nmc-digitalliteracyreport-oct2016

 

The New Media Consortium (NMC) has released Digital Literacy: An NMC Horizon Project Strategic Brief in conjunction with the 2016 EDUCAUSE Annual Conference.

In analyzing the progress and gaps in this area, the NMC’s report has identified a need for higher education leaders and technology companies to prioritize students as makers, learning through the act of content creation rather than mere consumption. Additionally, the publication recommends that colleges and universities establish productive collaborations with industry, government, and libraries to provide students with access to the latest technologies and tools.

Based on the variety and complexity of these results, NMC cannot identify just one model of digital literacy. Instead three different digital literacies are now evident, each with distinct standards, potential curriculum, and implications for creative educators.

 

digitallits-nmc-oct2016

 

 

The aim of this publication is to establish a shared vision of digital literacy for higher education leaders by illuminating key definitions and models along with best practices and recommendations for implementing successful digital literacy initiatives.

 

 

To be digitally literate, you need to be:
fluent at critical thinking,
collaborating,
being creative, and
problem-solving in
digital environments.

 

 

Computer science and digital media classes can instruct on everything from office productivity applications to programming and video editing, for example.  Sociology courses can teach interpersonal actions online, such as the ethics and politics of social network interaction, while psychology and business classes can focus on computer-mediated human interaction. Government and political science classes are clearly well equipped to explore the intersection of digital technology and citizenship mentioned above. Communication, writing, and  literature classes have the capacity to instruct students on producing digital content in the form of stories, arguments, personal expression, posters, and more. 

 

 

 

From DSC:
If faculty members aren’t asking students to create multimedia in their assignments and/or take part in online/digitally-based means of communications and learning, the vast majority of the students won’t (and don’t) care about digital literacy…it’s simply not relevant to them: “Whatever gets me the grade, that’s what I’ll do. But no more.”

This type of situation/perspective is quite costly.  Because once students graduate from college, had they built up some solid digital literacy — especially the “creative literacy” mentioned above — they would be in much better shape to get solid jobs, and prosper at those jobs. They would be much better able to craft powerful communications — and reach a global audience in doing so. They would have honed their creativity, something increasingly important as the onward march of AI, robotics, algorithms, automation, and such continues to eat away at many types of jobs (that don’t really need creative people working in them).

This is an important topic, especially as digitally-based means of communication continue to grow in their usage and impact.

 

 

Part of digital literacy is not just understanding how a tool works but also why it is useful in the real world and when to use it.

 

 

 

 
 

Top 200 Tools for Learning 2016: Overview — from c4lpt.co.uk by Jane Hart

Also see Jane’s:

  1. TOP 100 TOOLS FOR PERSONAL & PROFESSIONAL LEARNING (for formal/informal learning and personal productivity)
  2. TOP 100 TOOLS FOR WORKPLACE LEARNING (for training, e-learning, performance support and social collaboration
  3. TOP 100 TOOLS FOR EDUCATION (for use in primary and secondary (K12) schools, colleges, universities and adult education.)

 

top200tools-2016-jane-hart

 

Also see Jane’s “Best of Breed 2016” where she breaks things down into:

  1. Instructional tools
  2. Content development tools
  3. Social tools
  4. Personal tools

 

 

 

 

LinkedIn ProFinder expands nationwide to help you hire freelancers — from blog.linkedin.com

Excerpt:

The freelance economy is on the rise. In fact, the number of freelancers on LinkedIn has grown by nearly 50% in just the past five years. As the workforce evolves, we, too, are evolving to ensure we’re creating opportunity for the expanding sector of professionals looking for independent, project-based work in place of the typical 9 to 5 profession.

Last October, we began piloting a brand new platform in support of this very endeavor and today, we’re excited to announce its nationwide availability. Introducing LinkedIn ProFinder, a LinkedIn marketplace that connects consumers and small businesses looking for professional services – think Design, Writing and Editing, Accounting, Real Estate, Career Coaching – with top quality freelance professionals best suited for the job.

 

 

Also see:

 

linkedin-profinder-aug2016

 

Also see:

 

40percentfreelancersby2020-quartz-april2013

 

DanielChristian2-ARVRMRCampusTechArticle-8-16-16

 

From Dreams to Realities: AR/VR/MR in Education | A Q&A with Daniel Christian — from campustechnology.com by Mary Grush; I’d like to thank Jason VanHorn for his contributions to this article

Excerpt:

Grush: Is there a signpost you might point to that would indicate that there’s going to be more product development in AR/VR/MR?

Christian: There’s a significant one. Several major players — with very deep pockets — within the corporate world are investing in new forms of HCI, including Microsoft, Google, Apple, Facebook, Magic Leap, and others. In fact, according to an article on engadget.com from 6/16/16, “Magic Leap has amassed an astounding $1.39 billion in funding without shipping an actual product.” So to me, it’s just not likely that the billions of dollars being invested in a variety of R&D-related efforts are simply going to evaporate without producing any impactful, concrete products or services. There are too many extremely smart, creative people working on these projects, and they have impressive financial backing behind their research and product development efforts. So, I think we can expect an array of new choices in AR/VR/MR.

Just the other day I was talking to Jason VanHorn, an associate professor in our geology, geography, and environmental studies department. After finishing our discussion about a particular learning space and how we might implement active learning in it, we got to talking about mixed reality. He related his wonderful dreams of being able to view, manipulate, maneuver through, and interact with holographic displays of our planet Earth.

When I mentioned a video piece done by Case Western and the Cleveland Clinic that featured Microsoft’s Hololens technology, he knew exactly what I was referring to. But this time, instead of being able to drill down through the human body to review, explore, and learn about the various systems composing our human anatomy, he wanted to be able to drill down through the various layers of the planet Earth. He also wanted to be able to use gestures to maneuver and manipulate the globe — turning the globe to just the right spot before using a gesture to drill down to a particular place.

 

 

 

 

Sketchfab-June2016

 

 

Paper 53 is the ‘sketch-iPad’ you always wanted — from edtech4beginners.com

Excerpt:

Paper 53 is a brilliant app which combines drawings, notes, photos and sketches. It is available on the Appstore. The app is simple and user-friendly; just use your finger (or a stylus) to draw, paint, select colours, erase and lots more.

 

 

Google’s virtual reality field trips are available to everyone — from engadget.com by Jon Fingas
Students can also use Google Cast to share their screens across the classroom.

 

 

10 very good new educational web tools — from educatorstechnology.com

Excerpt:

Below is a collection of some new educational web tools and mobile apps to try out in your instruction.  The purpose is to keep you updated about the new releases in the EdTech world and empower you with the necessary technology to take your teaching and learning to the next level.  Some of the things you can do with these applications include: Learn English pronunciation from native speakers, easily save web content to Google, search YouTube without having to stop the video playing, learn basic math skills through challenging games and activities, unshare sent files in Gmail, create interactive and engaging videos by adding polls, short questions and quizzes, create beautiful presentations and animations  using drawn images and stick figures and many more.

 

 

Teaching with digital timelines — from Derek Bruff

Excerpt:

This year the Center for Teaching hosted a few educational technology working groups for faculty, staff, and students interested in exploring ways particular technologies might meet their instructional goals. One of the groups investigated the use of digital timeline tools, like Tiki-Toki and TimelineJS, that facilitate the creation of online, multimedia, interactive, and collaborative timelines. I had used such tools in my own teaching, having asked my 2010 writing seminar students to create a class timeline on the history of cryptography, and I was eager to talk with other instructors about the potential of student-produced timelines.

 

 

Top 5 AI virtual assistants: Now and into the future — from interestingengineering.com

Excerpt:

In Silicon Valley and elsewhere there’s currently an AI arms race going on. The first wave of this race is centered around artificial virtual assistants that are poised to become our new digital best friends in the very near future. While many people are familiar with Apple’s popular AI virtual assistant, Siri, there are four other main players in the AI virtual assistant space.

 

 

From DSC:
Twitter is also a tool that you should consider putting in your toolbox — or in your students’ toolboxes. Consider how it was used here –> This Henry VIII Twitter Account Is The Best Way To Learn About Brexit | @KngHnryVIII tells it like it is (and like how it was in the 1500s).

 

TwitterandKingHenryVIII-June2016

 

 

Heuristic Media is working on 37 apps, 1 for each Shakespeare play — with The Tempest as its pilot app.

 

TheTempest-IanM-Spring2016

 

 

 

 

 

 

 


Addendum on 6/30/16:

 


 

 

 

Apps to explore over summer break — from edtechafterdark.com by Zac Leonard

 

 

50tools-recipes-OLC2015

 

With thanks to Campus Technology, who mentioned this list in their June 2016 edition

 

 

 

20+ tools to create your own infographics — from hongkiat.com

Excerpt:

While not everyone can make infographics from scratch, there are tools available on the Web that will help you create your very own infographics. In this article, we’re listing more than 20 such options to help you get your messages across to your readers, visually.

 

 

Apple working on Echo-like device: report — from usatoday.com by Marco della Cava

Excerpt:

SAN FRANCISCO — Apple is planning to make Siri smarter by linking it to the vast menu of iOS apps and eventually will deploy the digital assistant on a standalone device similar to Amazon’s best-selling Echo, according to a published report.

The news, reported Tuesday by tech media site The Information, answers an oft-asked question about why the iPhone-maker seems to be sitting on the sidelines as a growing number of companies, from Google to Siri-offshoot Viv, make big announcements about the coming age of voice-activated machine learning.

 

“People-to-people conversations, people-to-digital assistants, people-to-bots and even digital assistants-to-bots,” Nadella said. “That’s the world you’re going to get to see in the years to come.”

 

 

2 great tools for creating beautiful newsletters — from educatorstechnology.com

Excerpt:

Newsletters are great communicative tools which you can use with your students for a variety of educational purposes.  There are now several web tools which makes the process of newsletter making  a simple matter of choosing a template, filling in content, adjusting elements and sharing the finished product. Below are two very good examples of web tools we recommend for teachers keen on designing educational newsletters for their classes.

 

 

 

Amazon Alexa now has over 1,000 Skills, up from 135 in January — from techcrunch.com by Sarah Perez

 

 

 

Microsoft launches a project management app called Planner — from theverge.com by Nick Statt
To compete with Trello and Asana

Excerpt:

Microsoft wants to help businesses and small teams collaborate and track work with a new app called Planner. Released [on 6/6/16] for free as part of the Office 365 suite, Planner is a project management service similar to products like Asana and Trello. Microsoft isn’t doing anything particularly groundbreaking here. It uses the established concept of a digital whiteboard plastered with note cards, which you can use to track projects, communicate progress, and attach files. It also integrates with other Microsoft products like OneNote and Outlook.

 

 

This app builder is letting students turn their ideas into apps for free — from techcrunch.com by Fitz Tepper

 

 

 

Best apps for parent engagement — from by Theresa Stager

Excerpt:

Parent engagement is one of the most important pieces to an administrator’s job, and there are so many ways to do it. In many conversations I have with other school administrators, one of the most common questions that arise is, “What do you use that works?” There are multiple apps and services that allow for communication between school and parent. At St. Mary Catholic School in Rockwood, Michigan, we utilize the apps listed below and our parents are so thankful to have the insight into our building and our classrooms.

 

 

Somewhat related:

Excerpt:
It’s a new world: the digital and tangible are merging, and educators need to help students navigate the changing terrain. The solution? Let them be Makers. I’ve been involved in digital learning and education technology for more than 30 years, and the burgeoning attempt to merge the digital and physical worlds has been one of the most interesting aspects of the evolution of EdTech to date. Managing that change in a Making context that encompasses digital tools, hands-on construction, creation and interaction allows students to learn and create new knowledge experientially. It gives them the ability to conceptualize new ideas and invent solutions for unexpected problems. It’s no longer enough—if it ever was—for teachers to lecture to a row of desks; today’s teacher must be more of a coach. The task now is to help students understand what they need to know, strategize about what they need to do next and engage in critical problem-solving—all while helping them understand how information in the arts, sciences and mathematics fit together.

 

 

 

 

Adobe Photoshop unveils artificial intelligence tool to identify fonts from 20,000 typefaces — from ibtimes.co.uk by Mary-Ann Russon

Excerpt:

Graphic designers, rejoice – the hours upon hours of struggling to figure out what a type face is will finally be over as Adobe is adding an artificial intelligence tool to help detect and identify fonts from any type of picture, sketch or screenshot.

The DeepFont system features advanced machine-learning algorithms that send pictures of typefaces from Photoshop software on a user’s computer to be compared to a huge database of over 20,000 fonts in the cloud, and within seconds, results are sent back to the user, akin to the way the music discovery app Shazam works.

 

 

 
 

Adobe’s Project Comet has been renamed ‘Experience Design’ — and it [launched on 3/14/16] — from thenextweb.com by Nate Swanner

Excerpt:

Adobe’s Project Comet is now Experience Design (XD), and is available in preview for anyone with an existing Adobe account.

Noting there are currently “lots of tools tackling many parts of the problem” of designing apps, Adobe is positioning XD to compete more directly with Sketch, and it does a fantastic job. Not only will you be able to design artboards, but XD lets you make macro changes and prototype as well.

It begins with the type of project you have (Web, iPhone, iPad or ‘custom size’ designs), but XD also has UI Kit packets preloaded. You can choose from iOS, Google’s Material Design or Windows. XD also shows you recent files so you can jump right back into prototyping.

 

Adobe-ExperienceDesign-3-14-16

 

 

 

Google Cloud Vision API enters Beta, open to all to try!

Excerpt:

[On Thursday, February 18, 2016, we announced] the beta release of Google Cloud Vision API. Now anyone can submit their images to the Cloud Vision API to understand the contents of those images — from detecting everyday objects (for example, “sports car,” “sushi,” or “eagle”) to reading text within the image or identifying product logos.

With the beta release of Cloud Vision API, you can access the API with location of images stored in Google Cloud Storage, along with existing support of embedding an image as part of the API request. We’re also announcing pricing for Cloud Vision API and added additional capabilities to identify the dominant color of an image. For example, you can now apply Label Detection on an image for as little as $2 per 1,000 images or Optical Character Recognition (OCR) for $0.60 for 1,000 images. Pricing will be effective, starting March 1st.

 

GoogleCloudVisionAPI-Feb2016

 

 

From DSC:
Talk about a potential money maker with significant profit margins! Geez.  A serious, new business model.

 

 

Also see:

 

 

 

TopIllustrators2015

 

 

New York Public Library shares digital archive of 180,000 restriction-free images — from itsnicethat.com by Alexander Hawkins

Excerpt:

180,000 restriction-free images are now available in the New York Public Library digital collections. Including high res photographs, illustrations and maps, images can be downloaded easily and are free to share and use without permission. The collection can be viewed by genre or colour.

 

 

Hypnotic New Kinetic Sculptures by Anthony Howe — from thisiscolossal.com

 

 

 

Artists evolve: The dangers of creatively typecasting yourself — from 99u.com by Elizabeth Saunders

Excerpt:

It’s a deeply emotional struggle whenever we shift our fundamental “brand” or style of creative output. Picasso, Monet, and all creatives before and since have had to wrestle with the reality that to stay fresh, enthusiastic, and authentic, you have to disrupt yourself.

That takes courage.

In short: You are more than your “brand.” As a living, breathing, developing human being, you don’t need to be ashamed to change. It’s vulnerable to let go of some of the roles you’ve held for a very long time and the persona you’re known for. But it’s also incredibly freeing and an opportunity to truly come alive. Now is the time to be who you are now instead of carrying around the shell of who you once were.

 

 

Editorial Type

 

 

 

 

Illustrator Spotlight: Simón Prades

 

 

 

 

Illustrussia: January 15, 2016 — from designcollector.net

 

 

 

From DSC:
Below are 2 articles that I ran across, almost back to back.  Check them out and see if you, too, don’t see a major gap here. Though not really news, it doesn’t seem that we’re making much progress either.


 

The 25 Skills You Must Master to Land a New Job in 2016 (Infographic) — from inc.com by Jacquelyn Smith
If you know how to code or are fluent in another language, you’ll have a leg up on other candidates.

Excerpt:

To find out what it takes to successfully land a job, LinkedIn analyzed all of the hiring and recruiting activity that occurred on its site in 2015, and uncovered the 25 hottest skills in 14 different countries.

 

 

 

Now, check this next one out!

 

When it comes to jobs, Generation Z may not be the ‘tech’ generation after all — from by Conner Forrest
A new study by CompTIA found that many young people are simply uninterested in IT jobs. Here’s how that could impact the workforce.

According to a new study by IT trade association CompTIA, a mere 13% of 13-17 year-olds surveyed said they want to pursue a career in IT. This is despite the fact that 70% of Generation Z respondents reporting that they love technology.

According to the CompTIA report, much of Generation Z’s disinterest in technological professions is mainly due to their lack of understanding about the field. This is especially true in school, with 38% of junior high and high school students saying their schools provide no information on IT jobs. According to Code.org, only 10% of high schools in the US offer computer science classes.

Also, the gender gap prevailed among Generation Z respondents with only 10% of girls saying they were interested in IT, compared to 23% of boys.

 

 

Houston, we have a problem!*
The demand isn’t being met — nor does it look like it will be met — with the appropriate supply.

*  Though this is not a new problem,
it doesn’t seem that we’re making
much progress here.

 

 

 

UCLA computer science class integrates virtual world into reality — from dailybruin.com by Nate Nickolai

Excerpt:

Ford, a lecturer in the computer science department, aims to develop gaming as a subfield of graphics at UCLA through her courses on virtual reality and artificial intelligence. This quarter, Ford’s virtual reality class, “Advanced Game Development for Virtual Reality,” is using gesture-tracking to create its own virtual reality games, following in the footsteps of her spring class, “Virtual Reality Game Development.”

Ford’s spring class produced several pre-patterns in virtual reality programming and presented games at the Special Interest Group on Computer Graphics and Interactive Techniques, or SIGGRAPH, an annual international graphics conference held by the Association of Computing Machinery in August.

Using Oculus Rift headsets, Ford said her spring virtual reality class used Unreal Engine 4, a collection of game development tools, to produce three-dimensional worlds within which the students created original games with coding.

 

Campus Technology 2015 Readers’ Choice Awards

CampusTechReadersChoiceAwardsSept2015

Excerpt:

In this first-ever higher education “gear of the year” guide, Campus Technology has turned to hundreds of education professionals to tell us which products in 29 categories are truly the best. We cover the gamut of technology from 3D printers to wireless access points. In almost every category you’ll find the Platinum, Gold and Silver picks to help you short-list your shopping, fuel your decision-making or perhaps start a friendly debate on campus.

  1. Learning Management and E-learning
  2. E-Portfolios
  3. Other Instructional Tools
  4. Student Information Systems and Data Management
  5. Enterprise Resource Planning (ERP)
  6. Constituent Relationship Management (CRM)
  7. Student Success/Retention
  8. Student Response Systems and Classroom Clickers
  9. Lecture Capture
  10. Document Cameras
  11. Projectors
  12. Interactive Whiteboards
  13. Videoconferencing and Web Conferencing
  14. Virtual Classroom and Meeting
  15. Classroom Audio Distribution/Sound Enhancement
  16. Captioning
  17. Office/Productivity Suites
  18. Classroom Presentation
  19. Multimedia Authoring Suites and Creative Software
  20. E-Learning Authoring
  21. Media Tablets
  22. Chromebook
  23. Windows Tablet
  24. Convertible and 2-in-1 Notebooks
  25. Notebooks
  26. Virtual Desktops and Thin Clients
  27. Wireless Access Points and Hotspots
  28. 3D Printers
  29. Emergency Notifications

 

 

 
© 2024 | Daniel Christian