Question for the day:

What if each college and university created their own version of Lynda.com?

Lifelong learning.

Career development.

Developing and offering low cost, relevant, up-to-date streams of content.

Tracking of which modules a learner has taken and how they performed — the data from which are then fed into his or her web-based learner profile.

Courses that create new revenue streams for our institutions of higher education.

Hmmm…just throwing this idea out there…thinking out loud again…

 

linkedin_lynda

 

What might our learning ecosystems look like by 2025? [Christian]

This posting can also be seen out at evoLLLution.com (where LLL stands for lifelong learning):

DanielChristian-evoLLLutionDotComArticle-7-31-15

 

From DSC:
What might our learning ecosystems look like by 2025?

In the future, learning “channels” will offer more choice, more control.  They will be far more sophisticated than what we have today.

 

MoreChoiceMoreControl-DSC

 

That said, what the most important aspects of online course design end up being 10 years from now depends upon what types of “channels” I think there will be and what might be offered via those channels. By channels, I mean forms, methods, and avenues of learning that a person could pursue and use. In 2015, some example channels might be:

  • Attending a community college, a college or a university to obtain a degree
  • Obtaining informal learning during an internship
  • Using social media such as Twitter or LinkedIn
  • Reading blogs, books, periodicals, etc.

In 2025, there will likely be new and powerful channels for learning that will be enabled by innovative forms of communications along with new software, hardware, technologies, and other advancements. For examples, one could easily imagine:

  • That the trajectory of deep learning and artificial intelligence will continue, opening up new methods of how we might learn in the future
  • That augmented and virtual reality will allow for mobile learning to the Nth degree
  • That the trend of Competency Based Education (CBE) and microcredentials may be catapulted into the mainstream via the use of big data-related affordances

Due to time and space limitations, I’ll focus here on the more formal learning channels that will likely be available online in 2025. In that environment, I think we’ll continue to see different needs and demands – thus we’ll still need a menu of options. However, the learning menu of 2025 will be more personalized, powerful, responsive, sophisticated, flexible, granular, modularized, and mobile.

 


Highly responsive, career-focused track


One part of the menu of options will focus on addressing the demand for more career-focused information and learning that is available online (24×7). Even in 2015, with the U.S. government saying that 40% of today’s workers now have ‘contingent’ jobs and others saying that percentage will continue climbing to 50% or more, people will be forced to learn quickly in order to stay marketable.  Also, the 1/2 lives of information may not last very long, especially if we continue on our current trajectory of exponential change (vs. linear change).

However, keeping up with that pace of change is currently proving to be out of reach for most institutions of higher education, especially given the current state of accreditation and governance structures throughout higher education as well as how our current teaching and learning environment is set up (i.e., the use of credit hours, 4 year degrees, etc.).  By 2025, accreditation will have been forced to change to allow for alternative forms of learning and for methods of obtaining credentials. Organizations that offer channels with a more vocational bent to them will need to be extremely responsive, as they attempt to offer up-to-date, highly-relevant information that will immediately help people be more employable and marketable. Being nimble will be the name of the game in this arena. Streams of content will be especially important here. There may not be enough time to merit creating formal, sophisticated courses on many career-focused topics.

 

StreamsOfContent-DSC

 

With streams of content, the key value provided by institutions will be to curate the most relevant, effective, reliable, up-to-date content…so one doesn’t have to drink from the Internet’s firehose of information. Such streams of content will also offer constant potential, game-changing scenarios and will provide a pulse check on a variety of trends that could affect an industry. Social-based learning will be key here, as learners contribute to each other’s learning. Subject Matter Experts (SMEs) will need to be knowledgeable facilitators of learning; but given the pace of change, true experts will be rare indeed.

Microcredentials, nanodegrees, competency-based education, and learning from one’s living room will be standard channels in 2025.  Each person may have a web-based learner profile by then and the use of big data will keep that profile up-to-date regarding what any given individual has been learning about and what skills they have mastered.

For example, even currently in 2015, a company called StackUp creates their StackUp Report to add to one’s resume or grades, asserting that their services can give “employers and schools new metrics to evaluate your passion, interests, and intellectual curiosity.” Stackup captures, categorizes, and scores everything you read and study online. So they can track your engagement on a given website, for example, and then score the time spent doing so. This type of information can then provide insights into the time you spend learning.

Project teams and employers could create digital playlists that prospective employees or contractors will have to advance through; and such teams and employers will be watching to see how the learners perform in proving their competencies.

However, not all learning will be in the fast lane and many people won’t want all of their learning to be constantly in the high gears. In fact, the same learner could be pursuing avenues in multiple tracks, traveling through their learning-related journeys at multiple speeds.

 


The more traditional liberal arts track


To address these varied learning preferences, another part of the menu will focus on channels that don’t need to change as frequently.  The focus here won’t be on quickly-moving streams of content, but the course designers in this track can take a bit more time to offer far more sophisticated options and activities that people will enjoy going through.

Along these lines, some areas of the liberal arts* will fit in nicely here.

*Speaking of the liberal arts, a brief but important tangent needs to be addressed, for strategic purposes. While the following statement will likely be highly controversial, I’m going to say it anyway.  Online learning could be the very thing that saves the liberal arts.

Why do I say this? Because as the price of higher education continues to increase, the dynamics and expectations of learners continue to change. As the prices continue to increase, so do peoples’ expectations and perspectives. So it may turn out that people are willing to pay a dollar range that ends up being a fraction of today’s prices. But such greatly reduced prices won’t likely be available in face-to-face environments, as offering these types of learning environment is expensive. However, such discounted prices can and could be offered via online-based environments. So, much to the chagrin of many in academia, online learning could be the very thing that provides the type of learning, growth, and some of the experiences that liberal arts programs have been about for centuries. Online learning can offer a lifelong supply of the liberal arts.

But I digress…
By 2025, a Subject Matter Expert (SME) will be able to offer excellent, engaging courses chocked full of the use of:

  • Engaging story/narrative
  • Powerful collaboration and communication tools
  • Sophisticated tracking and reporting
  • Personalized learning, tech-enabled scaffolding, and digital learning playlists
  • Game elements or even, in some cases, multiplayer games
  • Highly interactive digital videos with built-in learning activities
  • Transmedia-based outlets and channels
  • Mobile-based learning using AR, VR, real-world assignments, objects, and events
  • …and more.

However, such courses won’t be able to be created by one person. Their sophistication will require a team of specialists – and likely a list of vendors, algorithms, and/or open source-based tools – to design and deliver this type of learning track.

 


Final reflections


The marketplaces involving education-related content and technologies will likely look different. There could be marketplaces for algorithms as well as for very granular learning modules. In fact, it could be that modularization will be huge by 2025, allowing digital learning playlists to be built by an SME, a Provost, and/or a Dean (in addition to the aforementioned employer or project team).  Any assistance that may be required by a learner will be provided either via technology (likely via an Artificial Intelligence (AI)-enabled resource) and/or via a SME.

We will likely either have moved away from using Learning Management Systems (LMSs) or those LMSs will allow for access to far larger, integrated learning ecosystems.

Functionality wise, collaboration tools will still be important, but they might be mind-blowing to us living in 2015.  For example, holographic-based communications could easily be commonplace by 2025. Where tools like IBM’s Watson, Microsoft’s Cortana, Google’s Deepmind, and Apple’s Siri end up in our future learning ecosystems is hard to tell, but will likely be there. New forms of Human Computer Interaction (HCI) such as Augmented Reality (AR) and Virtual Reality (VR) will likely be mainstream by 2025.

While the exact menu of learning options is unclear, what is clear is that change is here today and will likely be here tomorrow. Those willing to experiment, to adapt, and to change have a far greater likelihood of surviving and thriving in our future learning ecosystems.

 

Hackathons as a new pedagogy — from edutopia.org by Brandon Zoras

Excerpts:

Students are coming out of school expected to solve 21st-century problems and enter into occupations that haven’t even been imagined yet. Schooling is not designed in this manner, so we wanted to give students an opportunity to solve problems in authentic contexts, using 21st-century skills and collaboration techniques. We wanted to break down walls between classrooms and have students use interdisciplinary skills to solve problems with teams of their peers, with mentors, and with industry professionals.

Why a Hackathon?
Hackathons have become a new way of doing business, creating products, advancing healthcare, and innovation. The energy is high, and so are the stakes. Can you turn an idea into a product over the course of a weekend? But let’s move beyond that. Let’s look at the teaching and learning within a hackathon. Hackathons are really the ultimate classroom.

It is within hackathons that students are utilizing their skills and knowledge to solve problems. It’s project-based learning, inquiry-based learning, and STEM all wrapped up into one activity! It’s about design thinking and truly a 21st-century learning opportunity. Students are working collaboratively within mixed-ability groups to examine problems and come up with solutions.

Benefits For Students
A huge learning factor is failure. Often, school protects students from failure, and students always manage to mix A with B to get C. The hackathon, though, enables a support system where, once an obstacle or failure throws a wrench in students’ plans, they work as a team to get around it.

 

From DSC:
The phenomenon I’m thinking about are:

  1. We in higher education are so peer-oriented that we don’t lead.  That is, if our peers would do X, then we could do X.  But if they aren’t doing it, we can’t or shouldn’t do it either.  As Barnds says in his article below, “We continue to play a game of chicken as we wait for a so-called peer to do what we need to do.”

  2. We are so peer-oriented that we don’t see that if we don’t lead and care far less about what our peers are doing, we risk being in a situation where we’re simply shifting chairs around, and doing so aboard the Titanic.

  3. Why do I say Titanic? Because if we don’t address the growing chasm between what the corporate world wants/expects and what learners/families expect, we risk creating a void that WILL BE filled by another completely new system or systems. There WILL BE disruption if we don’t address the gaps. People will find other routes.

  4. Folks in leadership positions within higher education have no choice but to deal with risk.  If you don’t do anything, you are courting an enormous amount of risk. You are running a very dangerous experiment and your institution will likely be a shadow of what it once was (if it’s even able to remain open at all in the future). But if you change something — such as lowering the price of obtaining a degree — you also face risk. So risk comes with the job; there’s no escaping it.  But just don’t make the mistake of thinking there’s no risk in pursuing the status quo.

 


 

The Best Pricing Model: Transparency — from insidehighered.com by W. Kent Barnds

Excerpts:

The current funding model for higher education is broken and we can only blame ourselves for creating a norm of bargain basement pricing for those families in the know, opaque business models and unexplained annual increases based more on competitors’ current price tag rather than our actual campus needs. We continue to play a game of chicken as we wait for a so-called peer to do what we need to do.

There are significant risks involved in changing how we discuss pricing, cost and value. Private colleges, as tuition-dependent institutions, are hesitant to try something new, especially if all of our peers stick with the currently murky language and approaches to cost and price.

As an industry, we need to work at getting it right for our students, which includes lowering actual costs for students and maintaining sufficient revenue to deliver on our mission.

Further, colleges need to clearly describe their business model to their campus constituents, students and parents of current students and delineate how the annual operation is funded. Finally, leaders need to acknowledge that percentage increases in tuition costs cannot continue in perpetuity. At some point we will price ourselves out of the market and into bankruptcy.

Seldom is there a clear statement that all students will pay at least $XXXX less to attend the next year. I realize this is pretty tricky — saying that the education offered is less expensive than the previous year — but this is exactly what’s missing and why many of the efforts so far seem to miss the mark.

 
 

From DSC:
The article below relates well to this graphic from sparks & honey.

NOTE:
Higher education is included in this discussion. If we think that we’re not included — and the other forces continue that are putting the heat in higher ed’s kitchen — it’s highly likely that other forms and channels of learning will fill the voids and gaps in what people are looking for and are willing to pay for.

 

ExponentialNotLinearSparksNHoney-Spring2013

 

 

How the new economy is changing the workplace, part II  — from workdesign.com by Bob Fox; also see part I and part III

Excerpts:

Change is a constant, but when the speed of change increases it becomes a much different animal. Incremental business improvements are much easier to manage, and are a necessary part of all businesses. We tend to think linearly, so disruptive change is the real risk. The challenge with disruptive change is that it is often unpredictable and it generally conflicts with the core competency of a business. What’s more, it can come from other industries.

While disruptive change and innovation are likely the cause, it’s the inability of most businesses to deal with or react to those challenges over time that’s the death knell. We think tomorrow will be just like today, and we don’t have the workspaces to effectively share, question, and iterate ideas and leverage innovation to sustain our organizations through tough challenges.

 

There is a widespread human tendency, with which we are all of us familiar, that can be simply expressed as the “kink” in the curve where the past meets the future. The exponential line of human technological progress, long driven by information and for the past generation by the power of the chip, is kinked. It is kinked, inevitably, at the present. — Nigel Cameron

 

If I had told you 15 years ago that in the future you would have a device that you could carry in your pocket where you can get your mail, make a video call, carry thousands of your favorite songs, take pictures and videos and share them, check the stock market in real time, get the latest headlines immediately, get directions instantly to wherever you wanted to go, make a dinner or hotel reservation, invite your friends and that all of it would be essentially free, you would have thought I was some kind of nut. But look at us now.

 

From DSC:
For institutions of higher education, we need to be able to experiment…to fail…to succeed….to iterate until we find out what’s working and what’s not working. We need more innovative cultures. We need more Trimtab Groups.

For K-12 and higher education, we need to teach our kids how to run their own businesses…as it’s highly likely they will be a part of the contingent workforce at some point(s) in their lifetimes.

 

TheTrimtabInHigherEducation-DanielChristian

 

 

Also related/see:

  • The Digital Vortex, where disruption is constant and innovation rules — from blogs.cisco.com by Joseph Bradley
    Excerpt (emphasis DSC):
    Given the breakneck pace of technology change, business leaders can be forgiven for feeling as if they are living in a vortex. That’s because, in many ways, they are.In a real vortex, rotational forces draw everything to the center, where objects collide and combine in unpredictable ways. To me, that sounds like business as usual in the Internet of Everything (IoE) era.The Digital Vortex is the inevitable movement of industries toward a “digital center” in which business models, offerings, and value chains are digitized to the maximum extent possible. The result is “components” that can be readily combined to create new disruptions that blur the lines between industries.

 

Digital Disruption by Industry. Source: Global Center for Digital Business Transformation, 2015

 

The results help to clarify digital disruption and how business leaders view it. Here are some key findings:

  • Disruption Looms… Four of today’s top 10 incumbents (in terms of market share) in each industry will be displaced by digital disruption in the next five years. The threat extends not only to displacement of big companies, but also to the very existence of entire industries.
  • …As Executives “Wait and See.” Digital disruption has not received board-level attention in about 45 percent of companies (on average across industries). Moreover, 43 percent of companies either do not acknowledge the risk of digital disruption, or have not addressed it sufficiently. Nearly a third are taking a “wait and see” approach. Only 25 percent describe their response to digital disruption as proactive.
  • In the Digital Vortex, No Safe Haven. The industry that will experience the most digital disruption between now and 2020 is technology products and services. Pharmaceuticals, meanwhile, is likely to experience the least amount of digital disruption. However, all industries will see competitive upheavals as innovations become increasingly exponential.
  • Disrupt, or Be Disrupted. Based on their ranking and placement within the Digital Vortex, firms can evaluate the speed at which their industry will experience disruption. They then can choose to “disrupt themselves” or potentially be displaced by a new business model.
 

New Media Consortium (NMC) 2015 Idea Lab Winners


 

Bring It On – A Formula for Successful BYOD Programming in Museums
Scott Sayre (Corning Museum of Glass)

 

Dickinson Makes – Connecting Campus Makerspaces
Brenda Landis (Dickinson College) | Andrew Petrus (Dickinson College)

 

Don’t Just Upload Your Videos, Annotate Them!
Sharon Hu (University of British Columbia) | Thomas Dang (University of British Columbia)

 

Exploring Visualization: Creating A Cross-Disciplinary Collaborative Course Enhanced By Technology
Dolores Fidishun (Pennsylvania State University) | William Cromar (Penn State Abington)
Jacob Benfield (Pennsylvania State University)

 

Leveraging 3D Technologies For Learning
Kirsten Butcher (University of Utah) | Madlyn Runburg (University of Utah)

 

Making Real from Real: Three “Tangible” Experiments from the Special Collection of the Kelvin Smith Library at Case Western Reserve University
Jared Bendis (Case Western Reserve University) | Melissa Hubbard (Case Western Reserve University)

 

Modding Games: Creating Historical Scenarios in Civilization V
Todd Bryant (Dickinson College)

 

 

 

MakerBot launches hands-on learning guide for 3D printing in the classroom — from teachthought.com
New MakerBot handbook helps educators and students get started with lesson plans and hands-on 3D design projects

 

MakerBotInTheClassroom-June2015

Excerpt:

BROOKLYN, N.Y., –Thousands of educators throughout the U.S. are embracing 3D printing as a new way to teach 21st century skills and prepare students for the jobs of the future. Taking the first steps to introduce students to 3D printing, however, can be challenging. MakerBot, a global leader in the desktop 3D printing industry, conducted in-depth research this spring to better understand how to help educators incorporate 3D printing in classrooms. The research shows that acquiring 3D design skills is a major hurdle for educators and there is no single resource to address this need.

To fill that gap, MakerBot today published a handbook designed to provide educators with a wide variety of ideas, activities and projects to get started with 3D printing. Titled MakerBot in the Classroom: An Introduction to 3D Printing and Design, the handbook includes an introduction to 3D printing and a range of hands-on 3D design lesson plans. MakerBot in the Classroom is available as a free digital download for registered MakerBot customers and a sample project chapter is available free to anyone who registers on MakerBot.com. Additionally, MakerBot launched a new MakerBot Education Resource Center with further ideas and resources to support the integration of 3D printing in the classroom, such as real-world MakerBot stories, videos, challenges for teachers and students, and more.

 

 

These 3-D printers are going to autonomously build a bridge in Amsterdam — from forbes.com by Amit Chowdhry

 

Image Credit: MX3D

Image Credit: MX3D

 

 

It’s not just hype – 3D printing is the bridge to the future — from theconversation.com

‘Here I am, the most intelligent robot in the galaxy, welding a bridge.’ Heijmans

 

 

Also see:

 

make1

 

———–

 

25 impact opportunities in U.S. K-12 education — by Getting Smart in partnership with Vulcan, Inc.

Excerpt:

With support from Vulcan Inc, a Paul Allen company, Getting Smart conducted a series of expert interviews with education and philanthropy leaders, and led a design workshop, to identify and vet impact investment strategies in U.S. K-12 education. This resulting report outlines opportunities where organizations can participate in making significant shifts in the American education landscape, ultimately improving student outcomes.

Through our research and interviews, approximately four dozen impact opportunities were identified in the following 10 categories and are described within the report:

  1. Student-Centered Learning
  2. New School Development
  3. Professional Learning & Development
  4. Next-Gen Assessment
  5. Entrepreneurship Education
  6. Portable Data & Parent Engagement
  7. Learning Resources
  8. Social-Emotional Learning
  9. Early Learning
  10. STEM, Coding & Computer Science

 

Also see:

EdTech 10: When impact potential is ripe — from gettingsmart.com

Excerpts:

1. Microschool, big impact. We’ve seen how microschools could, in most cities, accelerate the transition to next-gen learning. That’s why we were so excited to see AltSchool highlighted in a video on CBS News This Morning.

4. Mind the gap. Closing the Achievement at Three Virtual Academies, is a new report from K12 that highlights the progress of Texas Virtual Academy (leaders in Course Access in the Lone Star State), Arizona Virtual Academy, and Georgia Cyber Academy in creating opportunities for low-income students.

 

MOOCs emerge as disruptors to corporate learning — from forbes.com by Jeanne Meister

Excerpts:

Our company, Future Workplace, wanted to uncover how pervasive this revolution was in corporate learning. Our survey entitled Leveraging MOOCs and Open Learning Assets In The Workplace was fielded to 222 heads of Human Resources, Corporate Learning and Talent Management. We also conducted a number of interviews with senior HR leaders to understand the drivers behind creating a company MOOC, the benefits and barriers, and the long term impact of MOOCs on corporate learning.

Four findings emerged as a wake-up call for Chief Human Resource Officers, Chief Learning Officers as well as senior business leaders.

Finding #1: MOOCs offer companies an innovative online learning design for employees plus the ability to externally offer MOOCs to attract potential new hires and new customers.

Finding #2: Companies want to go beyond creating MOOCs to also curate a wide range of open learning assets.

Finding #3: The top three barriers to experimenting with MOOCs inside companies include a lack of budget, technical and security issues and a lack of skills among corporate learning professionals to design MOOCs.

Finding #4: Top resistors to experimenting with the MOOC model were employees in the Corporate Learning Department.

 

An increasingly popular job perk: Online education — from chronicle.com by Mary Ellen McIntire

Excerpt:

Southern New Hampshire University has become the latest institution to team up with a major employer to make online courses a benefit of employment.

A partnership between Southern New Hampshire and Anthem Inc., a health-insurance company, will allow some 55,000 Anthem employees to earn associate or bachelor’s degrees through the university’s College for America, a competency-based assessment program.

The announcement is one of several recent deals between a college and a corporation that will expand higher-education opportunities for employees at no or reduced cost, following a high-profile deal, announced last year, between Starbucks and Arizona State University. On Monday, Fiat Chrysler Automobiles announced a similar arrangement with Strayer University.

 

When I saw this tweet…

 

 

It made me wonder:

How might iBeacon scavenger hunts apply to education? To field trips? To learning around a school?

 

Talk about engagement! Anticipation! A sense of play! Making learning fun!

 

 

———–

A related addendum on 5/22/15:

  • Play in Education — from hybridpedagogy.com by Chris Friend, Stephanie Vie, Kyle Stedman and Jesse Stommel
    Excerpt:
    Why isn’t school more fun?

    Fred Rogers, famous in America for creating Mister Rogers’ Neighborhood, said, “Play is often talked about as if it were a relief from serious learning. But for children, play is serious learning. Play is really the work of childhood.” Why do we assume, though, that adults don’t also learn from play? In this episode, I assert that “serious learning” happens through play at any age, and that a playful approach to classes, professions, and identity has benefits that too often get ignored in academia.

    Unfortunately, school is often anything but playful. Between compulsory attendance, state-mandated testing, and the regimented routine of bell schedules, students are often expected to conform and comply, rather than to improvise and experiment. It seems there should be a way to incorporate play into education, making school something that students enjoy, look forward to, and find productive.

    Adeline Koh writes that “play is serious business,” and this episode explores that assertion and tests the ways in which it can be applied to today’s educational environments.

 

Lance Weiler’s must-read story about the future of storytelling — from kidscreen.com by Wendy Smolen

Excerpt:

As the founder of the Columbia University Digital Storytelling Lab, and its Director of Experiential Learning and Applied Creativity, you’ve convinced some major powers that work and learning begin with a story. What does that mean to those in the industry who make products for kids? 

My work at Columbia University explores how story, play and design can be harnessed to create collaborative work and learning environments. A key takeaway from our experiments so far is the value of a diversity of perspectives. We often strive to embrace a designing “with” and “for” methodology. This is a fundamental shift for the entertainment industry but the reality is the audience has evolved into storytellers. They are now their own little media companies able to push-button publish for the world to see.

As creation and consumption blend, story and code continue to collide.  At Columbia we are exploring new forms and functions of storytelling. How can stories be used as a discovery method? How can they enable people to connect to the world around them? How can they become a utility that can solve everyday challenges?

Story and Code have different development cycles and require different set of skills. So at Columbia and within my own work I often benefit from assembling a kind of 21st Century Writer’s Room. My core team has expanded to include creative technologists, data researchers and systems designers. What connects the team is a series of stories that we use to ensure that everyone is on the same page and that the core vision and goals are communicated.

The Digital Storytelling Lab, therefore, is a place of speculation, of creativity, and of collaboration between students and faculty from across Columbia University. New stories are told here in new and unexpected ways.

 

Also see:

 

digitalstorytellinglab-may2015

 

Here’s how you build an augmented reality game for HoloLens — from theverge.com by Adi Robertson

Excerpt:

Programming a hologram sounds like something that should be done with some kind of special cybergloves on a computer the size of a ‘60s IBM mainframe. But at Build 2015, Microsoft has been quietly taking developers through the “Holographic Academy,” a 90-minute training session that teaches them the basics of building projects for its HoloLens augmented reality headset. I’m not a developer, but Microsoft let me and some other journalists go through it as well — and it turns out that basic hologram creation is, if not exactly straightforward, at least pretty understandable.

 

From DSC:
Will designing learning-related games for augmented reality and virtual reality become an area of specialty within Instructional Design? Within Programming/Computer Studies-related programs? Within Human Computer Interface design programs or User Experience Design programs?  Will we need a team-based approach to deliver such products and services?

I wonder how one would go about getting trained in this area in the future if you wanted to create games for education or for the corporate training/L&D world? Will institutions of higher education respond to this sort of emerging opportunity or will we leave it up to the bootcamps/etc. to offer?

 

 

Also see:

 

P90178908_highRes

 

 

Also see:

  • New Demo of Microsoft HoloLens Unveils the Future of Holographic Computing — from seriouswonder.com by B.J. Murphy
    Excerpt:
    What happens when you combine holographic technology with augmented reality and the Internet of Things (IoT)? Well, it would appear that you’ll soon be getting a hands-on experience of just that, all thanks to the Microsoft HoloLens. At the Build Developers Conference, Microsoft had unveiled the HoloLens and shocked the world on just how far we’ve come in developing legitimate, functional augmented reality and holographic computing.

 

future-hololens

 

From DSC:
First of all, I saw the following article:

Globe Theatre launch new augmented reality app — from standard.co.uk by Anna Davis
Take a look at Shakespeare’s theatre wherever you are

Excerpt (emphasis DSC):

A new “augmented reality” app will allow children from across the world to stand inside Shakespeare’s Globe theatre in Southwark.

The free app, released to mark the Bard’s 451st birthday, lets users create a 3D version of the theatre in the palm of their hands and explore inside.

It is one of the first uses of the latest augmented reality technology for schools and the first app of its kind created by a theatre.

 

GlobeTheatre-AR-App-April2015

 

From DSC:
The article got me to thinking…it made me wonder about taking things a step further with the application of augmented reality (AR) as it pertains to the theatre. 

Pretend that you are at a play or an opera. You could turn your mobile device towards the stage and zoom in on various objects, people, places.  Image/object/facial recognition software could allow you to get more information about who is on stage at any given time (I’m not a fan of facial recognition, but this might be an exception for me). 

Perhaps such an app could even provide language translation for you. Listening to an aria in Italian but want to know what the words are?  Who is that villain over there in the corner of the stage and what’s his role in this story? What village or town is this act in? What’s the year?

Or perhaps one could find “Easter Eggs” within the app that might unlock further meaning for the story.

Hmm….very interesting indeed.

 

 

 

 
© 2025 | Daniel Christian