Some announcements from NVIDIA today:


Nvidia unveils server CPU to challenge Intel and AMD in the data center — from protocol.com by Max A. Cherney
Nvidia’s CEO Jensen Huang announced the company’s next-generation GPU architecture and a new CPU Tuesday.

The new Grace processor is designed for AI, high-performance computing and hyperscale data center applications.

Nvidia launched a mapping product for the autonomous vehicle industry — from techcrunch.com by Rebecca Bellan

Nvidia has launched a new mapping platform that will provide the autonomous vehicle industry with ground truth mapping coverage of over 300,000 miles of roadway in North America, Europe and Asia by 2024, founder and CEO Jensen Huang said at the company’s GTC event on Tuesday.

NVIDIA Launches AI Computing Platform for Medical Devices — from hitconsultant.net by Jasmine Pennic

Nvidia Unveils AI Chips and Software, Plus Tools for Creating Virtual Worlds — by Eric Savitz and Conor Smith

Excerpt:

Nvidia is doubling down on artificial-intelligence  technology that CEO Jensen Huang predicts will revolutionize every industry.

In the keynote speech for the annual Nvidia GTC conference—the acronym once stood for GPU Technology Conference, a reference to the company’s roots in graphics processing chips—Huang focused specifically on expanding the company’s portfolio of AI-focused chips and software applications.

Nvidia CEO lays out plans after Arm deal fell through, reveals new Hopper GPU — from marketwatch.com by Jeremy C. Owens
Roadmap seems little changed after chip maker ditched $40 billion acquisition of designer Arm, with new GPUs and first server CPU still on track as EV makers sign on for autonomous-driving tech


Addendum 3/26/22:

Nvidia’s Clara Holoscan MGX means to bring high-powered AI to the doctor’s office — from techcrunch.com


Addendum 3/28/22:

Nvidia’s $1 trillion ambitions draw cheers as software becomes a bigger piece of the pie — from marketwatch.com


 

Why the World’s First Virtual Reality High School Changes Everything — from steve-grubbs.medium.com by Steve Grubs

Excerpts:

The recipe required key ingredients to happen. In addition to an accredited school to manage students, admissions and the for-credit learning, it also needed a platform. That’s where EngageVR comes in. There are other platforms that will ultimately host schools, perhaps AltSpace, Horizon or others, but the first is on Engage.

The bottom line is this: creators, coders, educators, entrepreneurs, investors, corporations, parents and students all played a role in finally bringing the first global virtual reality high school to life. It won’t be the last school to open in the metaverse, but to all those involved in this inaugural launch — the Neil Armstrongs of your age — a special tip of the hat today for having the vision and the willingness to launch a better and more equitable era of education.

Also see:

This is a snapshot from the Geo Guesser VR game

 

Animation Trends 2022: Experimental and Open-Minded — from graphicmama.com by Al Boicheva

Excerpt:

Just barely kicking off the new year, the Graphic Design trends are already in full power raising the game in all graphic design fields. With a wonderful mix of nostalgia, movement, and open-mindedness, the trends bring more excitement for animation as well. Do you love complex hyper-realistic CGI or do you prefer classic animation on the Lo-Fi end? What about dynamic typography or old school?  Whatever the case, get ready for the Animation trends 2022 because this year is all about going fully experimental.

Get ready for…

 

See the Appvent calendar from ICT Evangelist

Excerpt from this posting:

Welcome to day 21 of the 2021 Appvent Calendar. It’s been so much fun sharing all of these amazing tools each day across the month so far. With Google featuring twice already on the calendar, it’s great to share again the awe and wonder of human history in the arts and within our cultures with the sharing of this amazing free app. Thanks to Gustavo Calderón De Anda for suggesting it!

Also see:

  • 14 measurement apps for teaching math & science — from teachthought and Glenda Stewart-Smith
    Glenda Stewart-Smith of Surrey School District #36 in Canada, along with TeachThought staff, helped put together this collection of iPhone and iPad apps that offer all of these measuring abilities and more.
 

 

Adobe’s Creative Cloud Express brings content editing to the masses — from protocol.com by Lizzy Lawrence
It’s competing directly with Canva, a template-builder for non-professionals.

Excerpt:

Historically, Adobe’s software was made for the pros. Applications like Photoshop, Illustrator and Premiere Pro all require a paid Creative Cloud subscription and a certain level of expertise. But with Monday’s launch of Creative Cloud Express, Adobe is targeting anyone who might find graphic design useful: small businesses, students and social media influencers.

Also see:

Also see:

Adobe Creative Cloud Express

 

15 best new fonts, December 2021 — from webdesignerdepot.com by Suzanne Scacca

Excerpt:

Are you tired of using the same old Google fonts from website to website? You’re in luck!

In this month’s roundup of the best new fonts, we’re showcasing the latest and greatest fonts from independent type foundries and designers worldwide.

 

Mental Canvas will unleash some serious creativity!

Cehck out what you can do with Mental Canvas! The app seamlessly combines 2D and 3D!

 

Also see:

Mental Canvas: App for drawing in 3D  — from microsoft.com in Germany; Google translated the excerpt below:

When I first saw Mental Canvas in action, I was instantly impressed. Drawings are created in 3D in the app. You can even fly through your own sketches and comics. Mental Canvas offers teachers completely new possibilities to design blackboard pictures, to illustrate content and to try out creative things. The tutorials and examples immediately make you want to draw in three dimensions. Mental Canvas is currently available as a free download. In this blog article you will get to know the app.

 

Top Graphic Design Trends 2022: Raising the Game — from graphicmama.com by Lyudmil Enchev

Graphic design trends for 2022

Excerpt:

The coming 2022 is just around the corner and it’s already breaking all the rules for graphic design. Everything is permitted and it’s going to be glorious. If we can summarize the Graphic Design Trends 2022 in one sentence, it’s time to raise the game because the floodgates are open, bringing a mix of the unmixable, nostalgia, movement, and open-mindedness.

 

Could VR Stadiums Be The Future Of Live Esports? — from vrscout.com by Kyle Melnick
Virtex wants to revolutionize the way we view live esports by replicating the IRL stadium experience in VR.

Virtex wants to revolutionize the way we view live esports by replicating the IRL stadium experience in VR.

Also see:

  • Augmented, Virtual Realties Hold Promise for Government — from govtech.com
    Excerpts:
    From firefighting and social services to increased accessibility, public-sector agencies are using virtual and augmented reality to improve how staff train to interact with citizens — and it’s only the beginning.

    From field operations to personnel training to service delivery, “there are a lot of opportunities to improve government through these immersive experiences,” she said. While state and local governments are still in the early stages of AR and VR adoption, a number of emerging use cases suggest the technology’s potential power.
 

 7 Things You Didn’t Know PowerPoint Could Do That Will Make Your Next Presentation POP! — from Dr. Echo Rivera; posted 4/20/21

Excerpt:

I’m going to show you more than 7 Powerpoint features, but I’ve broken them down into 7 categories.

Here are those seven categories:

  1. Accessibility
  2. Photo Editing
  3. Interactivity
  4. Animations
  5. Custom Visuals
  6. Data Visualization
  7. Saving Time
 

“Endurance is essential” – Flat 70’s fight to support Black visual artists — from itsnicethat.com by Jenny Brewer
Siblings Anthony and Senam Badu founded the non-profit after they lost their home to the regeneration of the Aylesbury Estate, wanting to support and save space for its community.

A New Angle is an editorial series that aims to give a platform to creative industry changemakers who make it their mission to disrupt the status quo. Each week we’ll chat to a person or team doing important work in the sector, making it a fairer place, championing vital causes, supporting underrepresented groups and tackling pertinent issues facing creatives everywhere.

This week we hear from siblings Senam and Anthony Badu, who in February 2020 saw their Aylesbury Estate home demolished and, that very same month, set up non-profit arts organisation Flat 70. They saved the door number from the flat and attached it to the front of their new arts space, symbolic of a phoenix rising from the ashes, and a constant reminder of their mission to support and save their community from being repeatedly “devalued, erased or co-opted”.

A picture of two black children dressed up in colorful clothes

 

How to Learn Animation At Home: Beginner’s Guide to Online Courses, Software and Resources — from graphicmama.com by Al Boicheva

Excerpt:

On the bright side of the current reality, it’s the perfect time to be productive and learn new skills. Why not trying to learn animation? If this is something you’ve always been interested in and would like to try, it’s not necessary to do it the traditional way and study it at a university. In fact, you can do it online in the comfort of your home.

So, what are the options to become a self-taught animation designer? Let’s walk through the process together.

 

Making VR a Reality in the Classroom — from er.educause.edu by Cat Flynn and Peter Frost
Faculty and staff at Southern New Hampshire University piloted virtual reality in an undergraduate psychology course to see if it can be an effective pedagogical tool.

Excerpt:

Meeting the Learning Needs of Gen Z and Beyond
While this study was conducted with current SNHU undergraduates, our team aimed to understand the implications of immersive learning for both today’s students and future learners.

Given Gen Z’s documented love for gaming and their desire for higher education to equip them with problem-solving and practical skills, VR provides a confluence of experiential learning and engagement.

From DSC:
Cost and COVID-19 are major issues here, but this is an interesting article nonetheless.

I think Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR) will play a significant role in the future of how we learn. It may take us some time to get there, but I believe that we will.

 

 
© 2024 | Daniel Christian