. Mayhew, Musbah Shaheen and Laura S. Dahl

Excerpt:

Change may need to start earlier in the workforce development pipeline. Undergraduate education offers a key opportunity for recruiting students from historically underrepresented racial and ethnic, gender, and disability groups into computing. Yet even broadened participation in college computer science courses may not shift the tech workforce and block bias from seeping into tech tools if students aren’t taught that diversity and ethics are essential to their field of study and future careers.

Computer Science Majors Lack Citizenship Preparation
Unfortunately, those lessons seem to be missing from many computer science programs.

…and an excerpt from Why AI can’t really filter out “hate news” — with thanks to Sam DeBrule for this resource (emphasis DSC):

The incomprehensibility and unexplainability of huge algorithms
Michael Egnor: What terrifies me about artificial intelligence — and I don’t think one can overstate this danger — is that artificial intelligence has two properties that make it particularly deadly in human civilization. One is concealment. Even though every single purpose in artificial intelligence is human, it’s concealed. We don’t really understand it. We don’t understand Google’s algorithms.

There may even be a situation where Google doesn’t understand Google’s algorithms. But all of it comes from the people who run Google. So the concealment is very dangerous. We don’t know what these programs are doing to our culture. And it may be that no one knows, but they are doing things.

Note:Roman Yampolskiy has written about the incomprehensibility and unexplainability of AI: “Human beings are finite in our abilities. For example, our short term memory is about 7 units on average. In contrast, an AI can remember billions of items and AI capacity to do so is growing exponentially. While never infinite in a true mathematical sense, machine capabilities can be considered such in comparison with ours. This is true for memory, compute speed, and communication abilities.” So we have built-in bias and incomprehensibility at the same time.

From DSC:
That part about concealment reminds me that our society depends upon the state of the hearts of the tech leaders. We don’t like to admit that, but it’s true. The legal realm is too far behind to stop the Wild West of technological change. The legal realm is trying to catch up, but they’re coming onto the race track with no cars…just as pedestrians walking or running as fast as they can….all the while, the technological cars are whizzing by. 

The pace has changed significantly and quickly

 

The net effect of all of this is that we are more dependent upon the ethics, morals, and care for their fellow humankind (or not) of the C-Suites out there (especially Facebook/Meta Platforms, Google, Microsoft, Amazon, Google, and Apple) than we care to admit. Are they producing products and services that aim to help our societies move forward, or are they just trying to make some more bucks? Who — or what — is being served?

The software engineers and software architects are involved here big time as well. “Just because we can doesn’t mean we should.” But that perspective is sometimes in short supply.

 
 

Why Aren’t Professors Taught to Teach? — from techlearning.com by Erik Ofgang
Professors are experts in their subject matters but many have limited training in actually teaching their students.

Excerpt:

“A lot of faculty are just modeling their instruction after the instruction they’ve received as an undergraduate or graduate student,” says Tanya Joosten, senior scientist and director of digital learning at University of Wisconsin-Milwaukee and the lead of the National Research Center for Distance Education and Technological Advancements.

As a perpetually short-on-time adjunct professor, I understand those who worry about mandatory training and required course reviews, but Pelletier stresses that she’s advocating for a more organic shift and that a top-down approach isn’t best. “That’s not as collaborative and generative as really just embracing that we have these two different kinds of experts, one type of expert is an expert in their subject, and the other expert is an expert in teaching and learning,” she says. More attention is needed to meld these two kinds of expertise. 

From DSC:
It’s not just that colleges and universities are big business — if you have any remaining doubts about that perspective, take a moment to look at this new, interactive database to see what I mean. But it’s also that this type of business often rewards research, not teaching. And yet the students over the last several decades have continued to pay ever-increasing prices for skilled researchers, instead of increasingly skilled teachers. 

Healthcare and higher education face similar challenges and transformations -- costs continue to soar

Image from Inside Higher Ed

 

Would people put up with this with other types of purchases? I don’t think so. I wouldn’t want to…would you?  Would we like to pay for something that we aren’t getting — like paying for all the extra options on a new car, but not getting them?

What goes around, comes around.
But by allowing this to have occurred, a backlash against the value of higher education has been building for years now. In many learners’ minds, they are questioning whether it’s worth taking on (potentially) decades’ worth of debt. At a minimum, the higher the price of obtaining degrees and/or other credentials becomes, the less Return on Investment (ROI) is realized by the learners (i.e., the purchasers of these goods and services). So while getting a degree is often still worth it, the ROI is going down.
And this doesn’t address how relevant/up-to-date the educations are that these learners are receiving, which the employers out there will take issue with.

From an Instructional Designer’s perspective, it isn’t just time that’s the issue here. There continues to exist a tiered hierarchy within higher education. Faculty see themselves as more knowledgeable because they are teaching and because they are the Subject Matter Experts (SMEs). But they are not expert teachers. Many full-time faculty members don’t listen to people who are knowledgeable in the learning science world, and they often don’t value that expertise. (This can be true of administrators as well.) But when a fellow faculty member (i.e., their “true peer” from their perspective) suggests the same idea that Instructional Designers have been recommending for years, they suddenly open their eyes and ears to see and hear this seemingly new, wonderful approach.

Some possible scenarios
Thus, a wave has been building against traditional institutions of higher education — readers of this blog will have picked up on this years ago. Once alternatives significantly hit the radar — ones that get the learners solid, good-paying jobs — there could be a mass exodus out of what we think of as traditional higher education. At least that’s one potential scenario.

For example, if a next-generation learning platform comes along that offers teams and individuals the ability to deliver lifelong learning at 50% or more off the price of an average degree, then be on the lookout for massive change. If professors and/or teams of specialists — those who are skilled in instructional design and teaching —  can go directly to their learners — it could be an interesting world indeed. (Outschool is like this, by the way.) In that scenario, below are two potential methods of providing what accreditation agencies used to provide:

  • Obtaining the skills and competencies being requested from the workplace to “pass the tests” (whatever those assessments turn out to be)
  • Voting a course up or down (i.e., providing crowd-sourced rating systems)

Other possible scenarios
Another scenario is that traditional institutions of higher education really kick their innovation efforts into high gear. They reward teaching. They develop less expensive methods of obtaining degrees. They truly begin delivering more cost-effective means of obtaining lifelong learning and development “channels” for educating people.

And there are other possible scenarios, some of which I could think of and many I would likely miss. But to even ask the solid and highly-relevant question as plainly stated in the article above — Why Aren’t Professors Taught to Teach? — that is something that must be dealt with. Those organizations that use a team-based approach are likely to be able to better answer and address that question.

 

Also see Matthew Ball’s Metaverse Primer (excerpt below from this page) — with thanks to Annie Zhang for this resource:


“The Metaverse is a massively scaled and interoperable network of real-time rendered 3D virtual worlds which can be experienced synchronously and persistently by an effectively unlimited number of users with an individual sense of presence, and with continuity of data, such as identity, history, entitlements, objects, communications, and payments.”


Jacob Navok: Computing and Network Needs of the Metaverse — from hellometaverse.fm by Annie Zhang

Excerpt:

to progress towards this vision of the metaverse, jacob is focused on tackling the hard problem of improving concurrency. how do you get millions of people to concurrently be participating and interacting in one live experience with no lag? 

he breaks this down the problem into two components:

  1. limitations of the traditional network to handle multiplayer experiences: coordinating, say, positional data of where you and all the other players in a game, gets very complicated, especially when latency needs to be low. meaning, if you want to see everything that everyone is doing at all times, coordinating the traffic of that data is very difficult

  2. with more connection, internet speed slows: the internet was not built for true real time communication, but rather optimized for cost and routing efficiency. when you load a fb page, it’s okay if it takes 10 milliseconds, but when you are in a shooting game, a delay of 10 milliseconds is a matter of life or death


Everything You Need To Know About The Metaverse — from protocol.com by Janko Roettgers

Excerpt:

Silicon Valley has a new favorite buzzword: Ever since Mark Zuckerberg announced earlier this year that Facebook’s future would be in the metaverse, everyone has been rushing to figure out what a metaverse even is. And when Facebook rebranded as Meta in October, metaverse fever swept the tech industry. From Microsoft to Nvidia, every company is suddenly in the metaverse business, and seemingly overnight, countless people became metaverse experts.

But what actually is the metaverse? Why does it matter, and who needs to worry about it? If the metaverse is truly “the next chapter for the internet,” as Zuckerberg put it, it’s important to understand and define it so as not to be caught flat-footed when (or if) the metaverse wave catches on.

 

How to Support Students and Families through Technology and Innovation — from thejournal.com by Jeremy Davis

Excerpt:

Here are just a few district-wide innovations that resulted from the pandemic:

  • Worked with our local public access television station to broadcast district updates and educational resources. We contracted with Discovery Education to post some of their content to local channel 3 for students without home Internet access, and we built a television studio where our Innovation team worked with district teachers to produce content for local cable from 8–3 every week day.

DC: Which reminds me of this idea/graphic:

  • Students were provided with Internet hotspots to ensure every student in the district could access the content and the video conferencing lessons with their teachers.
  • The Educational Services department created an amazing curriculum and summer school program where students could log in and complete curricular activities as enhancements to the curriculum and throughout the summer.
  • Created videos of “how” we could do both live and online teaching at the same time to help teachers feel more comfortable with the new way of teaching.
 

NVIDIA OMNIVERSE: Creating and Connecting Virtual Worlds

A NEW ERA OF 3D DESIGN COLLABORATION AND SIMULATION
NVIDIA Omniverse™ is an easily extensible, open platform built for virtual collaboration and real-time physically accurate simulation. Creators, designers, researchers, and engineers can connect major design tools, assets, and projects to collaborate and iterate in a shared virtual space. Developers and software providers can also easily build and sell Extensions, Apps, Connectors, and Microservices on Omniverse’s modular platform to expand its functionality.



Also see:

 

From DSC:
I was reading about a Ph.D. who was currently doing some research into the science of learning. This person had been teaching in a School of Education for years, but just (relatively) recently embarked on a Ph.D. During this person’s research, they came across a lot more information regarding the science of learning.

If this was true with someone who had been in education for years (and I can relate to that as well), it made me wonder:

  • How can we better get the word out to our learners re: how they can maximize their Return On Investment (ROI) from their studying time and efforts…?

Then I thought, why couldn’t we put these tips directly into our banners on our CMS’s and LMS’s and/or link our banners to some other web pages/resources that provide such best practices and tips for our learners!?!  This could occur within the corporate training world as well.

Examples:

Let's put best practices on studying directly within our LMSs banners!

Or we could link to resources regarding best practices in studying!

Along these lines, we should have 11×17 (or larger) posters like this plastered in every hallway of every learning space out there:

 

We should plaster these types of posters throughout our learning spaces!!!

 
 
© 2025 | Daniel Christian