Top Tools for Learning 2022 [Jane Hart]

Top Tools for Learning 2022

 

Top tools for learning 2022 — from toptools4learning.com by Jane Hart

Excerpt:

In fact, it has become clear that whilst 2021 was the year of experimentation – with an explosion of tools being used as people tried out new things, 2022 has been the year of consolidation – with people reverting to their trusty old favourites. In fact, many of the tools that were knocked off their perches in 2021, have now recovered their lost ground this year.


Also somewhat relevant/see:


 

Nvidia launches new metaverse efforts at SIGGRAPH — from inside.com

Excerpt:

There is an increasing overlap between computer graphics, the metaverse and AI and that overlap is exactly what is on display this week at the SIGGRAPH 2022 conference, where Nvidia is revealing its latest set of software innovations for computer graphics.

[On 8/11/22] at the conference, Nvidia announced a series of technology innovations that bring the metaverse and AI closer together than ever before. Among the announcements is the Nvidia Omniverse Avatar Cloud Engine, which is a set of tools and services designed to create AI-powered virtual assistants.

Also relevant/see:

Nvidia Sees a Metaverse Populated With Lifelike Chatbot Avatars
— from cnet.com by Stephen Shankland

Excerpt:

What’s happening
Nvidia announced technology to let metaverse developers create lifelike avatars that can give an animated human face to the computers that people will interact with online.

Why it matters
The metaverse needs new computing tools if it’s to live up to its potential of new 3D realms for working, learning, socializing and goofing off, and Nvidia’s technology could also eventually give humans a new look online, not just bots.

 
 
 

10 Books Of Visual Ideas (from 2006 to 2012) — from theelearningcoach.com by Connie Malamed
Explanatory, Information and Data Visualization Graphics

Excerpt:

When the importance of visualization became popularized, an explosion of books were published for those who were hungry to understand and appreciate this graphic format. It was an obvious win for practitioners who were trying to improve communication and understanding. These books also served as inspiration for people who were needed visual ideas on demand, like instructional designers.

So that we don’t lose the value of these older books, I’m republishing this article listing ten compelling books from the early days of visualization: 2006 to 2012. The one exception, is Tufte’s book from 1990. I recommend these books for visual examples and for inspiring ways to visualize concepts, statistics and data. They are also a part of our graphic design history.

The list is organized into two categories. Books that feature explanatory graphics and those that portray information graphics and visualizations.

 

Tinkerhunts — from engagetheirminds.com by Terri Eichholz

Excerpt:

For anyone new to 3d design, Tinkercad is the perfect entry level program. It’s free, web-based, and contains lots of tutorials. As a teacher, you can create classes and assign projects that you can oversee through a dashboard. I’ve used it with students from 2nd grade through 12th, so it’s quite a versatile tool.

That’s why I think these Tinkerhunts from HL Modtech (Mike Harmon, @HLTinkercad) are pretty genius. In the first one, he gives kudos to his student, Kingston, who first gave him the idea for these three-dimensional virtual scavenger hunts.

Also see:

Tinkercad is a free, easy-to-use web app that equips the next generation of designers and engineers with the foundational skills for innovation: 3D design, electronics, and coding!

 

Some announcements from NVIDIA today:


Nvidia unveils server CPU to challenge Intel and AMD in the data center — from protocol.com by Max A. Cherney
Nvidia’s CEO Jensen Huang announced the company’s next-generation GPU architecture and a new CPU Tuesday.

The new Grace processor is designed for AI, high-performance computing and hyperscale data center applications.

Nvidia launched a mapping product for the autonomous vehicle industry — from techcrunch.com by Rebecca Bellan

Nvidia has launched a new mapping platform that will provide the autonomous vehicle industry with ground truth mapping coverage of over 300,000 miles of roadway in North America, Europe and Asia by 2024, founder and CEO Jensen Huang said at the company’s GTC event on Tuesday.

NVIDIA Launches AI Computing Platform for Medical Devices — from hitconsultant.net by Jasmine Pennic

Nvidia Unveils AI Chips and Software, Plus Tools for Creating Virtual Worlds — by Eric Savitz and Conor Smith

Excerpt:

Nvidia is doubling down on artificial-intelligence  technology that CEO Jensen Huang predicts will revolutionize every industry.

In the keynote speech for the annual Nvidia GTC conference—the acronym once stood for GPU Technology Conference, a reference to the company’s roots in graphics processing chips—Huang focused specifically on expanding the company’s portfolio of AI-focused chips and software applications.

Nvidia CEO lays out plans after Arm deal fell through, reveals new Hopper GPU — from marketwatch.com by Jeremy C. Owens
Roadmap seems little changed after chip maker ditched $40 billion acquisition of designer Arm, with new GPUs and first server CPU still on track as EV makers sign on for autonomous-driving tech


Addendum 3/26/22:

Nvidia’s Clara Holoscan MGX means to bring high-powered AI to the doctor’s office — from techcrunch.com


Addendum 3/28/22:

Nvidia’s $1 trillion ambitions draw cheers as software becomes a bigger piece of the pie — from marketwatch.com


 

Why the World’s First Virtual Reality High School Changes Everything — from steve-grubbs.medium.com by Steve Grubs

Excerpts:

The recipe required key ingredients to happen. In addition to an accredited school to manage students, admissions and the for-credit learning, it also needed a platform. That’s where EngageVR comes in. There are other platforms that will ultimately host schools, perhaps AltSpace, Horizon or others, but the first is on Engage.

The bottom line is this: creators, coders, educators, entrepreneurs, investors, corporations, parents and students all played a role in finally bringing the first global virtual reality high school to life. It won’t be the last school to open in the metaverse, but to all those involved in this inaugural launch — the Neil Armstrongs of your age — a special tip of the hat today for having the vision and the willingness to launch a better and more equitable era of education.

Also see:

This is a snapshot from the Geo Guesser VR game

 

Animation Trends 2022: Experimental and Open-Minded — from graphicmama.com by Al Boicheva

Excerpt:

Just barely kicking off the new year, the Graphic Design trends are already in full power raising the game in all graphic design fields. With a wonderful mix of nostalgia, movement, and open-mindedness, the trends bring more excitement for animation as well. Do you love complex hyper-realistic CGI or do you prefer classic animation on the Lo-Fi end? What about dynamic typography or old school?  Whatever the case, get ready for the Animation trends 2022 because this year is all about going fully experimental.

Get ready for…

 

See the Appvent calendar from ICT Evangelist

Excerpt from this posting:

Welcome to day 21 of the 2021 Appvent Calendar. It’s been so much fun sharing all of these amazing tools each day across the month so far. With Google featuring twice already on the calendar, it’s great to share again the awe and wonder of human history in the arts and within our cultures with the sharing of this amazing free app. Thanks to Gustavo Calderón De Anda for suggesting it!

Also see:

  • 14 measurement apps for teaching math & science — from teachthought and Glenda Stewart-Smith
    Glenda Stewart-Smith of Surrey School District #36 in Canada, along with TeachThought staff, helped put together this collection of iPhone and iPad apps that offer all of these measuring abilities and more.
 

 

Adobe’s Creative Cloud Express brings content editing to the masses — from protocol.com by Lizzy Lawrence
It’s competing directly with Canva, a template-builder for non-professionals.

Excerpt:

Historically, Adobe’s software was made for the pros. Applications like Photoshop, Illustrator and Premiere Pro all require a paid Creative Cloud subscription and a certain level of expertise. But with Monday’s launch of Creative Cloud Express, Adobe is targeting anyone who might find graphic design useful: small businesses, students and social media influencers.

Also see:

Also see:

Adobe Creative Cloud Express

 

15 best new fonts, December 2021 — from webdesignerdepot.com by Suzanne Scacca

Excerpt:

Are you tired of using the same old Google fonts from website to website? You’re in luck!

In this month’s roundup of the best new fonts, we’re showcasing the latest and greatest fonts from independent type foundries and designers worldwide.

 

Mental Canvas will unleash some serious creativity!

Cehck out what you can do with Mental Canvas! The app seamlessly combines 2D and 3D!

 

Also see:

Mental Canvas: App for drawing in 3D  — from microsoft.com in Germany; Google translated the excerpt below:

When I first saw Mental Canvas in action, I was instantly impressed. Drawings are created in 3D in the app. You can even fly through your own sketches and comics. Mental Canvas offers teachers completely new possibilities to design blackboard pictures, to illustrate content and to try out creative things. The tutorials and examples immediately make you want to draw in three dimensions. Mental Canvas is currently available as a free download. In this blog article you will get to know the app.

 

Top Graphic Design Trends 2022: Raising the Game — from graphicmama.com by Lyudmil Enchev

Graphic design trends for 2022

Excerpt:

The coming 2022 is just around the corner and it’s already breaking all the rules for graphic design. Everything is permitted and it’s going to be glorious. If we can summarize the Graphic Design Trends 2022 in one sentence, it’s time to raise the game because the floodgates are open, bringing a mix of the unmixable, nostalgia, movement, and open-mindedness.

 
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