Highlights and key insights from TICE 2022 (Training Industry Conference & Expo) — from christytuckerlearning.com by Christy Tucker

Excerpt:

[From June 21-23], I attended and presented at TICE 2022 (Training Industry Conference & Expo). This is the first time I have attended any Training Industry event. It was also the first time the conference has been back to in person since the beginning of the pandemic. This is a local conference for me, hosted in Raleigh, NC, about 30 minutes from home. It was great to meet up with several people I had previously only met online.

As with other conferences, I try to review my notes afterwards to pull out a few key insights. This helps me remember what I learned, and helps share the ideas with those who couldn’t attend.

Shannon Tipton shared a worksheet and process for planning “drip-feed learning,” or a scheduled delivery of chunked content to support spaced learning. I liked the idea of treating the drips like a story and keeping people engaged by making them curious about what happens next.

 

The Metaverse in 2040 — from pewresearch.org by Janna Anderson and Lee Rainie
Hype? Hope? Hell? Maybe all three. Experts are split about the likely evolution of a truly immersive ‘metaverse.’ They expect that augmented- and mixed-reality enhancements will become more useful in people’s daily lives. Many worry that current online problems may be magnified if Web3 development is led by those who built today’s dominant web platforms

 

The metaverse will, at its core, be a collection of new and extended technologies. It is easy to imagine that both the best and the worst aspects of our online lives will be extended by being able to tap into a more-complete immersive experience, by being inside a digital space instead of looking at one from the outside.

Laurence Lannom, vice president at the Corporation for National Research Initiatives

“Virtual, augmented and mixed reality are the gateway to phenomenal applications in medicine, education, manufacturing, retail, workforce training and more, and it is the gateway to deeply social and immersive interactions – the metaverse.

Elizabeth Hyman, CEO for the XR Association

 


 

The table of contents for the Metaverse in 2040 set of articles out at Pew Research dot org -- June 30, 2022

 


 

Screenshot of Adobe Live -- is Adobe Live a type of component of our future learning ecosystems?

From DSC:
It seems to me that this is one of the types of learning experiences that we will have in the future — i.e., where you can tap into a variety of live/virtual streams of content whereby you can peer over the shoulder of experts using products and/or services.

streams of content are ever flowing by -- we need to tap into them and contribute to them

 

From DSC:
For those of you college students who are trying to determine what you enjoy doing, I wanted to pass some items along that may be helpful if you are interested in game development, film, and/or TV-related production.

Some friends recommended knowing how to use the following tools, but I realize one could dive very deep with these tools:


Excerpt from Unity.com
.
Unity can be used for games, in architecture, in automotive, and in film

Additional tip:

  • Stay within what your budget can provide. Making a film about five students on campus is doable. Making a Star Wars-type movie isn’t — unless you are making a spoof or presenting a knowingly-bad movie.

I just wanted to pass these items along.


Also relevant/see:


Addendums on 7/3/22:

 

Slido Lesson Plan — from techlearning.com by Stephanie Smith Budhai, Ph.D.
This Slido Lesson Plan is designed to help educators implement the digital tool into their instruction

Excerpt:

Slido is an exciting online engagement edtech tool that can be used to connect all students with academic content while getting them involved in the lesson.

While Slido is often used to incorporate polling into virtual workshops and presentations, there are a wide range of student engagement features within the Slido platform that can be used by teachers during lessons.

Also see:

Slido -- your go-to interaction app for hybrid meetings

 

Boost Usability of Libraries & Knowledge Hubs with Automation — from learningsolutionsmag.com by Markus Bernhardt

Excerpts (emphasis DSC):

Our article series looks at the top three areas where we see automation and AI revolutionizing the way in which successful L&D teams work: Asset libraries and knowledge hubs; hyper-personalized, truly adaptive learning; and capability mapping. This article examines the impact of AI and automation on maintaining asset libraries and knowledge hubs.

Thus, the contextualization engine becomes a powerful content management tool. It is also easy to use and requires no particular subject matter knowledge of the user; the librarian who has read everything does that for the user. And this works, of course, with articles, slide decks, audio, video, and even VR/AR content, and basically any file type.

Assets can be mapped to competencies, skills, learning objectives, departments, the requirements of a specific course or workshop, or to the horizontals and verticals of an organization’s internal restructuring model. And this takes place within seconds and minutes, and at scale.

With the ability to map content as well as practice exercises, questions, and assessments automatically into each concept’s complexity tree, it is now possible to use automation and AI to deliver adaptive and truly personalized learning content and learning paths. 
 

Will Learning Move into the Metaverse? — from learningsolutionsmag.com by Pamela Hogle

Excerpt:

In its 2022 Tech Trends report, the Future Today Institute predicts that, “The future of work will become more digitally immersive as companies deploy virtual meeting platforms, digital experiences, and mixed reality worlds.”

Learning leaders are likely to spearhead the integration of their organizations’ workers into a metaverse, whether by providing training in using the tools that make a metaverse possible or through developing training and performance support resources that learners will use in an immersive environment.

Advantages of moving some workplace collaboration and learning into a metaverse include ease of scaling and globalization. The Tech Trends report mentions personalization at scale and easy multilingual translation as advantages of “synthetic media”—algorithmically generated digital content, which could proliferate in metaverses.

Also see:

Future Institute Today -- Tech Trends 2022


Also from learningsolutionsmag.com, see:

Manage Diverse Learning Ecosystems with Federated Governance

Excerpt:

So, over time, the L&D departments eventually go back to calling their own shots.

What does this mean for the learning ecosystem? If each L&D team chooses its own learning platforms, maintenance and support will be a nightmare. Each L&D department may be happy with the autonomy but learners have no patience for navigating multiple LMSs or going to several systems to get their training records.

Creating common infrastructure among dispersed groups
Here you have the problem: How can groups that have no accountability to each other share a common infrastructure?

 

Apple Starts Connecting the Dots for Its Next Big Thing — from nytimes.com by Tripp Mickle and Brian X. Chen
The company has enlisted Hollywood directors like Jon Favreau to help its effort to create products that blend the physical and virtual worlds.

Excerpt:

Nearly 15 years after the iPhone set off the smartphone revolution, Apple is assembling the pieces for what it hopes will become its next business-altering device: a headset that blends the digital world with the real one.

The company has enlisted Hollywood directors such as Jon Favreau to develop video content for a headset that it is expected to ship next year, according to three people familiar with that work. Mr. Favreau, an executive producer of “Prehistoric Planet” on Apple TV+, is working to bring that show’s dinosaurs to life on the headset, which looks like a pair of ski goggles and aims to offer virtual- and augmented-reality experiences, these people said.

Speaking of the future, here’s another item regarding what’s coming down the pike:

 

From DSC:
The following items made me reflect upon the place of COVID-19 in causing the current ills within higher education — but also thinking about the ills that were present long before Covid hit us.

Key point:
We should be careful not to conveniently use COVID-19 as the scapegoat for all that’s wrong within higher education.


On the faculty/staff side of the house


The Season of Our Professorial Discontent — from chronicle.com by Paul Musgrave
The pandemic irrevocably changed the student-teacher relationship — and not for the better.

Excerpts:

As pandemic slides into endemic, it’s worth asking: Did the pandemic break something fundamental about academe? Was the spring of 2022 the end of pandemic disruptions, or the start of a new normal?

This time, as I delivered the lines to an audience of 30 in a course with 200 students enrolled, I was wondering whether I wanted to give a lecture ever again.

From DSC:
Regarding the first quote…several things were broken within academe long before COID-19. Re: the second quote, what should that tell us if only 30 students showed up in a class with 200 students in it?

Faculty autonomy and faculty satisfaction are being whittled away.

From DSC:
From what I can tell, that’s been happening for years within the K-12 learning ecosystem. It seems like this trend is now occurring within the higher ed learning ecosystem. (I could go off on a tangent about why we didn’t help our fellow educators within K-12 — whose “product” directly impacts those working within higher ed — but I better not. This posting is already packed with reflections.)

Below are some relevant quotes from Kevin McClure’s 5/27/22 article out at The Chronicle of Higher Education (emphasis DSC). I agree with much of what Kevin is saying here.

Don’t Blame the Pandemic for Worker Discontent
It hasn’t just been a tough two years. It’s been a tough two decades.

Excerpt:

The pandemic alone didn’t cause the low morale and turnover you might be seeing among your faculty and staff members just as the lack of personal protective equipment didn’t solely give rise to the Amazon Labor Union. Yes, today’s workers are re-evaluating their workplaces, seeking reassignment within their institutions, and in some cases resigning from jobs altogether. But they are doing so for many of the same reasons they did 20 years ago — poor working conditions.

So burnout isn’t just about people struggling to cope with stress; it’s about people struggling in workplaces where stress never subsides.

In my own interviews on morale, higher-education workers have talked about leaders who aren’t listening, low compensation, and understaffing.

We see our workplaces differently, and our tolerance of poor working conditions has evaporated.

 


On the student side of the house


“It hasn’t just been a tough two years. It’s been a tough two decades.” The same — and likely more — could be said for the student side of the house, especially in regards to the price of education and how relevant/up-to-date the content has been. As the prices of obtaining a degree have skyrocketed over the last several decades, students and parents now HAVE to ask, “What’s the Return On Investment (ROI) here? Am I gaining the skills in college that will get me hired after college?”

Again, the point I’m trying to make here is that we should be careful not to conveniently use COVID-19 as the scapegoat for all that’s wrong within higher education.

Along these lines, the following two quotes seem relevant to me from Beth McMurtrie’s (6/2/22) Teaching e-newsletter (also from The Chronicle):

I asked Walton to tell me more about the setup at his university. He said classes were fully in person but instructors were encouraged to record lectures and be highly flexible with due dates. The result: Most days he had less than 50-percent attendance, and he received a lot of last-minute emails from students who said they woke up that morning with a headache or otherwise not feeling well. A few filed documented absence requests, but not many, suggesting that these were not serious illnesses, like Covid.

I’ve never had more incompletes for courses than in the last two years, so signaling to students that their distribution courses are flexible and accommodating has only let them de-emphasize them even more.

There’s likely a variety of causes/possibilities here — and I’m sure that Covid-related reasons are among them. But it makes me really wonder if students don’t think that the content is all that valuable or relevant to begin with these days. Is college even worth it anymore? Why am I here in the first place? Where is the motivation coming from? Is it extrinsic or intrinsic motivation?

Perhaps it’s time to change the curriculum/content as well as the price.


Daniel S. Christian: My concerns with just maintaining the status quo (from 2009).

A graphic I created back in 2009, with Yohan Na’s assistance.


 

Into the metaverse: What does it hold for the future of L&D? — from chieflearningofficer.com by Calvin Coffee

Excerpt:

Instead of putting learners in front of 2D videos where they’re answering questions or just clicking boxes, the metaverse allows learners to experience what a job is actually like before accepting and will enable leaders to see if employees are ready for the next level of work. In the same way flight simulators can prepare pilots for many aspects of operating and flying an aircraft, through technologies like VR the metaverse can prepare employees for almost anything at work.

“This technology can impact every stage of the HR journey for an employee,” Belch says. “We all know the interviewing process is flawed and riddled with bias. Let’s have someone do the job and show us whether or not they can do the job.” And if they mess up in VR, they’re not going to take down the whole factory. From hiring and beyond, there is an abundance of potential spaces that the metaverse can capitalize on and improve.

Research in medical training has found that information retention rates can reach 80 percent after a full year of training through immersive simulated experiences compared to just 20 percent for traditional training. “People are picking it up and are much more comfortable performing their tasks after going through the simulation,” Jordan says. “It’s incredibly powerful.”

Also from chieflearningofficer.com:

 
 

UX, Accessibility, & More: ID Links 5/24/22 — from christytuckerlearning.com by Christy Tucker

Excerpt:

As I read online, I bookmark resources I find interesting and useful. I share these links periodically here on my blog. This post includes links on UX, accessibility, branching scenarios, Twine, instructional design blogs, free/freemium tools, and systems thinking.

 

Also from Christy Tucker, see:

 

From DSC:
The report below contains some great examples of a few of the elements in a learning ecosystem! Though there are many other elements in a learning ecosystem, tools and technologies are certainly two key components of one.

Some of the topics in this report at:

  • Knowledge bases and knowledge management technology
  • Microlearning
  • Learning record store
  • Learning Experience Platform (LXP)
  • Augmented reality / Virtual reality (AR/VR)
  • Adaptive learning / Intelligent tutor
  • Technology stack

2022 Trends in Learning Technology — from learningguild.com by Steve Foreman

Excerpt:

In this research report, Steve Foreman analyzes recent survey findings to examine eight learning technologies and explore how they impact the L&D space, organizations, customer satisfaction, and more.

This image contains some information regarding the learning record store

 
 

Entrepreneur Education Platform GeniusU Raises $1.5M Seed Funding at $250M Valuation — from edtechreview.in ed by Stephen Soulunii

Excerpt (emphasis DSC):

Genius Group has recently announced that its EdTech arm, GeniusU Ltd, has raised $1.5 million in a seed round to support the development of its Genius Metaversity virtual learning plans.

With the fresh funding, GeniusU plans to extend its courses and programs to interactive learning environments in the metaverse, with students and faculty connecting and learning in global classrooms and virtual 3D environments. It also plans to integrate each student’s AI-based virtual assistant ‘Genie’ into the metaverse as 3D virtual assistants that accompany each student on their personalized journey and integrate its GEMs (Genius Education Merits) student credits into the metaverse. GEMs are earned by students as they learn and can be spent on products and services within GeniusU and counting towards their certifications.

 
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