“How to design business cards people will remember you by” — from canva.com by Nichole Elizabeth DeMeré SoDesigner Sarah Salaverria has tips to breath new life into one of the oldest forms of marketing. Here she offers her best tips for designing business cards that look professional, modern, and memorable.
Excerpts:
Placement. Placement is huge – where you put your name on the card. Go bold! Make it big, in an awesome font that takes up the majority of the card.
Color. Color is incredibly important in communicating what you do, and how you want people to feel about you. You want colors that stand out, but also tell your story.
One unique feature. Choose one unique feature to make your card stand out, whether that’s the shape of the card, or the texture, or a big, loud design.
Font. Designers are very picky about fonts.
Simplicity. Keep text to a minimum and only cover the absolute ‘need-to-knows’: Name, website, phone number. Your business card has one job – to help people remember you. Don’t ask it to do all of your other marketing for you.
When Tampa Preparatory School launched decided to turn a closet into a virtual reality lab, they had no idea how far their students would run with the tools, but that’s exactly what they did, sitting down to build their own educational apps to help visualize concepts in astronomy, chemistry and physics. In addition to the educational apps, built by students on their own initiative, the VR lab is also used for art classes and more.
Chad Lewis, director of technology at Tampa Prep, recently sat down with THE Journal to talk about the school’s experience with VR as an educational tool.
Tell me a little about having students design their own VR apps. Are there any benefits to it that surprised you?
Chad Lewis: Some surprising benefits included branching out beyond computer science into areas like chemistry and physics. This is an example of the amazing things students can do if given the opportunity to pursue their passions. They need time, space and resources as well as support and encouragement.
The main thing is that they’re learning coding, 3D modeling, game development, collaboration, design thinking, etc.
In the process, one of our computer science students came up to me and said, “Mr. Lewis do you mind if I try to create some virtual reality apps using Unity?” and it really took off from there. The lab was a student-driven initiative.
To begin, let’s have a quick overview of the fundamental principles behind Design Thinking:
Design Thinking starts with empathy, a deep human focus, in order to gain insights which may reveal new and unexplored ways of seeing, and courses of action to follow in bringing about preferred situations for business and society.
It involves reframing the perceived problem or challenge at hand, and gaining perspectives, which allow a more holistic look at the path towards these preferred situations.
It encourages collaborative, multi-disciplinary teamwork to leverage the skills, personalities and thinking styles of many in order to solve multifaceted problems.
It initially employs divergent styles of thinking to explore as many possibilities, deferring judgment and creating an open ideations space to allow for the maximum number of ideas and points of view to surface.
It later employs convergent styles of thinking to isolate potential solution streams, combining and refining insights and more mature ideas, which pave a path forward.
It engages in early exploration of selected ideas, rapidly modelling potential solutions to encourage learning while doing, and allow for gaining additional insight into the viability of solutions before too much time or money has been spent
Tests the prototypes which survive the processes further to remove any potential issues.
Iterates through the various stages, revisiting empathetic frames of mind and then redefining the challenge as new knowledge and insight is gained along the way.
It starts off chaotic and cloudy steamrolling towards points of clarity until a desirable, feasible and viable solution emerges.
From DSC: This post includes information about popular design thinking frameworks. I think it’s a helpful posting for those who have heard about design thinking but want to know more about it.
What is Design Thinking?
Design thinking is an iterative process in which we seek to understand the user, challenge assumptions we might have, and redefine problems in an attempt to identify alternative strategies and solutions that might not be instantly apparent with our initial level of understanding. As such, design thinking is most useful in tackling problems that are ill-defined or unknown.
Design thinking is extremely useful in tackling ill-defined or unknown problems—it reframes the problem in human-centric ways, allows the creation of many ideas in brainstorming sessions, and lets us adopt a hands-on approach in prototyping and testing. Design thinking also involves on-going experimentation: sketching, prototyping, testing, and trying out concepts and ideas. It involves five phases: Empathize, Define, Ideate, Prototype, and Test. The phases allow us to gain a deep understanding of users, critically examine the assumptions about the problem and define a concrete problem statement, generate ideas for tackling the problem, and then create prototypes for the ideas in order to test their effectiveness.
Design thinking is not about graphic design but rather about solving problems through the use of design. It is a critical skill for allprofessionals, not only designers. Understanding how to approach problems and apply design thinking enables everyone to maximize our contributions in the work environment and create incredible, memorable products for users.
Inclusive teaching is not condescending or fake. Rather, it’s a realization that traditional pedagogical methods — traditionally applied — have not served all of our students well. It’s a commitment to put actual substance behind our cheerful declarations that all students deserve access to higher education. Mumbling about “snowflakes” accomplishes nothing but further entrenching ineffective and unskillful practices. The beauty of inclusive pedagogy is that, rather than making special accommodations that would decrease equity, it actually benefits all students, not just those at whose needs it was originally aimed.
So what is inclusive pedagogy? It is a mind-set, a teaching-and-learning worldview, more than a discrete set of techniques. But that mind-set does value specific practices which, research suggests, are effective for a mix of students. More specifically:
It values course design. Inclusive teaching asks us to critically examine not just the way we teach on a day-to-day basis, but the prep work and organization we do before the course begins. Does our course design — including assigned readings, assessments, and daily activities — reflect a diverse array of identities and perspectives? Am I having my students read a bunch of monographs, all authored by white males, for example? And if I am, what am I telling students about how knowledge is produced in my field, and more important, about who is producing it?
Even such quotidian practices as in-class videos or case studies ought to be examined. What types of people do my students see when they watch a video featuring an expert in my discipline? Do the experts look like my students? In my teaching, am I mostly relying on one pedagogical method, where I might be able to connect with a wider array of students by differentiating the types of instruction I use? What assumptions am I making about my students’ prior experiences and educational opportunities when I ask questions in class or design my exams?
Very clever designs! Some serious creativity here!
From DSC: NOTE: I’ve never been to this site before, but I saw the clever QWERTY image on Pinterest, which lead me to this page. What if more of our learning spaces — and/or perhaps our playgrounds — featured this level of creativity, color, innovative design, passion, beauty, and energy?
One of the goals of my newest book, The Kickstart Guide to Making GREAT Makerspaces, was to highlight best practices in makerspaces around the world. Since the book’s publication, I have continued to see many people creating not just makerspaces, but GREAT makerspaces. I honestly could write another book based on all of the amazing things I am seeing happening, but wanted to share with you in this post, 6 that recently have stood out to me.
The Future of Design, Part II— from 99u.adobe.com by Madeleine Morley; with thanks to Keesa V. Johnson for posting this on Twitter For the second straight year, we asked 10 creatives to predict what is coming up in the world of design and how they will prepare for it. This year’s installment includes designing for voice-controlled tech, holograms, and the rise of the hybrid designer.
Design is always changing, and wider changes are often spearheaded by design itself. Now with tech and the creative industry increasingly aligning, we’re on the precipice of a truly momentous period in the history of design, something unprecedented that is difficult to predict and prepare for.
Excerpts:
With quickly evolving tools, tumultuous shifts in the economy, the relentless growth of the gig and freelance lifestyle, and global networks, the working landscape for young designers is a tremendously uncertain one. There’s no model to follow: The known and well-trodden career path of previous generations is overgrown.
…
It’s an uncertain time for design, but in its difficulty and complexity, it is an inspiring and crucial one: Those with the skills will help decide the way that innovations in tech not only look but function, too, and influence our daily lives.
Although we can’t predict the future, we can speak to those with experience who think about what’s in store. We asked each participant to give us their advice: What does their future of design look like? What will it do to the very idea of design. And how can we prepare for it?
Design will be for ears and not eyes.
We’re always getting our heads around designing for the latest technology, methodology, application, media, or format. It’s a fascinating time to be a designer. There will always be space for experts, for those who specialize in the things they are really, really good at, but for others there is the need to diversify.
Explore what’s next in learning spaces + design thinking that breaks the barriers of tradition and inspire innovation
Retool your learning environments with virtual & augmented reality
Connect your learning space design with strategic planning initiatives
Discover next generation learning solutions during our networking breaks
Overcome institutional and financial roadblocks to building active learning spaces
Redesign spaces with limited budgets
From DSC: I am honored to be serving on the Advisory Council for this conference with a great group of people. Missing — at least from my perspective — from the image below is Kristen Tadrous, Senior Program Director with the Corporate Learning Network. Kristen has done a great job these last few years planning and running this conference.
NOTE: The above graphic reflects a change for me. I am still an Adjunct Faculty Member at Calvin College, but I am no longer a Senior Instructional Designer there.
This national conference will be held in Los Angeles, CA on February 26-28, 2018. It is designed to help institutions of higher education develop highly-innovative cultures — something that’s needed in many institutions of traditional higher education right now.
I have attended the first 3 conferences and I moderated a panel at last year’s conference out in San Diego. I just want to say that this is a great conference and I encourage you to bring a group of people to it from your organization! I say a group of people because a group of 5 of us (from a variety of departments) went one year and the result of attending the NGLS Conference was a brand new Sandbox Classroom — an active-learning based, highly-collaborative learning space where faculty members can experiment with new pedagogies as well as with new technologies. The conference helped us discuss things as a diverse group, think out loud, come up with some innovative ideas, and then build the momentum to move forward with some of those key ideas.
If you haven’t already attended this conference, I highly recommend that you check it out.
The beginning of a year is a great time to take stock of the year gone by and plan for the year ahead. In this blog post, we will have a quick glimpse of what we believe would be some of the key trends in workplace learning this year.
In Johnson’s classroom at H.D. Isenberg Elementary School in Salisbury, NC, students can choose from a variety of seating options. There are tables for students to collaborate in groups of four, as well as bar-style seating on taller stools and even a few couches where they can sit comfortably while they work or read independently. The school provided the tables, and Johnson supplied the rest of the furniture himself.
To teach his students about citizenship, Johnson operates his classroom like a community. “I call it the Johnsonville Learning Community,” he said.
His fourth- and fifth-grade students can earn currency by coming to class each day and successfully completing assignments, and they also hold various classroom jobs. “The students who keep the classroom clean are part of our janitorial service,” he explained. “The student who brings things to the office is our delivery service.” Students use part of their currency to pay “rent” each month, and that entitles them to sit where they want.
Johnson’s school system is a 1-to-1 district, and every student is given an iPad to take home. Much of his instruction is project-based, with students working in small groups on tasks using curriculum from sources such as Defined STEM. In one recent project, his students used 3D modeling software on their iPads to create a multi-touch book about the human body systems.
Johnson’s classroom is an example of how changes in both the design of the learning space and the teaching that takes place there have combined to making learning much more engaging and effective for students.
A growing body of research suggests that the design of a learning space can have a significant effect on student success. For instance, a study by researchers at the University of Salford in England found that classroom design can have a 25 percent impact, either positive or negative, on student achievement over the course of an academic year — with factors such as color, complexity, flexibility, lighting and student choice having the most influence.
From DSC: I saw the word CHOICE (or some variant of it) mentioned several times in this article. That’s a helpful step in developing the kind of mindset that our students will need in the future. Making choices, thinking on their feet, being able to adapt and pivot, NOT looking to be spoon fed by anyone — because that’s likely not going to happen once they graduate.
When redesigning learning spaces, let the type of learning experiences you want to foster be your guide, Jakes advised. “Focus on experiences, not things,” he said. “This is not about furniture; it’s about the learning. What experiences do I want to create for students? Then, what design would support that?”
The Top 200 Tools for Learning 2017 (11th Annual Survey) has been compiled by Jane Hart of the Centre for Learning & Performance Technologies from the votes of 2,174 learning professionals worldwide, together with 3 sub-lists
Top 100 Tools for Personal & Professional Learning (PPL)
66 tools moved up the list. Top 3 risers are Unsplash (up 71 places), Grammarly (up 70 places) and Snapchat (up 64 places
Messaging apps and team tools are particularly on the rise: Slack is now up 8 places to #12, Trello is up 21 places to #22, Microsoft Teams is another new tool in at #79
52 NEW tools appear on the list this year – the highest entry is Typeform in at #55.
2 interesting new tools for augmented and virtual reality join the list – Aurasma, ENTiTi – as well as a chatbot system – Ultra Hal Assistant.
Some observations on what the Top Tools list tells us personal and professional learning As in previous years, individuals continue to using a wide variety of:
networks, services and platforms for professional networking, communication and collaboration
web resources and courses for self-improvement and self-development
tools for personal productivity
All of which shows that many individuals have become highly independent, continuous modern professional learners – making their own decisions about what they need to learn and how to do it.
Tap through the app’s catalogue of over 2,000 products—nearly the company’s full collection of umlauted sofas, armchairs, coffee tables, and storage units—then hold up your phone and use the camera to place the digital furniture anywhere in a room. Want to see how the Strandmon winged chair looks by the window? Done. Can you really squeeze in that 7-foot-long area rug? Open the app, point your camera at the floor, and watch it appear at scale. You can even place a futon where it would go in the guest room, then see what it looks like when it unfolds into a bed.
Ikea built the app with Apple’s ARKit, a developer toolkit created to usher in the augmented reality revolution on iOS devices. The app is free and available now, as long as your iPhone is updated to iOS 11.
One of the biggest features to come to iOS 11 is ARKit, enabling developers to open up your world to a whole new kind of gaming and discovery system. Instead of being limited to the screen, you can play on surfaces big and small and you can play with others. The only thing limiting you right now is not knowing which ARKit apps are out there right now, so you can dive in and see which apps are your new favorite.
Searching Apple’s massive App Store can take a long time, so we’ve compiled a big friendly list for you to pick out the real winners!
The majority of these apps are still at the demo stage for now, but it’s not difficult to see the potential. Games can take place in the real world, whether that’s on your living room floor or around your neighborhood, while you’ll be able to imagine anything from a new sofa to a new house extension through your phone’s camera.
Further down the line you’ll be able to point your phone at anything and get information overlaid about what you’re seeing with a whole new level of accuracy—the distance to the pin on a golf course, the current stats for players out on a baseball field, or precise directions to the store you need in the mall you’ve just got lost in. You can measure distances, land a rocket in your backyard, and so much more.
Of course AR (or “mixed reality”) headsets are going to provide a much more immersive experience and are a more natural fit than having to hold your phone or tablet in front of you to see anything in AR land. Until those headsets hit the mainstream though, ARKit and ARCore are about to introduce millions of people to the potential of augmented reality. Instead of looking down at your phone you’re going to be holding it up to access all the information of the internet with a swipe.
Amazon’s first wearable device will be a pair of smart glasses with the Alexa voice assistant built in, according to a report in the Financial Times. The device will reportedly look like a regular pair of glasses and use bone-conduction technology so that the user can hear Alexa without the need for earphones or conventional speakers. It won’t, however, likely have a screen or camera, although Google Glass founder Babak Parviz has apparently been working on the project following his hiring by Amazon in 2014.
What does Google want with HTC’s smartphone business?— from theguardian.com by Samuel Gibbs Google is acquiring a $1bn chunk of HTC’s smartphone arm, including 2,000 employees and access to intellectual property, as it bets big on hardware
Google isn’t buying the whole of HTC, just a relatively large part of the Taipei-based company’s smartphone business and not itsVive virtual reality headset business. Google gains half of HTC’s research and development team – about 2,000 people – and a non-exclusive license for HTC’s intellectual property, allowing it to take advantage of some of HTC’s advances in smartphone technology.
HTC gets a cash injection, which will help it survive in some very competitive markets, and Google gets to continue its “big bet on hardware” according to Rick Osterloh, the company’s senior vice president for hardware.
It’s “a business decision to have access to one of the best R&D teams”, said Neil Shah, research director at Counterpoint Technology Market Research. But it’s also “a sort of emotional decision to save its close partners”.
The Washington Post today announced the launch of its first embedded augmented reality story. The Post built an industry-first embed code that lets users trigger an augmented reality experience with 3D visuals and audio narration.
“We were excited to be the first news publisher to support augmented reality in a news application, but for our second iteration in our iconic building series we needed to make augmented reality even simpler,” said Jeremy Gilbert, director of strategic initiatives at The Post. “We’ve been working to reduce the friction to make augmented reality as easily accessible as a photo gallery or a video—those are played inline and augmented reality should be too.”
You can get a sense for what this expansion means in the video below. Ford has already been using HoloLens to help design new cars; bringing 3D models into the real world using the augmented reality headset. Now, however, the company is introducing new processes, like overlaying new features onto existing car models and creating guided tours of cars using voice recording. The company also says it’s developing new apps for better collaboration in AR.
Excerpt from the Conclusion section (emphasis DSC):
Technological change and its impact on labour markets calls for a renewed focus on how the world’s human capital is invested in and leveraged for social well-being and economic prosperity for all. Many of today’s education systems are already disconnected from the skills needed to function in today’s labour markets and the exponential rate of technological and economic change is further increasing the gap between education and labour markets. Furthermore, the premise of current education systems is on developing cognitive skills, yet behavioural and non-cognitive skills that nurture an individual’s capacity to collaborate, innovate, self-direct and problem-solve are increasingly important.Current education systems are also time-compressed in a way that may not be suited to current or future labour markets. They force narrow career and expertise decisions in early youth. The divide between formal education and the labour market needs to be overcome, as learning, R&D, knowledge-sharing, retraining and innovation take place simultaneously throughout the work life cycle, regardless of the job, level or industry.
Insert from DSC…again I ask:
“Is is time to back up a major step and practice design thinking on the entire continuum of lifelong learning?”
Education delivery and financing mechanisms have gone through little change over the last decades. In many countries, many youth and children may find their paths constrained depending on the type of education they are able to afford, while others may not have access to even basic literacy and learning. On the other hand, many developed world education systems have made enormous increases in spending—with little explicit return. Early childhood education and teacher quality remain neglected areas in many developed and developing countries, despite their proven impact on learning outcomes. Both areas also suffer from lack of objective, global data.
Generational shifts also necessitate an urgent focus by governments on human capital investments, one that transcends political cycles. Ageing economies will face a historical first, as more and more of their populations cross into the 65 and over age group and their workforces shrink further, necessitating a better integration of youth, female workers, migrants and older workers. Many emerging economies face change of a different kind as a very large cohort of the next generation—one that is more connected and globalized than ever before—enters the workforce with very different aspirations, expectations and worldviews than their predecessors.
The expansion of the digital economy is accelerating the presence of a new kind of productive entity, somewhere between human capital and physical capital—robots and intelligent algorithms.As a result, some experts expect a potential reduction in the use of human labour as part of economic value creation while others expect a restructuring of the work done by people across economies but stable or growing overall levels of employment.19 Yet others have cautioned of the risks to economic productivity of technological reticence at the cost of realizing the raw potential of new technological advancements unfettered.20 While in the immediate term the link between work and livelihoods remains a basic feature of our societies, the uncertainty around the shifts underway poses fundamental questions about the long-term future structure of economies, societies and work. However, for broad-based transition and successful adaptation towards any one of these or other long-term futures, strategic and deep investments in human capital will be even more—not less—important than before.
“Personalized learning seeks to accelerate student learning by tailoring the instructional environment — what, when, how, and where students learn — to address the individual needs, skills, and interests of each student. Students can take ownership of their own learning, while also developing deep, personal connections with each other, their teachers, and other adults.”
WE’VE ALWAYS HAD FOUR STRONG BELIEFS:
Students’ ownership of their learning is critical to long-term success.
When it comes to learning, students should get more of what they need exactly when they need it.
Ensuring equity requires getting each student what he or she needs to succeed.
It is possible to redesign schools to work much better for students and teachers.
We do not believe that there is yet definitive proof that personalized learning works better than other models. Ultimately, we hope that personalized learning will improve life outcomes for students, with clear evidence to support its efficacy. In the interim, we look to traditional academic measures (e.g. state assessments or assessments like NWEA MAP), to provide early signs of the efficacy of personalized learning.
Despite the lack of conclusive proof, there are two important data sets that we find compelling. First, RAND conducted a study of 11,000 students and 62 personalized learning schools nationally and found that “students made significant gains in mathematics and reading overall, and in elementary and middle schools [1].” More recently, RAND published the third of its studies of personalized learning. It again found statistically significant gains in math, however, the effect size had decreased notably [2].
Education in America is a tale of two systems. There’s K-12 education policy and practice, but a separate set of rules—and a separate culture—for higher education. A new book argues that it doesn’t have to be that way.
In “The Convergence of K-12 and Higher Education: Policies and Programs in a Changing Era,” two education professors point out potential benefits of taking a more holistic view to American education (in a volume that collects essays from other academics). They acknowledge that there are potential pitfalls, noting that even well-intentioned systems can have negative consequences. But they argue that “now more than ever, K-12 and higher education need to converge on a shared mission and partner to advance the individual interests of American students and the collective interests of the nation.”
EdSurge recently talked with one of the book’s co-editors, Christopher Loss, associate professor of public policy and higher education at Vanderbilt University. The conversation has been edited and condensed for clarity.
Which is to say that we have tended not to think of the sector as most people actually experience it—which is one continuous ladder, one that often is missing rungs, and is sometimes difficult to climb, depending on a whole host of different factors. So, I think that the research agenda proposed by Pat and I and our collaborators is one that actually gets much closer to the experience that most people actually are having with the educational sector.
From DSC: This is a great 50,000-foot level question and one that reminds me of a graphic I created a couple of years ago that speaks of the continuum that we need to more holistically address — especially as the topic of lifelong learning is increasingly critical to members of our workforce today.
Because in actuality, the lines between high school and college continue to blur. Many students are taking AP courses and/or are dually-enrolled at colleges/universities already. Some high school graduates already have enough credits to make serious headway in obtaining a college degree.
The other thing that I see over and over again is that K-12 is out innovating higher education and is better at communicating with other educators than most of higher education is. As an example, go look at some of the K-12 bloggers and educators out there on Twitter. They have tens of thousands of followers — and many of those followers being other K-12 educators. They are sharing content, best practices, questions, issues/solutions, new pedagogies, new technologies, live communication/training sessions, etc. with each other. Some examples include:
Eric Sheninger 127 K followers
Alice Keeler 110 K followers
Kyle Pace 63.6 K followers
Monica Burns 44.5 K
Lisa Nielsen 32.4 K followers
The vast majority of the top bloggers within higher ed — and those who regularly are out on social media within higher education — are not even close to those kinds of numbers.
What that tells me is that while many educators within K-12 are out on social media sharing knowledge with each other via these relatively new means, the vast majority of administrators/faculty members/staff working within higher education are not doing that. That is, they are not regularly contributing streams of content to Twitter.
But that said, there are few people who are trying to “cross over the lines” of the two systems and converse with folks from both higher ed and K-12.We need more of these folks who are attempting to pulse-check the other systems out there in order to create a more holistic, effective continuum.
I wonder about the corporate world here as well. Are folks from the training departments and from the learning & development groups pulse-checking the ways that today’s students are being educated within higher education? Within K-12? Do they have a good sense of what the changing expectations of their new employees look like (in terms of how they prefer to learn)?
We can do better. That’s why I appreciated the question raised within Jeff’s article.
Is is time to back up a major step and practice design thinking on the entire continuum of lifelong learning?