How Blippar Education supports special needs students to improve learning — from blippar.com

 

Excerpts:

Firstly, high school teacher Katrine Pinkpank’s class made individual, blippable posters for their Earth Day projects in April. When passers-by blipped these posters – all of which were hung in beautiful frames in the hallways – they were taken to a video of the students doing their Earth Day presentation in front of the class. One student in the class is legally blind, so the braille on his poster was used to trigger the blipp.  These hallway boards have become living, breathing, 3D tributes to the work of our students.

In Room 407, students used Blippar in many different ways. Wendy Thompson, an early adopter of the technology, used it for a Women’s History Month project where students created an app-smash between Blippar and Trading Cards. The students created trading cards about famous women in history – such as Ella Fitzgerald, Frida Kahlo, and Mary Shelley – then used Blippar to add photo galleries, hyperlinks, and videos so people passing the bulletin board could scan the cards and view pop-up content about these remarkable women.

Secondly, the class made the school newsletter blippable.

Using Blippar and Tellagami, the students created talking digital avatar videos that illustrated their post-secondary and transition goals.

 

From DSC:
Though this posting focuses on the use of Blippar, an augmented reality app, I also think beacons (such as from Estimote), machine-to-machine (M2M) communications, and apps like locly could be used to relay information from students, teachers, and faculty members who could record and provide presentations concerning their work — with pieces of their work being located out in the hallways or actually anywhere on a campus. When someone approaches a piece in the hallway, a pre-loaded application on that person’s mobile device — such as locly — would be activated to display a “card”/link to the video describing that piece. The author, creator, designer doesn’t need to be physically present in order to tell people about their work.

 

Also see:

Elements 4D
ZooKazam
NASA’s Spacecraft 3D
Anatomy 4D

 

From DSC:
A note to Double Robotics — can you work towards implementing M2M communications?

That is, when our Telepresence Robot from Double Robotics approaches a door, we need for sensors on the door and on the robot to initiate communications with each other in order for the door to open (and to close after __ seconds). If a security clearance code is necessary, the remote student or the robot needs to be able to transmit the code.

When the robot approaches an elevator, we need for sensors near the elevator and on the robot to initiate communications with each other in order for the elevator to be summoned and then for the elevator’s doors to open. We then need for the remote student/robot to be able to tell the elevator which floor it wants to go to and to close the elevator door (if if hasn’t already done so).

Such scenarios imply that we need:

  1. Industry standards for such communications
  2. Standards that include security clearances (i.e., “OK, I’ll let you into this floor of this public building.” or “No, I can’t open up this door without you sending me a security clearance code.”)
  3. Secure means of communications

 

DoubleRobotics-Feb2014

 

 

 

doublerobotics.com -- wheels for your iPad

 

 

A major request/upgrade might also include:

  • The ability for the Double App on the iPad to make recordings, have an auto send option to send those recordings to the cloud, and then provide transcripts for those recordings. This could be very helpful for accessibility reasons, but also to provide students/learners with a type of media that they prefer (video, audio, and/or text).

 

 

 

Everything you need to know from today’s Apple WWDC Keynote — from techcrunch.com by Greg Kumparak

Excerpts:

  • The Next Version Of OS X — Apple announced OS X 10.11, or “OS X El Capitan”.
  • iOS 9
  • Siri is getting smarter
  • Split Screen iPad Apps: Perhaps the biggest feature of all, and something that has been rumored for ages: the iPad is getting split screen apps. You’ll now be able to run two apps at once, side by side. (Split screen iPad apps are limited to the latest/most powerful iPad hardware: the iPad Air 2)
  • Picture in picture video
  • CarPlay goes wireless
  • Swift 2: Apple also announce Swift 2, the second iteration of their new programming language.
  • watchOS 2
  • Apple Music: As long rumored, Apple is launching a Spotify/Rdio competitor. It’s $9.99 per month, or $14.99 on a family plan (with support for up to 6 accounts)

 

 

The Apple Watch just got a lot more useful — from fastcompany.com by John Paul Titlow
Apple’s WatchOS 2 is here and it will let developers build native, much more capable apps.

If you had your doubts about the Apple Watch, Cupertino just made it much more interesting. At the Worldwide Developers Conference this morning, Apple announced WatchOS 2, a new version of the watch’s operating system that lets developers build native apps for the device.

Watch OS 2 will also ship with a number of new features, like the ability to set photo watch faces, reply to email, take FaceTime audio calls, use Apple Pay’s new virtual loyalty cards, and get mass transit directions.

 

 

Apple introduces “News”: An old idea with big potential — from fastcompany.com by John Paul Titlow
WWDC 2015 Update: Apple just unveiled News, a Flipboard-Style news aggregation app that will ship with iOS 9.

Excerpt:

Apple is now a Flipboard competitor. When iOS 9 ships in the fall, it will include a new app called News, a newspaper, magazine, and blog aggregator that will feel very familiar to anyone who’s ever used Flipboard, Pulse, or one of the many other apps of this nature. The new app was unveiled by Apple’s vice president of Product Marketing, Susan Prescott, this afternoon at the company’s Worldwide Developers Conference.

 

 

Apple Maps in iOS 9 adds public transit, local business search — from cio.com by Marco Tabini

 

 

 

Apple-6-8-15

 

AppleHomekit-Watch-6-8-15

 

Kevin shows some of the great things developers can do with the new version of WatchKit.

 

The Internet of Things will give rise to the algorithm economy — from blogs.gartner.com by Peter Sondergaard

Excerpt:

It’s hard to avoid. Almost every CEO’s conversation about how IT is driving innovation inevitably comes back to the potential of big data. But data is inherently dumb. It doesn’t actually do anything unless you know how to use it. And big data is even harder to monetize due to the sheer complexity of it.

Data alone is not going to be the catalyst for the next wave of IT-driven innovation. The next digital gold rush will be focused on how you do something with data, not just what you do with it. This is the promise of the algorithm economy.

Algorithms are already all around us. Consider the driver-less car. Google’s proprietary algorithm is the connective tissue that combines the software, data, sensors and physical asset together into a true leap forward in transportation. Consider high frequency trading. It’s a trader’s unique algorithm that drives each decision that generates higher return than their competitors, not the data that it accesses. And while we’re talking about Google, what makes it one of the most valuable brands in the world? It isn’t data; it’s their most closely guarded secret, their algorithms.

A brave new world of opportunities
Where does this ultimately lead? Software that thinks. Software that does. Cognitive software that drives autonomous machine-to-machine interactions. Dare I say artificial intelligence? I dare. I did.

 

From DSC:
Besides Training/L&D departments and those developing strategy & vision within the corporate world…Provosts Offices take note. Computer Science programs take note. Interested students take note. Those who want to take a right turn in their careers take note.

 

Google has shipped over 1 million Cardboard VR units — from techcrunch.com by Darrell Etherington

Excerpt:

Google revealed today that Cardboard has quietly become the leading VR platform in terms of platform reach – over 1 million Cardboard units have shipped to users so far, a 100 percent increase on the 500,000 milestone it announced in December last year.

Cardboard’s progression is a testament to Google’s approach, which favors simplicity and low barriers to entry instead of freaky real verisimilitude and expensive, high-powered hardware. Google first revealed Cardboard at last year’s I/O event, throwing it out there almost as an afterthought and a seeming subtle dig at Facebook’s high-priced acquisition of Oculus VR.

 

 

Google’s Project Brillo is an OS for the home — and a lot more — from computerworld.com by Zach Miners

Excerpt:

Google has made a big play for the Internet of Things, announcing a new OS on Thursday that will connect appliances around the home and allow them to be controlled from an Android smartphone or tablet.

Dubbed Project Brillo, it’s a stripped down version of Google’s Android OS that will run on door locks, ovens, heating systems and other devices that have a small memory footprint, and allow them to communicate and work together.

 

Google takes another shot at mobile payments with Android Pay — from techcrunch.com by Kyle Russell

Excerpt:

At its I/O developer conference today, Google announced Android Pay, a new payments solution native to its mobile operating system. In addition to making it easier to pay at a merchant’s point of sale via NFC, the new system lets merchants integrate payments directly into their apps for selling physical goods and services using an Android Pay API rather than integrating a third-party provider like Venmo or PayPal.

 

Google launches Android M preview with fingerprint scanner support, Android Pay, improved permissions and battery life
— from techcrunch.com by Frederic Lardinois

Excerpt:

As expected, Google today announced the developer preview release of the next version of Android at its I/O developer conference in San Francisco. With Android M (which will get its full name once it’s released to users), Google focuses mostly on fit and finish, but the company also added a number of new features to its mobile operating system. It’s no surprise that Android M won’t feature any major new design elements. The last release, Android Lollipop, introduced Google’s Material Design language, after all, and there are still plenty of developers who haven’t even migrated their apps over.

 

Android M will be able to give you contextual info about what’s happening in your Android Apps — from techcrunch.com by Frederic Lardinois

Excerpt:

Google Now has long helped Android users get timely information about local traffic, movies that are playing locally and other information based on their commutes, browsing history and other data. With Android M, which Google announced today, the Now service is getting even smarter and more contextual. When you tap and hold the home button in Android M, Google will grab the information from the application you are using at that moment and Now will try to give you the right contextual information about what you are looking at in that app. Google Calls This ‘Google Now on Tap.’

 

Chromecast gets autoplay, queuing, second screen and multiplayer game powers — from techcrunch.com by Darrell Etherington

Excerpt:

Google’s Chromecast is a quiet little media secret agent turning the search giant into a big time home entertainment player. All told, users of Cast-enabled software have hit the little button to put their small-screen content up on the big screen a total of 1.5 billion times in the U.S. alone, and Chromecast floats other Google boats, too – users increase their YouTube viewing time by 45 percent on average once they start using the device, for instance.

Chromecast (and Cast-enabled devices, including the Nexus Player and the Nvidia Shield) is about to get more powerful, thanks to a handful of new features announced at I/O this year. These new abilities turn the streamer into a much more robust media device, making it easy to see how Cast could underpin the home theater or media room of the near future. Here’s what Chromecast developers and users can look forward to coming out of this year’s show:

 

Google Play gets more family-friendly with content ratings, filtering by age and interest — from techcrunch.com by Sarah Perez

Excerpt:

In April, Google announced a new developer-facing program called “Designed for Families” which allowed mobile app publishers the option to undergo an additional review in order to be included in a new section focused on kids’ apps within Google Play. Today, the company officially unveiled that section — or sections, as it turns out — at its I/O developer conference.

Parents searching Google’s mobile app store will now be able to tap on a new “Family” button indicated with a green, smiley faced star icon in order to find the family-friendly content across apps, games, movies and TV homepages.

There’s also a “Children’s Books” button on the Books homepage, where parents can also filter the selection by age range and genre.

 

Google’s new Cloud Test Lab lets Android developers quickly test their apps on top Android devices for free — from techcrunch.com by Frederic Lardinois

Excerpt:

Google launched a new project at its I/O developer conference today that will make it easier for developers to check how their mobile apps work on twenty of the most popular Android devices from around the world. Sadly, the service will only roll out to developers later this year, but if you are interested, you can sign up to join the pilot program here.

It’s no secret that the diverse Android ecosystem makes life harder for developers, given that they can’t simply test their apps on a small number of popular devices and assume that everything will run smoothly for all users. Most developers keep a few phones and tablets handy to test their apps on, but few have access to a wide variety of recent devices to test every revision of their apps on.

 

google-io-20150241

 

 

Google Photos breaks free of Google+, now offers free, unlimited storage — from techcrunch.com by Sarah Perez

Excerpt:

Google officially announced its long-rumored revamp of its photo-sharing service, Google Photos, at its I/O developer conference in San Francisco today. The killer feature? Users can now backup up full-resolution photos and videos – up to 16MP for photos and 1080p for videos – to Google’s cloud for free. The service will roll out to Android, iOS and web users starting today, the company says.

The free storage option makes more sense for those with point-and-shoot cameras, and lets you keep a copy of your photos that’s good for your typical printing and photo-sharing needs. However, those with DSLR cameras or who want to store their photos and videos in their original sizes can choose a different plan which taps into your Google Account’s 15 GB of free storage. This is what was available before, and you can add to your storage quota as needed for a fee.

 

Android developer news from Google I/O 2015 — from lynda.com by David Gassner

Excerpt:

The keynote featured a smorgasbord of new technologies and additions/improvements to existing platforms. A stream of presenters followed each other across the stage, each talking about what was new for 2015. They covered Android, Chrome, and Chromebooks, virtual reality, 360-degree camera arrays, a stripped-down version of Android for the internet of things, and many other geeky new toys. Here’s what’s coming to an Android device or Android developer workstation near you.

Google I/O 2015: How context is slowly killing off the mobile app menu — from zdnet.com by Kevin Tofel
Summary: Google’s new Now On Tap feature, coming with Android M, shows a future where you don’t hunt through home screens and menus to find an app. The right apps come to you.

 
 

When I saw this tweet…

 

 

It made me wonder:

How might iBeacon scavenger hunts apply to education? To field trips? To learning around a school?

 

Talk about engagement! Anticipation! A sense of play! Making learning fun!

 

 

———–

A related addendum on 5/22/15:

  • Play in Education — from hybridpedagogy.com by Chris Friend, Stephanie Vie, Kyle Stedman and Jesse Stommel
    Excerpt:
    Why isn’t school more fun?

    Fred Rogers, famous in America for creating Mister Rogers’ Neighborhood, said, “Play is often talked about as if it were a relief from serious learning. But for children, play is serious learning. Play is really the work of childhood.” Why do we assume, though, that adults don’t also learn from play? In this episode, I assert that “serious learning” happens through play at any age, and that a playful approach to classes, professions, and identity has benefits that too often get ignored in academia.

    Unfortunately, school is often anything but playful. Between compulsory attendance, state-mandated testing, and the regimented routine of bell schedules, students are often expected to conform and comply, rather than to improvise and experiment. It seems there should be a way to incorporate play into education, making school something that students enjoy, look forward to, and find productive.

    Adeline Koh writes that “play is serious business,” and this episode explores that assertion and tests the ways in which it can be applied to today’s educational environments.

 

From DSC:
Someone in your organization needs to be getting up to speed on sensors and machine-to-machine communications — and looking for potential applications.  This goes for schools, colleges, universities, and corporate training departments as well. Already such technologies are being applied within museums, art galleries, and for self-guided tours.

Is that student, teacher, professor, or trainer not around to talk about their poster, project, or artwork hanging in the hallway?  Why not use an app like Locly along with Estimote beacons to allows visitors to hear what they had in mind?


 

The Hitchhikers Guide to iBeacon Hardware: A Comprehensive Report by Aislelabs (2015) — from aislelabs.com

Excerpt:

In this report we examine 26 different iBeacon hardware vendors, including Estimote, Kontakt, and Gimbal. Over the past nine months, we have stress tested the beacons under many conditions examining every aspect of them. This is the most comprehensive report of its kind, covering every major beacon manufacturer, and providing an independent benchmark of each.

 

HitchhikersGuideToiBeaconHW-May2015

 

 

 

 Addendum on 5/6/15:

 

 

Here’s how you build an augmented reality game for HoloLens — from theverge.com by Adi Robertson

Excerpt:

Programming a hologram sounds like something that should be done with some kind of special cybergloves on a computer the size of a ‘60s IBM mainframe. But at Build 2015, Microsoft has been quietly taking developers through the “Holographic Academy,” a 90-minute training session that teaches them the basics of building projects for its HoloLens augmented reality headset. I’m not a developer, but Microsoft let me and some other journalists go through it as well — and it turns out that basic hologram creation is, if not exactly straightforward, at least pretty understandable.

 

From DSC:
Will designing learning-related games for augmented reality and virtual reality become an area of specialty within Instructional Design? Within Programming/Computer Studies-related programs? Within Human Computer Interface design programs or User Experience Design programs?  Will we need a team-based approach to deliver such products and services?

I wonder how one would go about getting trained in this area in the future if you wanted to create games for education or for the corporate training/L&D world? Will institutions of higher education respond to this sort of emerging opportunity or will we leave it up to the bootcamps/etc. to offer?

 

 

Also see:

 

P90178908_highRes

 

 

Also see:

  • New Demo of Microsoft HoloLens Unveils the Future of Holographic Computing — from seriouswonder.com by B.J. Murphy
    Excerpt:
    What happens when you combine holographic technology with augmented reality and the Internet of Things (IoT)? Well, it would appear that you’ll soon be getting a hands-on experience of just that, all thanks to the Microsoft HoloLens. At the Build Developers Conference, Microsoft had unveiled the HoloLens and shocked the world on just how far we’ve come in developing legitimate, functional augmented reality and holographic computing.

 

future-hololens

 

From DSC:
What applications and implications might this type of setup mean for libraries? For classrooms?


 

PressPad Lounge: new digital press corner that utilizes iBeacon technology — from talkingnewmedia.com by D.B. Hebbard

Excerpt:

The idea behind PressPad Lounge is that the service allows a business to turn a space into a reading zone, allowing those with mobile devices to access digital publications for free.

 

PPLounge-1

 

Also see:
PressPad-April2015

Excerpt:

With PressPad Lounge, people visiting your venue are able to install the magazine app of their choice, and read every issue for free while remaining PHYSICALLY within your venue.

Whether it’s a hotel lobby, a shopping mall, restaurant or a booth, PressPad Lounge enables a slick marriage of digital publishing with location marketing. People located within the range of the reading zone will be able to read magazines on their mobile devices, for free.

 

From DSC:
A vision for some edupreneurs out there:

Please create a system whereby machine-to-machine (M2M) communications would be used to detect and display the names and majors of students within a given classroom — complete with the photos of those students that are actually there at that particular time in a face-to-face classroom setting. 

The data from that information gathering would be sent to a holographic image that the professor could make larger or smaller. The professor could use gesturing to point to a given student to ask them a question. Once that student has been asked a question, the color around that student is changed to reflect that the professor has already called upon them recently. (The setting that controls how long this “who’s-been-questioned-recently” information is maintained could be cleared every X minutes/hours/days.)

For more introverted students, they could choose to use their own device to broadcast their answer to a digital/online-based means vs. answering verbally in front of 50-200 other students.

 

 

 

 
 

MicrosoftProductivityVision2015

 

Example snapshots from
Microsoft’s Productivity Future Vision

 

 

MicrosoftProductivityVision2-2015

 

MicrosoftProductivityVision3-2015

 

MicrosoftProductivityVision5-2015

 

MicrosoftProductivityVision6-2015

 

MicrosoftProductivityVision7-2015

 

MicrosoftProductivityVision8-2015

 

MicrosoftProductivityVision4-2015

 

 

 

MITTechReview-10Breakthroughs-2015

 

 

Excerpt:

Not all breakthroughs are created equal. Some arrive more or less as usable things; others mainly set the stage for innovations that emerge later, and we have to estimate when that will be. But we’d bet that every one of the milestones on this list will be worth following in the coming years.

 

 

MITTechReview-2015-magic-leap

 

 

 

NMC Horizon Report > 2015 Higher Education Edition — from nmc.org

Excerpt:

What is on the five-year horizon for higher education institutions? Which trends and technologies will drive educational change? What are the challenges that we consider as solvable or difficult to overcome, and how can we strategize effective solutions? These questions and similar inquiries regarding technology adoption and educational change steered the collaborative research and discussions of a body of 56 experts to produce the NMC Horizon Report: 2015 Higher Education Edition, in partnership with the EDUCAUSE Learning Initiative (ELI). The NMC Horizon Report series charts the five-year horizon for the impact of emerging technologies in learning communities across the globe. With more than 13 years of research and publications, it can be regarded as the world’s longest-running exploration of emerging technology trends and uptake in education.

 

NMCHorizonReport-2015

 

NMCHorizonReport-2015-toc

 

 
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