3D Scanner Lets You Capture The Real World In VR — from vrscout.com by Kyle Melnick

Excerpt:

VR is about to get a whole lot more real.

Imagine having the power to capture your real-world environment as a hyper-realistic 3D model from the palm of your hand. Well, wonder no more, as peel 3d, a developer of professional-grade 3D scanners, today announced the launch of peel 3 and peel 3.CAD, two new easy-to-use 3D scanners capable of generating high-quality 3D scans for a wide variety of digital mediums, including VR and augmented reality (AR).

 

NASA & Google Partner To Create An AR Solar System — from vrscout.com by Kyle Melnick

Excerpt:

[On 9/14/22], Google Arts & Culture announced that is has partnered with NASA to further extend its virtual offerings with a new online exhibit featuring a collection of new-and-improved 3D models of our universe brought to life using AR technology.

These 3D models are for more than just entertainment, however. The virtual solar system exhibit features historical annotations that, when selected, display valuable information. Earth’s moon, for example, features landing sites for Apollo 11 and China’s Chang’e-4.

 

Teachers Are Ready for Systemic Change. Are Schools? — from edweek.org by Madeline Will
Schools need effective, transformative change. Leaders must be ready to take it on

Excerpt:

So many people in education—from teachers to U.S. Secretary of Education Miguel Cardona—have called this moment, as schools emerge from the darkest shadow of the coronavirus pandemic, our chance for a “reset in education.”

It’s a sentiment that repeatedly comes up in my interviews with teachers. They wonder if the pandemic’s disruption of schools was a once-in-a-generation chance to transform the education system, which is riddled with inequities and pedagogical practices that date back decades.

Some educators also wonder if we’re on the verge of squandering such a chance. That may be; in the rush to get students back on track, we’re at risk for overlooking many of the lessons learned from the last couple years.

“The teachers know what works,” Kelly said. “We need more people to not only listen to teachers, but we also need them to implement the things that teachers say.”

From DSC:
If the K12 learning ecosystems out there don’t change, students, families — and teachers — may let their feet do the walking. We’re seeing a similar situation within higher education, with mostly students’ feet who are starting to do the walking (to alternatives). Some employers’ feet are getting itchy to walk as well.

If you were going to weigh the power that each area holds, what would you put on the weight employers have to effect change these days? Institutions of higher education? Students and their families? Hmmm…change needs to be in the air. The status quo hasn’t been working well within K-12 or within higher education.

Also relevant within K-12, see:

Exit Interview: Why This Veteran Teacher is Leaving the Profession — from edsurge.com by Jennifer Yoo-Brannon

Excerpt:

It’s a frank and sometimes emotional conversation between Jennifer Yoo-Brannon, an instructional coach at El Monte Union High School District in California, and Diana Bell, a veteran teacher of more than 18 years who recently decided to leave the profession. They talk about what led to that departure and how teaching could change to better support educators.

Many Eyes Are on the Teachers Who Leave. What About the Ones Who Stay? — from edsurge.com by Patrick Harris II

Excerpt:

My own experience sits among countless narratives from other teachers, including teachers of the year, revealing the difficulty and the emotion behind the decision to leave a school—and for some, the choice to part ways with a system that never had their best interest at heart.

A lesser told story is the plight of the teachers who stay behind. The emotional narratives about their experiences, their feelings and the pressures they carry.

 

Diving into Drones – How your journalism program can use DJI drones to enhance your visuals — from jeadigitalmedia.org by Spencer O’Daniel

Excerpt:

Here’s our journey to getting started in the drone world and how our visuals took off (no pun intended) when we listened to the students and began actively using the drones in the field to cover stories in our surrounding community. Buckle up-I’m not an expert on drones by any means but here’s some information to get you started in the drone world.

 

What if smart TVs’ new killer app was a next-generation learning-related platform? [Christian]

TV makers are looking beyond streaming to stay relevant — from protocol.com by Janko Roettgers and Nick Statt

A smart TV's main menu listing what's available -- application wise

Excerpts:

The search for TV’s next killer app
TV makers have some reason to celebrate these days: Streaming has officially surpassed cable and broadcast as the most popular form of TV consumption; smart TVs are increasingly replacing external streaming devices; and the makers of these TVs have largely figured out how to turn those one-time purchases into recurring revenue streams, thanks to ad-supported services.

What TV makers need is a new killer app. Consumer electronics companies have for some time toyed with the idea of using TV for all kinds of additional purposes, including gaming, smart home functionality and fitness. Ad-supported video took priority over those use cases over the past few years, but now, TV brands need new ways to differentiate their devices.

Turning the TV into the most useful screen in the house holds a lot of promise for the industry. To truly embrace this trend, TV makers might have to take some bold bets and be willing to push the envelope on what’s possible in the living room.

 


From DSC:
What if smart TVs’ new killer app was a next-generation learning-related platform? Could smart TVs deliver more blended/hybrid learning? Hyflex-based learning?
.

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

.

Or what if smart TVs had to do with delivering telehealth-based apps? Or telelegal/virtual courts-based apps?


 

How to Use Edtech to Engage Introverted Learners — from edsurge.com by Stacey Roshan

Excerpts:

But we can leverage technology to create more equitable and empowering forums for discussion—to shift from a culture that praises the first person to raise their hand, to one where every individual has a platform to make their ideas seen and heard. I’m talking about using simple web apps.

As an introverted perfectionist who needed time to process and formulate a response before I was ready to share, I began to confuse faster with smarter. Because I saw my peers answering more questions than I was in class—and getting praised for it—I struggled to feel like I measured up.

And so, as a math teacher, it has become my mission to find ways to spotlight all of the unique voices and personalities in my classroom, and to celebrate the diverse approaches students choose to share, rather than valuing one.

 

Top Tools for Learning 2022 [Jane Hart]

Top Tools for Learning 2022

 

Top tools for learning 2022 — from toptools4learning.com by Jane Hart

Excerpt:

In fact, it has become clear that whilst 2021 was the year of experimentation – with an explosion of tools being used as people tried out new things, 2022 has been the year of consolidation – with people reverting to their trusty old favourites. In fact, many of the tools that were knocked off their perches in 2021, have now recovered their lost ground this year.


Also somewhat relevant/see:


 

Add BookWidgets To Your Next Google Classroom Assignment! — from teachercast.net by Jeffrey Bradbury

Excerpt:

One of the Google Classroom Add-ons that you can now select and include in your Assignments section is BookWidgets and I’m extremely excited to share my latest video tutorial demonstrating how to easily create a Google Classroom Assignment using BookWidgets.

Regarding tools, also see:

 

Augmented Books Are On The Way According To Researchers — from vrscout.com by Kyle Melnick

Excerpt:

Imagine this. You’re several chapters into a captivating novel when a character from an earlier book makes a surprise appearance. You swipe your finger across their name on the page at which point their entire backstory is displayed on a nearby smartphone, allowing you to refresh your memory before moving forward.

This may sound like science fiction, but researchers at the University of Surrey in England say that the technology described above is already here in the form of “a-books” (augmented reality books).

The potential use-cases for such a technology are virtually endless. As previously mentioned, a-books could be used to deliver character details and plot points for a variety of fictional works. The same technology could also be applied to textbooks, allowing students to display helpful information on their smartphones, tablets, and smart TVs with the swipe of a finger.

From DSC:

  • How might instructional designers use this capability?
  • How about those in theatre/drama?
  • Educational gaming?
  • Digital storytelling?
  • Interaction design?
  • Interface design?
  • User experience design?

Also see:


 

Anxiety and learning: What you need to know — from raisinglifelonglearners.com by Colleen Kessler

Excerpt:

An anxious kid is an anxious kid and that anxiety permeates every part of their lives. It goes through and touches everything. This means it’s not easy to separate the stress, anxiety, and perfectionism from the situation.

Specifically, when it comes to learning, we are going to focus less on what’s causing the anxiety and focus instead on how we can address it in educational settings.

Today, I share my own best tips and resources for helping your child. This episode includes things you can begin today, to help your anxious child.

 

The Metaverse Is Not a Place — from oreilly.com by Tim O’Reilly
It’s a communications medium.

Excerpt:

Foundations of the metaverse
You can continue this exercise by thinking about the metaverse as the combination of multiple technology trend vectors progressing at different speeds and coming from different directions, and pushing the overall vector forward (or backward) accordingly. No new technology is the product of a single vector.

So rather than settling on just “the metaverse is a communications medium,” think about the various technology vectors besides real-time communications that are coming together in the current moment. What news from the future might we be looking for?

  • Virtual Reality/Augmented Reality
  • Social media
  • Gaming
  • AI
  • Cryptocurrencies and “Web3”
  • Identity

#metaverse #AI #communications #gaming #socialmedia #cryptocurrencies #Web3 #identity #bots #XR #VR #emergingtechnologies

 

Online Learning, From the Margins to the Center — from insidehighered.com by Ray Schroeder
Online learning has evolved over the past 25 years from a niche position on the margins of higher ed to the leading driver of growth in enrollment and innovation.

Excerpt:

Online learning has grown from a marginal niche of higher ed to the largest provider of postsecondary learning in the world. We are now on the cusp of yet another technological evolution in the delivery of online learning. The advent of the metaverse in higher education is closer than many casual observers may think. By 2025, we will begin to see significant numbers of offerings using avatars and immersive technologies such as virtual reality, augmented reality and extended reality engaging learners at a distance.

Do you have developmental immersion laboratories for your faculty and staff to prepare for 2025? Who at your university is advocating for the integration of VR, AR and XR into online delivery? Are you already collaborating with industry and business in developing the most effective and relevant technology-enhanced online programs that will meet their needs? Those who lead in these ventures will set the standards and gain the recruiting advantage in higher education.

 

Brands Are Already Making Millions in the Metaverse. Here’s What Business Owners Need To Know. — from inc.com by Ben Sherry
Entrepreneurs who follow Gen-Z into the metaverse could gain a competitive advantage.

Excerpt (emphasis DSC):

If you’re still skeptical about the metaverse, you certainly aren’t alone. According to a recent survey, 55 percent of adults with yearly incomes over $100,000 said they were not interested or excited about the concept, while 37 percent said they were primarily worried about it. Only 6 percent of respondents claimed to be excited about the metaverse.

Those numbers might not seem encouraging, but it’s important to remember that one of the most popular metaverse platforms currently available, Roblox, averages more than 54 million daily users, the vast majority of whom are Gen-Z or younger. Those users have cumulatively spent more than $1 billion on digital items such as outfits or accessories designed to be worn by player avatars in addition to in-experience upgrades and various other paid features.

From DSC:
The article stated that over 30 million virtual worlds had been created from scratch using Roblox Studio, the platform’s creation engine. So youth are creating, sharing, and participating in virtual worlds all the time…while experimenting, playing, and practicing their creativity. This all is done outside of school. Hmm…

 

 

Aurora Institute: Federal Policy Priorities and Recommendations 2022 — from aurora-institute.org

Introduction:

It is critically important for our country to reimagine education and focus on investing in our future, not our past. The current K-12 education system has not produced equitable outcomes for all students. We must change policies and invest in innovation to transform our education systems. Student-centered policies are needed for true systems change and innovations for equity. We must challenge frames and investments that perpetuate tinkering with the existing system, rather than reimagining it. The time is ripe to redesign education to align with future needs and purposes to achieve human flourishing.

To ensure all learners are prepared for life’s uncertainties, as well as a more knowledge-driven workforce and economy, we must restructure the education system to universally recognize anytime, anywhere learning. Many states and districts have taken steps to move in new and improved directions, but more work must be done to meet students where they are and accelerate them to successful futures and prosperity. We must question the fundamental purposes of our education system, align our goals to that purpose, and expand learning to anytime and anyplace, with greater opportunities for next generation learning.

Aurora Institute’s latest Federal Policy Priorities represent an equity-oriented and future-focused set of recommendations designed to ensure that the nation’s education system moves from its current state to a system capable of preparing all learners with the knowledge and skills necessary to achieve lifelong success.

 


From DSC:
I post this because I like the design thinking exhibited herein. I love the idea of greater collaboration between K-12, higher education, vocational training, and the workforce/workplace. We should consider eliminating — or at least building much better bridges between the — existing silos. These silos seem to be easier to put up than they are to take down.


 

 

7 Amazing Ways Technology Is Changing Higher Education for the Better — from innotechtoday.com by Emily Newton

Excerpt:

As society has stepped decidedly into the digital age, there’s been a lot of debate about how technology is changing higher education. Some people believe there are benefits of technology in education, while others are concerned about tech’s impact on learning and motivation. Technology in higher education can be a major distraction or an incredibly helpful resource.

Technology is only as good or as bad as what you do with it. In education, AI, coding, and media creation are tools that teachers can use to motivate their students and help them grasp new ideas. Keeping pace with everyday tech is important for modern students. Here are seven amazing ways technology is changing higher education for the better.

 

Matthew Ball on the metaverse: We’ve never seen a shift this enormous — protocol.com by Janko Roettgers
The leading metaverse theorist shares his thoughts on the sudden rise of the concept, its utility for the enterprise and what we still get wrong about the metaverse.

Excerpts:

What are the biggest misconceptions about the metaverse?
First, the idea that the metaverse is immersive virtual reality, such as an Oculus or Meta Quest. That’s an access device. It would be akin to saying the mobile internet is a smartphone.

We should think of the metaverse as perhaps changing the devices we use, the experiences, business models, protocols and behaviors that we enjoy online. But we’ll keep using smartphones, keyboards. We don’t need to do all video conferences or all calls in 3D. It’s supplements and complements, doesn’t replace everything.

Also relevant/see:

A former Amazon exec thinks Disney will win the metaverse — from protocol.com by

Excerpt:

This month, Ball is publishing his book, “The Metaverse: And How It Will Revolutionize Everything.” The work explains in detail what the metaverse is all about and which shifts in tech, business and culture need to fall into place for it to come into existence.

How will the metaverse change Hollywood? In his book, Ball argues that people tend to underestimate the changes new technologies will have on media and entertainment.

  • Instead of just seeing a movie play out in 360 degrees around us, we’ll want to be part of the movie and play a more active role.
  • One way to achieve that is through games, which have long blurred the lines between storytelling and interactivity. But Ball also predicts there will be a wide range of adjacent content experiences, from virtual Tinder dates in the “Star Wars” universe to Peloton rides through your favorite movie sets.

Addendum on 7/24/22:

Neurodiversity, Inclusion And The Metaverse — from workdesign.com by Derek McCallum

Excerpt:

Innovation in virtual and augmented reality platforms and the vast opportunities connected to the metaverse are driving innovation in nearly every industry. In the workplace, future-focused companies are increasingly exploring ways to use this nascent technology to offer workers more choices and better support for neurodiverse employees.

It would be nearly impossible to list all the challenges and opportunities associated with this technology in a single article, so I’ll keep things focused on an area that is top-of-mind right now as many of us start to make our way back into the office—the workplace. The truth is, while we can use our expertise and experience to anticipate outcomes, no one truly knows what the metaverse will become and what the wide-ranging effects will be. At the moment, the possibilities are exciting and bring to mind more questions than answers. As a principal and hands-on designer in a large, diverse practice, my hope is that we will be able to collectively harness the inherent opportunities of the metaverse to support richer, more accessible human experiences across all aspects of the built environment, and that includes the workplace.


 
© 2024 | Daniel Christian