What I Learned: Great Stories Unlock the WHY — from learningsolutionsmag.com by JD Dillon

Excerpt:

This approach worked because a great story elevates. It helps people find commonalities and amplifies an organization’s culture. A great story unlocks the WHYs that are so often hidden behind a company’s mission and performance objectives. But impactful storytelling doesn’t just happen. It requires intention and effort, especially in large, complex, and distributed workplaces.

Here are four intentional storytelling practices I learned from Disney.

 

Education Research Is Still Too Dense. We Need More Teacher-Researcher Partnerships. — from edsurge.com by Kristin Simmers

Excerpts:

Many have spoken of the need for various “bridges” in educational research. Bridges linking theory to practice, lab to classroom, and perhaps the most problematic of all, transdisciplinary bridges allowing multiple fields of experts (education, psychology, cognitive science, neuroscience) to collaborate and communicate more effectively. With teachers. As in, the people who are actually tasked with actioning all of this advice!

We can do better. By inviting researchers to sit down with actual teachers to discuss real issues in real schools and co-create real solutions that we can adapt to a variety of circumstances.

Get to know reputable organizations that are linking research to practice, such as Deans for ImpactThe Learning ScientistsStudent Experience Research Network and The Learning Agency Lab

 

 

 

How Teaching Robotics Fosters Tech and Soft Skills — from techlearning.com by Erik Ofgang
Students who compete in robotics competitions learn STEM skills, but equally important are the social skills they gather

Group of 5 young students with their projects for robotics competition

Excerpt:

Beginning on May 17, Fausto and his teammate’s on the Owlbots 3028x will compete at the first-ever Live Remote VEX Robotics World Championship. The event runs through May 29 and is hosted by The Robotics Education & Competition (REC) Foundation and VEX Robotics.

 

From DSC:
One of my sisters sent this to me and it cracked me up!

Also see:

 

 

How to Design a Hybrid Workplace — from nytimes.com

Excerpt:

But many companies have hatched a postpandemic plan in which employees return to the office for some of the time while mixing in more work from home than before. The appeal of this compromise is clear: Employers hope to give employees the flexibility and focus that come from working at home without sacrificing the in-person connections of the office.

From DSC:
There has been — and likely will continue to be — huge pressure and incentives put on companies like Cisco, Zoom, Microsoft, and others that develop the products and platforms to help people collaborate and communicate over a distance. It will be very interesting to see where these (and other) vendors, products, and platforms are 2-3 years from now! How far will we be down the XR-related routes?

How will those new ways of doing things impact telehealth? Telelegal? Virtual courts? Other?

 

Penn students use digital platform Gather to imitate in-person office hours — from thedp.com by Isaac Lee; with thanks to Professor Sue Ellen Christian for this resource

Excerpt:

As students yearn for in-person interaction and the familiarity of their school buildings, platforms like Gather are filling the void — virtually.

Gather, also known as Gather.town, simulates buildings and classrooms on campus where students, professors, and teaching assistants can interact with one another through personal avatars during office hours. Its main feature, “Interaction Distance,” launches a video call between users whose avatars are within five steps from each other in the virtual space. As the users’ avatars walk away from each other, their video and audio quality decrease, simulating an in-person interaction.

Also see:

Image shows how people can gather around at the office, in a conference room, at a university, other -- https://gather.town/

From DSC:
Now picture this in VR.

 

 

Improving Digital Inclusion & Accessibility for Those With Learning Disabilities — from inclusionhub.com by Meredith Kreisa
Learning disabilities must be taken into account during the digital design process to ensure digital inclusion and accessibility for the community. This comprehensive guide outlines common learning disabilities, associated difficulties, accessibility barriers and best practices, and more.

“Learning shouldn’t be something only those without disabilities get to do,” explains Seren Davies, a full stack software engineer and accessibility advocate who is dyslexic. “It should be for everyone. By thinking about digital accessibility, we are making sure that everyone who wants to learn can.”

“Learning disability” is a broad term used to describe several specific diagnoses. Dyslexia, dyscalculia, dysgraphia, nonverbal learning disorder, and oral/written language disorder and specific reading comprehension deficit are among the most prevalent.

An image of a barrier being torn down -- revealing a human mind behind it. This signifies the need to tear down any existing barriers that might hinder someone's learning experience.

 

21 Ways to Structure an Online Discussion, Part 1 — from facultyfocus.com by Annie Prud’homme-Généreux
*This is a five-part series. Each Monday, we will be publishing the next consecutive part of the article series.  

Excerpt:

I searched for ways to structure online discussions, and my findings are described in this series of five articles. This first article explores ways to structure a discussion to encourage learners to apply the concepts they have learned. Articles two and three describe discussion structures that help learners explore concepts in greater depth. Article four looks at ways to use discussions for reflection, evaluation, and critique of concepts. The final article investigates ways to foster a greater sense of community by using multimedia and proposes resources for developing new discussion structures.

Below are five ideas where learners search for, recognize, and share concrete examples of a concept, or where they create examples to illustrate a concept. I am sure there are more ways to do it, and I welcome your additions in the comments below.

21 Ways to Structure an Online Discussion, Part Two — from facultyfocus.com by Annie Prud’homme-Généreux

Excerpt:

In this and the next article, I will describe ideas for structuring an online discussion when the goal is for learners to further explore a concept studied in class. I subdivided the ideas into two categories: Some are useful when the goal is for learners to engage in divergent thinking, in other words, when they are generating ideas and expanding the range of solutions or brainstorming (this article).

21 Ways to Structure an Online Discussion, Part Three — from facultyfocus.com by Annie Prud’homme-Généreux

Excerpt:

In this third article, we will explore structures to help learners explore concepts when the goal is convergent thinking, so each learner gains a deeper, richer understanding of a concept and aligns with a common understanding.

In this article, the ideas for structuring an online discussion when the goal is for learners to explore a concept through convergent thinking are:

 

Apple CEO Tim Cook: AR Is “Critically Important” For The Company’s Future — from vrscout.com by Bobby Carlton

Excerpts:

When the subject of AR and it’s potential came up, Cook said “You and I are having a great conversation right now. Arguably, it could even be better if we were able to augment our discussion with charts or other things to appear.”

In Cook’s opinion, AR will change the way we communicate with our friends, colleagues, and family. It’ll reshape communication in fields such as health, education, gaming, and retail. “I’m already seeing AR take off in some of these areas with use of the phone. And I think the promise is even greater in the future,” said Cook.

Also see:

Woman using Augmented Reality to further learn about something.

And it is not enough to try to use existing VR/XR applications and tailor them to educational scenarios. These tools can and should be created with pedagogy, student experience, and learning outcomes as the priority.

 

How to Mitigate Accessibility & Digital Inclusion Obstacles for the d/Deaf Community — from inclusionhub.com by Christina Claus
To mitigate accessibility and digital inclusion obstacles for the d/Deaf and hard of hearing, developers must conduct critical research to understand these ongoing hurdles. This guide outlines the many challenges facing this community, shares useful insights, and provides meaningful inclusion solutions.

Excerpt:

Several commonly accepted characterizations include:

  • Deaf: When using the capital D, the individual conveys they communicate with sign language and have either been deaf since birth or shortly after.
  • deaf: The lowercase d is often utilized by those who do not identify as part of Deaf culture and typically become deaf later in life.
  • Hard of Hearing (HoH): Individuals who don’t experience total hearing loss or deafness often identify as hard of hearing.
  • Late-Deafened: This indicates the individual became deaf later in life.
  • Deaf-Blind: In addition to being deaf or hard of hearing, this individual also has a degree of vision loss.

These diversities can impact the individual’s ability to experience digital and online services. To create an inclusive experience for the entire community, developers must understand the obstacles each faces.

 

NJ High School Adds New Recording Studio to Learning Spaces — from spaces4learning.com by Matt Jones

Excerpt:

A career and technical high school in New Jersey has added new professional recording gear to one of its teaching spaces. County Prep High School, part of Hudson County Schools of Technology, added hardware from Solid State Logic (SSL), a UK-based company that manufactures analog and digital audio consoles for music and audio production. Students in the music and audio technology program learn how to write their own songs and produce their own music. The senior project involves putting a label together and releasing songs.

 

The Studio at County Prep High School in New Jersey installed at the front of a teaching space with seating for about 16 students -- it overlooks a tracking room with a piano and two soundproof booths.

The new studio at County Prep High School features professional equipment from Solid State Logic.
Source: Solid State Logic

Also see:

A different view on the console at this New Jersey High School

Addendum on 4/1/21:

  • Control Room 42 ushers in the future of broadcasting — from derivative.ca
    Excerpt:
    Control Room 42 (CR42) a project from RTBF, public broadcaster for the French speaking part of Belgium, gives broadcasting’s traditionally hardware-based control room a radical makeover enabled by TouchDesigner in ways its designer Hugo Ortiz thought impossible a few years ago. Recipient of The European Broadcasting Union’s Technology and Innovation Award 2020, this new software-based control room prototype that also integrates Artisto for audio and Smode for real-time graphics brings game-changing innovation to the broadcasting industry.
 

Improved Student Engagement in Higher Education’s Next Normal — from er.educause.edu by Ed Glantz, Chris Gamrat, Lisa Lenze and Jeffrey Bardzell
Five pandemic-introduced innovative teaching adaptations can improve student engagement in the next normal for higher education.

Excerpt (emphasis DSC):

The five teaching enhancements/adaptations discussed above—collaborative technologies for sense-making, student experts in learning and technology, back channels, digital breakout rooms, and supplemental recording—are well positioned to expand the definition of “student engagement” beyond traditional roll call and attendance tracking. Opportunities to include students at a distance have permitted inclusion of students who are reticent to speak publicly, students whose first language is not English, students with disabilities, and students less engaged through “traditional” channels. With these new conceptions of engagement in mind, we are prepared to be more inclusive of all students in the next normal of higher education.

 

Two items from faculty focus.com by Jenae Cohn, PhD, and Courtney Plotts, PhD:

  1. How to Structure Your Online Class for Inclusion, Part 1 
  2. How to Structure Your Online Class for Inclusion: Two Principles for Fostering Engagement, Part 2 

Excerpt:

A strong sense of community begins with faculty designing and planning for the sense of community in the course. In order to build a strong sense of community within an online course, instructors should start by identifying the type of community they want to create. In other words, what is the common thread that runs through an online course: Inquiry, information giving, information gathering, and/or active listening?

Although not intuitive to all instructors, this question surrounding the idea of a sense of community is imperative for creating cohesion and a sense of belonging to a learning environment. Here are some ways that instructors might start to think about what community might mean for their class context:

 

Chrome now instantly captions audio and video on the web — from theverge.com by Ian Carlos Campbell
The accessibility feature was previously exclusive to some Pixel and Samsung Galaxy phones

Excerpt:

Google is expanding its real-time caption feature, Live Captions, from Pixel phones to anyone using a Chrome browser, as first spotted by XDA Developers. Live Captions uses machine learning to spontaneously create captions for videos or audio where none existed before, and making the web that much more accessible for anyone who’s deaf or hard of hearing.

Chrome’s Live Captions worked on YouTube videos, Twitch streams, podcast players, and even music streaming services like SoundCloud in early tests run by a few of us here at The Verge. Google also says Live Captions will work with audio and video files stored on your hard drive if they’re opened in Chrome. However, Live Captions in Chrome only work in English, which is also the case on mobile.

 

Chrome now instantly captions audio and video on the web -- this is a screen capture showing the words being said in a digital audio-based file

 
© 2024 | Daniel Christian