From DSC:
I signed up to receive some items from Outlier.org. Here’s one of the emails that I recently received. It seems to me that this type of thing is going to be hard to compete against:

  • Professionally-done content
  • Created by teams of specialists, including game designers
  • Hand-picked professors/SME’s — from all over the world
  • Evidence-based learning tools

Outlier dot org could be tough to compete against -- professional-executed content creation and delivery

 

The next chapter for Learning on YouTube — from blog.youtube by Jonathan Katzman

Next year, qualified creators can begin offering free or paid Courses to provide in-depth, structured learning experiences for viewers. Viewers who choose to buy a Course can watch the video ad-free and play it in the background.

…to help learners apply what they’ve learned, we’re introducing Quizzes — a new way for creators to help viewers test their knowledge.”

.

 

To Improve Outcomes for Students, We Must Improve Support for Faculty — from campustechnology.com by Dr. David Wiley
The doctoral programs that prepare faculty for their positions often fail to train them on effective teaching practices. We owe it to our students to provide faculty with the professional development they need to help learners realize their full potential.

Excerpts:

Why do we allow so much student potential to go unrealized? Why are well-researched, highly effective teaching practices not used more widely?

The doctoral programs that are supposed to prepare them to become faculty in physics, philosophy, and other disciplines don’t require them to take a single course in effective teaching practices. 

The entire faculty preparation enterprise seems to be caught in a loop, unintentionally but consistently passing on an unawareness that some teaching practices are significantly more effective than others. How do we break this cycle and help students realize their full potential as learners?

From DSC:
First of all, I greatly appreciate the work of Dr. David Wiley. His career has been dedicated to teaching and learning, open educational resources, and more. I also appreciate and agree with what David is saying here — i.e., that professors need to be taught how to teach as well as what we know about how people learn at this point in time. 

For years now, I’ve been (unpleasantly) amazed that we hire and pay our professors primarily for their research capabilities — vs. their teaching competence. At the same time, we continually increase the cost of tuition, books, and other fees. Students have the right to let their feet do the walking. As the alternatives to traditional institutions of higher education increase, I’m quite sure that we’ll see that happen more and more.

While I think that training faculty members about effective teaching practices is highly beneficial, I also think that TEAM-BASED content creation and delivery will deliver the best learning experiences that we can provide. I say this because multiple disciplines and specialists are involved, such as:

  • Subject Matter Experts (i.e., faculty members)
  • Instructional Designers
  • Graphic Designers
  • Web Designers
  • Learning Scientists; Cognitive Learning Researchers
  • Audio/Video Specialists  and Learning Space Designers/Architects
  • CMS/LMS Administrators
  • Programmers
  • Multimedia Artists who are skilled in working with digital audio and digital video
  • Accessibility Specialists
  • Librarians
  • Illustrators and Animators
  • and more

The point here is that one person can’t do it all — especially now that the expectation is that courses should be offered in a hybrid format or in an online-based format. For a solid example of the power of team-based content creation/delivery, see this posting.

One last thought/question here though. Once a professor is teaching, are they open to working with and learning from the Instructional Designers, Learning Scientists, and/or others from the Teaching & Learning Centers that do exist on their campus? Or do they, like many faculty members, think that such people are irrelevant because they aren’t faculty members themselves? Oftentimes, faculty members look to each other and don’t really care what support is offered (unless they need help with some of the technology.)


Also relevant/see:


 

What if smart TVs’ new killer app was a next-generation learning-related platform? [Christian]

TV makers are looking beyond streaming to stay relevant — from protocol.com by Janko Roettgers and Nick Statt

A smart TV's main menu listing what's available -- application wise

Excerpts:

The search for TV’s next killer app
TV makers have some reason to celebrate these days: Streaming has officially surpassed cable and broadcast as the most popular form of TV consumption; smart TVs are increasingly replacing external streaming devices; and the makers of these TVs have largely figured out how to turn those one-time purchases into recurring revenue streams, thanks to ad-supported services.

What TV makers need is a new killer app. Consumer electronics companies have for some time toyed with the idea of using TV for all kinds of additional purposes, including gaming, smart home functionality and fitness. Ad-supported video took priority over those use cases over the past few years, but now, TV brands need new ways to differentiate their devices.

Turning the TV into the most useful screen in the house holds a lot of promise for the industry. To truly embrace this trend, TV makers might have to take some bold bets and be willing to push the envelope on what’s possible in the living room.

 


From DSC:
What if smart TVs’ new killer app was a next-generation learning-related platform? Could smart TVs deliver more blended/hybrid learning? Hyflex-based learning?
.

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

.

Or what if smart TVs had to do with delivering telehealth-based apps? Or telelegal/virtual courts-based apps?


 

How to Use Edtech to Engage Introverted Learners — from edsurge.com by Stacey Roshan

Excerpts:

But we can leverage technology to create more equitable and empowering forums for discussion—to shift from a culture that praises the first person to raise their hand, to one where every individual has a platform to make their ideas seen and heard. I’m talking about using simple web apps.

As an introverted perfectionist who needed time to process and formulate a response before I was ready to share, I began to confuse faster with smarter. Because I saw my peers answering more questions than I was in class—and getting praised for it—I struggled to feel like I measured up.

And so, as a math teacher, it has become my mission to find ways to spotlight all of the unique voices and personalities in my classroom, and to celebrate the diverse approaches students choose to share, rather than valuing one.

 

Top Tools for Learning 2022 [Jane Hart]

Top Tools for Learning 2022

 

Top tools for learning 2022 — from toptools4learning.com by Jane Hart

Excerpt:

In fact, it has become clear that whilst 2021 was the year of experimentation – with an explosion of tools being used as people tried out new things, 2022 has been the year of consolidation – with people reverting to their trusty old favourites. In fact, many of the tools that were knocked off their perches in 2021, have now recovered their lost ground this year.


Also somewhat relevant/see:


 

The State of the Digital Divide in the United States — from pcrd.purdue.edu by Roberto Gallardo

Introduction

The COVID-19 pandemic shed a bright light on an issue that has been around for decades: the digital divide. As parents, children, and workers scrambled to learn, socialize, and work from home, adequate internet connectivity became critical. This analysis takes a detailed look at the digital divide as it was in 2020 (latest year available), who it affected, and its socioeconomic implications by using an innovative metric called the digital divide index. It should also increase awareness on this issue as communities and residents prepare to take advantage of a once-in-a-lifetime investment in both broadband infrastructure and digital equity, components of the Infrastructure Investment and Jobs Act.

Data for this analysis came primarily from the U.S. Census Bureau 5-year American Community Survey. Additional sources include but are not limited to the Bureau of Economic Analysis, Lightcast (formerly known as Economic Modeling Specialists, Inc. or EMSI) and Venture Forward by GoDaddy. The unit of analysis was U.S. counties for which DDI scores were calculated 1 .

 

Add BookWidgets To Your Next Google Classroom Assignment! — from teachercast.net by Jeffrey Bradbury

Excerpt:

One of the Google Classroom Add-ons that you can now select and include in your Assignments section is BookWidgets and I’m extremely excited to share my latest video tutorial demonstrating how to easily create a Google Classroom Assignment using BookWidgets.

Regarding tools, also see:

 

Augmented Books Are On The Way According To Researchers — from vrscout.com by Kyle Melnick

Excerpt:

Imagine this. You’re several chapters into a captivating novel when a character from an earlier book makes a surprise appearance. You swipe your finger across their name on the page at which point their entire backstory is displayed on a nearby smartphone, allowing you to refresh your memory before moving forward.

This may sound like science fiction, but researchers at the University of Surrey in England say that the technology described above is already here in the form of “a-books” (augmented reality books).

The potential use-cases for such a technology are virtually endless. As previously mentioned, a-books could be used to deliver character details and plot points for a variety of fictional works. The same technology could also be applied to textbooks, allowing students to display helpful information on their smartphones, tablets, and smart TVs with the swipe of a finger.

From DSC:

  • How might instructional designers use this capability?
  • How about those in theatre/drama?
  • Educational gaming?
  • Digital storytelling?
  • Interaction design?
  • Interface design?
  • User experience design?

Also see:


 

The future of learning: Co-creating skills development strategies with employee preferences — from chieflearningofficer.com by Stacey Young Rivers
The limitations of developing just-in-time learning strategies perpetuate a paradigm where learning and development can appear ineffective for teams that have to move quickly and fail fast.

Excerpt:

I believe the future of learning will be a system where employees and learning teams co-create experiences. No longer will skills development programs be created in silos for employees to consume. Gone will be the days of conducting exhaustive needs analysis that can add layers of complexity for program delivery.

The limitations of developing just-in-time learning strategies perpetuate a paradigm where learning and development can appear ineffective for teams that have to move quickly and fail fast. Thinking about how to overcome these challenges conjures a solution similar to a metaverse, a persistent virtual world that is always open. One value proposition of a metaverse is that everyone can create their own adventure in an ecosystem supporting curiosity and experimentation, two areas undergirding skills development.

With this lens, understanding employee preferences for learning is the beginning of co-creating experiences, and one approach for how L&D leaders can begin to structure skills development programs. While conducting a study to engage employees in training, we uncovered new insights into where corporate L&D is headed in the future.

Also relevant here, see:

Workplace Learning: Still a Mess — from eliterate.us by Michael Feldstein

Excerpt:

There’s a mantra these days that higher education needs to get better at listening to industry so they can better prepare students for work. And while there is definitely some truth to that, it assumes that “industry” knows what it needs its workers to know. Former HP CEO Lew Platt once famously said, “If only Hewlett Packard knew what Hewlett Packard knows, we’d be three times more productive.”

In other words, a lot of vital know-how is locked up in pockets within the organization. It doesn’t reach either the training folks or the HR folks. So how are either universities or EdTech professional development companies supposed to serve an invisible need?

It’s not that they don’t know how to learn or they don’t like to learn online. It’s because their experience tells them that their valuable time spent “learning” might not equate to actual skills development.


Addendum on 8/15/22:


 

L&D Go Beyond Podcast: Bridging the Gap between Learning and Performance, with Charles Jennings — from upsidelearning.com by Gabriella Daniels

Excerpt:

Often, there is a vast gap between learning and performance in many organizations. Given Charles’ experience in the field, here are the key takeaways from this episode:

  • Identifying the difference between schooling and learning and the business paradigm and the learning paradigm
  • Learning through experience, practice, conversation, and reflection
  • Looking at ‘learning for performance’ in a holistic way
  • Recognizing the purpose of learning
  • Understanding the relevance and application of training
  • Uncovering the aspects of 70:20:10 or the performance-based learning methodology
  • Determining learning through observation
  • Moving from a learning-based culture to a performance-based culture
  • Working with stakeholders to define performance metrics
  • Conducting a performance analysis before every L&D project

Training with Branching Scenarios — from christytuckerlearning.com by Christy Tucker
You can do live training with branching scenarios using full group discussions, polls, small groups, or assignments.

Excerpt:

How do you use branching scenarios in instructor-led training, rather than self-paced elearning? I think there are a couple of possibilities for doing live training with branching scenarios. These could work for either classroom-based training or vILT (virtual instructor-led training). For example, you can use branching scenarios in training as a full group with discussion or polls, in small groups, or outside of class as a discussion prompt.

Learning Content Maintenance: Don’t Skip This Essential Step — from learningsolutionsmag.com Adam Weisblatt

Excerpt:

L&D departments get bombarded with requests for new content, and they are reward for their responsiveness. As soon as one eLearning module is completed and loaded in the LMS, it is forgotten and the next course in the queue is started. Multiply this by all the organizations that share the LMS. The result is a catalog of thousands of courses that no one has time to look at.

It is important to see this from the perspective of the learner.

Second Career Satisfaction — from learningsolutionsmag.com by Natalie Schoof

Excerpt:

Hey teachers: In case you didn’t realize it, you’re an instructional designer.

I attended a conference (Learning Solutions 2022) where I met two other former teachers, who, like myself, had recently transitioned from the classroom to the field of instructional design (ID). We instantly bonded over our shared experiences—the rewards and challenges of teaching, of course, but also why and how we decided to move on.

Our stories had striking resemblances. I’m sharing mine here in the hopes that it might encourage other would-be instructional designers.

 

The Metaverse Will Reshape Our Lives. Let’s Make Sure It’s for the Better. — from time.com by Matthew Ball

Excerpts (emphasis DSC):

The metaverse, a 30-year-old term but nearly century-old idea, is forming around us. Every few decades, a platform shift occurs—such as that from mainframes to PCs and the internet, or the subsequent evolution to mobile and cloud computing. Once a new era has taken shape, it’s incredibly difficult to alter who leads it and how. But between eras, those very things usually do change. If we hope to build a better future, then we must be as aggressive about shaping it as are those who are investing to build it.

The next evolution to this trend seems likely to be a persistent and “living” virtual world that is not a window into our life (such as Instagram) nor a place where we communicate it (such as Gmail) but one in which we also exist—and in 3D (hence the focus on immersive VR headsets and avatars).

 
 

Matthew Ball on the metaverse: We’ve never seen a shift this enormous — protocol.com by Janko Roettgers
The leading metaverse theorist shares his thoughts on the sudden rise of the concept, its utility for the enterprise and what we still get wrong about the metaverse.

Excerpts:

What are the biggest misconceptions about the metaverse?
First, the idea that the metaverse is immersive virtual reality, such as an Oculus or Meta Quest. That’s an access device. It would be akin to saying the mobile internet is a smartphone.

We should think of the metaverse as perhaps changing the devices we use, the experiences, business models, protocols and behaviors that we enjoy online. But we’ll keep using smartphones, keyboards. We don’t need to do all video conferences or all calls in 3D. It’s supplements and complements, doesn’t replace everything.

Also relevant/see:

A former Amazon exec thinks Disney will win the metaverse — from protocol.com by

Excerpt:

This month, Ball is publishing his book, “The Metaverse: And How It Will Revolutionize Everything.” The work explains in detail what the metaverse is all about and which shifts in tech, business and culture need to fall into place for it to come into existence.

How will the metaverse change Hollywood? In his book, Ball argues that people tend to underestimate the changes new technologies will have on media and entertainment.

  • Instead of just seeing a movie play out in 360 degrees around us, we’ll want to be part of the movie and play a more active role.
  • One way to achieve that is through games, which have long blurred the lines between storytelling and interactivity. But Ball also predicts there will be a wide range of adjacent content experiences, from virtual Tinder dates in the “Star Wars” universe to Peloton rides through your favorite movie sets.

Addendum on 7/24/22:

Neurodiversity, Inclusion And The Metaverse — from workdesign.com by Derek McCallum

Excerpt:

Innovation in virtual and augmented reality platforms and the vast opportunities connected to the metaverse are driving innovation in nearly every industry. In the workplace, future-focused companies are increasingly exploring ways to use this nascent technology to offer workers more choices and better support for neurodiverse employees.

It would be nearly impossible to list all the challenges and opportunities associated with this technology in a single article, so I’ll keep things focused on an area that is top-of-mind right now as many of us start to make our way back into the office—the workplace. The truth is, while we can use our expertise and experience to anticipate outcomes, no one truly knows what the metaverse will become and what the wide-ranging effects will be. At the moment, the possibilities are exciting and bring to mind more questions than answers. As a principal and hands-on designer in a large, diverse practice, my hope is that we will be able to collectively harness the inherent opportunities of the metaverse to support richer, more accessible human experiences across all aspects of the built environment, and that includes the workplace.


 

Taking construction education into a new age — from highereddive.com by Jonathan Arnholz

Excerpt:

In 2021, the sixth edition of our top textbook, Core: Introduction to Basic Construction Skills was released in collaboration with our publishing partner Pearson. In addition to the standard updates to the content, this new edition introduced QR codes to our textbooks, directing students to digital resources to reinforce the material found in the book. In conjunction with the release of the printed book came a new Core eText and a fully re-imagined NCCERconnect online course with integrated augmented reality lessons, dozens of videos on performance tasks, construction math and employability skills, dynamic presentations to support classroom engagement, project-based learning assignments and more.


Addendum on 7/21/22:

Skilled Trades Labor Scarcity: Workforce Aging as Fewer Recruits Enter Trades — from finance.yahoo.com

Excerpt:

TACOMA, Wash., July 19, 2022 /PRNewswire/ — The skilled trades industry is proving to be one of the hardest hit by worker scarcity. According to a new analysis by PeopleReady Skilled Trades, a specialized division of staffing giant PeopleReady, the COVID-19 pandemic resulted in a skilled labor shortage that companies are still struggling with today. In the period from March 2020 to December 2021, four million jobs were open in key skilled trades industries like construction—more than double the amount of vacancies pre-pandemic.

 
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