Will Learning Move into the Metaverse? — from learningsolutionsmag.com by Pamela Hogle

Excerpt:

In its 2022 Tech Trends report, the Future Today Institute predicts that, “The future of work will become more digitally immersive as companies deploy virtual meeting platforms, digital experiences, and mixed reality worlds.”

Learning leaders are likely to spearhead the integration of their organizations’ workers into a metaverse, whether by providing training in using the tools that make a metaverse possible or through developing training and performance support resources that learners will use in an immersive environment.

Advantages of moving some workplace collaboration and learning into a metaverse include ease of scaling and globalization. The Tech Trends report mentions personalization at scale and easy multilingual translation as advantages of “synthetic media”—algorithmically generated digital content, which could proliferate in metaverses.

Also see:

Future Institute Today -- Tech Trends 2022


Also from learningsolutionsmag.com, see:

Manage Diverse Learning Ecosystems with Federated Governance

Excerpt:

So, over time, the L&D departments eventually go back to calling their own shots.

What does this mean for the learning ecosystem? If each L&D team chooses its own learning platforms, maintenance and support will be a nightmare. Each L&D department may be happy with the autonomy but learners have no patience for navigating multiple LMSs or going to several systems to get their training records.

Creating common infrastructure among dispersed groups
Here you have the problem: How can groups that have no accountability to each other share a common infrastructure?

 

Conduct Your Own Virtual Orchestra In Maestro VR — from vrscout.com by Kyle Melnick

Niantic moves beyond games with Lightship AR platform and a social network — from theverge.com by Alex Heath
The maker of Pokémon Go is releasing its AR map for other apps and a location-based social network called Campfire

Excerpt:

Niantic made a name for itself in the mobile gaming industry through the enduring success of Pokémon Go. Now the company is hoping to become something else: a platform for other developers to build location-aware AR apps on top of.

disguise launches Metaverse Solutions division enabling next-level extended reality experiences — from etnow.com

Excerpt:

UK – disguise, the visual storytelling platform and market leader for extended reality (xR) solutions has launched its Metaverse Solutions division to enable the next generation of extraordinary live, virtual production and audiovisual location-based experiences for the metaverse.

The recent rise of real-time 3D graphics rendering capabilities in gaming platforms means that today’s audiences are craving richer, more immersive experiences that are delivered via the metaverse. While the metaverse is already defined as an $8 trillion dollar opportunity by Goldman Sachs, companies are still finding it challenging to navigate the technical elements needed to start building metaverse experiences.

On this item, also see:

disguise.one

disguise launches Metaverse Solutions division — from televisual.com by

Excerpt:

“Our xR technology combines key metaverse building blocks including real-time 3D graphics, spatial technologies and advanced display interfaces – all to deliver a one-of-a-kind gateway to the metaverse,” says disguise CXO and head of Metaverse Solutions Alex Wills.

 

Radar Trends to Watch: June 2022 — from oreilly.com

Excerpt:

The explosion of large models continues. Several developments are especially noteworthy. DeepMind’s Gato model is unique in that it’s a single model that’s trained for over 600 different tasks; whether or not it’s a step towards general intelligence (the ensuing debate may be more important than the model itself), it’s an impressive achievement. Google Brain’s Imagen creates photorealistic images that are impressive, even after you’ve seen what DALL-E 2 can do. And Allen AI’s Macaw (surely an allusion to Emily Bender and Timnit Gebru’s Stochastic Parrots paper) is open source, one tenth the size of GPT-3, and claims to be more accurate. Facebook/Meta is also releasing an open source large language model, including the model’s training log, which records in detail the work required to train it.

 

 

Into the metaverse: What does it hold for the future of L&D? — from chieflearningofficer.com by Calvin Coffee

Excerpt:

Instead of putting learners in front of 2D videos where they’re answering questions or just clicking boxes, the metaverse allows learners to experience what a job is actually like before accepting and will enable leaders to see if employees are ready for the next level of work. In the same way flight simulators can prepare pilots for many aspects of operating and flying an aircraft, through technologies like VR the metaverse can prepare employees for almost anything at work.

“This technology can impact every stage of the HR journey for an employee,” Belch says. “We all know the interviewing process is flawed and riddled with bias. Let’s have someone do the job and show us whether or not they can do the job.” And if they mess up in VR, they’re not going to take down the whole factory. From hiring and beyond, there is an abundance of potential spaces that the metaverse can capitalize on and improve.

Research in medical training has found that information retention rates can reach 80 percent after a full year of training through immersive simulated experiences compared to just 20 percent for traditional training. “People are picking it up and are much more comfortable performing their tasks after going through the simulation,” Jordan says. “It’s incredibly powerful.”

Also from chieflearningofficer.com:

 

SXSW EDU Launch Winner Our Worlds Bringing Native American Culture to Life Through Mobile-Based Immersive Reality — from the74million.org by Tim Newcomb

Excerpt:

Take a stroll along the La Jolla Shores Beach in San Diego, and you might find sand between your toes. But users of the new Our Worlds app, winner of the 2022 SXSW EDU Launch Competition, might also find much more. Through augmented reality, they can look at that same stretch of beach and see handmade tule boats from the local Kumeyaay tribe.

Our Worlds launched to highlight Native American history via modern-day technology, putting what founder and CEO Kilma Lattin calls “code to culture” and pushing Native American civilization forward. Lattin says Our Worlds offers a full suite of technology — virtual reality, augmented reality, artificial intelligence — to capture all the components that make a culture.

 

Apple’s first AR/VR headset inches closer to launch — from protocol.com by Nat Rubio-Licht
The company reportedly showed off the device to board members as it makes progress on the headset’s operating system.

Camp K12 Launches Hatch Kids, a Metaverse & AR/VR Creation Platform for Kids — from edtechreview.in by Stephen Soulunii

….

 

 

Google accelerates audiobook production exponentially — from provideocoalition.com by Allan Tépper

Excerpt:

In March 2022, I published Google’s Aloud auto-dubs your English video in Castilian or Portuguese, free. Now, Google is doing a similar quantum leap for audiobook production. In fact, I already converted and published one of my own books as an audiobook successfully using Google’s semi-automatic voices. Ahead, I’ll explain how Google’s process can convert the manuscript into a presentable audiobook in a few hours instead of over a month of work, using one of Google’s automated voices which are available for different languages and regions.

 

U.S. issues charges in first criminal cryptocurrency sanctions case — from washingtonpost.com by Spencer S. Hsu
Federal judge finds U.S. sanctions laws apply to $10 million in Bitcoin sent by American citizen to a country blacklisted by Washington

Excerpt:

The Justice Department has launched its first criminal prosecution involving the alleged use of cryptocurrency to evade U.S. economic sanctions, a federal judge disclosed Friday.

 
 

Michigan Learning Channel: A Free Tool for Summer Learning — from michiganvirtual.org

Excerpt:

In this course, you will:

  • Recognize the what, why, and how of Michigan Learning Channel (MLC) resources.
  • Identify opportunities for family engagement that align with literacy, math, and science learning goals.
  • Consider ways to share these fun and free activities with students and families.

Also relevant/see:

FUTURE OF ME — from michiganlearning.org
Explore STEM careers by meeting women who work in those fields.

AGE RANGE: 6th – 12th Grade
SUBJECT: Career Exploration, Math, Science

TV Schedule — from michiganlearning.org



 

Entrepreneur Education Platform GeniusU Raises $1.5M Seed Funding at $250M Valuation — from edtechreview.in ed by Stephen Soulunii

Excerpt (emphasis DSC):

Genius Group has recently announced that its EdTech arm, GeniusU Ltd, has raised $1.5 million in a seed round to support the development of its Genius Metaversity virtual learning plans.

With the fresh funding, GeniusU plans to extend its courses and programs to interactive learning environments in the metaverse, with students and faculty connecting and learning in global classrooms and virtual 3D environments. It also plans to integrate each student’s AI-based virtual assistant ‘Genie’ into the metaverse as 3D virtual assistants that accompany each student on their personalized journey and integrate its GEMs (Genius Education Merits) student credits into the metaverse. GEMs are earned by students as they learn and can be spent on products and services within GeniusU and counting towards their certifications.

 

Best Free Virtual Escape Rooms for Schools — from techlearning.com by Diana Restifo
Virtual escape rooms incorporate riddles, puzzles, math, logic, and literacy skills to create an exciting adventure in education.

Excerpt:

Virtual escape rooms are a form of gamified learning that incorporates riddles, puzzles, math, logic, and literacy skills to create an exciting adventure in education. Students demonstrate their skills and knowledge in order to unlock each level, eventually earning their liberation. Some escape rooms are one-page affairs, while others weave an intricate backstory to enthrall players. Many also offer hints when an incorrect answer is given, thereby encouraging kids to persevere until success is achieved.

There’s no charge for any of these virtual escape rooms, so feel free to free yourself, for free!

Also relevant/see:

Storybird Lesson Plan — from techlearning.com by Stephanie Smith Budhai, Ph.D.
This Storybird Lesson Plan is designed to help educators utilize a digital learning platform to support teaching and learning

Excerpt:

Storybird is an attractive and easy-to-use reading and writing online edtech tool with beautiful images to inspire students as they develop their literacy skills. Storybird goes beyond reading online books, and provides an accessible platform for learners of all ages to engage in a wide variety of reading and writing genres including descriptive, creative, and persuasive writing as well as longform stories, flash fiction, poetry, and comics.

For an overview of Storybird, check out What is Storybird for Education? Best Tips and Tricks. This sample lesson plan is geared toward fiction storytelling writing instruction for elementary students.

 

The Future of Work and the Jobs we might have in 2040 — from futurist.com by Nikolas Badminton & Marianne Powers

Excerpt:

So, let’s set our sights on a future horizon of 2040 and we can wonder what the future of work and the future of jobs for our children may be. The world may feel and look the same but underneath we’ll need people to transition to new careers to support the hyper-fast, data-obsessed world. Let’s take a look at the Future of Work and Jobs in 2040

  • Human-centred Designers and Ethicists
  • Artificial Intelligence Psychologists
  • Metaverse Architects
 

All the Software Google Announced at I/O 2022 — from wired.com
From Android to translation to visual web search, here are all the enhancements coming to your phone, tablet, and desktop this year. 

Excerpt:

Last month, Google rolled out a feature called Multisearch. It lets you combine elements in a single search query, like using a photo and text at the same time. Soon, Multisearch will get a new tweak. Called Near Me, the feature lets you factor in your location while Multisearching, helping to sniff out local restaurants or shops based on photos and text. Multisearch Near Me will be available globally later this year, though it only works with English input for now.

Another interesting item from wired:

 

7 Essential Ingredients of a Metaverse — from future.a16z.com by Liz Harkavy, Eddy Lazzarin, Arianna Simpson

Excerpt:

There has been a lot of buzz about “the metaverse” since its coinage in the ‘90s, but especially during the pandemic (given the surge in online activity), and even more so after Facebook changed its name to Meta.

Is this just a bit of opaque marketing-speak? What is a metaverse exactly? How does one define the term, and where does one draw a line between a metaverse and, say, just another virtual world? These are common questions that people ask about the metaverse, so we thought we’d outline how we see it and how the metaverse intersects with web3.

Also relevant/see:

 

Airbnb’s design for employees to live and work anywhere — from news.airbnb.com; with thanks to Tom Barrett for this resource

Excerpt:

Airbnb is in the business of human connection above all else, and we believe that the most meaningful connections happen in person. Zoom is great for maintaining relationships, but it’s not the best way to deepen them. Additionally, some creative work and collaboration is best done when you’re in the same room. I’d like working at Airbnb to feel like you’re working at one of the most creative places on Earth, and this will only happen with some in-person collaboration time.

The right solution should combine the best of the digital world and the best of the physical world. It should have the efficiency of Zoom, while providing the meaningful human connection that only happens when people come together. We have a solution that we think combines the best of both worlds.

We’ve designed a way for you to live and work anywhere—while collaborating in a highly coordinated way, and experiencing the in-person connection that makes Airbnb special. Our design has five key features…

Now, a thought exercise on that item from Tom Barrett:

While you are there, extend the thought experiment and imagine the new policy for a school, college or university.

  1. You can work from home or the office
  2. You can move anywhere in the country you work in, and your compensation won’t change
  3. You have the flexibility to travel and work around the world
  4. We’ll meet up regularly for team gatherings, off-sites, and social events
  5. We’ll continue to work in a highly coordinated way

From DSC:
As a reflection on this thought experiment, this graphic comes to my mind again. Teachers, professors, trainers, staff, and students can be anywhere in the world:

Learning from the living class room

 

 
© 2025 | Daniel Christian