From DSC:
Below are some further items that discuss the need for some frameworks, policies, institutes, research, etc. that deal with a variety of game-changing technologies that are quickly coming down the pike (if they aren’t already upon on).  We need such things to help us create a positive future.

Also see Part I of this thread of thinking entitled, “The need for ethics, morals, policies, & serious reflection about what kind of future we want has never been greater!  There have been so many other items that came out since that posting, I felt like I needed to add another one here.

What kind of future do we want? How are we going to insure that we get there?

As the saying goes…”Just because we can do something, doesn’t mean we should.” Or another saying comes to my mind…”What could possibly go wrong with this? It’s a done deal.”

While some of the items below should have very positive impacts on society, I do wonder how long it will take the hackers — the ones who are bent on wreaking havoc — to mess up some of these types of applications…with potentially deadly consequences? Security-related concerns must be dealt with here.


 

5 amazing and alarming things that may be done with your DNA — from washingtonpost.com by Matt McFarland

Excerpt (emphasis DSC):

Venter is leading efforts to use digital technology to analyze humans in ways we never have before, and the results will have huge implications for society. The latest findings he described are currently being written up for scientific publications. Venter didn’t want to usurp the publications, so he wouldn’t dive into extensive detail of how his team has made these breakthroughs. But what he did share offers an exciting and concerning overview of what lies ahead for humanity. There are social, legal and ethical implications to start considering. Here are five examples of how digitizing DNA will change the human experience:

 

 

These are the decisions the Pentagon wants to leave to robots — from defenseone.com by Patrick Tucker
The U.S. military believes its battlefield edge will increasingly depend on automation and artificial intelligence.

Excerpt:

Conducting cyber defensive operations, electronic warfare, and over-the-horizon targeting. “You cannot have a human operator operating at human speed fighting back at determined cyber tech,” Work said. “You are going to need have a learning machine that does that.” He did not say  whether the Pentagon is pursuing the autonomous or automatic deployment of offensive cyber capabilities, a controversial idea to be sure. He also highlighted a number of ways that artificial intelligence could help identify new waveforms to improve electronic warfare.

 

 

Britain should lead way on genetically engineered babies, says Chief Scientific Adviser — from.telegraph.co.uk by Sarah Knapton
Sir Mark Walport, who advises the government on scientific matters, said it could be acceptable to genetically edit human embryos

Excerpt:

Last week more than 150 scientists and campaigners called for a worldwide ban on the practice, claiming it could ‘irrevocably alter the human species’ and lead to a world where inequality and discrimination were ‘inscribed onto the human genome.’

But at a conference in London [on 12/8/15], Sir Mark Walport, who advises the government on scientific matters, said he believed there were ‘circumstances’ in which the genetic editing of human embyros could be ‘acceptable’.

 

 

Cyborg Future: Engineers Build a Chip That Is Part Biological and Part Synthetic — from futurism.com

Excerpt:

Engineers have succeeded in combining an integrated chip with an artificial lipid bilayer membrane containing ATP-powered ion pumps, paving the way for more such artificial systems that combine the biological with the mechanical down the road.

 

 

Robots expected to run half of Japan by 2035 — from engadget.com by Andrew Tarantola
Something-something ‘robot overlords’.

Excerpt:

Data analysts Nomura Research Institute (NRI), led by researcher Yumi Wakao, figure that within the next 20 years, nearly half of all jobs in Japan could be accomplished by robots. Working with Professor Michael Osborne from Oxford University, who had previously investigated the same matter in both the US and UK, the NRI team examined more than 600 jobs and found that “up to 49 percent of jobs could be replaced by computer systems,” according to Wakao.

 

 

 

Cambridge University is opening a £10 million centre to study the impact of AI on humanity — from businessinsider.com by Sam Shead

Excerpt:

Cambridge University announced on [12/3/15] that it is opening a new £10 million research centre to study the impact of artificial intelligence on humanity.

The 806-year-old university said the centre, being funded with a grant from non-profit foundation The Leverhulme Trust, will explore the opportunities and challenges facing humanity as a result of further developments in artificial intelligence.

 

Cambridge-Center-Dec2015

 

 

Tech leaders launch nonprofit to save the world from killer robots — from csmonitor.com by Jessica Mendoza
Elon Musk, Sam Altman, and other tech titans have invested $1 billion in a nonprofit that would help direct artificial intelligence technology toward positive human impact. 

 

 

 

 

2016 will be a pivotal year for social robots — from therobotreport.com by Frank Tobe
1,000 Peppers are selling each month from a big-dollar venture between SoftBank, Alibaba and Foxconn; Jibo just raised another $16 million as it prepares to deliver 7,500+ units in Mar/Apr of 2016; and Buddy, Rokid, Sota and many others are poised to deliver similar forms of social robots.

Excerpt:

These new robots, and the proliferation of mobile robot butlers, guides and kiosks, promise to recognize your voice and face and help you plan your calendar, provide reminders, take pictures of special moments, text, call and videoconference, order fast food, keep watch on your house or office, read recipes, play games, read emotions and interact accordingly, and the list goes on. They are attempting to be analogous to a sharp administrative assistant that knows your schedule, contacts and interests and engages with you about them, helping you stay informed, connected and active.

 

 

IBM opens its artificial mind to the world — from fastcompany.com by Sean Captain
IBM is letting companies plug into its Watson artificial intelligence engine to make sense of speech, text, photos, videos, and sensor data.

Excerpt:

Artificial intelligence is the big, oft-misconstrued catchphrase of the day, making headlines recently with the launch of the new OpenAI organization, backed by Elon Musk, Peter Thiel, and other tech luminaries. AI is neither a synonym for killer robots nor a technology of the future, but one that is already finding new signals in the vast noise of collected data, ranging from weather reports to social media chatter to temperature sensor readings. Today IBM has opened up new access to its AI system, called Watson, with a set of application programming interfaces (APIs) that allow other companies and organizations to feed their data into IBM’s big brain for analysis.

 

 

GE wants to give industrial machines their own social network with Predix Cloud — from fastcompany.com by Sean Captain
GE is selling a new service that promises to predict when a machine will break down…so technicians can preemptively fix it.

 

 

Foresight 2020: The future is filled with 50 billion connected devices — from ibmbigdatahub.com by Erin Monday

Excerpt:

By 2020, there will be over 50 billion connected devices generating continuous data.

This figure is staggering, but is it really a surprise? The world has come a long way from 1992, when the number of computers was roughly equivalent to the population of San Jose. Today, in 2015, there are more connected devices out there than there are human beings. Ubiquitous connectivity is very nearly a reality. Every day, we get a little closer to a time where businesses, governments and consumers are connected by a fluid stream of data and analytics. But what’s driving all this growth?

 

 

Designing robots that learn as effortlessly as babies — from singularityhub.com by Shelly Fan

Excerpt:

A wide-eyed, rosy-cheeked, babbling human baby hardly looks like the ultimate learning machine.

But under the hood, an 18-month-old can outlearn any state-of-the-art artificial intelligence algorithm.

Their secret sauce?

They watch; they imitate; and they extrapolate.

Artificial intelligence researchers have begun to take notice. This week, two separate teams dipped their toes into cognitive psychology and developed new algorithms that teach machines to learn like babies. One instructs computers to imitate; the other, to extrapolate.

 

 

Researchers have found a new way to get machines to learn faster — from fortune.com by  Hilary Brueck

Excerpt:

An international team of data scientists is proud to announce the very latest in machine learning: they’ve built a program that learns… programs. That may not sound impressive at first blush, but making a machine that can learn based on a single example is something that’s been extremely hard to do in the world of artificial intelligence. Machines don’t learn like humans—not as fast, and not as well. And even with this research, they still can’t.

 

 

Team showcase how good Watson is at learning — from adigaskell.org

Excerpt:

Artificial intelligence has undoubtedly come a long way in the last few years, but there is still much to be done to make it intuitive to use.  IBM’s Watson has been one of the most well known exponents during this time, but despite it’s initial success, there are issues to overcome with it.

A team led by Georgia Tech are attempting to do just that.  They’re looking to train Watson to get better at returning answers to specific queries.

 

 

Why The Internet of Things will drive a Knowledge Revolution. — from linkedin.com by David Evans

Excerpt:

As these machines inevitably connect to the Internet, they will ultimately connect to each other so they can share, and collaborate on their own findings. In fact, in 2014 machines got their own ”World Wide Web” called RoboEarth, in which to share knowledge with one another. …
The implications of all of this are at minimum twofold:

  • The way we generate knowledge is going to change dramatically in the coming years.
  • Knowledge is about to increase at an exponential rate.

What we choose to do with this newfound knowledge is of course up to us. We are about to face some significant challenges at scales we have yet to experience.

 

 

Drone squad to be launched by Tokyo police — from bbc.com

Excerpt:

A drone squad, designed to locate and – if necessary – capture nuisance drones flown by members of the public, is to be launched by police in Tokyo.

 

 

An advance in artificial intelligence rivals human abilities — from todayonline.com by John Markoff

Excerpt:

NEW YORK — Computer researchers reported artificial-intelligence advances [on Dec 10] that surpassed human capabilities for a narrow set of vision-related tasks.

The improvements are noteworthy because so-called machine-vision systems are becoming commonplace in many aspects of life, including car-safety systems that detect pedestrians and bicyclists, as well as in video game controls, Internet search and factory robots.

 

 

Somewhat related:

Novo Nordisk, IBM Watson Health to create ‘virtual doctor’ — from wsj.com by Denise Roland
Software could dispense treatment advice for diabetes patients

Excerpt:

Novo Nordisk A/S is teaming up with IBM Watson Health, a division of International Business Machines Corp., to create a “virtual doctor” for diabetes patients that could dispense treatment advice such as insulin dosage.

The Danish diabetes specialist hopes to use IBM’s supercomputer platform, Watson, to analyze health data from diabetes patients to help them manage their disease.

 

 

Why Google’s new quantum computer could launch an artificial intelligence arms race — from washingtonpost.com

 

 

 

8 industries robots will completely transform by 2025 — from techinsider.io

 

 

 

Addendums on 12/17/15:

Russia and China are building highly autonomous killer robots — from businessinsider.com.au by Danielle Muoi

Excerpt:

Russia and China are creating highly autonomous weapons, more commonly referred to as killer robots, and it’s putting pressure on the Pentagon to keep up, according to US Deputy Secretary of Defense Robert Work. During a national-security forum on Monday, Work said that China and Russia are heavily investing in a roboticized army, according to a report from Defense One.

Your Algorithmic Self Meets Super-Intelligent AI — from techcrunch.com by Jarno M. Koponen

Excerpt:

At the same time, your data and personalized experiences are used to develop and train the machine learning systems that are powering the Siris, Watsons, Ms and Cortanas. Be it a speech recognition solution or a recommendation algorithm, your actions and personal data affect how these sophisticated systems learn more about you and the world around you.

The less explicit fact is that your diverse interactions — your likes, photos, locations, tags, videos, comments, route selections, recommendations and ratings — feed learning systems that could someday transform into superintelligent AIs with unpredictable consequences.

As of today, you can’t directly affect how your personal data is used in these systems

 

Addendum on 12/20/15:

 

Addendum on 12/21/15:

  • Facewatch ‘thief recognition’ CCTV on trial in UK stores — from bbc.com
    Excerpts (emphasis DSC):
    Face-recognition camera systems should be used by police, he tells me. “The technology’s here, and we need to think about what is a proportionate response that respects people’s privacy,” he says.

    “The public need to ask themselves: do they want six million cameras painted red at head height looking at them?

 

Addendum on 1/13/16:

 

7 unexpected virtual reality use cases — from techcrunch.com by Andrew Thomson

Excerpt:

How VR will be used, and the changes that the technology will make to the day-to-day lives of regular people is still a matter of speculation. Gamers are warming up their trigger fingers for a new level of immersive gaming, and the field of entertainment will be transformed by the changes. But use cases in other industries could be just as transformative.

Indeed, some amazing and inventive new ways to use VR technology are already appearing that could dramatically impact people in their daily lives.

 

UnexpectedCases-VR-TechcrunchDec2015

 

Also see:

 

Unimersive-Dec2015

 

Also see:

 

zspace-dec2015

 

Also see:

Excerpt:

“VR is an individual experience. We’re looking at less obvious VR applications.”

One of these is education. To which end, Mr Hirsch took me into another room to watch a two-minute educational VR video Zypre have made with the Smithsonian National Air and Space Museum, along with some of the Avatar team, using AMD’s technology. It depicts the Wright brothers’ 1903 flight at Kitty Hawk, North Carolina.

The film took six months to make, with computer-generated photorealistic visuals and every detail overseen by historians. I watched it on a prototype of the much-heralded Oculus Rift VR headset, expected out early next year.

It was several times more startling than the VR footage I described in April. It was more than virtual reality; it was pretty much . . . reality.

It’s not enough to say that, standing in a stuffy, darkened room in LA, I truly felt I was on a beach in North Carolina in 1903.

It was way more vivid than that. I even thought I felt the sea breeze in my face, then the backdraught from the propeller of the brothers’ flying machine. I shouted out that I could feel the wind and the techies surrounding me laughed. Apparently, a lot of people say that. It seems the brain is so fooled that it extrapolates and adds effects it thinks should be there. I have to confess, my American history is so sketchy I didn’t even know the flight was on a beach.

 

Also see:

 

MShololens-dec2015

 

See more information re:the
Microsoft HoloLens Development Edition.

 

How Microsoft’s HoloLens may change everything for industrial & mechanical designers — from fastcompany.com by Daniel Terdiman
By integrating Microsoft’s “mixed reality” system and Autodesk’s Fusion 360 design software, designers can see 3-D holograms of their work.

Excerpt:

Soon, product designers will be able to get up close and personal with their creations while they’re still planning them. Rather than just look at digital models on their computer screens, they could walk around a 3-D hologram of the design.

 

 

 

 

Microsoft Simulator Brings Quantum Computing One Step Closer to the Masses — from fortune.com by Barb Darrow

Excerpt:

Microsoft will share its LIQUi|> (no, that’s not a typo) simulator software with the public, so academics can test quantum computing operations on laptops or in the cloud.

On Friday, Microsoft is releasing simulation software that it says will let academics, scientists, or even do-it-yourself eggheads simulate quantum computing on their laptops.

The promise of quantum computing, which breaks the nuts-and-bolts of computing down to the sub-atomic level, is that it can solve problems that go far beyond the capabilities of even today’s most powerful computers.

 

Back to the Future Day: A look at our technology in 2045 — from zdnet.com by David Gewirtz
The classic geek movie Back to the Future Part II sent Marty McFly 30 years forward to October 21, 2015. We asked top technology experts to check their digital crystal balls and describe what they see in store for us 30 years from now.

Excerpts/topics include:

  • Robots, for those who can afford them
  • The personal network and the future of the smartphone
  • Wearable biometric sensor networks
  • The future of the data center
  • The future of shipping
  • Our changing lifestyle
  • Microsoft and the future of the PC

 

Google teams up with Udacity to introduce a new tech entrepreneurship nanodegree — from thetechportal.in by Mir Juned Hussain

Excerpt (emphasis DSC):

Google, during its I/O 2015 developer conference in May had announced a partnership with Udacity to launch a six-course Android Development Nanodegree. The company wanted to allow developers to learn how to write apps for Google’s mobile operating system. 

Surprisingly, these new Nanodegrees turned out to the most popular ones by Udacity, attracting more than 300,000 people to enrol in the courses. The web giant wanted anyone, technical or not, to learn not just the basics of how to build Android, iOS, and web apps, but also to explain what it takes to design, validate, prototype, monetize, and market app ideas.

As a part of that initiative, Google has now introduced a new Nanodegree, which will consist of a Tech Entrepreneurship certificate, access to coaches, guidance on your project, help staying on track and career counseling. If all you want is the content, quizzes, and projects, all of that is available online for free at udacity.com/google.

 

From DSC:
This item made me wonder:

Will setting up nanodegrees become a trend for OS providers?  That is, will Google be more successful in the marketplace than either Apple or Microsoft if they develop a series of nanodegrees?  In fact, taking that one step further…will doing so become a competitive necessity for OS providers?  For other software-related vendors?

Hmmm….

 

Everything You Need To Know From Microsoft’s Massive Hardware Event — from techcrunch.com by Alex Wilhelm

Excerpt:

Microsoft [on 10/6/15] announced a grip of new hardware, including Surface products, high-end smartphones, a wearable, Windows 10 for the Xbox One and its first laptop.

The laptop, called the Surface Book, stunned in an event marked largely by products Microsoft watchers were expecting.

 

Introducing Surface Book & Surface Pro 4 — from microsoft.com

 

SurfacePro-MS-10-6-2015

 

Microsoft’s HoloLens Developer Edition Gets Date and Price — from vrfocus.com by Jamie Feltham

Excerpt:

Speaking at a Windows 10 briefing [on10/6/15] the company confirmed that applications for a HoloLens development kit are now open. Successful applicants will be able to pick up a kit for some $3,000 USD, and it will be arriving in the first quarter of 2016.

.

 

First HoloLens Prototypes Showcased — from vrfocus.com by Jamie Feltham

Excerpt:

Microsoft’s HoloLens mixed reality (MR) head-mounted display (HMD) is still a relatively new concept, having only been revealed to the public in January 2015. The device has remained shrouded in mystery since that time, making a handful of showings at events such as E3. The company has revealed a lot more about the kit [on 10/6/15], though, confirming that the anticipated Development Edition will be arriving in Q1 2016 for applicants in the USA and Canada at a price of $3,000 USD. Now a new video has been revealed giving a glimpse at the kit’s origins.

 

The new Microsoft Band offers Cortana integration, VO2 monitoring and Golf cards — from digitaltrends.com by David Curry

Excerpt:

Microsoft announced the second generation of the Microsoft Band at its event [on 10/6/15], a small update adding a new, more functional design and two sensors to track elevation and VO2 monitoring.

 

 

Addendum on 10/9/15:

 

 

Campus Technology 2015 Readers’ Choice Awards

CampusTechReadersChoiceAwardsSept2015

Excerpt:

In this first-ever higher education “gear of the year” guide, Campus Technology has turned to hundreds of education professionals to tell us which products in 29 categories are truly the best. We cover the gamut of technology from 3D printers to wireless access points. In almost every category you’ll find the Platinum, Gold and Silver picks to help you short-list your shopping, fuel your decision-making or perhaps start a friendly debate on campus.

  1. Learning Management and E-learning
  2. E-Portfolios
  3. Other Instructional Tools
  4. Student Information Systems and Data Management
  5. Enterprise Resource Planning (ERP)
  6. Constituent Relationship Management (CRM)
  7. Student Success/Retention
  8. Student Response Systems and Classroom Clickers
  9. Lecture Capture
  10. Document Cameras
  11. Projectors
  12. Interactive Whiteboards
  13. Videoconferencing and Web Conferencing
  14. Virtual Classroom and Meeting
  15. Classroom Audio Distribution/Sound Enhancement
  16. Captioning
  17. Office/Productivity Suites
  18. Classroom Presentation
  19. Multimedia Authoring Suites and Creative Software
  20. E-Learning Authoring
  21. Media Tablets
  22. Chromebook
  23. Windows Tablet
  24. Convertible and 2-in-1 Notebooks
  25. Notebooks
  26. Virtual Desktops and Thin Clients
  27. Wireless Access Points and Hotspots
  28. 3D Printers
  29. Emergency Notifications

 

 

 

Microsoft Office 2016 launches Tuesday — from fortune.com by  Barb Darrow
No surprises here: New Office adds real-time co-authoring for Word documents, Skype for Business, and other perks to mix.

Excerpt:

As expected, Microsoft is pushing out the latest version of its cash-cow Office application suite on Tuesday.

Office 2016, the base components of which are Word, Excel, and PowerPoint, now lets team members work together on Word documents in real time. It will add that capability to the other Office apps over time according to a blog post by Kirk Konigsburger, the corporate vice president for Office Client Applications and Services.

Microsoft also added Skype for Business to the mix so users can, from within their Word documents, talk or video chat with colleagues, partners or customers.

And Microsoft also made available a private preview of GigJam, a tool that promises to let workgroups collaborate across devices and applications, which Microsoft will add that to the Office 365 mix next year.

 

 

 

Here are the Top 100 Tools for Learning 2015 — from c4lpt.co.uk by Jane Hart

 

TopTools-2015-Hart

 

Excerpt:

Over 2,000 learning professionals from around the world from both education and enterprises contributed to the 9th Annual Survey of Learning Tools. Very many thanks to all those who took the time to complete the online form, write a blog post, send me an email or tweet me their selection.

I have now compiled the Top 100 Tools for Learning 2015, updated the Top 100 Tools for Learning website and prepared a slideset, which I have hosted on Slideshare and embedded below.

For the 7th year running Twitter is the  No 1 tool on the list, although this year it is very closely followed by YouTube, and once again, the list is dominated by free online tools and services. I can also see some interesting new trends in the tools that are being used for both personal learning and for creating learning content and experiences for others, and I will provide my analysis shortly. In the meantime, beneath the presentation, you will find a summary of the new tools on the list and the big movers up the list.

 

Augmented Reality Chemistry Experiments with Elements 4D — from whiteboardblog.co.uk

Excerpt:

Elements 4D is a neat Augmented Reality chemistry app for iOS and Android devices which provides a fun way to look at various different chemical reactions.

The app uses blocks that are inscribed with the symbols of 36 elements from the periodic table. The site will eventually sell ready-made cubes, but you can download paper templates for free here.

When viewed through the app, these blocks instantly transform a simple, inanimate object into dynamic, dimensional, 4D representations of each element.

Also see:
Elements4D-July2015

 

 

Toss your manual overboard—augmented reality aims at big industry — from arstechnica.com by Lee Hutchinson
Papers, diagrams, and checklists would be replaced with intuitive visual tools.

Excerpt:

GE is focusing efforts on constructing an extensible “field maintenance manual” intended to be used for industrial equipment. The use case being tested in the labs is with oil and gas; researchers in GE’s Research Center in Brazil are building software that they hope will replace the need to deal with bulky printed maintenance manuals—manuals which have to be kept up to date and which lack any kind of interactivity.

 

 

New Microsoft Tool Takes the Pulse of Higher Education
Bing Pulse in the Classroom, a new student response system designed for higher education, launched this week.

Excerpt:

A new student response tool designed by a team at Microsoft will soon be giving teachers instant feedback on how their lessons are going.

Bing Pulse in the Classroom, a free online tool designed to make higher education lectures more dynamic, was released Thursday. The technology lets teachers ask students questions to get a real-time “pulse” of the lesson to ensure a teacher isn’t getting too far ahead of the class.

A feature not included in Pulse in the Classroom’s first iteration was live video streaming. Nesho says this capability will soon be added, and it could be a game changer for higher education classes that incorporate distance learning. Using a live video stream along with the Pulse feature set, the platform comes closer to an all-inclusive classroom experience.

 

 

Microsoft pioneers new ‘machine teaching’ technology to bring machine learning to the masses — from winbeta.org by Joseph Finney

Excerpt:

Tech companies are constantly building and testing technology which could cause the next paradigm shift in how the world communicates, creates, and consumes. Many big names including Google, IBM and Microsoft are investing in machine intelligence and machine learning. Now Microsoft believes they have created the next generation of machine learning which they call machine teaching. While the name ‘machine teaching’ does not instantly communicate the purpose or intent of the new tech the underlying concept is simple.

Essentially, like Henry Ford brought the automobile to the masses, Microsoft wants to bring machine learning to everyone. Many companies are focused on making their machine learning algorithms more accurate, but Patrice Simard believes more advances can be driven by bringing machine learning to the masses.

 

 Also relevant here/see:
What Every Manager Should Know About Machine Learning — from hbr.org by Mike Yeomans
A primer on machine learning — from loop.ai
A tour of Machine Learning Algorithms #BigData #MachineLearning — from mo-data.com
In this post we take a tour of the most popular machine learning algorithms.

 

 

 

Microsoft launches site for teachers taking Minecraft into the classroom — from theguardian.com
Minecraft in Education portal aims to get educators sharing tips on how Mojang’s popular game can be used to teach children

 

 

The Scoop on Periscope: Broadcast Live Video to the World — from learninginhand.com by Tony Vincent
[Tony includes a nice infographic in this posting.]

 

 

 

PeriodicTable-WearableTech-July2015

 

 

First Look: Jaunt’s VR Camera Codenamed NEO — from by Jonathan Nafarrete

Excerpt:

Jaunt has announced the launch of a new professional grade VR camera series codenamed “NEO” that will enable the next generation of filmmakers to produce the highest quality VR experiences.

Industrial Design by LUNAR.

 

 

 

 

Leap Motion’s Augmented-Reality Computing Looks Stupid Cool — from wired.com

Excerpt:

This demo, in which a standard desktop computer is reimagined as a three-dimensional workstation of the future, offers a glimpse of what that might look like.

The project came out of a hackathon at Leap Motion, whose nifty gesture-recognizing sensor acts as a sort of finger-scale Kinect for desktop software. Using a prototype Leap sensor, a developer-kit Oculus Rift, a team of engineers built an augmented-reality work environment in which regular desktop applications jump out of the computer and into 3-D space. It’s a new computing interface hovering in front of a traditional personal computer sitting on a wood table—three generations of the “desktop,” one on top of another.

 

 

Apps That Rise to the Top: Tested and Approved By Teachers — from kqed.org b

 

Michelle Luhtala/Edshelf

 

 

 

 

 

 

EdTech 2015: What’s Coming Down the Innovation Pipeline — from medium.com by Daniel Rezac
Brace Yourselves for a New Wave of Classroom Integration

 

 

 

 

Office 365 Open Source plugins for Moodle: getting better all the time — from msopentech.com

Excerpt:

[On June 26th, 2015] we shared the news that the upcoming Cypress release of Open edX, the most popular open source MOOC (massive open online course), will include new features for tighter integration with Office 365. Those features are the result of our open source collaboration with members of the Open edX community.

In addition to the new work we’re doing with Open edX, we continue to work with Remote-Learner (a leading Moodle partner) to make improvements and additions to the open source Office 365 plugins for Moodle. Moodle is the most popular open source learning management system (LMS), and the Office 365 plugins were released in January of this year. In this post, we’d like to share a few details about the great work Remote-Learner is doing to evolve the plugins.

 

 

 

 

New math app turns 2-D problems into 3-D solutions for Nova Scotia students — from trurodaily.com by Zane Woodford, Metro Halifax

Excerpt:

HALIFAX – A new augmented reality application for iPhones, iPads and Android devices brings math problems off the page for Nova Scotia students – illustrating angles, curves and the dreaded Pythagorean theorem in three dimensions.

 

© Metro Halifax/Jeff Harper
Grade 9 student Nathaniel Jarmash uses an augmented reality app
to work on his math problems at Sir Robert Borden Junior High School.

 

Consumers spend 85% of time on smartphones in apps, but only 5 apps see heavy use — from techcrunch.com by Sarah Perez — with a shout out to @visionmobile for the original heads-up on it; information per Forrester Research

Excerpts:

 

Screen Shot 2015-06-22 at 12.06.29 PM

 

 

 

Screen Shot 2015-06-22 at 12.06.13 PM

 

 

 

Also see:

 

Do you see what I see? Smart glasses, VR, and telepresence robots — from arstechnica.com by Megan Geuss
Heightened reality will hit industry and gaming before it changes anyone’s day-to-day.

 

 

 

Oculus VR unveils the version of Oculus Rift you’ll actually buy — from mashable.com by JP Mangalindan

Excerpt:

Oculus VR finally debuted the long-awaited consumer version of Oculus Rift, the virtual reality headset, at a media event in San Francisco on Thursday [6/11/15].

“For the first time we’ll finally be on the inside of the game,” Oculus CEO Brendan Iribe said onstage. “Gamers have been dreaming of this. We’ve all been dreaming of this for decades.”

Oculus Touch

 

 

Virtual reality apps market set to explode — from netguide.co.nz by

Excerpt:

Augmented Reality (AR) apps in the mobile games market will generate 420 million downloads annually by 2019, up from 30 million in 2014, according to Juniper Research’s research titled Augmented Reality: Consumer, Enterprise and Vehicles 2015-2019.

The emergence of Head Mounted Devices (HMDs) used in the home, such as Microsoft’s Hololens, will bring a surge in interest for AR games over the next five years, according to Juniper.

For the time being however, most AR downloads will occur via smartphones and tablets.

 

 

What the Surreal Vision acquisition means for Oculus — from fortune.com by  John Gaudiosi
Oculus now has the technology to blend augmented reality with virtual reality.

Excerpt:

Oculus VR last week acquired Surreal Vision, a company creating real-time 3D scene reconstruction technology that will allow users to move around the room and interact with real-world objects while immersed in VR.

 

 

Microsoft pulls back curtain on Surface hub collaboration screen — from by Shira Ovide

Excerpt:

Microsoft announced on Wednesday [6/10/15] the price tag for a piece of audio-visual equipment that it first showed off in January. Surface Hub, which will cost up to $20,000 for a model with an 84-inch screen, is like the merger of a high-end video conference system, electronic whiteboard and Xbox.

The product plunges Microsoft headlong into competition with Cisco and other traditional providers of conference room audio-visual systems.

Microsoft is pitching Surface Hub as the best audio-video conference
equipment and collaboration tool a company can buy. It costs up to $20,000.
[From DSC: There will also be a $7,000, 55-inch version].

 

 

Bluescape launches new hardware program with MultiTaction, Planar Systems, and 3M — from Bluescape
Bluescape Showcases MultiTaction’s and Planar’s Interactive Displays Running Its Visual Collaboration Software at Booth #1690 at InfoComm 2015

Excerpt:

SAN CARLOS, CA–(Jun 15, 2015) – Bluescape, a persistent cloud-based platform for real-time visual collaboration, today announced the new Bluescape Hardware Program. Companies in the program offer hardware that complements the Bluescape experience and has been extensively tested and validated to work well with Bluescape’s platform. As collaboration spans across an entire enterprise, Bluescape strives to support a range of hardware options to allow an organization’s choice in hardware to fit different workspaces. The first three companies are market-leading interactive display vendors MultiTaction, Planar, and 3M.

MultiTaction, a leading developer of interactive display systems, offers advanced tracking performance that identifies fingers, hands, objects, 2D bar codes and IR pens. The unparalleled responsiveness of MultiTaction’s systems scales to an unlimited number of concurrent users and the displays are highly customizable to fit any existing corporate space. MultiTaction’s advanced interactive hardware combined with Bluescape’s software allows teams to connect content and people in one place, enabling deeper insights, meaningful innovation, and simultaneous collaboration across global time zones.

 

BlueScape-2015

 

 

 

 

 

 

Here’s how you build an augmented reality game for HoloLens — from theverge.com by Adi Robertson

Excerpt:

Programming a hologram sounds like something that should be done with some kind of special cybergloves on a computer the size of a ‘60s IBM mainframe. But at Build 2015, Microsoft has been quietly taking developers through the “Holographic Academy,” a 90-minute training session that teaches them the basics of building projects for its HoloLens augmented reality headset. I’m not a developer, but Microsoft let me and some other journalists go through it as well — and it turns out that basic hologram creation is, if not exactly straightforward, at least pretty understandable.

 

From DSC:
Will designing learning-related games for augmented reality and virtual reality become an area of specialty within Instructional Design? Within Programming/Computer Studies-related programs? Within Human Computer Interface design programs or User Experience Design programs?  Will we need a team-based approach to deliver such products and services?

I wonder how one would go about getting trained in this area in the future if you wanted to create games for education or for the corporate training/L&D world? Will institutions of higher education respond to this sort of emerging opportunity or will we leave it up to the bootcamps/etc. to offer?

 

 

Also see:

 

P90178908_highRes

 

 

Also see:

  • New Demo of Microsoft HoloLens Unveils the Future of Holographic Computing — from seriouswonder.com by B.J. Murphy
    Excerpt:
    What happens when you combine holographic technology with augmented reality and the Internet of Things (IoT)? Well, it would appear that you’ll soon be getting a hands-on experience of just that, all thanks to the Microsoft HoloLens. At the Build Developers Conference, Microsoft had unveiled the HoloLens and shocked the world on just how far we’ve come in developing legitimate, functional augmented reality and holographic computing.

 

future-hololens

 

Augmented Reality can be a reality in your art classroom — from theartofed.com

Excerpt:

Last fall, I attended a technology conference where I went to a session on augmented reality technology (AR) and how it can be used in the classroom. I was blown away by the possibilities of this tech concept and its ability to modify our students’ current reality into a compelling, virtual experience of interactive information.

AR in your Art Classroom
There are dozens of AR apps, programs and resources out there that can help encourage curiosity and inspire critical thinking and intense creativity in your students. Here are a few augmented reality options that you can start infusing into your art curriculum.

Aurasma

ARPhoto#2

 

 

Jaunt VR wants to (virtually) change the way we travel — from cntraveler.com
Gaming is just the beginning. The real future of virtual reality lies in hacking the global travel experience.

 

 

52 of the best apps for your classroom in 2015 — from list.ly by Terry Heick

 

 

Adobe’s Slate is  a [new] visual storytelling app for the iPad — from techcrunch.com; also an article at CampusTechnology.com on this app

 

 

The top 50 apps for creative minds — from theguardian.com
Our pick of the best tablet and smartphone tools to enable you to make video, music, art and more

 

[Microsoft’s] Sway is now collaborative—create and edit together with others!

Excerpt:

When we announced Sway, we knew that people would want to work on standout class projects, eye-catching business reports, engaging vacation recaps, or more, together—it’s the way things are done now, right? But Sway up until now has been a tool for individual authors to create polished content in a new and interactive way to share with their audiences. However, we know you’ve asked for shared editing in Sway in our feedback channels (such as UserVoice), and that Office has delivered real-time editing and collaboration features for years, allowing people to work together to share their collective ideas. On top of that, we can’t tell you how many times that we on the Sway team have said to each other, “I wish I could work on this Sway with you!” So now we’re rolling out co-authoring in Sway!

 

Microsoft debuts Office Lens, a document-scanning app for iOS and Android — from techcrunch.com by Sarah Perez

Excerpt:

Microsoft [on 4/2/15] launched Office Lens, a mobile document scanner app that works with OneNote, for iOS and Android smartphones. The app, which allows users to snap photos of paper documents, receipts, business cards, menus, whiteboards, sticky notes and more, was first launched a year ago as an application designed only for Windows Phone devices.

 

 

5 free (or low cost) tools for Flipped Learning— from Campus Technology’s April/May 2015 edition

  • Doceri
  • Explain Everything
  • Office Mix
  • Screencast-O-Matic
  • Verso

 

 

AppStudio for ArcGIS — with thanks to Dr. Jason Van Horn (Associate Professor Geology, Geography & Env Studies at Calvin College) for this resource
Your mobile mapping apps, built in a snap

Excerpt:

AppStudio for ArcGIS is a groundbreaking tool in the GIS app revolution. It lets you convert your maps into beautiful, consumer-friendly mobile apps ready for Android, iOS, Windows, Mac OS X, and Linux, and publish them using your own brand to all popular app stores – no developer skills required.

 

 

Moodle Mobile 2 is coming: updated look and feel of the application, transition to Ionic Framework — from moodlenews.com

Excerpt:

A few weeks ago Juan Leyva introduced a demo site for Moodlers to check out the 2nd version of Moodle Mobile the ever improving official mobile application for the learning management system. The major changes include a shift to Ionic framework which will greatly enhance the developers’ ability to focus on new features development.

 

 

Some of the best storytelling apps for elementary students — from educatorstechnology.com

Excerpt:

The apps below are particularly useful for elementary students but they can also be used with other age groups. Elementary teachers often complain about the paucity of apps that are kids appropriate compared with apps for other age groups. So we thought it would be useful to create a section in this blog devoted entirely to apps specifically curated for elementary teachers. After we have covered math and writing apps, today’s post features some very good iPad storytelling apps to use with young kids. You can use these apps to help kids develop a wide range of basic literacy skills that include: writing, reading and speaking.

 

 

5 great writing apps for elementary students — from educatorstechnology.com

Excerpt:

The selection we curated for you today contains some  useful iPad apps to use with elementary students to help them with their writing. Some the things your kids will get to learn from these apps include: learning how to write letters, learning phonics and spelling, composing syllables by combining vowels and consonants, and several other basic literacy skills. Some of these apps also include tracking features which allow teachers and parents to keep updated about the progress of their kids.

 

Addendum on 4/8/15:

Addendum on 4/9/15:

Addendums on 4/13:15:

  • Six ways to make movies on a smartphone — from quib.ly by Laura Celada
    Excerpt:

    Have you tried using mobile devices to make movies? Film-making is such a great way for your children to express themselves and nurture their creativity and imagination. We’ve selected the most powerful apps and programs that can even the least techy kids become creative moviemakers.
    None of these require any special equipment, just a tablet or a smartphone. Children can take videos, edit their work and make professional quality movies on the go. Check out the list below and bring out the Spielberg in them. Maybe next year you and your little thinker might be walking down the red carpet…
    .
  • Nice for Every Device: 15 Tech-Agnostic Tools — from edsurge.com
    Posting included tools for:
    Student Response Systems
    Student Collaboration Activities
    English Language Arts/Social Studies
    Math/Science
  • 80 Twitter Tools for Almost Everything — from hongkiat.com

 

 
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