“Some Things Last a Long Time” by Photographer Daniel Ribar — from booooooom.com
Photographer Spotlight: Kate Truisi — from booooooom.com
“Some Things Last a Long Time” by Photographer Daniel Ribar — from booooooom.com
Photographer Spotlight: Kate Truisi — from booooooom.com
Estudio Herreros completes Munch museum on Oslo waterfront — from dezeen.com
University of Technology Jamaica highlights 10 student architecture projects — from dezeen.com
Ten architecture projects from students at the University of Oregon College of Design — from dezeen.com
10 Best Accessibility Tools For Designers — from hongkiat.com by Hongkiat Lim
Excerpt:
Today is the world of inclusive technology – websites, apps, and tech gadgets that are made for people with different kinds of abilities and inabilities. So when you’re designing a website, you include features that make your design accessible to as many people as possible. And this is where accessibility tools come into play.
Instead of creating everything from scratch, here’s a list of cool accessibility tools for designers. From creating color combinations according to WCAG standards to adding different reading modes to your website, these tools are a must-haves for every designer. Take a look at the list to know about each tool in detail.
60 Cool Home Offices and Workstations Setup, Vol. 4 — fromhongkiat.com
Drawing on Ancient Arts and New Technology, Husson U. Launches Degree in Extended Reality — from edsurge.com by Rebecca Koenig
Excerpt:
The origins of the experience may come from an ancient artform: theater.
“As a set designer, I would think about experiences that are recreating augmented reality, essentially,” says Brave Williams, an associate professor at Husson University in Maine. “It is an augmentation of reality that has been done for thousands of years.”
Now, Williams is helping his institution push the boundaries of Shakespeare’s famous line that “all the world’s a stage.”
…
To expand the center’s reach, university leaders decided to build extended reality into the college curriculum. One example was the development of AR Stagecraft, an app that translates student set designs into an immersive experience of what the scenery would look and feel like if built on an empty stage.
Also see:
IEX CENTER — from husson.edu
An Innovation HubThe iEX Center /ai,?ks/ is an innovation hub that develops solutions using extended reality (XR) experiences such as virtual and augmented reality. Through the iEX Center, students learn how to solve real-world problems using the advanced technology associated with the emerging XR field.
These immersive and interactive experiences are developed with the involvement of students and faculty within the School of Technology and Innovation, as well as those from other colleges across campus as they work together on interdisciplinary XR projects.
When Should You Use Branching Video Scenarios for eLearning? — from learningsolutionsmag.com by Bill Brandon
Excerpt:
Among the many changes today in the way we think about learning and training is the shift from knowledge transfer to skill development. Scenario-based learning (SBL) and the inclusion of practice with feedback are often overlooked but in many cases more effective approaches to the development of skill and competence.
What’s a scenario?
A scenario is a type of story; it presents learners with a situation in a way that engages them and places them in the situation. Scenarios are a methodology for quickly creating and delivering content to an audience based on needs and feedback. Scenarios are closely related to microlearning, and in fact some microlearning employs short scenarios as the main method of delivery. Learners are able to make decisions, solve problems, apply knowledge, and practice skills. The scenario presents challenges like the ones the learners will face in real-life situations.
The story is important! In his book Scenario-based Learning: Using Stories to Engage Learners, Ray Jimenez says, “The design of scenario-based training requires the craftsmanship of a storyteller, an instructional designer, and a subject matter expert.”
“Endurance is essential” – Flat 70’s fight to support Black visual artists — from itsnicethat.com by Jenny Brewer
Siblings Anthony and Senam Badu founded the non-profit after they lost their home to the regeneration of the Aylesbury Estate, wanting to support and save space for its community.
A New Angle is an editorial series that aims to give a platform to creative industry changemakers who make it their mission to disrupt the status quo. Each week we’ll chat to a person or team doing important work in the sector, making it a fairer place, championing vital causes, supporting underrepresented groups and tackling pertinent issues facing creatives everywhere.
This week we hear from siblings Senam and Anthony Badu, who in February 2020 saw their Aylesbury Estate home demolished and, that very same month, set up non-profit arts organisation Flat 70. They saved the door number from the flat and attached it to the front of their new arts space, symbolic of a phoenix rising from the ashes, and a constant reminder of their mission to support and save their community from being repeatedly “devalued, erased or co-opted”.
Even with a steep price tag and lengthy turnarounds, big brands don't seem to mind waiting for these hyperrealistic murals pic.twitter.com/7WAhaYzgQR
— Business Insider (@BusinessInsider) March 10, 2021