Is there a skills gap in learning design? — from neilmosley.com by Neil Mosley

Excerpt:

Another deficiency in higher education has also been the dearth of support there is for learning design. Roles such as Learning Designer or Instructional Designer have been relatively niche in UK higher education, they have tended to exist only in online or distance education settings.

This seems to be changing a little and there’s been more of these roles created over the past two years. Hopefully, as a result of growing recognition of the design and planning work that’s needed in higher education as the teaching and study experience grows in complexity.

Whilst broadly positive, this has thrown up another problem – the inconsistency and variability of skills amongst those that might refer to themselves as a Learning or Instructional Designer.

From DSC:
Though this is from the UK, these perspectives and the issues Neil raises are also very much present here in the United States. Neil raises some important questions, such as:

  • Aare the Learning Designers and/or Instructional Designers getting the training that they need?
  • What’s expected of them?
  • Are they utilized properly?
  • How do you scale their work?
  • How do you get professors and teachers to think of *designing* their learning experiences?

Addendum on 2/19/22:

And if the last two years have taught us anything, it’s that this collective movement toward learning experience design will be essential to help striving students go on better, more productive, and personally meaningful educational journeys. Indeed, we must help spread the word that education is more than a collection of classes. It may include classes, but it is so much more. At its best, it is a carefully and thoughtfully crafted and curated family of experiences that can help striving students change their lives!  


 

A whole new world: Education meets the metaverse — from brookings.edu by Kathy Hirsh-Pasek, Jennifer M. Zosh, Helen Shwe Hadani, Roberta Michnick Golinkoff, Kevin Clark, Chip Donohue, and Ellen Wartella

Excerpt:

The metaverse is upon us. Soon it will be as omnipresent as TikTok, Instagram, and Facebook (now Meta). As technology advances to bring us new immersive and imaginary worlds, how we educate children and prepare teachers must also advance to meet these new opportunities. When education lags the digital leaps, the technology rather than educators defines what counts as educational opportunity. This is largely what happened with the introduction of “educational” apps designed to be used on smartphones and tablets meant for adults. Today, as the metaverse infrastructure is still under construction, researchers, educators, policymakers, and digital designers have a chance to lead the way rather than get caught in the undertow. To leverage the potential of the metaverse as a 3D, global, interconnected, immersive, and real-time online space, we need new ways to connect the physical world with augmented and virtual reality (VR) experiences.

In the end, we challenge those creating educational products for the metaverse to partner with educators and scientists to ensure that children experience real human social interaction as they navigate virtual spaces, children’s agency is supported as they explore these spaces, and there is a real eye to diversity in the representation and access to what is created.  

Also relevant/see:

The metaverse can provide a whole new opportunity for education. Here’s what to consider — from fastcompany.com by Stephen Fromkin
The cofounder of Talespin looks at an existing immersive learning program that delivers results and says our next priority should be getting it into the hands of as many learners as possible through the metaverse.

 

Best Video Editing Software for Mac — from futurism.com by the editorial team at Recurrent Media, Futurism’s owner
Must-have software for creators in the age of YouTube.

Excerpt:

— Best Overall: Apple Final Cut Pro
— Best for Professionals: Adobe Premiere Pro 2022
— Best Budget: iMovie
— Best for Speed: Adobe Premiere Rush 2022
— Best Mid-Priced: Adobe Premiere Elements 2022

From DSC:
I appreciated the Specs, Pros, and Cons sections for each of the tools that made their cut. I also appreciated that they covered tools that could address a variety of audiences and budgets.

Also relevant/see:

WeVideo Classroom is the education spin-off of the famous video editing platform that is specifically aimed at teachers and students.

WeVideo is a very simple to use yet powerful [cloud-based] video editor which can be used by teachers to help students learn the art of video editing. Until this latest release, that meant using external tools or in-classroom teaching to get projects set and marked.

The idea behind WeVideo Classroom is to integrate all the tools into the editor itself so that teachers can set project assessments, monitor them, comment and ultimately mark them for student feedback.

 

How I use Minecraft to help kids with autism — from ted.com by Stuart Duncan; with thanks to Dr. Kate Christian for this resource

Description:

The internet can be an ugly place, but you won’t find bullies or trolls on Stuart Duncan’s Minecraft server, AutCraft. Designed for children with autism and their families, AutCraft creates a safe online environment for play and self-expression for kids who sometimes behave a bit differently than their peers (and who might be singled out elsewhere). Learn more about one of the best places on the internet with this heartwarming talk.

 

Below are two excerpted snapshots from Stuart’s presentation:

Stuart Duncan speaking at TEDX York U

These are the words autistic students used to describe their experience with Stuart's Minecraft server

 

5 Tips for Online Tutoring Based on New Research — from techlearning.com by Erik Ofgang
Matthew Kraft, a professor at Brown University, shares some best practices for implementing online tutoring programs based on his recent research.

Excerpt:

While in-person high-dosage tutoring has been shown to improve student learning in multiple studies, the extent that this translates to online tutoring is not as well researched. However, a recent pilot study of online tutoring in which college students volunteered as tutors and were paired with middle school students in Illinois found consistently positive effects of online tutoring on student achievement, though these effects were smaller than had been seen for in-person tutoring.

 

Exploring Virtual Reality [VR] learning experiences in the classroom — from blog.neolms.com by Rachelle Dene Poth

Excerpt:

With the start of a new year, it is always a great time to explore new ideas or try some new methods that may be a bit different from what we have traditionally done. I always think it is a great opportunity to stretch ourselves professionally, especially after a break or during the spring months.

Finding ways to boost student engagement is important, and what I have found is that by using tools like Augmented Reality (AR) and Virtual Reality (VR), we can immerse students in unique and personalized learning experiences. The use of augmented and virtual reality has increased in K-12 and Higher Ed, especially during the past two years, as educators have sought new ways to facilitate learning and give students the chance to connect more with the content. The use of these technologies is increasing in the workplace, as well.

With all of these technologies, we now have endless opportunities to take learning beyond what has been a confined classroom “space” and access the entire world with the right devices.

 

These 3 charts show the global growth in online learning — from weforum.org by Johnny Wood; with thanks to Ray Schroeder out on LinkedIn

Example chart:

Also relevant/see:

The company has launched 13 new degrees with colleges since 2021, bringing the total number of bachelor’s, master’s and postgraduate degrees up to 38, according to Maggioncalda.

2U saw $152.4 million from its degree segment in 2021’s fourth quarter, about 11 times the revenue Coursera brought in from its degree business over the same period. 

 

10 things you didn’t know you could do with Google Arts and Culture — from ditchthattextbook.com

Excerpt:

Google Arts and Culture is a massive collection of videos and images of cultural artifacts from over 2,000 museums around the world. But virtually visiting art exhibits is just one of the many things you can do with Google Arts and Culture. From virtually displaying life-sized art inside your house to playing in a blob opera, Google Arts and Culture runs an impressive gamut of ways to explore culture from your own home or classroom.

 

Data-Informed Learning Design and the Shift to Online — from campustechnology.com by Rhea Kelly

Excerpt:

The pandemic has been a testament to the progress that has been made in the use of technology to support online learning, but it has also revealed how poorly traditional course design translates to a digital experience. And that’s an opportunity for institutions to become more sophisticated in leveraging digital learning environments to go beyond what’s possible in a brick-and-mortar classroom. That’s according to Luyen Chou, chief learning officer at 2U. Here, we talk about transforming online pedagogy, the potential of emerging technologies, the beauty of simple data, essential human skills and more.

 

Remote School Meltdowns? Research Gives Window Into Student Well-Being During the Pandemic — from edsurge.com by Jeffrey R. Young

Excerpt:

To understand the stakes of the image, it’s worth looking to a new Harvard University research report that begins: “Although children have largely been spared the direct health consequences of coronavirus disease 2019 (COVID-19), there is increasing concern about the pandemic’s influence on other aspects of child health and development.”

 

6 Ed Tech Tools to Try in 2022 — from cultofpedagogy.com by Jennifer Gonzalez

Excerpts:

This year, for the very first time, I hired a team of ed tech experts to help me with the update. The task was becoming overwhelming and I knew if I was going to keep it up, I had to have some help. Here they are below: Marnie Diem, Brandie Wright, Lucia Hassell, and Kim Darche.

5. EVERFI
everfi.com/k-12

Originally a site that offered free financial literacy courses to students, EVERFI has expanded its course offerings to include career exploration (including one specific to STEM careers), social and emotional learning, diversity and inclusion, and health and wellness. Their newest additions are courses in healthcare literacy, data science and banking fraud, and compassion and empathy.

 

From Web3 to Ed3 – Reimagining Education in a Decentralized World — from mirror.xyz by Scott David Meyer; with thanks to Bryan Alexander for posting this resource out on LinkedIn

Excerpt:

Ed3 as a Source of Human Flourishing
Education is a right, and a cornerstone for human flourishing. The more we are able to teach our students, the better prepared they will be to enter the Knowledge Economy and leave their mark on the world.

We are at the beginning of the web3 wave. Entire industries are being re-imagined with a focus on participation and ownership. Education can, and should, follow suit.

By welcoming this new era of ed3, more students will be able to access, afford, and accredit a dynamic education that helps them flourish and leave their mark on the world.

 

From DSC:
Here’s a brief example of what teaching & learning could like in the metaverse. I realize this is just one example, and there will likely be a variety of options and formats…but it’s an interesting thought experiment.

 

From DSC:
These ideas are specially meant for you entrepreneurs and vendors out there! Including such vendors and products such as Zoom, Cisco Webex, Microsoft Teams, Adobe Connect, and others!

This idea could also be profitable and fun for CMS/LMS vendors and products such as Instructure/Canvas, Blackboard Learn, D2L, Google Classroom and others!


How might we take engagement within an online-based learning environment to an entirely different level? Well, check out these ideas!

What if learning could feature more personality? Be more fun? Have shades of game shows even!? Yet at the same time, if you are a learner who ventures into the ideas that I’m about to suggest, you had better be ready to back up and explain your perspective/position!

Here’s what I’m getting at. You know when you are messaging you can insert some fun motion graphics into your message?

 

Well, what about if we could select from a bank of very short video clips during a live/synchronous discussion — or during an asynchronous-based discussion board posting — that contained a famous movie clip/message? Then, if you choose to do that, you are then required to explain your perspective/position.  

 

Video What the video could mean
“Beam me up Scotty! There’s no intelligent life down here.” This is ridiculous. No one’s making any sense here. 
“You meddling kids.”
 From various bad guys on Scooby-Doo.
 You’re messing with me. I don’t agree with your perspective, and here’s why.
“That does not compute.”
Spock from Star Trek. 
I don’t agree with your answer. That doesn’t make any sense and here’s why.
“You can’t handle the truth.”
Jack Nicholson in “A Few Good Men.”
Are you sure you want to know the truth about this topic? Can you handle such a truth? This is about to get real in here.
“Do. Or do not. There is no try.”
Yoda. Star Wars
 Take action on something; do something.
“I’ll be back.”
Arnold Schwarzenegger in various films.
I’m stepping away from my desk…but I’ll be back soon.
or
You may have one this round, but I’ll be back for another round.

Learners within a learning community could use entertainment and have some fun while also having to backup their position/perspective! Talk about engagement! Shooooot.

And/or…learners could be like DJ’s at radio stations — and, on the fly, select from a bank of songs, audio-based noises and sounds!

The danger here is that humor can sometimes backfire and/or offend someone. So we would need to watch the content that’s available to choose from within the repositories of media. We would want to do some serious beta testing here to make sure things stay on the fun, entertaining, and educational sides of things.

Such an approach could introduce opportunities for creativity and for honing one’s ability to think on one’s feet. Also, learners could work on their communication skills as well as their ability to debate or persuade, or to practice some critical thinking.

While more gameshow-like on the surface, if you use such media, you have to explain why you used that media.

 
© 2024 | Daniel Christian