Penn students use digital platform Gather to imitate in-person office hours — from thedp.com by Isaac Lee; with thanks to Professor Sue Ellen Christian for this resource

Excerpt:

As students yearn for in-person interaction and the familiarity of their school buildings, platforms like Gather are filling the void — virtually.

Gather, also known as Gather.town, simulates buildings and classrooms on campus where students, professors, and teaching assistants can interact with one another through personal avatars during office hours. Its main feature, “Interaction Distance,” launches a video call between users whose avatars are within five steps from each other in the virtual space. As the users’ avatars walk away from each other, their video and audio quality decrease, simulating an in-person interaction.

Also see:

Image shows how people can gather around at the office, in a conference room, at a university, other -- https://gather.town/

From DSC:
Now picture this in VR.

 

 

AI in education: Features already adopted by companies, universities, and schools — from belitsoft.com by Dmitry Baraishuk

Excerpt:

AI use cases in education include such kinds of applications as: Artificial Intelligence in training, learning and development, AI in higher education and Artificial Intelligence in K-12 education. We’ve gathered and outlined real-life examples of AI in education for each of these three application areas. If you’re an L&D or HR pro, you will find insightful the section “AI in talent management and in Learning and development.” College and university leaders will discover helpful tools to significantly improve their educational process in the section “AI in Higher Education.” For school leaders, we’ve prepared the section “Artificial intelligence in K-12 education.”

Screenshot of a software app showing what an interface might look like for creating a personalized learning journey for someone. You can select from industries, roles, employees, and more.

This screenshot of an app shows what type of skills-related information could be earned, tracked, gathered and displayed.

Addendum on 4/23/21:

 

Improving Digital Inclusion & Accessibility for Those With Learning Disabilities — from inclusionhub.com by Meredith Kreisa
Learning disabilities must be taken into account during the digital design process to ensure digital inclusion and accessibility for the community. This comprehensive guide outlines common learning disabilities, associated difficulties, accessibility barriers and best practices, and more.

“Learning shouldn’t be something only those without disabilities get to do,” explains Seren Davies, a full stack software engineer and accessibility advocate who is dyslexic. “It should be for everyone. By thinking about digital accessibility, we are making sure that everyone who wants to learn can.”

“Learning disability” is a broad term used to describe several specific diagnoses. Dyslexia, dyscalculia, dysgraphia, nonverbal learning disorder, and oral/written language disorder and specific reading comprehension deficit are among the most prevalent.

An image of a barrier being torn down -- revealing a human mind behind it. This signifies the need to tear down any existing barriers that might hinder someone's learning experience.

 

21 Ways to Structure an Online Discussion, Part 1 — from facultyfocus.com by Annie Prud’homme-Généreux
*This is a five-part series. Each Monday, we will be publishing the next consecutive part of the article series.  

Excerpt:

I searched for ways to structure online discussions, and my findings are described in this series of five articles. This first article explores ways to structure a discussion to encourage learners to apply the concepts they have learned. Articles two and three describe discussion structures that help learners explore concepts in greater depth. Article four looks at ways to use discussions for reflection, evaluation, and critique of concepts. The final article investigates ways to foster a greater sense of community by using multimedia and proposes resources for developing new discussion structures.

Below are five ideas where learners search for, recognize, and share concrete examples of a concept, or where they create examples to illustrate a concept. I am sure there are more ways to do it, and I welcome your additions in the comments below.

21 Ways to Structure an Online Discussion, Part Two — from facultyfocus.com by Annie Prud’homme-Généreux

Excerpt:

In this and the next article, I will describe ideas for structuring an online discussion when the goal is for learners to further explore a concept studied in class. I subdivided the ideas into two categories: Some are useful when the goal is for learners to engage in divergent thinking, in other words, when they are generating ideas and expanding the range of solutions or brainstorming (this article).

21 Ways to Structure an Online Discussion, Part Three — from facultyfocus.com by Annie Prud’homme-Généreux

Excerpt:

In this third article, we will explore structures to help learners explore concepts when the goal is convergent thinking, so each learner gains a deeper, richer understanding of a concept and aligns with a common understanding.

In this article, the ideas for structuring an online discussion when the goal is for learners to explore a concept through convergent thinking are:

 

Apple CEO Tim Cook: AR Is “Critically Important” For The Company’s Future — from vrscout.com by Bobby Carlton

Excerpts:

When the subject of AR and it’s potential came up, Cook said “You and I are having a great conversation right now. Arguably, it could even be better if we were able to augment our discussion with charts or other things to appear.”

In Cook’s opinion, AR will change the way we communicate with our friends, colleagues, and family. It’ll reshape communication in fields such as health, education, gaming, and retail. “I’m already seeing AR take off in some of these areas with use of the phone. And I think the promise is even greater in the future,” said Cook.

Also see:

Woman using Augmented Reality to further learn about something.

And it is not enough to try to use existing VR/XR applications and tailor them to educational scenarios. These tools can and should be created with pedagogy, student experience, and learning outcomes as the priority.

 

Nearly Half of Faculty Say Pandemic Changes to Teaching Are Here to Stay — from campustechnology.com by Rhea Kelly

Among the findings:

  • Fifty-one percent of faculty said they feel more positive about online learning today than pre-pandemic. Faculty were most satisfied with how efficiently they were able to communicate with students — but across the board, a majority of faculty were also satisfied with how efficiently the technology worked, how well students learned and how well students engaged in class.
  • Fifty-seven percent of faculty said they feel more positive about digital learning materials than pre-pandemic.
  • Seventy-one percent of faculty reported they make considerable use of digital materials today, compared to 25 percent pre-pandemic. And 81 percent said they expect digital material use to remain the same or increase post-pandemic.
  • Fifty-eight percent reported considerable use of online homework and courseware systems, more than doubling the pre-pandemic share of 22 percent. Seventy-four percent expected the use of those systems to remain the same or increase post-pandemic.
  • Only 8 percent of faculty said they would revert to their pre-pandemic teaching practices after the pandemic is over.

Also see:

Two-thirds of people in the education sector expect to see a continuation of remote work post-pandemic. Sixty-five percent of respondents in education agreed that due to the success of remote collaboration, facilitated by videoconferencing, their organizations are considering a flexible remote working model.

 

DC: Yet another reason for Universal Design for Learning’s multiple means of presentation/media:

Encourage faculty to presume students are under-connected. Asynchronous, low-bandwidth approaches help give students more flexibility in accessing course content in the face of connectivity challenges.

— as excerpted from campustechnology.com’s article entitled, “4 Ways Institutions Can Meet Students’ Connectivity and Technology Needs

 

 

Reimagining Higher Education: The Post-Covid Classroom — from er.educause.edu by Rob Curtin
As we prepare to return to campus, many of the technologies that helped us simply survive and sustain classroom continuity will become permanently embedded in our educational methods and play a pivotal role in the refinement of practices consistent with an ongoing shift to more student-centered learning.

Videoconferencing -- a professor teaching a class of virtual students

Credit: as-artmedia / Shutterstock.com © 2021

As learning practices continue to evolve, new remote learning and collaboration technologies, in concert with pedagogy, will be critical to enabling inclusive, personalized, and engaging hybrid learning experiences to bring students together beyond simple videoconferencing and recording of lectures. 

 

In 2019, 2 in 5 instructors had not consulted with an Instructional Designer in the last year -- from Educause

Also see:

EDUCAUSE QuickPoll Results: Assessment and Learning Design — by Mark McCormack

Excerpt:

Respondents expressed confidence that recent increases in faculty engagement with instructional design and technology will continue in future academic years, as will institutions’ adoption of hybrid/online education. Respondents are less confident that larger changes in institutional policy and practice will persist, and they do not anticipate that institutions will be investing in key instructional needs in the future. Increases in cross-department collaboration hold great promise for leaders seeking to engage faculty and make wider and more lasting strategic changes. Long-term success for new approaches to teaching and learning may rely at least in part on clear and consistent policies and practices across the institution, as well as a shift in institutional narrative from “short-term crisis mitigation” to “innovation for the future.”

 

Over 27,000 students share how colleges and universities could improve digital learning — from jisc.ac.uk

Excerpt:

A Jisc survey of 27,069 higher and further education students reveals that most are pleased with their digital learning, but areas such as wellbeing, mental health and staff digital skills need more attention.

Between October and December 2020, 21,697 higher education (HE) students and 5,372 in further education (FE) took part in Jisc’s digital experience insights student survey. The surveys seek to support the sector in adapting and responding to the changing situation as a result of COVID–19 policies.

 

Instructure: Building an Effective Learning Ecosystem — a recorded webinar from instructure.com from 3-4-21 (NOTE: You will need to provide some basic contact information to view it.)

Excerpt:

Hear from an expert panel of district leaders as they share their experiences with creating a learning ecosystem that includes integrating their learning management and assessment systems with quality benchmark and formative assessments. You will learn how a learning ecosystem has been an integral part of transforming teaching and learning during a challenging year.

Webinar from Instructure -- on 3-4-2021 -- Building an effective learning ecosystem

 

Improved Student Engagement in Higher Education’s Next Normal — from er.educause.edu by Ed Glantz, Chris Gamrat, Lisa Lenze and Jeffrey Bardzell
Five pandemic-introduced innovative teaching adaptations can improve student engagement in the next normal for higher education.

Excerpt (emphasis DSC):

The five teaching enhancements/adaptations discussed above—collaborative technologies for sense-making, student experts in learning and technology, back channels, digital breakout rooms, and supplemental recording—are well positioned to expand the definition of “student engagement” beyond traditional roll call and attendance tracking. Opportunities to include students at a distance have permitted inclusion of students who are reticent to speak publicly, students whose first language is not English, students with disabilities, and students less engaged through “traditional” channels. With these new conceptions of engagement in mind, we are prepared to be more inclusive of all students in the next normal of higher education.

 

Chrome now instantly captions audio and video on the web — from theverge.com by Ian Carlos Campbell
The accessibility feature was previously exclusive to some Pixel and Samsung Galaxy phones

Excerpt:

Google is expanding its real-time caption feature, Live Captions, from Pixel phones to anyone using a Chrome browser, as first spotted by XDA Developers. Live Captions uses machine learning to spontaneously create captions for videos or audio where none existed before, and making the web that much more accessible for anyone who’s deaf or hard of hearing.

Chrome’s Live Captions worked on YouTube videos, Twitch streams, podcast players, and even music streaming services like SoundCloud in early tests run by a few of us here at The Verge. Google also says Live Captions will work with audio and video files stored on your hard drive if they’re opened in Chrome. However, Live Captions in Chrome only work in English, which is also the case on mobile.

 

Chrome now instantly captions audio and video on the web -- this is a screen capture showing the words being said in a digital audio-based file

 

Video Captions Benefit Everyone — from ncbi.nlm.nih.gov by Morton Ann Gernsbacher

Excerpts:

Video captions, also known as same-language subtitles, benefit everyone who watches videos (children, adolescents, college students, and adults). More than 100 empirical studies document that captioning a video improves comprehension of, attention to, and memory for the video. Captions are particularly beneficial for persons watching videos in their non-native language, for children and adults learning to read, and for persons who are D/deaf or hard of hearing. However, despite U.S. laws, which require captioning in most workplace and educational contexts, many video audiences and video creators are naïve about the legal mandate to caption, much less the empirical benefit of captions.

More than 100 empirical studies, listed in the appendix, document the benefits of captions.

With so many studies documenting the benefits of captions, why does everyone not always turn on the captions every time they watch a video? Regrettably, the benefits of captions are not widely known. Some researchers are unaware of the wide-ranging benefits of captions because the empirical evidence is published across separate literatures (deaf education, second-language learning, adult literacy, and reading acquisition). Bringing together these separate literatures is the primary purpose of this article.

 

ARHT Media Inc.
Access The Power Of HoloPresence | Hologram Technology | Holographic Displays | Hologram Events

Excerpt:

ARHT Media mounted a holographic display at the event in Vancouver and had Sunlife’s executive captured and transmitted live as a hologram to the event from our Toronto studio. He was able to see the audience and interact with them in realtime as if he was attending the event and present in the room.

ARHT Media Inc. launches the Holopod | A holograph of the head of global sales appears on stage. Access The Power Of HoloPresence | Hologram Technology | Holographic Displays | Hologram Events

From DSC:

  • Will holographic displays change what we mean by web-based collaboration?
  • Will this be a part of the future learning ecosystems inside of higher education? Inside of the corporate training world? Inside the world of events and webinars?
  • How will this type of emerging technology impact our communications? Levels of engagement?
  • Will this type of thing impact telehealth? Telelegal?
  • How will this impact storytelling? Media? Drama/acting? Games?
  • Will the price come down to where online and blended learning will use this type of thing?
  • Will streams of content be offered by holographic displays?

 

 
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