When Learning How to Write Starts Virtually, Here’s What’s Helpful to Know — from kqed.org by Caroline Smith

Excerpt:

This school year, kindergarteners learned how to turn on and off their web cameras and mute buttons alongside spelling and reading fundamentals. Separated by distance and screens, kindergarten teachers soon faced the additional challenge of teaching their 5- and 6-year-old students to write on pieces of paper that instructors couldn’t directly see.

So kindergarten teacher Lynn Marie Glick began having her students tilt their computer screens, pointing cameras down to their work, so she could watch as they label drawings of stuffed animals, pets or family members with letters formed by colored pencils, markers and crayons. She pinned the screens of students on Zoom who wanted to share their work with their class.

When it was time to submit their assignments, her students uploaded photos of handwritten work to the online platform Seesaw.

 
 

7 good apps for learning spelling — from educatorstechnology.com

Excerpt:

We have curated for you this collection of carefully vetted apps to use with your kids, students and anyone else keen on learning and improving their spelling skills. The apps provide guided practice, interactive games, lessons, quizzes, puzzles, and several other materials to make learning spelling a fun and engaging task. We invite you to check them out and share with us if you have other suggestions to add to the list.

From DSC:
If you or someone you know is having significant issues with spelling, you/they may want to do some investigative work around:

Also, Microsoft’s Immersive Reader might come in handy.

 

 

Elevating Your Streaming Production Quality — from avnetwork.com by Cindy Davis

Excerpt:

The instructional studios started with a mobile standing desk, which serves as the command center for instruction. The desk has a room controller, document camera, and an interactive display with an adapter for laptop content sharing. Behind the desk is a whiteboard with a whiteboard camera. In front of the desk, we designed an AV cart that includes a shotgun mic pair, LED light panels, two large displays, one off-lens teleprompter, and PTZ camera.

The studios put the instructor in control of the meeting using a Zoom Rooms controller— allowing them to easily switch between and share multiple types of content simultaneously: main camera, document camera, laptop content, digital annotations, and whiteboard writing.

Picture of a mobile streaming studio's setup

 

More than a sandbox: Augmented reality lets students explore changing landscapes — from schoolnewsnetwork.org by Beth Heinen Bell

Excerpt:

Lowell — Have you ever wanted to make it rain with just a wave of your fingers? Carve a river into an empty field and then make it flood? Topple a mountain with your bare hands and see what happens to the surrounding landscape?

At the augmented reality (AR) sandbox in Jennifer Bolhuis’ fourth-grade classroom, students wield all this power and more. The sandbox is an Eagle Scout project and gift from one of Bolhuis’ former students, Lowell High School sophomore David Johnston.

 

What if we could create these kinds of calendars and/or apps for faculty and staff as well as for students? — idea from Daniel Christian. The vehicles could be developed as analog/physical formats or in digital formats and apps. In the digital realm, one could receive a daily notification.

For faculty/staff:

  • Teaching and learning tips; pedagogies (flipped learning, active learning, etc.); ideas that have worked well for others
  • Creative experiments to try (such as digital storytelling or with an emerging technology such as AR, MR, or VR)
  • Tips & tricks re: tools within the learning ecosystem of one’s organization
  • How to make digital content that’s accessible
  • Items re: bias, diversity, equity & inclusion
  • Dates to be aware of (for processes on one’s LMS/CMS as an example)
  • Notes of encouragement and/or humor
  • Links to key resources
  • Other

[The Corporate Training / L&D world could do this as well.] 

An example of what a front cover of a physical flip calendar could look like

An example of what a page might contain within a physical flip calendar

A calendar page that says Memory if the residue of thought.

Example calendar page that states when courses will be published on an LMS

For students

  • Studying tips
  • How to take courses online
  • How people learn
  • Resources, books, people to follow on Twitter, blogs and RSS feeds, etc.
  • Pictures of judges, legislative bodies, law offices, corporate HQs, other
  • Notes of encouragement
  • Ethics
  • Professionalism
  • Other
 

Reimagining the Future of Accessible Education with AI (Part I) — from blogs.microsoft.com by Heather Dowdy

Reimagining the Future of Accessible Education with AI (Part 2) — from blogs.microsoft.com by Heather Dowdy
[During Feb 2021], the Microsoft AI for Accessibility program [called] for project proposals that advance AI-powered innovations in education that will empower people with disabilities. Through a two-part series, we are highlighting projects we are supporting.

And an excerpt from Brad Smith’s (4/28/21) posting:

That’s why today we’re announcing the next phase of our accessibility journey, a new technology-led five-year commitment to create and open doors to bigger opportunities for people with disabilities. This new initiative will bring together every corner of Microsoft’s business with a focus on three priorities: Spurring the development of more accessible technology across our industry and the economy; using this technology to create opportunities for more people with disabilities to enter the workforce; and building a workplace that is more inclusive for people with disabilities.

 

Enrich your history and social studies classes with these resources — from educatorstechnology.com

Excerpt:

Below are three websites we are featuring in our blog for the first time. These are platforms where teachers (and students) can access resources and teaching materials to help them with their history teaching (learning).

Addendum on 5/4/21:

 

A lack of devices but a heroic effort by teachers — from global-edtech.com by Dorothy Lepkowska
EDUCATE webinar hears how countries coped with the Covid school shutdown

Excerpts:

As in many countries, including the UK, schools and students in Portugal were hindered by a lack of devices, Huge Fonseca, an EdTech innovator, told the webinar.  He said teachers were “superheroes” and did what they could to connect with pupils, including distributing work on bicycles.

He said: “In Portugal there is a lack of devices and a lack of teacher training. The profession is among the oldest in Europe, and half of teachers are more than 50 years old. There is no government support to develop them, and if you leave teachers without learning new skills for 20 years or more then it is hard for them to adapt. We need more young people to go into teaching.”

In Uruguay, more coherence was needed between the distribution of technology and teacher training.

Meanwhile, in Brazil, there was a roll-out of technology but little training for teachers.

In Zambia, however, the pandemic offered an opportunity for project-based learning to address some of the problems faced by communities.

She said the pandemic had shone a light on the heroic work of teachers and there was a “shift in perceptions about teachers, and the importance of face-to-face teaching as a valued part of civil society”.

Also see:

 

3 Tech Trends Shaping the Future of Post-Pandemic Teaching and Learning — from campustechnology.com by Rhea Kelly
The landscape of higher education has been transformed by COVID-19, and that impact is a major factor in the 2021 Educause Horizon Report. Here are three key technology trends to watch as the lasting effects of the pandemic play out.

Excerpt:

What’s in store for higher education’s post-pandemic future? The latest Educause Horizon Report has identified the trends, technologies and practices shaping teaching and learning in the wake of COVID-19. The potential lasting effects of the pandemic “loomed large” in the trend selection this year, the report stated, emphasizing that although it remains to be seen whether the transformations of the past year will persist into the future, “it isn’t hard to imagine that higher education may never be the same in some important ways (good or bad).”

In the realm of technology in particular, it’s clear that the pandemic-induced shift to remote learning has dominated the trend landscape. The top three technological trends identified by the report are…

From 2021 EDUCAUSE Horizon Report® | Teaching and Learning Edition

This image relays some of the key technologies and practices such as AI, blended learning, learning analystics, OER, and others

Also see:

Jessica Rowland Williams, director of Every Learner Everywhere, agreed. “The pandemic has given us the unique opportunity to pause and listen to each other, and we are beginning to discover all the ways our experiences overlap,” she said.

 

Panopto Acquires Ensemble Video — from businesswire.com
Panopto acquires Ensemble Video to meet increasing demand for video intelligence

SEATTLE–(BUSINESS WIRE)–Panopto, the leading video management system provider, today announced that it has completed its acquisition of Ensemble Video, makers of video management software for K-12, higher education, and enterprises. This investment will enable hundreds of new customers to use Panopto, expanding the company’s ability to meet the demands of K-12 educators and strengthening its world class engineering team.

Also see:

 

How to Design a Hybrid Workplace — from nytimes.com

Excerpt:

But many companies have hatched a postpandemic plan in which employees return to the office for some of the time while mixing in more work from home than before. The appeal of this compromise is clear: Employers hope to give employees the flexibility and focus that come from working at home without sacrificing the in-person connections of the office.

From DSC:
There has been — and likely will continue to be — huge pressure and incentives put on companies like Cisco, Zoom, Microsoft, and others that develop the products and platforms to help people collaborate and communicate over a distance. It will be very interesting to see where these (and other) vendors, products, and platforms are 2-3 years from now! How far will we be down the XR-related routes?

How will those new ways of doing things impact telehealth? Telelegal? Virtual courts? Other?

 

From DSC:
I read an interesting article out at Inside Higher Ed from the other day:

Rejecting Remote Proctoring — from insidehighered.com by Elizabeth Redden
University of Michigan Dearborn made a universitywide decision to reject remote proctoring and invest in faculty development instead.

At the same time many other colleges were considering whether to employ the technologies, UM Dearborn’s leadership made the choice that eproctoring was unacceptably invasive, at least when it comes to students who hadn’t signed up for that kind of surveillance.

From DSC:
Lower stakes assessments offered with a greater variety of ways to check for mastery. That fits in with what I’m reading about re: the topic of Universal Design for Learning (UDL), which offers:

  • Multiple methods of engagement
  • Multiple methods of representation
  • Multiple methods of action & expression <– to demonstrate what they are learning

It also reduces anxiety — something that’s needed in this period of time.

 

Making VR a Reality in the Classroom — from er.educause.edu by Cat Flynn and Peter Frost
Faculty and staff at Southern New Hampshire University piloted virtual reality in an undergraduate psychology course to see if it can be an effective pedagogical tool.

Excerpt:

Meeting the Learning Needs of Gen Z and Beyond
While this study was conducted with current SNHU undergraduates, our team aimed to understand the implications of immersive learning for both today’s students and future learners.

Given Gen Z’s documented love for gaming and their desire for higher education to equip them with problem-solving and practical skills, VR provides a confluence of experiential learning and engagement.

From DSC:
Cost and COVID-19 are major issues here, but this is an interesting article nonetheless.

I think Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR) will play a significant role in the future of how we learn. It may take us some time to get there, but I believe that we will.

 

Penn students use digital platform Gather to imitate in-person office hours — from thedp.com by Isaac Lee; with thanks to Professor Sue Ellen Christian for this resource

Excerpt:

As students yearn for in-person interaction and the familiarity of their school buildings, platforms like Gather are filling the void — virtually.

Gather, also known as Gather.town, simulates buildings and classrooms on campus where students, professors, and teaching assistants can interact with one another through personal avatars during office hours. Its main feature, “Interaction Distance,” launches a video call between users whose avatars are within five steps from each other in the virtual space. As the users’ avatars walk away from each other, their video and audio quality decrease, simulating an in-person interaction.

Also see:

Image shows how people can gather around at the office, in a conference room, at a university, other -- https://gather.town/

From DSC:
Now picture this in VR.

 

 
© 2025 | Daniel Christian