The next chapter for Learning on YouTube — from blog.youtube by Jonathan Katzman

Next year, qualified creators can begin offering free or paid Courses to provide in-depth, structured learning experiences for viewers. Viewers who choose to buy a Course can watch the video ad-free and play it in the background.

…to help learners apply what they’ve learned, we’re introducing Quizzes — a new way for creators to help viewers test their knowledge.”

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To Improve Outcomes for Students, We Must Improve Support for Faculty — from campustechnology.com by Dr. David Wiley
The doctoral programs that prepare faculty for their positions often fail to train them on effective teaching practices. We owe it to our students to provide faculty with the professional development they need to help learners realize their full potential.

Excerpts:

Why do we allow so much student potential to go unrealized? Why are well-researched, highly effective teaching practices not used more widely?

The doctoral programs that are supposed to prepare them to become faculty in physics, philosophy, and other disciplines don’t require them to take a single course in effective teaching practices. 

The entire faculty preparation enterprise seems to be caught in a loop, unintentionally but consistently passing on an unawareness that some teaching practices are significantly more effective than others. How do we break this cycle and help students realize their full potential as learners?

From DSC:
First of all, I greatly appreciate the work of Dr. David Wiley. His career has been dedicated to teaching and learning, open educational resources, and more. I also appreciate and agree with what David is saying here — i.e., that professors need to be taught how to teach as well as what we know about how people learn at this point in time. 

For years now, I’ve been (unpleasantly) amazed that we hire and pay our professors primarily for their research capabilities — vs. their teaching competence. At the same time, we continually increase the cost of tuition, books, and other fees. Students have the right to let their feet do the walking. As the alternatives to traditional institutions of higher education increase, I’m quite sure that we’ll see that happen more and more.

While I think that training faculty members about effective teaching practices is highly beneficial, I also think that TEAM-BASED content creation and delivery will deliver the best learning experiences that we can provide. I say this because multiple disciplines and specialists are involved, such as:

  • Subject Matter Experts (i.e., faculty members)
  • Instructional Designers
  • Graphic Designers
  • Web Designers
  • Learning Scientists; Cognitive Learning Researchers
  • Audio/Video Specialists  and Learning Space Designers/Architects
  • CMS/LMS Administrators
  • Programmers
  • Multimedia Artists who are skilled in working with digital audio and digital video
  • Accessibility Specialists
  • Librarians
  • Illustrators and Animators
  • and more

The point here is that one person can’t do it all — especially now that the expectation is that courses should be offered in a hybrid format or in an online-based format. For a solid example of the power of team-based content creation/delivery, see this posting.

One last thought/question here though. Once a professor is teaching, are they open to working with and learning from the Instructional Designers, Learning Scientists, and/or others from the Teaching & Learning Centers that do exist on their campus? Or do they, like many faculty members, think that such people are irrelevant because they aren’t faculty members themselves? Oftentimes, faculty members look to each other and don’t really care what support is offered (unless they need help with some of the technology.)


Also relevant/see:


 

What if smart TVs’ new killer app was a next-generation learning-related platform? [Christian]

TV makers are looking beyond streaming to stay relevant — from protocol.com by Janko Roettgers and Nick Statt

A smart TV's main menu listing what's available -- application wise

Excerpts:

The search for TV’s next killer app
TV makers have some reason to celebrate these days: Streaming has officially surpassed cable and broadcast as the most popular form of TV consumption; smart TVs are increasingly replacing external streaming devices; and the makers of these TVs have largely figured out how to turn those one-time purchases into recurring revenue streams, thanks to ad-supported services.

What TV makers need is a new killer app. Consumer electronics companies have for some time toyed with the idea of using TV for all kinds of additional purposes, including gaming, smart home functionality and fitness. Ad-supported video took priority over those use cases over the past few years, but now, TV brands need new ways to differentiate their devices.

Turning the TV into the most useful screen in the house holds a lot of promise for the industry. To truly embrace this trend, TV makers might have to take some bold bets and be willing to push the envelope on what’s possible in the living room.

 


From DSC:
What if smart TVs’ new killer app was a next-generation learning-related platform? Could smart TVs deliver more blended/hybrid learning? Hyflex-based learning?
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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

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Or what if smart TVs had to do with delivering telehealth-based apps? Or telelegal/virtual courts-based apps?


 

How to Use Edtech to Engage Introverted Learners — from edsurge.com by Stacey Roshan

Excerpts:

But we can leverage technology to create more equitable and empowering forums for discussion—to shift from a culture that praises the first person to raise their hand, to one where every individual has a platform to make their ideas seen and heard. I’m talking about using simple web apps.

As an introverted perfectionist who needed time to process and formulate a response before I was ready to share, I began to confuse faster with smarter. Because I saw my peers answering more questions than I was in class—and getting praised for it—I struggled to feel like I measured up.

And so, as a math teacher, it has become my mission to find ways to spotlight all of the unique voices and personalities in my classroom, and to celebrate the diverse approaches students choose to share, rather than valuing one.

 

Top Tools for Learning 2022 [Jane Hart]

Top Tools for Learning 2022

 

Top tools for learning 2022 — from toptools4learning.com by Jane Hart

Excerpt:

In fact, it has become clear that whilst 2021 was the year of experimentation – with an explosion of tools being used as people tried out new things, 2022 has been the year of consolidation – with people reverting to their trusty old favourites. In fact, many of the tools that were knocked off their perches in 2021, have now recovered their lost ground this year.


Also somewhat relevant/see:


 

The State of the Digital Divide in the United States — from pcrd.purdue.edu by Roberto Gallardo

Introduction

The COVID-19 pandemic shed a bright light on an issue that has been around for decades: the digital divide. As parents, children, and workers scrambled to learn, socialize, and work from home, adequate internet connectivity became critical. This analysis takes a detailed look at the digital divide as it was in 2020 (latest year available), who it affected, and its socioeconomic implications by using an innovative metric called the digital divide index. It should also increase awareness on this issue as communities and residents prepare to take advantage of a once-in-a-lifetime investment in both broadband infrastructure and digital equity, components of the Infrastructure Investment and Jobs Act.

Data for this analysis came primarily from the U.S. Census Bureau 5-year American Community Survey. Additional sources include but are not limited to the Bureau of Economic Analysis, Lightcast (formerly known as Economic Modeling Specialists, Inc. or EMSI) and Venture Forward by GoDaddy. The unit of analysis was U.S. counties for which DDI scores were calculated 1 .

 

Add BookWidgets To Your Next Google Classroom Assignment! — from teachercast.net by Jeffrey Bradbury

Excerpt:

One of the Google Classroom Add-ons that you can now select and include in your Assignments section is BookWidgets and I’m extremely excited to share my latest video tutorial demonstrating how to easily create a Google Classroom Assignment using BookWidgets.

Regarding tools, also see:

 

Third edition of Teaching at a Distance is now published — from tonybates.ca by Tony Bates

Excerpts:

The book has been up-dated to take account of the impact of the pandemic on teaching and learning, and with more emphasis for those in k-12 education to balance the post-secondary focus.
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20 Things To Remember About Forgetting — from theelearningcoach.com by Connie Malamed
What Causes Us To Forget

Excerpt:

Even though we use it all day and night, we are usually not aware of our memory’s processes until they fail. Yet remembering and forgetting are crucial aspects of learning. In learning design, it’s important to know what causes us to forget. Here are some key facts about the forgetting process that relate to learning, instruction and creativity.

Jigsaw Explorer — Free Online Jigsaw Puzzles for Students — from educatorstechnology.com by Med Kharbach, PhD

Excerpt:

Jigsaw Explorer is a website that offers a wide variety of online jigsaw puzzles that you can use with kids and students in and out of class. Jigsaw Explorer also allows you to create your own puzzles based on your photos and you can share these puzzles with others via email or through social media websites.

Help All Students Be Seen: Five Tips for Stronger Connections — from blog.edmentum.com by Amy Collins

Excerpt:

I began to challenge myself to set aside my preconceived boxes for them and see each one as a person—complex, with parts they reveal to the world easily and parts they hide. As I did this more and more, I was amazed at how my strategies needed to change in order to truly see each student and make those strong connections that lead to more effective learning. In this blog post, I hope to share some thoughts on how to adjust your own thinking to see the true student within.

An excerpt from Eva Keiffenheim’s recent Learn Letter| learning science to make the most of your mind

Resources for Evidence-Based Teaching
Are you an educator who wants to improve teaching? This website can be a great help. You can access proven, practical and free educational articles on psychology, assessment, behavior, and social-emotional learning. One of my favorite articles include 6 high-impact teaching strategies.
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This YouTube Star Says AI Will Become a Creative ‘Collaborator’ With Students — from soundcloud.com by Jeff Young and Taryn Southern

Description:

Taryn Southern is a pioneering YouTuber who these days experiments with how cutting edge tech might transform human expression. She’s recorded a pop album that she co-wrote with some AI code, for instance, and she’s created a digital clone of herself that she can use to make videos for her popular YouTube channel. Here’s what she sees coming for education.

#convergence #AR #VR #MR #AI #blockchain #HCI #Metaverse
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Teacher shortage? Here’s one way around it — from edcircuit.com by EdCircuit Staff

Excerpt:

After seeing the teacher shortage first hand in China, Jessie Sullivan and Isla Iago launched an innovative new start-up that teaches children how to read and write through YouTube – without the need for adult expertise or attention. Since the release in July, the start-up called See Say Write is already being used by schools, homes, and children’s charities in seven different countries.

[Administrator Tips] Sharing the Benefits of Virtual Learning with Homeschooling Families — from blog.edmentum.com

Excerpt:

One of the long-lasting results of the pandemic is the number of ongoing virtual learning programs that have been created, allowing schools to retain students who found that they need or prefer to learn in a virtual environment. Another segment of students who have been increasingly turning to online learning is homeschoolers.

Virtual learning programs offered through the school district have a great deal of benefits to offer homeschooling families. Promoting these benefits and showing families that a district virtual program offers the best of both worlds can help bring families back from independent homeschooling.

While there certainly are differences between traditional homeschooling and online schooling, it is helpful to point out the similarities and benefits so that homeschooling families can make an educated decision about the options available to them.


Addendums on 8/22/22:


 

5 Fantastic Ideas for Collaboration Projects — from cultofpedagogy.com by Jennifer Gonzalez

Excerpt:

One challenge teachers face in creating these opportunities is thinking up ideas for good projects. So I sent out a tweet asking for teacher-tested projects that went well and got students actually collaborating, not just dividing up the work. From those responses I chose five examples, and I’m presenting them here as broader project concepts — the goal is to give you five different options that you can customize for your content area. For each one, I’ve also offered a quick description of the technology the teachers in the examples used to facilitate their work.

The examples offered here may or may not contain equal amounts of criticality and agency; they were not submitted with those ideas in mind. I’m adding this challenge not as a commentary on the examples, but rather a nudge to get you thinking along those lines for your own projects.

Along the lines of ideas and pedagogies, also see:

Promoting Student Choice & Voice Through Meaningful Assessments — from rdene915.com by Rachelle Dene Poth

Excerpt (emphasis DSC):

Student choice and voice in learning are essential. It is important that we provide a variety of opportunities for our students to develop skills in ways that meet their specific interests and needs. We need activities and tools that will help students to develop content-area knowledge and skills, while also developing essential social-emotional learning (SEL) skills to best prepare them for their future.

From DSC:
I agree! 

Learners need: More voice. More choice. More control. -- this image was created by Daniel Christian

 

 

Dive Into AI, Avatars and the Metaverse With NVIDIA at SIGGRAPH — from blogs.nvidia.com

Excerpt:

Innovative technologies in AI, virtual worlds and digital humans are shaping the future of design and content creation across every industry. Experience the latest advances from NVIDIA in all these areas at SIGGRAPH, the world’s largest gathering of computer graphics experts, [which ran from Aug. 8-11].

At SIGGRAPH, NVIDIA CEO Jensen Huang Illuminates Three Forces Sparking Graphics Revolution — from blogs.nvidia.com by Rick Merritt
NVIDIA unveils new products and research to transform industries with AI, the metaverse and digital humans.

NVIDIA AI Makes Performance Capture Possible With Any Camera — from blogs.nvidia.com by Isha Salian
Derivative, Notch, Pixotope and others use NVIDIA Vid2Vid Cameo and 3D body-pose estimation tools to drive performances in real time.

How to Start a Career in AI — from blogs.nvidia.com by Brian Caulfield
Four most important steps to starting a career in AI, seven big questions answered.

As Far as the AI Can See: ILM Uses Omniverse DeepSearch to Create the Perfect Sky — from blogs.nvidia.com by Richard Kerris
Omniverse AI-enabled search tool lets legendary studio sift through massive database of 3D scenes.

Future of Creativity on Display ‘In the NVIDIA Studio’ During SIGGRAPH Special Address — from blogs.nvidia.com by Gerardo Degaldo
Major NVIDIA Omniverse updates power 3D virtual worlds, digital twins and avatars, reliably boosted by August NVIDIA Studio Driver; #MadeInMachinima contest winner revealed.

What Is Direct and Indirect Lighting? — from blogs.nvidia.com by JJ Kim
In computer graphics, the right balance between direct and indirect lighting elevates the photorealism of a scene.

NVIDIA Studio Laptops Offer Students AI, Creative Capabilities That Are Best in… Class — from blogs.nvidia.com by Gerardo Degaldo
Designed for creativity and speed, Studio laptops are the ultimate creative tool for aspiring 3D artists, video editors, designers and photographers.

Design in the Age of Digital Twins: A Conversation With Graphics Pioneer Donald Greenberg — from blogs.nvidia.com by Rick Merritt
From his Cornell office, home to a career of 54 years and counting, he shares with SIGGRAPH attendees his latest works in progress.

 

Augmented Books Are On The Way According To Researchers — from vrscout.com by Kyle Melnick

Excerpt:

Imagine this. You’re several chapters into a captivating novel when a character from an earlier book makes a surprise appearance. You swipe your finger across their name on the page at which point their entire backstory is displayed on a nearby smartphone, allowing you to refresh your memory before moving forward.

This may sound like science fiction, but researchers at the University of Surrey in England say that the technology described above is already here in the form of “a-books” (augmented reality books).

The potential use-cases for such a technology are virtually endless. As previously mentioned, a-books could be used to deliver character details and plot points for a variety of fictional works. The same technology could also be applied to textbooks, allowing students to display helpful information on their smartphones, tablets, and smart TVs with the swipe of a finger.

From DSC:

  • How might instructional designers use this capability?
  • How about those in theatre/drama?
  • Educational gaming?
  • Digital storytelling?
  • Interaction design?
  • Interface design?
  • User experience design?

Also see:


 

Online Learning, From the Margins to the Center — from insidehighered.com by Ray Schroeder
Online learning has evolved over the past 25 years from a niche position on the margins of higher ed to the leading driver of growth in enrollment and innovation.

Excerpt:

Online learning has grown from a marginal niche of higher ed to the largest provider of postsecondary learning in the world. We are now on the cusp of yet another technological evolution in the delivery of online learning. The advent of the metaverse in higher education is closer than many casual observers may think. By 2025, we will begin to see significant numbers of offerings using avatars and immersive technologies such as virtual reality, augmented reality and extended reality engaging learners at a distance.

Do you have developmental immersion laboratories for your faculty and staff to prepare for 2025? Who at your university is advocating for the integration of VR, AR and XR into online delivery? Are you already collaborating with industry and business in developing the most effective and relevant technology-enhanced online programs that will meet their needs? Those who lead in these ventures will set the standards and gain the recruiting advantage in higher education.

 

The edtech top 50 — emerging companies for higher education — from medium.com by Nic Newman (back from June 27, 2022)

 

Brands Are Already Making Millions in the Metaverse. Here’s What Business Owners Need To Know. — from inc.com by Ben Sherry
Entrepreneurs who follow Gen-Z into the metaverse could gain a competitive advantage.

Excerpt (emphasis DSC):

If you’re still skeptical about the metaverse, you certainly aren’t alone. According to a recent survey, 55 percent of adults with yearly incomes over $100,000 said they were not interested or excited about the concept, while 37 percent said they were primarily worried about it. Only 6 percent of respondents claimed to be excited about the metaverse.

Those numbers might not seem encouraging, but it’s important to remember that one of the most popular metaverse platforms currently available, Roblox, averages more than 54 million daily users, the vast majority of whom are Gen-Z or younger. Those users have cumulatively spent more than $1 billion on digital items such as outfits or accessories designed to be worn by player avatars in addition to in-experience upgrades and various other paid features.

From DSC:
The article stated that over 30 million virtual worlds had been created from scratch using Roblox Studio, the platform’s creation engine. So youth are creating, sharing, and participating in virtual worlds all the time…while experimenting, playing, and practicing their creativity. This all is done outside of school. Hmm…

 

 

Online education’s reputation jumps, survey says — from highereddive.com by Rick Seltzer

Excerpt from “Dive Brief:”

  • Almost half of adults in the U.S., 47%, think online education is of roughly the same quality as in-person instruction, increasing sharply from about a third who said the same last year, according to survey data released Tuesday by left-leaning think tank New America.
  • But four out of five respondents said online education should cost less than in-person instruction, the survey found. More generally, people are almost evenly divided over whether students can get affordable, high-quality education after high school.
 
© 2025 | Daniel Christian