Some learning-related tips from Eva Keiffenheim’s Learn Letter


Excerpts from Eva’s 6/15/22 letter re: learning a language — with Mathias Barra, who “has studied about 20 languages and is fluent in six”

2) The best way to mastery is by making language learning part of your life
There’s no single best way to study languages. Mathias approached every language differently.

The most important thing is to find some activities that you actually enjoy in the language. For example, you can:

  • watch a Netflix series with double subtitles with the free Language Reactor extension
  • reading a book in the language you’re learning, for example with easy readers?
  • go to radio.garden and listen to the language you’re learning
  • switch your phone settings to another language
  • write your diary in the language you’re learning

“The best way to study languages is not to limit it to study time, but to make it part of your life, for example, through exposure.”

Some tools and resources Mathias recommends:

  • iTalki offers 1-on-1 lessons in more than 150 languages
  • Journaly allows you to type a text that natives correct
  • Slowly connects you with a language tandem for writing letters
  • HiNative gets you answers from native speakers
  • Speechling helps you work on listening comprehension

See the full interview here.

And from Eva’s 6/22/22 Learn Letter:

According to this concept, there’s an optimal arousal level for task performance. The Yerkes-Dodson Law says there is an empirical relationship between stress and performance. Yerkes and Dodson discovered that the optimal arousal level depends on the complexity and difficulty of the task.

From DSC:
Reading a bit about the Yerkes-Dodson Law, I was reminded of a bad learning experience from years ago. I recall sitting in a conference room at Baxter Healthcare and I was trying to learn more about programming.  I had just been switched into a new group and my new supervisor was trying to teach me some basic items (basic to him, anyway). He was getting increasingly frustrated at me for not understanding some things. The more frustrated he got, the less I could even concentrate on what he was saying and trying to teach me. 

Along these lines, I also remember a relative trying to teach another relative some new things. Again, the more upset the “teacher” got, the less able the “learner” was able to concentrate. It didn’t end well. 

Oh…what’s that?! I’m hearing a loud “Amen!!!” coming from countless music teachers and students out there too. 

For these kinds of reasons, I want to learn more about the place of emotion in our learning ecosystems.

 

Will Learning Move into the Metaverse? — from learningsolutionsmag.com by Pamela Hogle

Excerpt:

In its 2022 Tech Trends report, the Future Today Institute predicts that, “The future of work will become more digitally immersive as companies deploy virtual meeting platforms, digital experiences, and mixed reality worlds.”

Learning leaders are likely to spearhead the integration of their organizations’ workers into a metaverse, whether by providing training in using the tools that make a metaverse possible or through developing training and performance support resources that learners will use in an immersive environment.

Advantages of moving some workplace collaboration and learning into a metaverse include ease of scaling and globalization. The Tech Trends report mentions personalization at scale and easy multilingual translation as advantages of “synthetic media”—algorithmically generated digital content, which could proliferate in metaverses.

Also see:

Future Institute Today -- Tech Trends 2022


Also from learningsolutionsmag.com, see:

Manage Diverse Learning Ecosystems with Federated Governance

Excerpt:

So, over time, the L&D departments eventually go back to calling their own shots.

What does this mean for the learning ecosystem? If each L&D team chooses its own learning platforms, maintenance and support will be a nightmare. Each L&D department may be happy with the autonomy but learners have no patience for navigating multiple LMSs or going to several systems to get their training records.

Creating common infrastructure among dispersed groups
Here you have the problem: How can groups that have no accountability to each other share a common infrastructure?

 

Conduct Your Own Virtual Orchestra In Maestro VR — from vrscout.com by Kyle Melnick

Niantic moves beyond games with Lightship AR platform and a social network — from theverge.com by Alex Heath
The maker of Pokémon Go is releasing its AR map for other apps and a location-based social network called Campfire

Excerpt:

Niantic made a name for itself in the mobile gaming industry through the enduring success of Pokémon Go. Now the company is hoping to become something else: a platform for other developers to build location-aware AR apps on top of.

disguise launches Metaverse Solutions division enabling next-level extended reality experiences — from etnow.com

Excerpt:

UK – disguise, the visual storytelling platform and market leader for extended reality (xR) solutions has launched its Metaverse Solutions division to enable the next generation of extraordinary live, virtual production and audiovisual location-based experiences for the metaverse.

The recent rise of real-time 3D graphics rendering capabilities in gaming platforms means that today’s audiences are craving richer, more immersive experiences that are delivered via the metaverse. While the metaverse is already defined as an $8 trillion dollar opportunity by Goldman Sachs, companies are still finding it challenging to navigate the technical elements needed to start building metaverse experiences.

On this item, also see:

disguise.one

disguise launches Metaverse Solutions division — from televisual.com by

Excerpt:

“Our xR technology combines key metaverse building blocks including real-time 3D graphics, spatial technologies and advanced display interfaces – all to deliver a one-of-a-kind gateway to the metaverse,” says disguise CXO and head of Metaverse Solutions Alex Wills.

 

Apple Starts Connecting the Dots for Its Next Big Thing — from nytimes.com by Tripp Mickle and Brian X. Chen
The company has enlisted Hollywood directors like Jon Favreau to help its effort to create products that blend the physical and virtual worlds.

Excerpt:

Nearly 15 years after the iPhone set off the smartphone revolution, Apple is assembling the pieces for what it hopes will become its next business-altering device: a headset that blends the digital world with the real one.

The company has enlisted Hollywood directors such as Jon Favreau to develop video content for a headset that it is expected to ship next year, according to three people familiar with that work. Mr. Favreau, an executive producer of “Prehistoric Planet” on Apple TV+, is working to bring that show’s dinosaurs to life on the headset, which looks like a pair of ski goggles and aims to offer virtual- and augmented-reality experiences, these people said.

Speaking of the future, here’s another item regarding what’s coming down the pike:

 

What Is the Metaverse? A Beginner’s Guide to Tech’s Latest Obsession — from singularityhub.com by Aaron Frank; with thanks to Jack Aldrich for this resource
The metaverse is the internet, but it’s also a spatial (and often 3D), game-engine-driven collection of virtual environments.

Excerpts:

A couple months ago, friends and business contacts started asking me for a crash course on my professional research studying virtual environments. Their interest reflects an explosion—which you’ve probably noticed—of noise and hype surrounding something called the “metaverse.”

This article is an introduction for a complete or almost beginner. There’s plenty of mainstream coverage on the topic, but it often conflates concepts: virtual reality is not the metaverse (though it’s related), and crypto/Web3 by itself is not the metaverse (though also related). Confusing, I know. Whether you’re a businessperson or bystander, this is my best effort to lay everything out.

So if the metaverse is just the internet—what about the internet is about to change? To answer that question, I’ve broken this article into four parts:

    1. Spatial Computing (What is that?)
    2. Game Engines (What are those?)
    3. Virtual Environments (Is that the metaverse? …sort of)
    4. Virtual Economies (Please don’t tell me I have to learn about NFTs…you might)

Also see:

 

Into the metaverse: What does it hold for the future of L&D? — from chieflearningofficer.com by Calvin Coffee

Excerpt:

Instead of putting learners in front of 2D videos where they’re answering questions or just clicking boxes, the metaverse allows learners to experience what a job is actually like before accepting and will enable leaders to see if employees are ready for the next level of work. In the same way flight simulators can prepare pilots for many aspects of operating and flying an aircraft, through technologies like VR the metaverse can prepare employees for almost anything at work.

“This technology can impact every stage of the HR journey for an employee,” Belch says. “We all know the interviewing process is flawed and riddled with bias. Let’s have someone do the job and show us whether or not they can do the job.” And if they mess up in VR, they’re not going to take down the whole factory. From hiring and beyond, there is an abundance of potential spaces that the metaverse can capitalize on and improve.

Research in medical training has found that information retention rates can reach 80 percent after a full year of training through immersive simulated experiences compared to just 20 percent for traditional training. “People are picking it up and are much more comfortable performing their tasks after going through the simulation,” Jordan says. “It’s incredibly powerful.”

Also from chieflearningofficer.com:

 

Google accelerates audiobook production exponentially — from provideocoalition.com by Allan Tépper

Excerpt:

In March 2022, I published Google’s Aloud auto-dubs your English video in Castilian or Portuguese, free. Now, Google is doing a similar quantum leap for audiobook production. In fact, I already converted and published one of my own books as an audiobook successfully using Google’s semi-automatic voices. Ahead, I’ll explain how Google’s process can convert the manuscript into a presentable audiobook in a few hours instead of over a month of work, using one of Google’s automated voices which are available for different languages and regions.

 
 

What The Future Of Technology In The Workplace Means For Office Design And Operations — from workdesign.com by Mara Hauser

Excerpt:

Advances in technology continue to influence the workplace as corporate entities and coworking operators are confronted with modern challenges surrounding productivity and collaboration. We lead teams to execute intentional designs that reflect brand vision and produce lively, productive workspaces. With the growing demand from employees for workplace flexibility, these technological advancements must be reflected in both office design and business practices in order to add value and ultimately achieve operational excellence.

.

Podcasting studio at FUSE Workspace in Houston, TX.

 

Google Maps to add “immersive view” — from futuretimeline.net
Google Maps, the world’s most-downloaded travel app, will soon become more immersive and intuitive thanks to a major upgrade.

 

Excerpts:

A new “immersive view” will generate far more detailed graphics than are available currently. This will provide sweeping views of cities in full 3D, complete with simulated cars, real-time weather, realistic day/night cycles, shadow effects, water reflections, and even animations like birds flying through the sky.

The company also announced an update for Live View. First launched in 2019, this provides augmented reality (AR) walking routes in the form of arrows, directions, and distance markers.

These improvements are possible thanks to advances in computer vision and AI that allow billions of aerial, street view, and other images to combine and create a rich, seamless, digital model of the world.


Addendums on 5/23/22:

Google Wants To Deliver World-Scale AR Using Google Maps — from vrscout.com by Bobby Carlton

Somewhat relevant/see:

Earth // Around The World From The Air 4K from Kien Lam on Vimeo.

 

New Accessibility Features Coming to Apple Devices — from .lifewire.com by Cesar Cadenas; fact checked by Jerri Ledford
Helping people with disabilities navigate the world

Excerpt:

Door Detection is a new mode coming to Apple’s Magnifier app. As the name suggests, the feature helps people find the door and how far they are it, and describes various attributes of the door. These attributes include if the door is open or closed as well as how to open it.

 

Addendum on 5/19/22:

Addendums on 5/20/22:

 

From DSC:
I love the parts about seeing instant language translations — including sign language! Very cool indeed!
(With thanks to Ori Inbar out on Twitter for this resource.)

Realtime American Sign Language translation via potential set of AR glasses from Google

Also see:

 

 

7 Essential Ingredients of a Metaverse — from future.a16z.com by Liz Harkavy, Eddy Lazzarin, Arianna Simpson

Excerpt:

There has been a lot of buzz about “the metaverse” since its coinage in the ‘90s, but especially during the pandemic (given the surge in online activity), and even more so after Facebook changed its name to Meta.

Is this just a bit of opaque marketing-speak? What is a metaverse exactly? How does one define the term, and where does one draw a line between a metaverse and, say, just another virtual world? These are common questions that people ask about the metaverse, so we thought we’d outline how we see it and how the metaverse intersects with web3.

Also relevant/see:

 

Technology for HyFlex Classrooms: Major Considerations — from hyflexlearning.org by Brian Beatty

Excerpts:

This post describes four aspects of classroom technology that are very important to address when developing a HyFlex approach that can be effective at scale.

The classroom technology needs can be organized into four areas:

  1. two-way audio stream (connection),
  2. incoming video presentation of remote learners
  3. outgoing video presentation of classroom and learners
  4. interactive technology to support interaction, engagement, and formative assessment

Also re: hyflex teaching — where some students are physically present and some are coming into the class remotely– see:

Part I – Motivating Learners by Building Efficacy (Confidence) through Scaffolding and Support— from hyflexlearning.org by Jeanne Samuel

Excerpts:

HyFlex delivery may be new to many learners. Therefore, it is important to provide them with the supports they need to be successful. Regardless of the delivery mode, learners are motivated by success and by instructor presence. In part one of this topic post, we will write about how instructor support and feedback (a form of guidance) can motivate learners and build learner confidence.

PART II- Feedback for Improving Student Success and Satisfaction — from hyflexlearning.org by Jeanne Samuel

Excerpt:

In part 1 of this post, we focused on how feedback and support promote learner confidence. Learner confidence can lead to improved learner retention, progression, and success regardless of the class delivery mode. In part 2, we focus on feedback strategies.

 
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