So while we may be a few years from plugging into the Matrix, what is becoming clear is that to survive and thrive in the coming decades, colleges and universities will need to focus on creating an online experience as compelling as their on-campus experience.

Ryan Lufkin

 

Screenshot of Adobe Live -- is Adobe Live a type of component of our future learning ecosystems?

From DSC:
It seems to me that this is one of the types of learning experiences that we will have in the future — i.e., where you can tap into a variety of live/virtual streams of content whereby you can peer over the shoulder of experts using products and/or services.

streams of content are ever flowing by -- we need to tap into them and contribute to them

 

Adobe—yes, Adobe—has one of the best free video-makers out there — from by Jeremy Caplan
Spark Video is best for beginners or those looking for something quick and easy.

Excerpt:

Adobe’s professional software has long struck me as unnecessarily clunky and complex. Adobe Premiere, Illustrator, Photoshop and other such apps are powerful, but daunting for beginners to learn.

So I was surprised to discover that Adobe Spark Video is one of the best free apps for making a quick slideshow-style video.

 

Meet the metaverse: Creating real value in a virtual world — from mckinsey.com with Eric Hazan and Lareina Yee

Excerpt (emphasis DSC):

Welcome to the metaverse. Now, where exactly are we? Imagine for a moment the next iteration of the internet, seamlessly combining our physical and digital lives. It’s many things: a gaming platform, a virtual retail spot, a training tool, an advertising channel, a digital classroom, a gateway to entirely new virtual experiences. While the metaverse continues to be defined, its potential to unleash the next wave of digital disruption is clear. In the first five months of 2022, more than $120 billion have been invested in building out metaverse technology and infrastructure. That’s more than double the $57 billion invested in all of 2021.

How would you define the metaverse?
Lareina: What’s exciting is that the metaverse, like the internet, is the next platform on which we can work, live, connect, and collaborate. It’s going to be an immersive virtual environment that connects different worlds and communities. There are going to be creators and alternative currencies that you can buy and sell things with. It will have a lot of the components of Web3 and gaming and AR, but it will be much larger.

Also relevant/see:


Also relevant/see:


 

Facebook Seems to Be Adding Video-Course Features. For Edtech, That Raises Old Fears. — from edsurge.com by Daniel Mollenkamp

Excerpts:

The tech giant Meta, widely known under its previous name Facebook, seems to be eyeing a way to allow users to offer video classes.

Since at least last year, Meta has experimented with Facebook Classes, a program designed to make online instruction through its platform smoother. A consultant recently noticed a company announcement about the features in the U.K. version of the platform and shared a screenshot on Twitter.

The company did not respond to questions about the program. But recent reports have speculated that the company could “bootstrap an online course ecosystem.”

Meta’s learning offering could be most trouble for other tech behemoths like Google Classroom and Microsoft Teams, according to some speculations.

Either way, Meta’s possible entrance into the market plays into a long-standing fear of big tech in the edtech industry.

 
 

Will Learning Move into the Metaverse? — from learningsolutionsmag.com by Pamela Hogle

Excerpt:

In its 2022 Tech Trends report, the Future Today Institute predicts that, “The future of work will become more digitally immersive as companies deploy virtual meeting platforms, digital experiences, and mixed reality worlds.”

Learning leaders are likely to spearhead the integration of their organizations’ workers into a metaverse, whether by providing training in using the tools that make a metaverse possible or through developing training and performance support resources that learners will use in an immersive environment.

Advantages of moving some workplace collaboration and learning into a metaverse include ease of scaling and globalization. The Tech Trends report mentions personalization at scale and easy multilingual translation as advantages of “synthetic media”—algorithmically generated digital content, which could proliferate in metaverses.

Also see:

Future Institute Today -- Tech Trends 2022


Also from learningsolutionsmag.com, see:

Manage Diverse Learning Ecosystems with Federated Governance

Excerpt:

So, over time, the L&D departments eventually go back to calling their own shots.

What does this mean for the learning ecosystem? If each L&D team chooses its own learning platforms, maintenance and support will be a nightmare. Each L&D department may be happy with the autonomy but learners have no patience for navigating multiple LMSs or going to several systems to get their training records.

Creating common infrastructure among dispersed groups
Here you have the problem: How can groups that have no accountability to each other share a common infrastructure?

 

4 Trends to Watch in Education — from caitlintucker.com by Caitlin Tucker

Excerpt:

Last month, I delivered a keynote on the future of education. It’s a vast topic, so I focused on four trends likely to impact our work as educators.

  1. Continued growth in blended and online learning.
  2. Districts confront record-high teacher turnover.
  3. Students continue to struggle with trauma and learning loss.
  4. Increased concerns about equity and access.

As school leaders prepare for the 2022-2023 school year, these four trends can help them identify district priorities and create a strategic plan for the year ahead.

Also see:

What is “unschooling”? My Reflection Matters believes “it takes a village” — from ctpublic.org (Connecticut) by Katie Pellico and Luch Nalpathanchil

Excerpt:

Families are asked to log their “exit” from public school with the state agency. There were 550 exits reported in 2019, and that number rose to “around 3,500 in 2020.” By 2021, that number was at 2,300, though the Department of Education notes “students who have not returned to school by October 1 could still have returned to school any day after that for the remainder of the year.”

14 QUICK WAYS TO TECH-UP YOUR CLASSROOM — from thetechedvocate.org by Matthew Lynch

Excerpt:

With technology becoming a more significant part of the classroom, you might feel that incorporating tech-enabled tools into your classroom is a difficult job, but it doesn’t have to be. There are plenty of useful and fun apps out there that can help you bring technology into your classroom in a way that’s both entertaining and engaging.

Young learners are always surrounded by and exposed to technology, and it’s something that they have a natural affinity for. That’s why technology can be a useful educational tool to boost learner engagement and content retention.

Here are 14 easy ways that you can incorporate tech into your class…

5 Tips for Tackling Classroom Redesigns — from techlearning.com by Ellen Ullman
Creating learning spaces that are accessible for students with specific needs almost always leads to positive outcomes for all learners

 

How an Escape Room Is Building Students’ Digital Skills at Northampton Community College — from campustechnology.com by Rhea Kelly

Excerpt of description of podcast:

We spoke with Beth Ritter-Guth, associate dean of online learning and educational technology at the college, to find out how the Learning Lab is engaging students, building digital literacy and providing valuable training in the job skills of the future.

Also see:

Breakout EDU gamifies learning to create an engaging and empowering experience for students of all grade levels.

Five Concepts You Can Teach Through Geocaching — from freetech4teachers.com by Richard Byrne

Excerpt:

Geocaching is one of the things that I spend a good bit of time talking about in both my workshop and in my webinar about blending technology into outdoor learning. Geocaching is a great activity to do to get kids outside for hands-on learning experiences. Here are five things that you can teach through geocaching activities.

From DSC:
This next one may be useful for educators and/or parents, but it’s useful for pretty much all of us

Tip of the week: A great group packing tool — from Jared newman

Excerpt:

As an alternative to clunky spreadsheets or endless email chains, WhoBrings is a brilliantly simple way to figure out who’s bringing what.

Just type the name of your packing list into this free website, add some items, then share the link with the rest of the group. Anyone who has the link can then claim responsibility for an item or add new items to the list. You can also specify a number of units for any item—12 beach towels, for instance, or three packs of beer—and people can choose how many they’ll bring.


Also see:

Learning, doing, and teaching biology through multimedia — from MIT Open Learning
Producing multimedia for online courses involves lifelong learning


 
 

Michigan Learning Channel: A Free Tool for Summer Learning — from michiganvirtual.org

Excerpt:

In this course, you will:

  • Recognize the what, why, and how of Michigan Learning Channel (MLC) resources.
  • Identify opportunities for family engagement that align with literacy, math, and science learning goals.
  • Consider ways to share these fun and free activities with students and families.

Also relevant/see:

FUTURE OF ME — from michiganlearning.org
Explore STEM careers by meeting women who work in those fields.

AGE RANGE: 6th – 12th Grade
SUBJECT: Career Exploration, Math, Science

TV Schedule — from michiganlearning.org



 

4 Online Tactics to Improve Blended Learning — from campustechnology.com by Megan Burke, CPA, Ph.D.
An accounting professor shares how best practices from online pedagogy have helped her create a blended learning environment that supports student success.

Excerpts:

Now that students are back in the classroom, I have been combining these tactics with in-person instruction to create a blended learning environment that gives my students the best of both worlds.

The right activities, on the other hand, can make a significant difference. For example:

  • Breakout rooms (for think/pair/share);
  • Polls and quizzes that are low-stakes and anonymous to encourage full engagement;
  • Using the whiteboard option; and
  • Having reviews of material at the end of class.

I also encourage faculty (and myself!) to get out and meet with employers and ask what we can do to better prepare students, so that we can get a better feel for what first-year staff really need to know — and ensure that we present that knowledge and information in the classroom.

 

Entrepreneur Education Platform GeniusU Raises $1.5M Seed Funding at $250M Valuation — from edtechreview.in ed by Stephen Soulunii

Excerpt (emphasis DSC):

Genius Group has recently announced that its EdTech arm, GeniusU Ltd, has raised $1.5 million in a seed round to support the development of its Genius Metaversity virtual learning plans.

With the fresh funding, GeniusU plans to extend its courses and programs to interactive learning environments in the metaverse, with students and faculty connecting and learning in global classrooms and virtual 3D environments. It also plans to integrate each student’s AI-based virtual assistant ‘Genie’ into the metaverse as 3D virtual assistants that accompany each student on their personalized journey and integrate its GEMs (Genius Education Merits) student credits into the metaverse. GEMs are earned by students as they learn and can be spent on products and services within GeniusU and counting towards their certifications.

 

Airbnb’s design for employees to live and work anywhere — from news.airbnb.com; with thanks to Tom Barrett for this resource

Excerpt:

Airbnb is in the business of human connection above all else, and we believe that the most meaningful connections happen in person. Zoom is great for maintaining relationships, but it’s not the best way to deepen them. Additionally, some creative work and collaboration is best done when you’re in the same room. I’d like working at Airbnb to feel like you’re working at one of the most creative places on Earth, and this will only happen with some in-person collaboration time.

The right solution should combine the best of the digital world and the best of the physical world. It should have the efficiency of Zoom, while providing the meaningful human connection that only happens when people come together. We have a solution that we think combines the best of both worlds.

We’ve designed a way for you to live and work anywhere—while collaborating in a highly coordinated way, and experiencing the in-person connection that makes Airbnb special. Our design has five key features…

Now, a thought exercise on that item from Tom Barrett:

While you are there, extend the thought experiment and imagine the new policy for a school, college or university.

  1. You can work from home or the office
  2. You can move anywhere in the country you work in, and your compensation won’t change
  3. You have the flexibility to travel and work around the world
  4. We’ll meet up regularly for team gatherings, off-sites, and social events
  5. We’ll continue to work in a highly coordinated way

From DSC:
As a reflection on this thought experiment, this graphic comes to my mind again. Teachers, professors, trainers, staff, and students can be anywhere in the world:

Learning from the living class room

 

 

100 Universities established an OPM, Bootcamp or Pathways partnership in Q1 2022 — from holoniq.com
Bootcamps are directing more resources B2B and B2G, OPMs are growing existing partnerships further and evolving their technology and healthcare programs.

Excerpt:

Higher Education, like the broader economy, is awkwardly emerging from an almost exclusively digital, isolated and stimulus fuelled environment into… well it’s not clear yet. University Partnerships continued to be established at pace through Q1 2022, albeit at a much slower rate than through 2021.



Also relevant/see:

College contracts with OPMs need better oversight, watchdog says — from highereddive.com by Natalie Schwartz

Excerpt from Dive Brief:

  • The U.S. Department of Education should strengthen oversight of colleges’ relationships with companies that help them launch and build online programs, according to a new report from the U.S. Government Accountability Office, an auditing agency for Congress.

Addendum on 5/11/22:


 
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