From DSC: After reviewing the article below, I wondered...if we need to interact with content to learn it…how might mixed reality allow for new ways of interacting with such content? This is especially intriguing when we interact with that content with others as well (i.e., social learning).
Perhaps Mixed Reality (MR) will bring forth a major expansion of how we look at “blended learning” and “hybrid learning.”
Changing How We Perceive The World One Industry At A Time Part of the reason mixed reality has garnered this momentum within such short span of time is that it promises to revolutionize how we perceive the world without necessarily altering our natural perspective. While VR/AR invites you into their somewhat complex worlds, mixed reality analyzes the surrounding real-world environment before projecting an enhanced and interactive overlay. It essentially “mixes” our reality with a digitally generated graphical information.
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All this, however, pales in comparison to the impact of mixed reality on the storytelling process. While present technologies deliver content in a one-directional manner, from storyteller to audience, mixed reality allows for delivery of content, then interaction between content, creator and other users.This mechanism cultivates a fertile ground for increased contact between all participating entities, ergo fostering the creation of shared experiences. Mixed reality also reinvents the storytelling process. By merging the storyline with reality, viewers are presented with a wholesome experience that’s perpetually indistinguishable from real life.
Mixed reality is without a doubt going to play a major role in shaping our realities in the near future, not just because of its numerous use cases but also because it is the flag bearer of all virtualized technologies. It combines VR, AR and other relevant technologies to deliver a potent cocktail of digital excellence.
At North Carolina State University, Assistant Professor of Chemistry Denis Fourches uses technology to research the effectiveness of new drugs. He uses computer programs to model interactions between chemical compounds and biological targets to predict the effectiveness of the compound, narrowing the field of drug candidates for testing. Lately, he has been using a new program that allows the user to create 3D models of molecules for 3D printing, plus augmented and virtual reality applications.
RealityConvert converts molecular objects like proteins and drugs into high-quality 3D models. The models are generated in standard file formats that are compatible with most augmented and virtual reality programs, as well as 3D printers. The program is specifically designed for creating models of chemicals and small proteins.
Mozilla has launched its first ever augmented reality app for iOS. The company, best known for its Firefox browser, wants to create an avenue for developers to build augmented reality experiences using open web technologies, WebXR, and Apple’s ARKit framework.
This latest effort from Mozilla is called WebXR Viewer. It contains several sample AR programs, demonstrating its technology in the real world. One is a teapot, suspended in the air. Another contains holographic silhouettes, which you can place in your immediate vicinity. Should you be so inclined, you can also use it to view your own WebXR creations.
Airbnb announced today (Dec.11) that it’s experimenting with augmented- and virtual-reality technologies to enhance customers’ travel experiences.
The company showed off some simple prototype ideas in a blog post, detailing how VR could be used to explore apartments that customers may want to rent, from the comfort of their own homes. Hosts could scan apartments or houses to create 360-degree images that potential customers could view on smartphones or VR headsets.
It also envisioned an augmented-reality system where hosts could leave notes and instructions to their guests as they move through their apartment, especially if their house’s setup is unusual. AR signposts in the Airbnb app could help guide guests through anything confusing more efficiently than the instructions hosts often leave for their guests.
Now Object Theory has just released a new collaborative computing application for the HoloLens called Prism, which takes many of the functionalities they’ve been developing for those clients over the past couple of years, and offers them to users in a free Windows Store application.
Spending on augmented and virtual reality will nearly double in 2018, according to a new forecast from International Data Corp. (IDC), growing from $9.1 billion in 2017 to $17.8 billion next year. The market research company predicts that aggressive growth will continue throughout its forecast period, achieving an average 98.8 percent compound annual growth rate (CAGR) from 2017 to 2021.
Scope AR has launched Remote AR, an augmented reality video support solution for Microsoft’s HoloLens AR headsets.
The San Francisco company is launching its enterprise-class AR solution to enable cross-platform live support video calls.
Remote AR for Microsoft HoloLens brings AR support for field technicians, enabling them to perform tasks with better speed and accuracy. It does so by allowing an expert to get on a video call with a technician and then mark the spot on the screen where the technician has to do something, like turn a screwdriver. The technician is able to see where the expert is pointing by looking at the AR overlay on the video scene.
Ultimately, VR in education will revolutionize not only how people learn but how they interact with real-world applications of what they have been taught. Imagine medical students performing an operation or geography students really seeing where and what Kathmandu is. The world just opens up to a rich abundance of possibilities.
Amazon Web Services today announced Alexa for Business, a new service that provides voice control for office tasks. The Alexa intelligent assistant can help start conference calls, control conference room equipment, schedule meetings, keep track of tasks, notify IT of an equipment issue or reorder supplies, the company noted in a news announcement. The service can also be customized to voice-enable an organization’s specific IT applications and office systems.
Also see:
EDUCAUSE 2017: Microsoft VP Praises the Power of Artificial Intelligence — from edtechmagazine.com Artificial intelligence and connected systems advancements are creating a foundation where higher education can use insights and data to drive more efficient campus management, Microsoft’s Anthony Salcito explains.
Analysts and AI: A winning combination — from information-age.com Artificial intelligence is crucial in helping analysts achieve more in day-to-day operations, and drive innovation
Excerpt:
A Capgemini and LinkedIn study of 1,000 companies with revenue of $500 million+ reported that 2 in 3 jobs being created as a result of AI were at management level, and of those that have implemented the technology at scale, 89% believe complex jobs will be made easier, and 88% say humans and machines will co-exist within their business.
We’re pleased to share this year’s Edtech Outlook, a data-rich dive into the state of education technology with case studies into emerging-frontier innovations.
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Education technology spans a broad category of classroom tools, spanning corporate learning, language learning, digital learning content and more. We focus here on Reach Capital’s sweet spot: school-based education technology.
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1:1 (one device per student) is at 60% and growing rapidly. Driven by online testing mandates, along with federal and state policies, we are moving quickly toward one device per child in our K-12 schools. Last year alone 20 million Chromebooks were used by teachers and students weekly. (There are 50 million students in US public schools).
From DSC: Looking at the graphic from the New York Times below, and with an eye on the exponential pace of change that we are now on, note how quickly Google captured major market share in the edtech market.
A new Forrester Research report, Predictions 2018: Automation Alters The Global Workforce, outlines 10 predictions about the impact of AI and automation on jobs, work processes and tasks, business success and failure, and software development, cybersecurity, and regulatory compliance.
We will see a surge in white-collar automation, half a million new digital workers (bots) in the US, and a shift from manual to automated IT and data management. “Companies that master automation will dominate their industries,” Forrester says. Here’s my summary of what Forrester predicts will be the impact of automation in 2018:
Automation will eliminate 9% of US jobs but will create 2% more. In 2018, 9% of US jobs will be lost to automation, partly offset by a 2% growth in jobs supporting the “automation economy.”Specifically impacted will be back-office and administrative, sales, and call center employees. A wide range of technologies, from robotic process automation and AI to customer self-service and physical robots will impact hiring and staffing strategies as well as create a need for new skills.
Your next entry-level compliance staffer will be a robot.
From DSC:
Are we ready for a net loss of 7% of jobs in our workforce due to automation — *next year*? Last I checked, it was November 2017, and 2018 will be here before we know it.
***Are we ready for this?! ***
AS OF TODAY, can we reinvent ourselves fast enough given our current educational systems, offerings, infrastructures, and methods of learning?
My answer: No, we can’t. But we need to be able to — and very soon!
There are all kinds of major issues and ramifications when people lose their jobs — especially this many people and jobs! The ripple effects will be enormous and very negative unless we introduce new ways for how people can learn new things — and quickly!
That’s why I’m big on trying to establish a next generation learning platform, such as the one that I’ve been tracking and proposing out at Learning from the Living [Class] Room. It’s meant to provide societies around the globe with a powerful, next generation learning platform — one that can help people reinvent themselves quickly, cost-effectively, conveniently, & consistently! It involves providing, relevant, up-to-date streams of content that people can subscribe to — and drop at any time. It involves working in conjunction with subject matter experts who work with teams of specialists, backed up by suites of powerful technologies. It involves learning with others, at any time, from any place, at any pace. It involves more choice, more control. It involves blockchain-based technologies to feed cloud-based learner profiles and more.
But likely, bringing such a vision to fruition will require a significant amount of collaboration. In my mind, some of the organizations that should be at the table here include:
Some of the largest players in the tech world, such as Amazon, Google, Apple, IBM, Microsoft, and/or Facebook
Some of the vendors that already operate within the higher ed space — such as Salesforce.com, Ellucian, and/or Blackboard
Some of the most innovative institutions of higher education — including their faculty members, instructional technologists, instructional designers, members of administration, librarians, A/V specialists, and more
The U.S. Federal Government — for additional funding and the development of policies to make this vision a reality
Emerging social VR platforms are experimenting with new ways of democratizing access and ownership of content and information.
VR has often been considered something of a solitary experience, but that’s changing fast. Social VR platforms are on the rise, and as the acquisition of AltspaceVR by Microsoft shows, major players in that space are taking notice.
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This shows how momentum is building around social VR, and although it’s unlikely that such platforms will replace social media in terms of popularity overnight, the question is certainly being asked about who will emerge as “Facebook of VR.”
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“We believe virtual reality will flourish once users have a more prominent role in controlling their creations. Currently, the companies that create the virtual worlds own all of the content built by the users. They are the ones who profit, reap the benefits from the network effects, and have the power to undo, change or censor what happens within the world itself. The true potential of VR might be realized, and certainly surpass what already exists, if this power were put into the hands of the users instead,” believes Ariel Meilich, founder of blockchain-based virtual platform Decentraland.
A blockchain is a digitized, decentralized public ledger of cryptocurrency transactions. Essentially each ‘block’ is like an individual bank statement. Completed ‘blocks’ (the most recent transactions) are added in chronological order allowing market participants to keep track of the transactions without the need for central record keeping. Just as Bitcoin eliminates the need for a third party to process or store payments, and isn’t regulated by a central authority, users in any blockchain structure are responsible for validating transactions whenever one party pays another for goods or services.
From DSC: As this article reminded me, it’s the combination of two or more emerging technologies that will likely bring major innovation our way. Here’s another example of that same idea/concept.
Online glasses retailer Warby Parker built its reputation by selling fashionable yet affordable eyeglasses, so it perhaps a surprise that it’s one of the first developers to take advantage of the technology in the least affordable iPhone yet.
While other developers are making adjusting to their apps to account for the infamous camera notch, Warby Parker decided to update its Glasses app to directly leverage the Face ID facial recognition system. Now, in the updated version of the app, Glasses can measure the user’s face to estimate which frames will fit best.
Apple Inc., seeking a breakthrough product to succeed the iPhone, aims to have technology ready for an augmented-reality headset in 2019 and could ship a product as early as 2020.
Unlike the current generation of virtual reality headsets that use a smartphone as the engine and screen, Apple’s device will have its own display and run on a new chip and operating system, according to people familiar with the situation. The development timeline is very aggressive and could still change, said the people, who requested anonymity to speak freely about a private matter.
“The power is that we can take the user anywhere in the entire universe throughout all of time for historical experiences like this.” (source)
Ask a robot to do the same and you’ll either get a blank stare or a crumpled object in the cold, cold grasp of a machine. Because robots are good at repetitive tasks that require a lot of strength, but they’re still bad at learning how to manipulate novel objects. Which is why today a company called Embodied Intelligence has emerged from stealth mode to fuse the strengths of robots and people into a new system that could make it far easier for regular folk to teach robots new tasks. Think of it like a VR videogame—only you get to control a hulking robot.
From DSC: To remain up-to-date, Engineering Departments within higher ed have their work cut out for them — big time! Those Senior Engineering Teams have many new, innovative pathways and projects to pursue these days.
Daqri has begun shipping its augmented reality smart glasses for the workplace.
Los Angeles-based Daqri is betting that AR — a technology that overlays digital animations on top of the real world — will take off first in the enterprise, where customers are willing to pay a higher price in order to solve complex problems. The idea is to help people solve real-world problems, like fixing a jet engine or piecing together an assembly. Daqri argues that the gains in productivity and efficiency make up for the initial cost.
At $4,995, the system is not cheap, but it is optimized to present complex workloads and process a lot of data right on the glasses themselves. It is available for direct purchase from Daqri’s web site and through channel partners. Daqri is targeting customers across manufacturing, field services, maintenance and repair, inspections, construction, and others.
The NBA really wants you to watch games in VR— from cnet.com by Terry Collins The basketball league has now struck two partnerships to broadcast games in virtual reality. Are fans willing to watch them?
Excerpt:
What’s keeping you from watching NBA games in VR?
Is it the bulky headsets? Is it the slow camera switches that don’t follow the players quickly enough? Is it too expensive?
The NBA is betting that one reason is it just doesn’t have enough partnerships yet. So, the league is teaming up with Turner Sports and Intel TrueVR to air weekly games on TNT in VR starting with the All-Star weekend festivities from Los Angeles in February.
russell-westbrook-alley-oop.jpg
NBA fans will soon be able to see more of MVP Russell Westbrook in virtual reality.
NBAE/Getty Images
This partnership represents a doubling down of NBA’s VR efforts, despite indications it isn’t actually working. Last year, the NBA began airing games with NextVR as part of a multiyear deal.
At the Microsoft Future Decoded conference in London, executives from the tech giant offered a vision for integrating Microsoft 365, Microsoft HoloLens, Windows Mixed Reality, and 3D capabilities into modern workplaces to aid digital transformation.
Firstline workers and information workers will likely be the first to benefit from mixed reality in the workplace, using the technology for collaboration, training, and more.
Microsoft has made a number of moves into the mixed reality space recently, including expanding its HoloLens headset into new European markets.
Microsoft is opening its first Mixed Reality capture studios in San Francisco and London, allowing developers and creators to create holograms from real life objects. Microsoft has been using its own studio at its Redmond headquarters to capture Buzz Aldrin, Reggie Watts, Max Frost, and Cirque Du Soleil performances and bring them into virtual reality and augmented reality holograms.
The new studios in San Francisco, London, and Redmond will allow third parties to create holograms that can be used on regular 2D screens, a HoloLens device, or even Microsoft’s new Windows Mixed Reality (VR) headsets. Microsoft will be licensing these studios, and it’s likely to be an expensive process to capture items as holograms.
What if a text or work of art is no longer read, but instead, experienced? What new questions are raised when it’s possible to visit an author’s home or stroll through the streets of an ancient city? How will our interpretations of literature, art, history and archaeology change when we are no longer passive recipients but co-constructors and actors in immersive experiences? How will this challenge us to think outside our current learning paradigms? These and other questions arise when we examine the impact of immersive technologies on the humanities and the social sciences.
Microsoft is launching its own answer to virtual reality today, taking on HTC and Oculus in the process. Windows Mixed Reality will be available in the Windows 10 Fall Creators Update, and headsets are now available to buy. Here’s everything you need to know about Windows Mixed Reality.
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Microsoft is offering movement tracking (six degrees of freedom) without the need for traditional external sensors placed throughout a room. Windows Mixed Reality headsets have cameras and sensors to track the motion controllers.
…Walmart, the world’s largest retailer, is setting its sights on virtual reality. Imagine this, says Katie Finnegan, who heads Walmart’s tech incubator: You need a tent for your next camping trip. If all goes to plan, you could one day virtually swoop in to your campsite and see any given tent in action. “You could unzip it, lay down, look left and right and say, ‘Oh, this is supposed to be a two-person tent? It’s kind of tight,’ ” she said. And then you could move on to the next tent — without leaving your couch.
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Here are the five ideas the Bentonville, Ark.-based company says could be making their way online:
3-D holograms at Bonobos.com, the male clothing site Walmart acquired this year for $310 million, that would make it possible for shoppers to try on virtual clothing for fit and style.
At ModCloth, the women’s clothing site Walmart took over in March, customers may one day be able to take 3-D photos of themselves using their smartphones, and use those images to get an idea of how something might look on.
An “interactive virtual store” for designer Rebecca Minkoff, whose items are sold at Walmart.com, would allow customers to sit in on fashion shows and shop directly from the runway.
Tired of shopping online alone? If Walmart gets its way, you may soon be interacting with other shoppers and experts as you pick out items for your virtual cart.
Electric outlets, stove tops and door handles can all be child safety hazards — and soon, an online tool could peek inside your home and tell you where the biggest risks are lurking.
NASA and Google have teamed up to build a new virtual experience that lets space enthusiasts explore the red planet without having to leave their homes. Dubbed as “Access Mars”, the new project virtually transports users, wherever they are, to Earth’s neighboring planet in the solar system.
Artificial intelligence is predicted to fundamentally alter the nature of society by 2040. Investment in AI start-ups was estimated at $6-$9 billion in 2016, up from US$415 million four years earlier. While futurist Ray Kurzweil argues that AI will help us to address the grand challenges facing humanity, Elon Musk warns us that artificial intelligence will be our “biggest existential threat.” Others argue that artificial intelligence is the future of growth. Everything depends on how we manage the transition to this AI-era.
In 2016 the Obama administration released a national strategic plan for artificial intelligence and, while we do not all suddenly now need a plan for artificial intelligence, we do need to stay up to date on how AI is being implemented. Much of AI’s potential is yet to be realized, but AI is already running our lives, from Siri to Netflix recommendations to automated air traffic control. We all need to become more aware of how we are algorithmically shaped by our tools.
This Australian discussion paper on the implications of AI, automation and 21st-century skills, shows how AI will not just affect blue-collar truck drivers and cleaners, it will also affect white-collar lawyers and doctors. Automated pharmacy systems with robots dispensing medication exist, Domino’s pizza delivery by drone has already occurred, and a fully automated farm is opening in Japan.
Education reformers need to plan for our AI-driven future and its implications for education, both in schools and beyond. The never-ending debate about the sorts of skills needed in the future and the role of schools in teaching and assessing them is becoming a whole lot more urgent and intense.
The right to due process was inscribed into the US constitution with a pen. A new report from leading researchers in artificial intelligence cautions it is now being undermined by computer code.
Public agencies responsible for areas such as criminal justice, health, and welfare increasingly use scoring systems and software to steer or make decisions on life-changing events like granting bail, sentencing, enforcement, and prioritizing services. The report from AI Now, a research institute at NYU that studies the social implications of artificial intelligence, says too many of those systems are opaque to the citizens they hold power over.
The AI Now report calls for agencies to refrain from what it calls “black box” systems opaque to outside scrutiny. Kate Crawford, a researcher at Microsoft and cofounder of AI Now, says citizens should be able to know how systems making decisions about them operate and have been tested or validated. Such systems are expected to get more complex as technologies such as machine learning used by tech companies become more widely available.
“We should have equivalent due-process protections for algorithmic decisions as for human decisions,” Crawford says. She says it can be possible to disclose information about systems and their performance without disclosing their code, which is sometimes protected intellectual property.
“We announce the appointment of a minister for artificial intelligence. The next global wave is artificial intelligence and we want the UAE to be more prepared for it.”
Tech Giants Are Paying Huge Salaries for Scarce A.I. Talent— from nytimes.com by Cade Metz Nearly all big tech companies have an artificial intelligence project, and they are willing to pay experts millions of dollars to help get it done.
Excerpt:
Tech’s biggest companies are placing huge bets on artificial intelligence, banking on things ranging from face-scanning smartphones and conversational coffee-table gadgets to computerized health care and autonomous vehicles. As they chase this future, they are doling out salaries that are startling even in an industry that has never been shy about lavishing a fortune on its top talent.
Typical A.I. specialists, including both Ph.D.s fresh out of school and people with less education and just a few years of experience, can be paid from $300,000 to $500,000 a year or more in salary and company stock, according to nine people who work for major tech companies or have entertained job offers from them. All of them requested anonymity because they did not want to damage their professional prospects.
With so few A.I. specialists available, big tech companies are also hiring the best and brightest of academia. In the process, they are limiting the number of professors who can teach the technology.
From DSC: I know Quentin Schultze from our years working together at Calvin College, in Grand Rapids, Michigan (USA). I have come to greatly appreciate Quin as a person of faith, as an innovative/entrepreneurial professor, as a mentor to his former students, and as an excellent communicator.
Quin has written a very concise, wisdom-packed book that I would like to recommend to those people who are seeking to be better communicators, leaders, and servants. But I would especially like to recommend this book to the leadership at Google, Amazon, Apple, Microsoft, IBM, Facebook, Nvidia, the major companies developing robots, and other high-tech companies. Why do I list these organizations? Because given the exponential pace of technological change, these organizations — and their leaders — have an enormous responsibility to make sure that the technologies that they are developing result in positive changes for societies throughout the globe. They need wisdom, especially as they are working on emerging technologies such as Artificial Intelligence (AI), personal assistants and bots, algorithms, robotics, the Internet of Things, big data, blockchain and more. These technologies continue to exert an increasingly powerful influence on numerous societies throughout the globe today. And we haven’t seen anything yet! Just because we can develop and implement something, doesn’t mean that we should. Again, we need wisdom here.
But as Quin states, it’s not just about knowledge, the mind and our thoughts. It’s about our hearts as well. That is, we need leaders who care about others, who can listen well to others, who can serve others well while avoiding gimmicks, embracing diversity, building trust, fostering compromise and developing/exhibiting many of the other qualities that Quin writes about in his book. Our societies desperately need leaders who care about others and who seek to serve others well.
I highly recommend you pick up a copy of Quin’s book. There are few people who can communicate as much in as few words as Quin can. In fact, I wish that more writing on the web and more articles/research coming out of academia would be as concisely and powerfully written as Quin’s book, Communicate Like a True Leader: 30 Days of Life-Changing Wisdom.
To lead is to accept responsibility and act responsibly.
— Quentin Schultze
AWS and Microsoft announce Gluon, making deep learning accessible to all developers — from news.microsoft.com New open source deep learning interface allows developers to more easily and quickly build machine learning models without compromising training performance. Jointly developed reference specification makes it possible for Gluon to work with any deep learning engine; support for Apache MXNet available today and support for Microsoft Cognitive Toolkit coming soon.
Excerpt:
SEATTLE and REDMOND, Wash. — Oct. 12, 2017 — On Thursday, Amazon Web Services Inc. (AWS), an Amazon.com company (NASDAQ: AMZN), and Microsoft Corp. (NASDAQ: MSFT) announced a new deep learning library, called Gluon, that allows developers of all skill levels to prototype, build, train and deploy sophisticated machine learning models for the cloud, devices at the edge and mobile apps. The Gluon interface currently works with Apache MXNet and will support Microsoft Cognitive Toolkit (CNTK) in an upcoming release. With the Gluon interface, developers can build machine learning models using a simple Python API and a range of prebuilt, optimized neural network components. This makes it easier for developers of all skill levels to build neural networks using simple, concise code, without sacrificing performance. AWS and Microsoft published Gluon’s reference specification so other deep learning engines can be integrated with the interface. To get started with the Gluon interface, visit https://github.com/gluon-api/gluon-api/.
Microsoft and Amazon announced a surprise partnership on Thursday in which they were jointly releasing for free a new software tool for developers called Gluon.
Gluon makes it easier for developers to build AI/machine learning systems, aka apps that can learn.
But there’s another, more important reason this partnership is interesting: it challenges Google in its one big area of dominance.
“There is a real concern that these labor-market-oriented degrees that focus on specific technical skills are not as durable,” says Guy Berger, a LinkedIn economist and one of the researchers who worked on the report. Berger believes that “cross-functional skills” like management and analytical know-how are more adaptable across a range of work environments. As technology changes the nature of work across nearly every industry, it’s important to have a wide range of such talents, rather than a narrow subset applied only to a particular sector that may not look the same in the near future (or, indeed, exist at all).
If I had a dollar….my clients have asked a lot of the same questions over the years and I’ve been dying to write an unofficial FAQ type post to address these common questions in one swoop. Took me a while to put this 5,000 word guide together, if you find it useful, please share it.
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(6) Should I only connect with people I know?
No. Though the LinkedIn User Agreement (8.2.g) states “You agree that you will not: Invite people you do not know to join your network” everyone knows this is both unenforceable and contrary to a major premise of LinkedIn. The big selling point of LinkedIn is the ability to grow yourself a network by connecting virtually with people you have not met and you don’t know, yet. Only connecting with people you know in real life is the equivalent of building an imaginary wall around your profile and ignoring all of the engagement and information sharing going on around you. Or you could just join MySpace.
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(15) What are Followers?
Hangers on. Followers dig what you have written or like the cut of your jib on LinkedIn. Following someone on LinkedIn does not mean that they will get notified when the person being followed writes/shares (that would be too logical). Followers were born after LinkedIn publisher launched (Feb 2014) in an effort to encourage budding authors to think of their network as a built-in audience for their content. When you connect with someone you automatically follow them too. Everyone who follows you is potentially interested in connecting with you. Ask them!
The Top 200 Tools for Learning 2017 (11th Annual Survey) has been compiled by Jane Hart of the Centre for Learning & Performance Technologies from the votes of 2,174 learning professionals worldwide, together with 3 sub-lists
Top 100 Tools for Personal & Professional Learning (PPL)
66 tools moved up the list. Top 3 risers are Unsplash (up 71 places), Grammarly (up 70 places) and Snapchat (up 64 places
Messaging apps and team tools are particularly on the rise: Slack is now up 8 places to #12, Trello is up 21 places to #22, Microsoft Teams is another new tool in at #79
52 NEW tools appear on the list this year – the highest entry is Typeform in at #55.
2 interesting new tools for augmented and virtual reality join the list – Aurasma, ENTiTi – as well as a chatbot system – Ultra Hal Assistant.
Some observations on what the Top Tools list tells us personal and professional learning As in previous years, individuals continue to using a wide variety of:
networks, services and platforms for professional networking, communication and collaboration
web resources and courses for self-improvement and self-development
tools for personal productivity
All of which shows that many individuals have become highly independent, continuous modern professional learners – making their own decisions about what they need to learn and how to do it.