Autonomous Weapons Are Here, but the World Isn’t Ready for Them — from wired.com by Will Knight
A UN report says a drone, operating without human control, attacked people in Libya. International efforts to restrict such weapons have so far failed.

This may be remembered as the year when the world learned that lethal autonomous weapons had moved from a futuristic worry to a battlefield reality. It’s also the year when policymakers failed to agree on what to do about it.

On Friday, 120 countries participating in the United Nations’ Convention on Certain Conventional Weapons could not agree on whether to limit the development or use of lethal autonomous weapons. Instead, they pledged to continue and “intensify” discussions.

 

 

AI bots to user data: Is there space for rights in the metaverse? — from news.trust.org by Sonia Elks
In a virtual world populated by digital characters, privacy and property rights face unprecedented challenges, campaigners say

From virtual goods to AI-powered avatars that can be hired out by companies, a fast-growing digital world is pushing ownership and privacy rights into unchartered territory.

NYC Targets Artificial Intelligence Bias in Hiring Under New Law — from news.bloomberglaw.com by Erin Mulvaney

New York City has a new law on the books—one of the boldest measures of its kind in the country—that aims to curb hiring bias that can occur when businesses use artificial intelligence tools to screen out job candidates.

Employers in the city will be banned from using automated employment decision tools to screen job candidates, unless the technology has been subject to a “bias audit” conducted a year before the use of the tool.

‘Innovation Averse’ Law Schools Risk Missing Out on the Legal Industry’s Regulatory Renaissance — from law.com

“If law professors and legal educators and law school administrators aren’t in tune with how the practice of law is changing, not just in terms of how you deliver legal services, but these new areas that are emerging, then we’re doing a great disservice to our students,” said April Dawson, associate dean of Technology and Innovation at North Carolina Central University School of Law, during the “Redesigning Legal” speaker series panel discussion this week.

 

Top 10 Healthcare Artificial Intelligence News Of 2021 — from medicalfuturist.com by Dr. Bertalan Meskó & Dr. Pranavsingh Dhunnoo

Excerpt:

As 2021 is about to wrap up, we are reflecting on some of the most important news revolving around artificial intelligence (A.I.) in healthcare. These range from the principles laying the groundwork for the safe and effective development of A.I.-powered medical devices to a sober look at the technology’s role in the pandemic. Without further ado, let’s take a look at the top 10 healthcare A.I. news of the year that was.

 

ELC 070: Conversation Design for the Voice User Interface — from theelearningcoach.com (ELC) by Connie Malamed
A Conversation with Myra Roldan

Excerpt (emphasis DSC):

Do you wonder what learning experience designers will be doing in the future? I think one area where we will need to upskill is in conversation design. Think of the possibilities that chatbots and voice interfaces will provide for accessing information for learning and for support in the flow of work. In this episode, I speak with Myra Roldan about conversation design for the voice user interface (VUI). We discuss what makes an effective conversation and the technologies for getting started with voice user interface design.

 

DeepMind Says Its New AI Has Almost the Reading Comprehension of a High Schooler — from futurism.com by Victor Tangermann
A provocative claim!

Excerpt:

Alphabet’s AI research company DeepMind has released the next generation of its language model, and it says that it has close to the reading comprehension of a high schooler — a startling claim.

It says the language model, called Gopher, was able to significantly improve its reading comprehension by ingesting massive repositories of texts online.

 

If the vision of the “Web3” comes to fruition, how might these developments impact the future of lifelong learning? [Christian]

The next age of the internet could suck power away from Big Tech while living on the same backbone as cryptocurrencies. Here’s what to know about Web3. — from businessinsider.com by Katie Canales

Excerpts (emphasis DSC):

  • Web3 is the next generation of the internet and will exist on the blockchain.
  • It will be decentralized, meaning it won’t be controlled entities like Facebook or Google.
  • Twitter, GameStop, Reddit, and VC firm a16z are all putting resources into building Web3.

One aspect of the metaverse is that users will hopefully be able to go virtually from platform to platform with one single account — just like we will in Web3. 

And NFTs, one-of-a-kind tokens representing your ownership of a virtual good, could be more easily bought and sold with cryptocurrencies within a space like Web3. 


From DSC:
How might “Web3” translate into the future of lifelong learning? Here’s one vision/possibility:

There could be several entities and services feeding one's cloud-based learner profile

Each person would have a learner profile/account that could seamlessly log into multiple education/training providers’ platforms and services. The results of that learning could be stored in one’s cloud-based learner profile. This type of next-generation learning platform would still need subject matter experts, instructional designers, programmers, and other team members. But the focus would be on building skills — skills that an artificial intelligence-backed interface would demonstrate are currently being requested by the modern workplace.  This constantly-being-updated list of skills could then link to the learning-related experiences and resources that people could choose from in order to develop those skills.

The following vision/graphic also comes to my mind:

Learning from the living class room


 

From DSC:
As I looked at the article below, I couldn’t help but wonder…what is the role of the American Bar Association (ABA) in this type situation? How can the ABA help the United States deal with the impact/place of emerging technologies?


Clearview AI will get a US patent for its facial recognition tech — from engadget.com by J. Fingas
Critics are worried the company is patenting invasive tech.

Excerpt:

Clearview AI is about to get formal acknowledgment for its controversial facial recognition technology. Politico reports Clearview has received a US Patent and Trademark Office “notice of allowance” indicating officials will approve a filing for its system, which scans faces across public internet data to find people from government lists and security camera footage. The company just has to pay administrative fees to secure the patent.

In a Politico interview, Clearview founder Hoan Ton-That claimed this was the first facial recognition patent involving “large-scale internet data.” The firm sells its tool to government clients (including law enforcement) hoping to accelerate searches.

As you might imagine, there’s a concern the USPTO is effectively blessing Clearview’s technology and giving the company a chance to grow despite widespread objections to its technology’s very existence. 

Privacy, news, facial recognition, USPTO, internet, patent,
Clearview AI, surveillance, tomorrow, AI, artificial intelligence

 

Cisco and Google join forces to transform the future of hybrid work — from blog.webex.com by Kedar Ganta

Cisco and Google join forces to transform the future of hybrid work

Excerpts:

Webex [on 12/7/21] announced the public preview of its native meeting experience for Glass Enterprise Edition 2 (Glass), a lightweight eye wearable device with a transparent display developed by Google. Webex Expert on Demand on Glass provides an immersive collaboration experience that supports natural voice commands, gestures on touchpad, and head movements to accomplish routine tasks.

 

 

Teaching in the ‘Metaverse’? Roblox Looks to Make It a Reality — from edweek.org by Benjamin Herold
With millions in new grants to STEM organizations like Project Lead the Way, the gaming platform is moving into K-12 education.

Excerpts:

Hoping to expand its presence in K-12 schools, gaming company Roblox announced this month a new $10 million fund to support the creation of online learning experiences that take advantage of its platform’s unique way of letting users play, explore, and socialize in an endlessly evolving virtual world.

Roblox aims to play a major role in the emerging metaverse. Expanding into classroom education is a key vehicle for making that happen, Kantar told investors at a November conference. The company’s stated goal is to reach 100 million students worldwide by the end of the decade.

Making such inroads with K-12 schools, however, is no sure bet.

Also see:

Roblox Education

 

VRJAM -- the metaverse platform for music

The VRJAM metaverse platform is coming to transform the world of live entertainment 

VRJAM, the UK’s leading creator of live music experiences in virtual reality, today teased the launch of the VRJAM platform, a revolutionary new metaverse events platform and NFT creation solution. 

To bring the VRJAM metaverse platform to life, VRJAM has partnered with market leading NFT software developer Enjin.io to launch a rich virtual reality world that offers a host of new solutions for artists to render and monetize their music and live shows in amazing new ways using NFT’s, blockchain and immersive technology.  

The VRJAM platform promises to open up completely new ways for both fans and artist to experience live music events and represents the next step in the evolution of live music. 

Ownership of this virtual world will be shared by a guild of globally recognised artists and record labels who will cooperate to create value and define new possibilities for music inside the metaverse. 

VRJAM’s metaverse platform offers solutions for true live performance using technology that is years ahead of other similar platforms. It provides unsurpassed user experience and offers fans, artists and labels an array of unique features:

VRJAM's metaverse -- a vivid virtual world built for music

At the heart of the VRJAM metaverse platform is a blockchain based trading and finance system, VRJAM Coin. This revolutionary new cryptocurrency will create ways for both artists and fans to earn money inside the metaverse and promises to create entirely new business models for artists, venues and labels at a time when their traditional ways of making money have been turned upside down by the Covid 19 pandemic. 

The VRJAM cryptocurrency is backed by investment from 5 of the world’s leading blockchain specialist investment and venture capital firms, demonstrating the exciting potential of VRJAM’s tech.

The VRJAM platform is scheduled to go live in early 2022, follow on social media to stay up to date.


From DSC:
Hmmmmm….might this type of thing spill over into the worlds of teaching and learning? More direct-to-consumer (learner) types of offerings? Will this open up the doors for new methods of earning a living or for  those interested in building a teaching & learning-based brand?

Alternatively, will this impact what actors, actresses, and comedians will be able to do?


Addendum on 12/2/21:


 

From DSC:
From my perspective, both of the items below are highly-related to each other:

Let’s Teach Computer Science Majors to Be Good Citizens. The Whole World Depends on It. — from edsurge.com by Anne-Marie Núñez, Matthew J. Mayhew, Musbah Shaheen and Laura S. Dahl

Excerpt:

Change may need to start earlier in the workforce development pipeline. Undergraduate education offers a key opportunity for recruiting students from historically underrepresented racial and ethnic, gender, and disability groups into computing. Yet even broadened participation in college computer science courses may not shift the tech workforce and block bias from seeping into tech tools if students aren’t taught that diversity and ethics are essential to their field of study and future careers.

Computer Science Majors Lack Citizenship Preparation
Unfortunately, those lessons seem to be missing from many computer science programs.

…and an excerpt from Why AI can’t really filter out “hate news” — with thanks to Sam DeBrule for this resource (emphasis DSC):

The incomprehensibility and unexplainability of huge algorithms
Michael Egnor: What terrifies me about artificial intelligence — and I don’t think one can overstate this danger — is that artificial intelligence has two properties that make it particularly deadly in human civilization. One is concealment. Even though every single purpose in artificial intelligence is human, it’s concealed. We don’t really understand it. We don’t understand Google’s algorithms.

There may even be a situation where Google doesn’t understand Google’s algorithms. But all of it comes from the people who run Google. So the concealment is very dangerous. We don’t know what these programs are doing to our culture. And it may be that no one knows, but they are doing things.

Note:Roman Yampolskiy has written about the incomprehensibility and unexplainability of AI: “Human beings are finite in our abilities. For example, our short term memory is about 7 units on average. In contrast, an AI can remember billions of items and AI capacity to do so is growing exponentially. While never infinite in a true mathematical sense, machine capabilities can be considered such in comparison with ours. This is true for memory, compute speed, and communication abilities.” So we have built-in bias and incomprehensibility at the same time.

From DSC:
That part about concealment reminds me that our society depends upon the state of the hearts of the tech leaders. We don’t like to admit that, but it’s true. The legal realm is too far behind to stop the Wild West of technological change. The legal realm is trying to catch up, but they’re coming onto the race track with no cars…just as pedestrians walking or running as fast as they can….all the while, the technological cars are whizzing by. 

The pace has changed significantly and quickly

 

The net effect of all of this is that we are more dependent upon the ethics, morals, and care for their fellow humankind (or not) of the C-Suites out there (especially Facebook/Meta Platforms, Google, Microsoft, Amazon, Google, and Apple) than we care to admit. Are they producing products and services that aim to help our societies move forward, or are they just trying to make some more bucks? Who — or what — is being served?

The software engineers and software architects are involved here big time as well. “Just because we can doesn’t mean we should.” But that perspective is sometimes in short supply.

 

How digital twins could transform healthcare — from raconteur.com by Rich McEachran
Digital twins could have life-changing effects, impacting everything from clinical trials to bed management. However, there are challenges ahead for the virtual technology.

Excerpt:

Digital twins are well known in engineering and manufacturing. However, scientists are now deploying the technology in the medical realm, modelling the effectiveness of existing drugs against new diseases.

Scientists and medical researchers often seek to treat patients by examining the efficacy of existing drugs. That’s what happened when Covid-19 first arrived. Global analytics company Elsevier and ExactCure, a startup providing software solutions to reduce the impact of inaccurate medication, came together in April 2020 to build a digital twin that could model patient reactions to 20 approved drugs.

But what is a digital twin? In essence, they’re virtual representations and simulations of a physical asset or entity. For example, pharmaceutical giant GSK has piloted a replica of its vaccine production process to improve operations and future vaccine development.

 

Also see Matthew Ball’s Metaverse Primer (excerpt below from this page) — with thanks to Annie Zhang for this resource:


“The Metaverse is a massively scaled and interoperable network of real-time rendered 3D virtual worlds which can be experienced synchronously and persistently by an effectively unlimited number of users with an individual sense of presence, and with continuity of data, such as identity, history, entitlements, objects, communications, and payments.”


Jacob Navok: Computing and Network Needs of the Metaverse — from hellometaverse.fm by Annie Zhang

Excerpt:

to progress towards this vision of the metaverse, jacob is focused on tackling the hard problem of improving concurrency. how do you get millions of people to concurrently be participating and interacting in one live experience with no lag? 

he breaks this down the problem into two components:

  1. limitations of the traditional network to handle multiplayer experiences: coordinating, say, positional data of where you and all the other players in a game, gets very complicated, especially when latency needs to be low. meaning, if you want to see everything that everyone is doing at all times, coordinating the traffic of that data is very difficult

  2. with more connection, internet speed slows: the internet was not built for true real time communication, but rather optimized for cost and routing efficiency. when you load a fb page, it’s okay if it takes 10 milliseconds, but when you are in a shooting game, a delay of 10 milliseconds is a matter of life or death


Everything You Need To Know About The Metaverse — from protocol.com by Janko Roettgers

Excerpt:

Silicon Valley has a new favorite buzzword: Ever since Mark Zuckerberg announced earlier this year that Facebook’s future would be in the metaverse, everyone has been rushing to figure out what a metaverse even is. And when Facebook rebranded as Meta in October, metaverse fever swept the tech industry. From Microsoft to Nvidia, every company is suddenly in the metaverse business, and seemingly overnight, countless people became metaverse experts.

But what actually is the metaverse? Why does it matter, and who needs to worry about it? If the metaverse is truly “the next chapter for the internet,” as Zuckerberg put it, it’s important to understand and define it so as not to be caught flat-footed when (or if) the metaverse wave catches on.

 

Native American Students Build STEM Skills While Exploring Their Cultural Stories with VR/AR Design Projects — from campustechnology.com by Mary Grush and Tilanka Chandrasekera

Excerpt:

Through a $1.5million, four-year NSF grant, Oklahoma State University researchers are leveraging their earlier work with proven, college-level design courses that incorporate VR, AR, and 3D printing technologies. But this time, they are helping underserved Native American middle school students develop STEM skills.

Here, Campus Technology talks with Principal Investigator Dr. Tilanka Chandrasekera, who is an endowed professor at OSU and director of the Mixed Reality Lab, to find out more about the grant that the NSF titled, “Engaging Native American Students in STEM Career Development Through a Culturally Responsive After School Program Using Virtual Environments and 3D Printing.”

 

NVIDIA OMNIVERSE: Creating and Connecting Virtual Worlds

A NEW ERA OF 3D DESIGN COLLABORATION AND SIMULATION
NVIDIA Omniverse™ is an easily extensible, open platform built for virtual collaboration and real-time physically accurate simulation. Creators, designers, researchers, and engineers can connect major design tools, assets, and projects to collaborate and iterate in a shared virtual space. Developers and software providers can also easily build and sell Extensions, Apps, Connectors, and Microservices on Omniverse’s modular platform to expand its functionality.



Also see:

 
© 2024 | Daniel Christian