What motivates students to learn? — from edte.ch by Tom Barrett
In this article, we explore the key factors that influence and predict student academic motivation.

Excerpt:

Here are the top three ranked, according to this meta-analysis, from l’Université Laval, Monash University and Curtin University.

1 — Competence (I can do this!)
2 — Autonomy (I get to choose)
3 — Belonging (I am not alone)

 


From DSC:
I’m once again reminded of the following graphic:

Tom’s posting also reminds me of the power of storytelling, as Tom makes a solid point:

A notable missing piece of the student motivation paper is the role of emotion in learning. When I search the document for reference to ‘emotion’, the only returns I get are from citations and other works.

Along these lines, see/listen to:


 

Making Your Research Applicable for Mainstream Audiences — from insidehighered.com by Diana Brazzell
Four ways to extend the reach of your scholarly work beyond academe.

Excerpt:

Many academics I work with struggle to make their research applicable for audiences outside academia. They’re doing important, even ground-breaking work, but they aren’t sure how their ideas can make the leap from labs and libraries to newspapers, boardrooms, hospitals and the halls of government.

Below are four ways you can make your research applicable to policy, business, public health and people’s everyday lives, along with examples of how some of the academics we collaborate with at Footnote have used these techniques.

From DSC:
Faculty members, doing this could help reduce the backlash that’s been building against higher education. Folks out in society could see how the work that you are doing is relevant to them. For example, your podcasts, Tweets, postings out on LinkedIn, your vidcasts, or your blog postings could be read by students, teachers, administrators or others within the K-12 space. And the topic could peak their interest and curiosity. Who knows, your research may just jump start someone else’s passion in that area or even someone else’s career. But at minimum, it could show that some faculty members are interested in talking to/with a far wider audience than just the peers in their discipline.

 

Top Resources For Students To Discover Real World Problems and Issues

Top Resources For Students To Discover Real World Problems & Issues — from edtechreview.in by Saniya Khan

Are you looking for ways to help students learn about world issues: climate change, cultural diversity, biodiversity, education, water crisis, [homelessness] and more to build awareness about global issues and develop global competence?

 

EduMAX 2021 recap: Together for student success around the globe — from blog.adobe.com by Sebastian Distefano

Excerpt:

University CIOs, deans, provosts, faculty and staff from more than 100 institutions convened online for the Adobe EduMAX 2021 conference, where academic leaders shared how they are transforming teaching and learning practices across their campuses. Key discussion points included:

  • How digital literacy increases engagement to bring faculty and students together, whether they are in-person, online or in a hybrid environment.
  • How digital literacy closes the skills gap in higher education and industry by fostering critical essential skills that employers value.
  • How faculty can integrate digital literacy across the curriculum for all students.
 

3 Tips for Making Passion-Based Learning Work Successfully — from thejournal.com by Dennis Pierce

Excerpt:

Passion-based learning, a form of self-directed learning in which students pursue projects of interest to them, is becoming more popular in schools — and for good reason: Educators who have set aside time for passion-based learning have discovered that students become highly engaged and motivated when learning about topics that intrigue them, while taking their learning much deeper than they would in a traditional lesson.

 

What is Stop Motion Studio and How Does It Work? Best Tips and Tricks — from techlearning.com by Luke Edwards
Stop Motion Studio is a movie maker that’s easy to use and ideal for students and teachers

Excerpt:

Stop Motion Studio is an app that makes turning images into video a fun and educational process for students.

Designed to be easy to use, and with the basics coming free, this is a useful tool to allow students to express ideas in video format. Since it is app-based it can be accessed on personal devices, both in class and elsewhere.

Also see the Stop Motion Studio website:

Stop Motion Studio

 
 

50 Sites & Apps for K-12 Education Games — from techlearning.com by Diana Restifo and David Kapuler
Game-based learning is a great way to integrate technology into the classroom while engaging kids with real learning.

Excerpt:

Game-based learning turns potentially tedious study time into an adventurous knowledge quest, complete with catchy soundtracks and digital rewards. It helps keep kids engaged with the subject matter and motivated to pursue greater expertise. Best of all, web- or app-based gameplay integrates easily into both online and in-person classes.

With the demise of Flash at the end of 2020, many favorite educational game sites went under. That’s why we decided to update our popular list below to include the latest and best sites and apps for K-12 education games. Many are free (or offer free basic accounts) and some provide progress tracking and analysis tools for teachers. All will help kids enjoy learning.

Also relevant/see the following resource and excerpt from Goldie Blumenstyk’s The Edge (from the Chronicle of Higher Education)

Creative Acts for Curious People: How to Think, Create, and Lead in Unconventional Ways — by Sarah Stein Greenberg

Excerpt:

Greenberg also makes a compelling case for the “playful and joyous” approaches the d.school has been championing, like the secret handshake or building several prototypes of an ideal chair using tools like cardboard, pipe cleaners, and chewing gum and toothpicks. After so many months of loss and social deprivation, she told me last week, “those elements are more important than ever.”

 

3 Tips for Making Passion-Based Learning Work Successfully — from thejournal.com by Dennis Pierce

Excerpt:

Passion-based learning, a form of self-directed learning in which students pursue projects of interest to them, is becoming more popular in schools — and for good reason: Educators who have set aside time for passion-based learning have discovered that students become highly engaged and motivated when learning about topics that intrigue them, while taking their learning much deeper than they would in a traditional lesson.

Passion-based learning initiatives include Genius Hour and 20time, both inspired by Google’s program that lets employees spend 20% of their time on projects of their choosing to spark innovation.

Giving all students the option to explore their interests can be challenging on a large scale. To overcome this hurdle and make the process easier for teachers, Sonora Elementary uses a new peer-to-peer learning platform called Tract, which is a collection of video content organized into self-directed learning paths.

tract.app allows students to be creative and practice their storytelling and multimedia skills

From DSC:
I love the type of tool/app like Tract — as students can work on a variety of skills:

  • multimedia development
  • music
  • acting
  • writing/composing
  • digital storytelling
  • …and more

Such projects/tools can unleash a great deal of creativity, engagement, and positive energy. Learning becomes more relevant, enjoyable, and interesting when we can provide more choice and control to our students.

 

Why everybody’s hiring but nobody’s getting hired — from vox.com by Rani Molla and Emily Stewart; with thanks to Ryan Craig for this resource
America’s broken hiring system, explained.

Tim Brackney, president and COO of management consulting firm RGP, refers to the current situation as the “great mismatch.” That mismatch refers to a number of things, including desires, experience, and skills. And part of the reason is that the skills necessary for a given job are changing faster than ever, as companies more frequently adopt new software.

“Twenty years ago, if I had 10 years experience as a warehouse manager, the likelihood that my skills would be pretty relevant and it wouldn’t take me that long to get up to speed was pretty good,” Joseph Fuller, a management professor at Harvard Business School and co-author of a recent paper on the disconnect between employers and employees, said. “The shelf life of people’s skills for a lot of decent-paying jobs has been shortening.”

From DSC:
I also think those hiring don’t think people can reinvent themselves. Folks who hire someone (and/or the applicant tracking systems as play) always seem to look for an exact match. There is little vision and/or belief that someone can grow into a position, or to lead differently, or to go in a different but better direction. They reach for their cookie cutters and shove their imaginations and ability to think bigger aside.

Employers could help people by investing in their employees’ growth and development — even if it means they actively help an employee take a right turn. Such an employee could hopefully find a new fit within that organization — if they do, they would likely turn out to be fiercely loyal.

Even if it means offering an employee 1-2 courses a year that they want to learn about — NO STRINGS ATTACHED — the learning culture would get a huge boost!!! Peoples’ love/enjoyment of learning would grow. Morale would improve. People would feel valued.

Let me offer a personal example:

  • My old boss, Mr. Irving Charles Coleman Jr, let me take a Photoshop class while I was working in the IT Department at Kraft Foods’ headquarters. Kraft paid for it, even though it wasn’t directly related to my position at the time. That course ended up changing my life and my future direction. No kidding. Thank you Irv! You’re the best!
 

McKinsey for Kids: I, Robot? What technology shifts mean for tomorrow’s jobs — from mckinsey.com

Tomorrow’s jobs will look different from today’s—and not just because you might be working alongside robots. In this edition of McKinsey for Kids, peer into the future of work and what it may hold for you, whether you’re thinking about becoming a doctor, an influencer—or a garbage designer.

 

40 Fingers: Message in a Bottle — from theawesomer.com

Also see:

 

Transforming the classroom with augmented learning — from thetechedvocate.org by Matthew Lynch

Excerpt:

Forbes documented the many ways that augmented reality (AR) has come to life in recent years. They list several award-winning apps that use AR. A few are:

  • The “Gatwick Airport Passenger” App, which helps passengers navigate the airport;
  • The “Dulux Visualizer” App, which  lets you virtually scan and paint your room any color you choose;
  • “Envisioned by the Mine” App, which lets you put 3D images of any type of accessory or furnishing in your home that Lowe’s offers;
  • “Sephora Virtual Artist”, which allows you to “put makeup on” without actually touching brush to face;
  • “Accuvein”, which doctors and nurses use to scan a patient’s vein network (it reduces escalations by 45%);
  • And, of course, there are apps like the “BIC DrawyBook App” just for fun.

But what about the classroom? Can we see a future in transforming the classroom with augmented learning?

From DSC:
Along the lines of developing creativity with edtech…

I saw another item recently about Book Creator, something that’s made this blog before. I love that type of tool because it promotes creativity, unleashes a student’s imagination, promotes their artwork and writing/storytelling and their musical or acting abilities, and it develops skills in design and developing multimedia-based artifacts. For teachers, it could be a nice project-based learning exercise. 

I asked our youngest daughter if she would like to use it…we’ll see. You can get a free account that allows you to publish up to 40 books. (Plus there is pricing for schools and districts.)

And who knows…? This type of thing might just produce the next J.K. Rowling or a J.J. Abrams.

Book Creator -- check it out

Book Creator -- check it out

Book Creator -- check it out

 

Reimagining Education: What to Keep/What to Ditch — from techlearning.com by Matthew X. Joseph
When reimagining education, the focus needs to be on finding and keeping the best learning practices

 We have a unique opportunity to look at programmatic and philosophical shifts to promote energetic and curious learners. 

 

From DSC:
While checking out an edition of innovation & tech today, the following sites caught me eye.

LearnWorlds looks intriguing to me. It will be interesting to see how teachers, professors, trainers, instructional designers, artists, coaches, and more make their living in the future. I’m pulse-checking the area of learning platforms and posting items re: it so that we can stay informed on these trends.

Learn Worlds dot com -- create and sell online courses from your own website

Learn Worlds dot com -- create and sell online courses from your own website

Also from LearnWorlds:

 


Also see:

Thinkific’s powerful, all-in-one platform makes it easy to share your knowledge, grow your audience, and scale the business you already love.

thinkific.com -- an online learning platform

 
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