Technology Made Special Education Parents Better Advocates During the Pandemic — from edsurge.com by Nadia Tamez-Robledo

Excerpt:

Those are lessons that should stay in place long after our current era of remote learning, says research analyst Lane McKittrick, who focuses on special education and families at the Center on Reinventing Public Education. She recently co-authored a report on how charter schools effectively supported students with disabilities during the pandemic and is blogging about the topic.

McKittrick’s disappointment didn’t just come from her role as a researcher. She’s also a mom to four children, three of whom are deafblind.

The schools that most successfully served their special education groups were those that prioritized communication and learning about families’ needs, McKittrick found in her own analysis.

 

 

Record, transcribe, clip, and share video from Zoom in real-time. — This Grain tool/resource is from Jeremy Caplan’s Wonder Tools newsletter. Thanks Jeremy for passing this info along!

From DSC:
These kinds of tools should make for interesting discussions in online-, hybrid-, and hyflex-based courses…as well as in microlearning-based streams of content perhaps.

This image shows the home page of a tool called Grain -- Record, transcribe, clip, and share video from Zoom in real-time.

 

One wonders what this type of tech will do for online-based learning, &/or hybrid/blended learning, &/or hyflex-based learning in the future [Christian]

From DSC:
It will be interesting to see — post Covid19 — how vendors and their platforms continue to develop to allow for even greater degrees of web-based collaboration. I recently saw this item re: what Google is doing with their Project Starline. Very interesting indeed. Google is trying to make it so that the other person feels like they are in the same space with you.

.
Time will tell what occurs in this space...but one does wonder what this type of technology will do for online-based learning, and/or hybrid/blended learning, and/or hyflex-based learning in the future…?

 

States and School Systems Can Act Now to Dismantle Silos Between High School, College, and Career — from crpe.org by Georgia Heyward, Sarah McCann, & Betheny Gross | May 2021

We offer four ways states can engage K–12:

  • Invest in virtual platforms that support college and career navigation.
  • Incentivize bold experimentation with hybrid learning to design new models that blend school and workplace learning or connect with postsecondary microcredentials.
  • Step in to encourage and regulate high-quality, postsecondary microcredentials that stack toward associate and bachelor degrees.
  • Combine policy with technical assistance to help districts credit out-of-school learning.
 

Video Lectures: 4 Tips for Teachers — from techlearning.com by Erik Ofgang
Creating short and engaging video lectures for students is a growing trend at education institutions

Excerpt:

To encourage a more professional type of evergreen video resource, the institution has invested in lecture capture studios, adding five new ones over the past year so each campus has at least one. Some of these studios are DIY, others require a crew, but all enable professors to record lectures in a professional recording environment, complete with green screens and high-quality lighting and audio. The recordings are then edited by the studio team who can help the professor follow the best pedagogical practices for video recordings, including keeping videos short and engaging.

Picture of a recording studio setup to record a professor at IUPUI

From DSC:
A great example of using of teams to create higher-quality, engaging, interactive learning content. 

 

Also see:

Adorama Business Solutions Equips New Classroom Studio for West Coast Baptist College Creative Arts Department — from svconline.com
Workspace Allows Department to Expand Video Production and Editing Course Offerings

Picture of a new classroom studio within a learning space

Picture of a new classroom studio within a learning space

 

 

What I Learned: Great Stories Unlock the WHY — from learningsolutionsmag.com by JD Dillon

Excerpt:

This approach worked because a great story elevates. It helps people find commonalities and amplifies an organization’s culture. A great story unlocks the WHYs that are so often hidden behind a company’s mission and performance objectives. But impactful storytelling doesn’t just happen. It requires intention and effort, especially in large, complex, and distributed workplaces.

Here are four intentional storytelling practices I learned from Disney.

 

Education Research Is Still Too Dense. We Need More Teacher-Researcher Partnerships. — from edsurge.com by Kristin Simmers

Excerpts:

Many have spoken of the need for various “bridges” in educational research. Bridges linking theory to practice, lab to classroom, and perhaps the most problematic of all, transdisciplinary bridges allowing multiple fields of experts (education, psychology, cognitive science, neuroscience) to collaborate and communicate more effectively. With teachers. As in, the people who are actually tasked with actioning all of this advice!

We can do better. By inviting researchers to sit down with actual teachers to discuss real issues in real schools and co-create real solutions that we can adapt to a variety of circumstances.

Get to know reputable organizations that are linking research to practice, such as Deans for ImpactThe Learning ScientistsStudent Experience Research Network and The Learning Agency Lab

 

 

 

How Teaching Robotics Fosters Tech and Soft Skills — from techlearning.com by Erik Ofgang
Students who compete in robotics competitions learn STEM skills, but equally important are the social skills they gather

Group of 5 young students with their projects for robotics competition

Excerpt:

Beginning on May 17, Fausto and his teammate’s on the Owlbots 3028x will compete at the first-ever Live Remote VEX Robotics World Championship. The event runs through May 29 and is hosted by The Robotics Education & Competition (REC) Foundation and VEX Robotics.

 

From DSC:
One of my sisters sent this to me and it cracked me up!

Also see:

 

 

How to Design a Hybrid Workplace — from nytimes.com

Excerpt:

But many companies have hatched a postpandemic plan in which employees return to the office for some of the time while mixing in more work from home than before. The appeal of this compromise is clear: Employers hope to give employees the flexibility and focus that come from working at home without sacrificing the in-person connections of the office.

From DSC:
There has been — and likely will continue to be — huge pressure and incentives put on companies like Cisco, Zoom, Microsoft, and others that develop the products and platforms to help people collaborate and communicate over a distance. It will be very interesting to see where these (and other) vendors, products, and platforms are 2-3 years from now! How far will we be down the XR-related routes?

How will those new ways of doing things impact telehealth? Telelegal? Virtual courts? Other?

 

Penn students use digital platform Gather to imitate in-person office hours — from thedp.com by Isaac Lee; with thanks to Professor Sue Ellen Christian for this resource

Excerpt:

As students yearn for in-person interaction and the familiarity of their school buildings, platforms like Gather are filling the void — virtually.

Gather, also known as Gather.town, simulates buildings and classrooms on campus where students, professors, and teaching assistants can interact with one another through personal avatars during office hours. Its main feature, “Interaction Distance,” launches a video call between users whose avatars are within five steps from each other in the virtual space. As the users’ avatars walk away from each other, their video and audio quality decrease, simulating an in-person interaction.

Also see:

Image shows how people can gather around at the office, in a conference room, at a university, other -- https://gather.town/

From DSC:
Now picture this in VR.

 

 

Improving Digital Inclusion & Accessibility for Those With Learning Disabilities — from inclusionhub.com by Meredith Kreisa
Learning disabilities must be taken into account during the digital design process to ensure digital inclusion and accessibility for the community. This comprehensive guide outlines common learning disabilities, associated difficulties, accessibility barriers and best practices, and more.

“Learning shouldn’t be something only those without disabilities get to do,” explains Seren Davies, a full stack software engineer and accessibility advocate who is dyslexic. “It should be for everyone. By thinking about digital accessibility, we are making sure that everyone who wants to learn can.”

“Learning disability” is a broad term used to describe several specific diagnoses. Dyslexia, dyscalculia, dysgraphia, nonverbal learning disorder, and oral/written language disorder and specific reading comprehension deficit are among the most prevalent.

An image of a barrier being torn down -- revealing a human mind behind it. This signifies the need to tear down any existing barriers that might hinder someone's learning experience.

 

21 Ways to Structure an Online Discussion, Part 1 — from facultyfocus.com by Annie Prud’homme-Généreux
*This is a five-part series. Each Monday, we will be publishing the next consecutive part of the article series.  

Excerpt:

I searched for ways to structure online discussions, and my findings are described in this series of five articles. This first article explores ways to structure a discussion to encourage learners to apply the concepts they have learned. Articles two and three describe discussion structures that help learners explore concepts in greater depth. Article four looks at ways to use discussions for reflection, evaluation, and critique of concepts. The final article investigates ways to foster a greater sense of community by using multimedia and proposes resources for developing new discussion structures.

Below are five ideas where learners search for, recognize, and share concrete examples of a concept, or where they create examples to illustrate a concept. I am sure there are more ways to do it, and I welcome your additions in the comments below.

21 Ways to Structure an Online Discussion, Part Two — from facultyfocus.com by Annie Prud’homme-Généreux

Excerpt:

In this and the next article, I will describe ideas for structuring an online discussion when the goal is for learners to further explore a concept studied in class. I subdivided the ideas into two categories: Some are useful when the goal is for learners to engage in divergent thinking, in other words, when they are generating ideas and expanding the range of solutions or brainstorming (this article).

21 Ways to Structure an Online Discussion, Part Three — from facultyfocus.com by Annie Prud’homme-Généreux

Excerpt:

In this third article, we will explore structures to help learners explore concepts when the goal is convergent thinking, so each learner gains a deeper, richer understanding of a concept and aligns with a common understanding.

In this article, the ideas for structuring an online discussion when the goal is for learners to explore a concept through convergent thinking are:

 

Apple CEO Tim Cook: AR Is “Critically Important” For The Company’s Future — from vrscout.com by Bobby Carlton

Excerpts:

When the subject of AR and it’s potential came up, Cook said “You and I are having a great conversation right now. Arguably, it could even be better if we were able to augment our discussion with charts or other things to appear.”

In Cook’s opinion, AR will change the way we communicate with our friends, colleagues, and family. It’ll reshape communication in fields such as health, education, gaming, and retail. “I’m already seeing AR take off in some of these areas with use of the phone. And I think the promise is even greater in the future,” said Cook.

Also see:

Woman using Augmented Reality to further learn about something.

And it is not enough to try to use existing VR/XR applications and tailor them to educational scenarios. These tools can and should be created with pedagogy, student experience, and learning outcomes as the priority.

 
© 2025 | Daniel Christian