Cisco and Google join forces to transform the future of hybrid work — from blog.webex.com by Kedar Ganta

Cisco and Google join forces to transform the future of hybrid work

Excerpts:

Webex [on 12/7/21] announced the public preview of its native meeting experience for Glass Enterprise Edition 2 (Glass), a lightweight eye wearable device with a transparent display developed by Google. Webex Expert on Demand on Glass provides an immersive collaboration experience that supports natural voice commands, gestures on touchpad, and head movements to accomplish routine tasks.

 

 

EDUCAUSE 2022 Top 10 IT Issues — from educause.edu

EDUCAUSE's 2022 Top 10 IT Issues

 

EDUCAUSE's 2022 Top 10 IT Issues

Excerpt (emphasis DSC):

The EDUCAUSE 2022 Top 10 IT Issues take an optimistic view of how technology can help create the higher education we deserve —through a shared transformational vision and strategy for the institution, a recognition of the need to place student success at the center, and a sustainable business model that redefines “the campus.”

See the 2022 Top 10 IT Issues

Almost two years into a global pandemic, it’s clear the higher education we knew will never return and now we can focus on getting the higher education we deserve.

 


From DSC:
I’m assuming that the we in the we deserve (as highlighted above) includes the students, as *the students* are the ones who most need for things to change.

That said, I’m doubtful such profound change will occur within higher education as it stands today. The existing cultures may prevent such significant and necessary change from occurring — and higher ed isn’t used to dealing with the current exponential pace of change that we’re experiencing. Plus, the downward spirals that many institutions are in don’t always allow for the new investments, programs, and/or experiments to occur. But who knows? When institutions of traditional higher education have their backs pressed up against the walls, perhaps such institutions and the people within them will be forced to change. There are innovative individuals and institutions out there. (I’m just not sure how much they’ve been listened to in many cases.)

To help students truly succeed means to change one’s core products/services — one’s story. But higher ed loves to play around the edges…rarely letting the core products/services get touched. 

To me, student success includes having students pay far less and, while still getting a solid liberal arts education/foundation, can get solid jobs immediately upon graduation. At least that’s my hope as we head into 2022. 

But what student success looks like may be different in the future.

Perhaps in 5 years, we will have moved much more towards a lifelong learning situation. Individuals may have joined a global, next-generation learning platform whereby one teaches for X minutes of the day, and learns for Y minutes of that same day. AI-based dashboards let people know which skills are in high demand, and then offer a menu of choices for how to acquire those skills.

A couple of lasts comments:

  • Being data-driven won’t save an institution. Vision might. But being data-driven has its limits.
  • The digital transformations being talked about within institutions of traditional higher education may be too little, too late. This conversation should have taken place a decade or more ago. (I think I just heard an “Amen!” from some folks who used to work at Blockbuster. They didn’t think a transformation was necessary either….but they learned their lesson the hard way. We should have learned from their situation…a long time ago. And I’m sure that you can think of other examples as well.)

 

VRJAM -- the metaverse platform for music

The VRJAM metaverse platform is coming to transform the world of live entertainment 

VRJAM, the UK’s leading creator of live music experiences in virtual reality, today teased the launch of the VRJAM platform, a revolutionary new metaverse events platform and NFT creation solution. 

To bring the VRJAM metaverse platform to life, VRJAM has partnered with market leading NFT software developer Enjin.io to launch a rich virtual reality world that offers a host of new solutions for artists to render and monetize their music and live shows in amazing new ways using NFT’s, blockchain and immersive technology.  

The VRJAM platform promises to open up completely new ways for both fans and artist to experience live music events and represents the next step in the evolution of live music. 

Ownership of this virtual world will be shared by a guild of globally recognised artists and record labels who will cooperate to create value and define new possibilities for music inside the metaverse. 

VRJAM’s metaverse platform offers solutions for true live performance using technology that is years ahead of other similar platforms. It provides unsurpassed user experience and offers fans, artists and labels an array of unique features:

VRJAM's metaverse -- a vivid virtual world built for music

At the heart of the VRJAM metaverse platform is a blockchain based trading and finance system, VRJAM Coin. This revolutionary new cryptocurrency will create ways for both artists and fans to earn money inside the metaverse and promises to create entirely new business models for artists, venues and labels at a time when their traditional ways of making money have been turned upside down by the Covid 19 pandemic. 

The VRJAM cryptocurrency is backed by investment from 5 of the world’s leading blockchain specialist investment and venture capital firms, demonstrating the exciting potential of VRJAM’s tech.

The VRJAM platform is scheduled to go live in early 2022, follow on social media to stay up to date.


From DSC:
Hmmmmm….might this type of thing spill over into the worlds of teaching and learning? More direct-to-consumer (learner) types of offerings? Will this open up the doors for new methods of earning a living or for  those interested in building a teaching & learning-based brand?

Alternatively, will this impact what actors, actresses, and comedians will be able to do?


Addendum on 12/2/21:


 

EduMAX 2021 recap: Together for student success around the globe — from blog.adobe.com by Sebastian Distefano

Excerpt:

University CIOs, deans, provosts, faculty and staff from more than 100 institutions convened online for the Adobe EduMAX 2021 conference, where academic leaders shared how they are transforming teaching and learning practices across their campuses. Key discussion points included:

  • How digital literacy increases engagement to bring faculty and students together, whether they are in-person, online or in a hybrid environment.
  • How digital literacy closes the skills gap in higher education and industry by fostering critical essential skills that employers value.
  • How faculty can integrate digital literacy across the curriculum for all students.
 
 

Why Do My Webcam And Microphone Not Work? — from techlearning.com by Luke Edwards
Webcam and microphone not work? This is how you can get up and running.

Excerpt:

Webcam and microphone not work? That can be a frustrating situation to be in, especially when you need to teach a class over Zoom or attend a school meeting using Meet. Whatever your video chat platform, without a microphone or webcam working, you’re stuck.

Thankfully, it can often be the case that it’s not a hardware fault with your device but rather a setting issue, which can be relatively easily fixed. So even if you’re in a chat right this minute, frantically scouring the web for a fix and finding yourself here, you may yet join that meeting.

This guide aims to clarify a few areas that should be checked before going into panic mode and heading to your hardware store with the credit card at the ready.

 

 

Planning for the Classroom of the Future — from campustechnology.com by Doug Smith
The right combination of technology and training will ensure your learning spaces can adapt to ever-changing modes of instruction. Here are key considerations for future-proofing classrooms, supporting faculty and surviving the next pandemic.

 

 

NVIDIA OMNIVERSE: Creating and Connecting Virtual Worlds

A NEW ERA OF 3D DESIGN COLLABORATION AND SIMULATION
NVIDIA Omniverse™ is an easily extensible, open platform built for virtual collaboration and real-time physically accurate simulation. Creators, designers, researchers, and engineers can connect major design tools, assets, and projects to collaborate and iterate in a shared virtual space. Developers and software providers can also easily build and sell Extensions, Apps, Connectors, and Microservices on Omniverse’s modular platform to expand its functionality.



Also see:

 

Americans Need a Bill of Rights for an AI-Powered World — from wired.com by Eric Lander & Alondra Nelson
The White House Office of Science and Technology Policy is developing principles to guard against powerful technologies—with input from the public.

Excerpt (emphasis DSC):

Soon after ratifying our Constitution, Americans adopted a Bill of Rights to guard against the powerful government we had just created—enumerating guarantees such as freedom of expression and assembly, rights to due process and fair trials, and protection against unreasonable search and seizure. Throughout our history we have had to reinterpret, reaffirm, and periodically expand these rights. In the 21st century, we need a “bill of rights” to guard against the powerful technologies we have created.

Our country should clarify the rights and freedoms we expect data-driven technologies to respect. What exactly those are will require discussion, but here are some possibilities: your right to know when and how AI is influencing a decision that affects your civil rights and civil liberties; your freedom from being subjected to AI that hasn’t been carefully audited to ensure that it’s accurate, unbiased, and has been trained on sufficiently representative data sets; your freedom from pervasive or discriminatory surveillance and monitoring in your home, community, and workplace; and your right to meaningful recourse if the use of an algorithm harms you. 

In the coming months, the White House Office of Science and Technology Policy (which we lead) will be developing such a bill of rights, working with partners and experts across the federal government, in academia, civil society, the private sector, and communities all over the country.

Technology can only work for everyone if everyone is included, so we want to hear from and engage with everyone. You can email us directly at ai-equity@ostp.eop.gov

 
 

Could AR and/or VR enable a massive 3D-based type of “Voicethread?” [Christian]

From DSC:
What if we could quickly submit items for a group to discuss, annotate, and respond to — using whichever media format is available/preferable for a person — like a massive 3D-based Voicethread? What if this type of discussion could be contributed to and accessed via Augmented Reality (AR) and/or via Virtual Reality (VR) types of devices?

It could be a new 3D format that a person could essentially blow all the way up into the size of a billboard. Think, “Honey, I shrunk the kids” type of stuff.  

Input devices might include:

  • Augmented Reality (AR) glasses
  • Virtual Reality (VR) headsets/glasses
  • Scanners
  • Smartphones
  • Tablets
  • Desktops and laptops
  • SmartTVs
  • Other types of input devices

For example, a person could take a picture of a document or something else and then save that image into a new file format that would be vector-based. I say a vector-based file format so that the image could be enlarged to the size of a billboard without losing any resolution (i.e., wouldn’t become grainy; the image would remain crystal clear regardless of how big the image is). I’m thinking here along the lines of “Honey, I shrunk the kids!”

Other thoughts here:

  • The files could be accessible online for attendees of classes or for audiences of presentations/webinars
  • The files could be displayed on the walls of learning/presentation spaces for marking them up
  • One could manipulate the 3D image if that person was using a virtual/immersive environment
  • Users should be able to annotate on those images and/or be able to save such annotations and notes

A question for phase II:
Could this concept also be used if virtual courts take off?

Hmmmm…just thinking out loud.

 

Defining the skills citizens will need in the future world of work — from McKinsey & Company; with thanks to Ryan Craig for this resource

Excerpts:

Our findings help define the particular skills citizens are likely to require in the future world of work and suggest how proficiency in them can influence work-related outcomes, namely employment, income, and job satisfaction. This, in turn, suggests three actions governments may wish to take.

  1. Reform education systems
  2. Reform adult-training systems
  3. Ensure affordability of lifelong education

Establish an AI aggregator of training programs to attract adult learners and encourage lifelong learning. AI algorithms could guide users on whether they need to upskill or reskill for a new profession and shortlist relevant training programs. 

Foundational skills that will help citizens thrive in the future of work


From DSC:
No one will have all 56 skills that McKinsey recommends here. So (HR) managers, please don’t load up your job postings with every single skill listed here. The search for purple unicorns can get tiring, old, and discouraging for those who are looking for work.

That said, much of what McKinsey’s research/data shows — and what their recommendations are — resonates with me. And that’s why I keep adding to the developments out at:

Learning from the living class room

A powerful, global, next-generation learning platform — meant to help people reinvent themselves quickly, safely, cost-effectively, conveniently, & consistently!!!

 

What Will Online Learning Look Like in 10 Years? Zoom Has Some Ideas — from edsurge.com by Stephen Noonoo

Excerpt:

This week at Zoom’s annual conference, Zoomtopia, a trio of education-focused Zoom employees (er, Zoomers?) speculated wildly about what hybrid Zoom learning might look like 10 years from now, given the warp speed advances in artificial intelligence and machine learning expected. Below are highlights of their grandiose, if sometimes vague, vision for the future of learning on Zoom.

Zoom very much sees itself as one day innovating on personalized learning in a substantial way, although beyond breakout rooms and instant translation services, they have few concrete ideas in mind. Mostly, the company says it will be working to add more choices to how teachers can present materials and how students can display mastery to teachers in realtime. They’re bullish on Kahoot-like gamification features and new ways of assessing students, too.

Also see:

An Eighth Grader Was Tired of Being Late to Zoom School. So He Made an App for That. — from edsurge.com by Nadia Tamez-Robledo

“I could not find anything else that exists like this to automatically join meetings at the right times,” says Seth, a high school freshman based in Walnut Creek, Calif. “Reminders are just really easy to ignore. I’ll get a notification maybe five minutes before my meeting, and it’ll just sit there and not do anything. [LinkJoin] interrupts whatever you’re doing and says, ‘Join this meeting. In fact it’s already opening, so better get on it.’”

 

 

Graphic of digital audio for the article entitled An Edtech User’s Glossary to Speech Recognition and AI in the Classroom

An Edtech User’s Glossary to Speech Recognition and AI in the Classroom — from edsurge.com by Thomas C. Murray

Per Thomas Murray:

Recently, I collaborated with SoapBox Labs’ Amelia Kelly, the vice president of speech technology there, to create a glossary to help educators and edtech developers better familiarize themselves with speech recognition and make informed decisions about its use in educational settings. Below are some of the key terms that are particularly important, along with an explanation for why those terms matter.

 

 

Personalized Learning Using AI — from datafloq.com by Dmitry Baraishuk

Excerpt:

Process of Implementing Personalized Learning Using AI

  • The system tested every learner using short quizzes and games. Then AI adapted the learning path to each learner’s knowledge of a topic based on the test results.
  • If a pilot struggled with a certain topic, the AI LMS repeated it by presenting the information in a new way.
  • After completing a section, every pilot was retested and progressed to the next module.

Personalized learning with AI encompasses all the core aspects of online training:

  • personalized learning path;
  • relevant content based on knowledge level, skills, interests, and goals;
  • automated knowledge checks;
  • prediction of knowledge gaps;
  • proactive learners’ support;
  • tutoring, etc.
 
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