The battle of the ecosystems: Apple, Google, Microsoft, & Amazon.com — by Daniel Christian with thanks to Krista Spahr, Michael Mandeville, Bill Vriesema, and Adam Tozer from Calvin College for their feedback/inputs on this.

 

BattleOfTheEcosystems-DanielChristian-August2013

PDF version here [1.35MB]

 

 

Also see:

 

Ecosystem value metrics

 

Ecosystem value metrics - developer perspective

 

Addendums on 8/13/13:

 

In the beginning was the Word; now the Word is on an app — from nytimes.com by Amy O’Leary

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Nathan Weber for The New York Times
Listeners use a Bible app during a sermon at Fellowship Missionary Baptist Church in Chicago.

 

Excerpt (emphasis DSC):

EDMOND, Okla. — More than 500 years after Gutenberg, the Bible is having its i-moment.

For millions of readers around the world, a wildly successful free Bible app, YouVersion, is changing how, where and when they read the Bible.

Built by LifeChurch.tv, one of the nation’s largest and most technologically advanced evangelical churches, YouVersion is part of what the church calls its “digital missions.” They include a platform for online church services and prepackaged worship videos that the church distributes free. A digital tithing system and an interactive children’s Bible are in the works.

This month, the app reached 100 million downloads, placing it in the company of technology start-ups like Instagram and Dropbox.

 

Confused about ed tech tools? New rating site for apps and games — from blogs.kqed.org by Katrina Schwartz

Excerpt:

To evaluate the bonanza of apps, games, and websites that claim to have educational value, Common Sense Media, a non-profit organization best known for rating commercial media for age-level appropriateness, has developed a new rating system called Graphite.

The site provides ratings of products in three categories: pedagogy, engagement, and support. Pedagogy is the highest weighted category, and is based on the depth and quality of content and how well it’s integrated into the mechanics of the reviewed game or website. The highest rated games require players to think critically about how to progress, and help build skills that are transferable. The engagement category measures how well the game grabs and keeps players’ attention, and the support category refers to the quality of tools the product offers to help learners when they get stuck. Support also includes tools for parents or teachers so they can help a learner and gets higher marks if it offers content in a variety of ways, catering to different types of learners. Some examples might be clear tutorials or content offered with both visuals and text.

 

Here’s why the TV apps economy will be a $14 billion business [Wolf]

Here’s why the TV apps economy will be a $14 billion business — from forbes.com by Michael Wolf

 

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Excerpt:

According to new research published this week, the TV apps economy is forecasted to reach $14 billion by 2017.

Take for example today’s news that Apple will begin selling video advertisements served by iAd through iTunes Radio loaded on Apple TVs. This is only the first move for Apple in this space, and others like Samsung and Google  are already investing heavily in connected TV app advertising.

 

From DSC:
Why post this? Because:

  • It lays out future directions/careers related to Programming, Computer Science, Data Mining, Analytics, Marketing, Telecommunications, User Experience Design, Digital and Transmedia Storytelling, and more
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  • It leads to “Learning from the Living [Class] Room”

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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

From DSC:
And if this does take off,
$14 billion won’t begin to capture the profits from this new industry.

It will be far larger than that.

 

Relevant addendum on 6/27/13:

  • The future of cinema is on demand — from bitrebels.com by Ben Warner (From DSC: Having just paid $32 for 4 people — 3 of whom were kids — to see Monsters U, I believe it!)
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future-of-cinema-on-demand

Via: [The Verge] Image Credits: [Venture Beat] [Home Theater]

 

 

AppleWWDC-June10-2013

 

Also see:

 

  • The Best Features Of iOS 7 — from techcrunch.com by Sarah Perez
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  • Everything You Need to Know about iOS 7 — from hongkiat.com
    Excerpts:
    iBooks is now available on the Mac, giving users access to 1.8 million books including interactive textbooks.
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    AirDrop Sharing Between iOS Devices <– potential uses in the Smart Classrooms…?
    AirDrop is now available for transfers between iOS devices via peer-to-peer WiFI connection. Turning on the Share Sheet on an app, you can find users who are nearby and tap items to share. A notification will appear on their device and when they open it, it will open to the relevent app and show the content that you shared.
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  • Apple’s WWDC 2013 Keynote: Highlights, Summary & History — from hongkiat.com by Singyin Lee
    Excerpt:
    Multiple Display <– potential uses in the Smart Classrooms…?
    Multiple Display support allow you to work on, multiple screens, even though only one device is physically connected, even if it means you are using Apple TV as one of your screens. Full screen spaces can be pulled from one display to the next and the dock and other menus will be displayed on each connected screen as well.
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Heads up Jony Ive! You need to see this brilliant concept for the Apple TV! Superb work by Sam Beckett!

BrilliantTVConceptBySamBeckett-May2013

 

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From DSC:
Now picture this from the educational standpoint — and what MOOCs could morph into.  The foundation for some serious learning power (from the living room) seems to be developing!

Streams of content/learning channels/cloud-based applications that each of us can create and make available.

Voice recognition, learning analytics, machine-to-machine communications, transmedia and more!  Wow!

 

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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 
 

From DSC: re: Adobe’s Project Context:
This is the type of hardware/software combination that I’ve been hoping for and envisioning! Excellent!

It appears to be the type of setup whereby students could quickly and easily collaborate with one another — in a face-to-face setting (and ideally in remote locations as well) — by not just displaying files but also being able to share files with one another.  Files can be sent up to the interactive, multi-touch displays as well as to an interactive table. So it’s not just displaying files, but actually sharing files and being able to collaboratively work on a project.

Eventually, I see this being able to be done in your living room.  What if MOOCs could integrate this type of web-based collaboration into their projects?

But for now, this is a HUGE step forward in this vision. Great work Adobe! This is innovative! Very helpful!

Example screenshots:

 

AdobeProjectContext-May2013

 

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AdobeProjectContext-1

 

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AdobeProjectContext-2

 

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Also see:

  • Adobe’s hardware experiments are more than just hobbies: Hands-on with Project Context – from techcrunch.com by Frederic Lardinois
    Excerpt (emphasis DSC):
    At its MAX conference in Los Angeles [on 5/6/13], Adobe showed  quite a few products that will soon be available to its customers, but it also highlighted a number of hardware experiments, including Project Context, a totally re-imagined way for creating magazine layouts, as well as an advanced stylus and a ruler for touchscreens.

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project_context_screen_1

Watch a replay of today’s Adobe MAX 2013 keynote.
Even if you can’t join us in person, you can still connect with the Adobe community. Watch the Adobe MAX 2013 keynotes live from Nokia Theatre L.A. LIVE. We’ll explore the creative evolution – how to use the latest tools to give shape to ideas, and what are the trends that will shape how you’ll work in the future.

A Creative Evolution
Monday, May 6, 9:30-11:30 a.m. PDT

The process of where and how we create is dramatically changing thanks to major advancements in technology, and there has never been a more exciting time. Join Adobe CEO Shantanu Narayen, Adobe’s SVP and GM of Digital Media David Wadhwani, and a collection of Adobe visionaries across digital photography, web design, illustration, video and more as we unveil brand new creative workflows and capabilities. We’ll take a look at the present and set our sights on the endless possibilities in our creative future.
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Over20CreativeCloudApps-AdobeMaxMay62013

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AdobeMax-May62013

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Join us tomorrow at 10 a.m. PDT to watch the keynote – Community Inspires Creativity – live.

Tagged with:  
 

AppsForHighSchool-Apple-May2013

 

From DSC:
With thanks going out to Mr. Mike Amante (@mamante) for posting this item out on Twitter.

© 2024 | Daniel Christian