Google brings the physical web to your phone — from techweekeurope.co.uk by Michael Moore
Google plans to make your smartphone a portal to the world around you thanks to a new smart browser.

 

 

Excerpt:

Google plans to make your smartphone a portal to the world around you thanks to a new smart browser.

The company’s next version of Chrome for Android, version 49 (currently in beta), will be able to alert users to low-energy beacons near to them, which can then be interacted with for interesting information or offers.

This means that walking past a tube station will send a pop-up alert about the next departure, or vouchers being sent when walking past a favourite shop, which is all part of what Google is calling ‘The Physical Web’.

 

 

DanielChristian-Combining-Digital-Physical-Worlds-Oct2014

 

 

 

Addendum on 2/19/16:

The campus: Where AV meets IoT — from avnetwork.com by Carolyn Heinze

Excerpt (emphasis DSC):

At the classroom level, Dey believes that GIoTTO offers the potential for improved audiovisual experiences. “[There is] the use of sensing technology to detect changes in the environment, [where] you may want to change the audiovisual settings in a classroom, to detecting where people are in a classroom to change audiovisual settings, to even detecting: why is my projector not actually projecting on the screen?” he illustrated. This last use case can speed up troubleshooting, therefore decreasing help desk calls, he added. “Building on that, obviously we have tons of seminar rooms and other rooms that are meant for specific audiovisual needs, and you can imagine that putting additional sensing technology in those spaces would enable us to be more creative in understanding how those spaces get used, and how we can improve those spaces at the same time.”

 

 

From DSC:
Though the jigsaw technique has been around for decades, it came to my mind the other day as we recently built a highly-collaborative, experimental learning space at our college — some would call it an active learning-based classroom.  There are 7 large displays throughout the space, with each display being backed up by Crestron-related hardware and software that allows the faculty member to control what’s appearing on each display.  For example, the professor can take what is on Group #1’s display and send the content from that display throughout the classroom. Or they can display something from a document camera or something from their own laptop, iPad, or smartphone. Students can plug in their devices (BYOD) and connect to the displays via HDMI cables (Phase I) and wirelessly (Phase II).

I like this type of setup because it allows for students to quickly and efficiently contribute their own content and the results of their own research to a discussion.  Groups can present their content throughout the space.

With that in mind, here are some resources re: the jigsaw classroom/technique.


 

From Wikipedia:

The jigsaw technique is a method of organizing classroom activity that makes students dependent on each other to succeed. It breaks classes into groups and breaks assignments into pieces that the group assembles to complete the (jigsaw) puzzle. It was designed by social psychologist Elliot Aronson to help weaken racial cliques in forcibly integrated schools.

The technique splits classes into mixed groups to work on small problems that the group collates into a final outcome. For example, an in-class assignment is divided into topics. Students are then split into groups with one member assigned to each topic. Working individually, each student learns about his or her topic and presents it to their group. Next, students gather into groups divided by topic. Each member presents again to the topic group. In same-topic groups, students reconcile points of view and synthesize information. They create a final report. Finally, the original groups reconvene and listen to presentations from each member. The final presentations provide all group members with an understanding of their own material, as well as the findings that have emerged from topic-specific group discussion.

 

From jigsaw.org

 

jigsaw-method

 

jigsaw-method-steps

 

EdTech: These four b-schools are exploring virtual reality with Oculus, Google, Samsung — from businessbecause.com by Seb Murray
Elite schools place bets on next big innovation in online learning

Excerpt:

The immersive potential of virtual reality has Silicon Valley’s finest pouring vast sums of money into headsets and other whizzy innovations.

Google, Apple and Samsung are betting that these sci-fi concepts will become a staple of everyday life, with potential uses in gaming, advertising, marketing and increasingly, education.

The hype surrounding VR and the more complex augmented reality, is not lost on universities and business schools, who are eyeing its early pioneers and conducting secretive trials of head-mounted VR displays.

Four of the world’s top-ranked schools have told BusinessBecause they are exploring VR in tie-ups with Oculus, Samsung, and Google, as they place bets on the next big innovation in online learning.

 

 

WSJ-VR-in-classrooms-feb2016

 

Virtual Reality Learns How to Get Into the Classroom — from wsj.com by Georgia Wells

Excerpt:

Nearpod Inc., a startup that makes education software used in 10,000 schools across the U.S., is launching virtual-reality lessons on [2/11/16]. Here’s their pitch: instead of requiring schools to invest heavily in headsets and other hardware, Nearpod’s approach relies on students using their own devices or district-supplied electronics.

Students already use tablets and netbooks in the classroom, to share text, record and watch videos, and conduct research. Virtual reality – the technology that lets people experience immersive, 360-degree images – would take technology in the classroom to the next level. Google parent Alphabet Inc.experimented with virtual reality in the classroom last September, a temporary project using its cardboard viewer.

Virtual-reality proponents argue students engage more with a lesson when it is interactive, such as virtual “field trips” to far places.

 

 

 

ARVRClassrooms-Feb2016

 

#Trending: VR and AR Classrooms — from wareable.com

Excerpt:

When today’s kids grow up, they will no doubt mock our penchant for pocket screens. VR and AR could be the new normal.

In this week’s Trending we’re looking at the wave of new schemes bringing virtual reality and augmented reality into the classroom as a tool for students. Oculus and Jaunt just started working with universities to offer classes on VR filmmaking. Google has been extremely vocal about bringing VR into the classroom, while Microsofts HoloLens has shown off augmented reality demos for college anatomy classes.

The educational benefits of both VR and AR are immense. VR allows students to explore other worlds or relive moments in history through virtual field trips, whereas AR can provide instructions with overlays, maps and more.

Here’s the ideas tearing up tech classrooms as well as who needs to go back to the chalkboard.

 

 

 

VR-PublicSpeaking4Cardboard-Feb2016

 

Use virtual reality to overcome your fear of public speaking — from  3dvrcentral.com

Excerpt:

Got a presentation coming up? Between keeping your thoughts straight, sticking to the time limit and braving an audience, public speaking gigs can be daunting.

A new Android app for Google Cardboard aims to help you get over your fears by putting you in front of a virtual audience.

Public Speaking for Cardboard lets you choose between two locations — a small conference room and a large auditorium — with animated audience members and ambient noise to simulate the experience of speaking on stage.

 

 

 

OcolusReadyPCs-Feb2016

Also see:

Oculus Rift’ Release Date, Specs: Rift Ready PC Bundles Available For Pre-Order, Price Ranges From $900 To $2000 — from breathecast.com

 

 

 

6 outstanding augmented reality apps for science teachers — from educatorstechnology.com

Excerpt:

Augmented Reality (AR) technologies are making some huge leaps into the educational landscape transforming the way teaching and learning are taking place. Educators and teachers are increasingly adopting AR technologies in their classrooms. As extensions of the physical world,  AR technologies amplify its dimensions and bring life to its static constituents. There are a variety of ways you can use AR in your class. For instance, you can use them to take your students into virtual field trips, visit world museums, animate and enrich textbook content and many more.

Today we are sharing with you some interesting AR apps specifically curated for science teachers. These apps can make science learning more fun, engaging and challenging. Enjoy!

 

 

7 of the best iPad augmented reality apps for teachers — from educatorstechnology.com

Excerpt:

The use of augmented reality (AR) technology in education is on the raise. Some speculate that the year 2016 will be an AR year par excellence. The basic premise behind augmented reality is the extension of the physical world to include components of the virtual world. The potential of augmented reality in teaching and learning is huge. Our AR section here in EdTech and mLearning features a number of key resources to help you better understand how to include AR technologies in your class. We are also adding this handy collection of what we think are some of the best iPad AR apps to use with your students. Check them out below and as always share with us your feedback. Enjoy!

 

 

Jeremy Bailenson Peers Into the Future of Virtual Reality — from wsj.com by
Strivr Labs co-founder says VR has the potential to change the way users feel—and behave

Excerpt:

Virtual reality is getting a lot better at simulating the real world. Just how good is it going to get, and how fast? And what’s the best way to deploy the technology for consumers and businesses alike? The Wall Street Journal’s Geoffrey A. Fowler spoke to Jeremy Bailenson, co-founder of Strivr Labs and director of the Virtual Human Interaction Lab at Stanford University. Here are edited excerpts of their discussion.

 

As a white male, I would be transformed into a woman of color. I would then experience prejudice firsthand, meaning another avatar would walk in the room and would say horrible things to me about my race and about my gender. For about 12 years now, we’ve been running study after study showing that feeling discrimination firsthand while walking a mile in someone else’s shoes is a better way to change attitudes and behavior.

 

 

 

NMCHorizonReport2016

 

New Media Consortium (NMC) & Educause Learning Initiative (ELI) release the NMC Horizon Report > 2016 Higher Ed Edition — from nmc.org

Excerpt:

The New Media Consortium (NMC) and EDUCAUSE Learning Initiative (ELI) are jointly releasing the NMC Horizon Report > 2016 Higher Education Edition at the 2016 ELI Annual Meeting. This 13th edition describes annual findings from the NMC Horizon Project, an ongoing research project designed to identify and describe emerging technologies likely to have an impact on learning, teaching, and creative inquiry in higher education.

The report identifies six key trends, six significant challenges, and six important developments in educational technology across three adoption horizons spanning over the next one to five years, giving campus leaders, educational technologists, and faculty a valuable guide for strategic technology planning. The report provides higher education leaders with in-depth insight into how trends and challenges are accelerating and impeding the adoption of educational technology, along with their implications for policy, leadership, and practice.

 

NMCHorizonReport2016-toc

 

 

50 of the best teaching & learning apps for 2016 — from teachthought.com

Excerpt:

What are the best teaching and learning apps for 2016? That’s a good question this post looks to answer.

Every year, we put together a collection of what we believe are the best teaching and learning apps for that year. (Here, for example, is our 2015 version of the list below, where you will notice about half the apps are the same, and half have changed. That’s not bad for progress, is it?

This year, we were asked by the good folks at Easelly (the infographic and visual data platform) to create a collection of resources that while including their apps, would curate a lot of good stuff teachers would benefit from in 2016. Since we were preparing to release our TeachThought Editor’s Choice: 2016 Best Teaching and Learning Apps–and have used Easelly for years ourselves–we combined the two projects to give you something you can use to guide your #edtech integration this year.

 

 

6 ed tech tools to try in 2016 — from cultofpedagogy.com by Jennifer Gonzalez

Excerpt:

About a year ago, I published an e-book called the Teacher’s Guide to TechOver the last month, I have been updating it for 2016, adding over 30 new tools and refreshing the information I had about the original ones. I have to say, the 2015 version was excellent, but now it’s SO MUCH BETTER. (To take a peek at the guide, scroll to the bottom of this post.)

In the process, I discovered some tools that I absolutely fell in love with, and I wanted to share them with you here. Each of these tools can make your teaching more efficient and effective, and your students’ learning deeper and more engaging.

Let’s take a look.

 

6toolstotry-2016

 

 

Visit Shakespeare’s London at FIU’s new virtual reality facility — from cec.fiu.edu

Excerpt:

It’s 1598, and you’re on your way to the Globe Theater to watch one of Shakespeare’s plays. You walk along the dirt roads and the green fields of London and you realize you can see the London Bridge in the distance. A vagabond asks you for a coin, and you find the village houses and the town market bustling with customers. Once you arrive at the theater, you watch the first few minutes of the opening monologue of “Henry V.”

This is a virtual world created by a multidisciplinary team of FIU students – and you can immerse yourself in this time-travel journey starting Jan. 29 when the I-CAVE opens at Modesto A. Maidique Campus.

.

 

 

Google brings commenting to sheets and slides on mobile— from techcrunch.com by Frederic Lardinois

Excerpt:

Google announced [on 1/28/16] a couple of updates to the commenting features in its Google Apps productivity suite.

These include the launch of mobile commenting in the iOS and Android apps for Slides and Sheets. Thanks to this, the commenting experience in Google’s apps is now (almost) the same across all of its apps — whether on the web or on mobile. I’m not sure why Google didn’t already offer this before, but better late than never, right?

 

 

10 very good tools for student researchers — from educatorstechnology.com

Excerpt:

One of the onerous parts in essay and academic writing is the bibliography section. Managing, organizing and citing references can sometimes be a real challenge especially if you don’t keep track of what and who you cite. The last thing you  want after a strenuous writing task is a messy bibliography with one reference missing a page number, the other needs publication date or, worse of all, having to go back to your sources to check for the source of that quotation you included in your conclusion. If you find yourself constantly grappling with problems such as these, the web tools below are absolutely something you might need to consider. These are some of the best applications for organizing, managing, and publishing bibliographies, citations and references. Some of these softwares are integrated with Google Scholar.

 

 

Fresco News app brings crowdsourced journalism to Apple TV — from imore.com by Dan Thorp-Lancaster

Excerpt:

Fresco News, an app that crowdsources news footage by allowing citizen journalists to upload and share their photos videos of current events around the globe, has officially launched an Apple TV app. With the app, users can check out first-hand accounts of events around the world on the big screen through their Apple TV.

 

 

5 Apple TV fitness apps to get in shape on a budget — from macworld.com by Caitlin McGarry
There are tons of streaming TV apps, but I’m on the hunt for a streaming workout app that won’t cost a fortune.

Excerpt:

The fourth-generation Apple TV now has more than 3,600 tvOS apps, Apple revealed in its first-quarter earnings call Tuesday. Most of those are games or streaming video apps, and there are tons of great options in both categories. When it comes to fitness, which seems to me a natural fit for the TV, the selection is sparse. But still, I was sure at least one Apple TV app would have what I was looking for: a cheap way to stay in shape. But it wasn’t that easy.

 

 

Codespark.org

 

codespark-jan2016

 

 

Codemonkey

codemonkey-jan2016

 

 

Best iPhone 6 and 6s tripods for stablizing and mounting — from imore.com by Brent Zaniewski
A dependable tripod can enhance your iPhone photography skills and help you get an otherwise impossible shot.

 

 

 

Livestream unveils new device for affordable multi-camera productions — from bizbash.com by Mitra Sorrells
The tiny Movi camera links with an iOS app for real-time recording, editing, and streaming from events.

Excerpt:

Planners interested in creating multi-camera video productions at their events will soon have a new, inexpensive option. Livestream, the company behind live online events for brands such as Tesla, Salesforce.com, the N.B.A., and more, has created a 2.5-inch device that lets users record and edit in real time between nine virtual high-definition cameras. Movi is available for preorder for delivery in April, currently at a price of $299.

 

 

This lens can widen your view into a classroom for only $10 — from blog.edthena.com

 

 

How Five EdTech Start-Ups Are Using Big Data To Boost Business Education — from by Seb Murray
MOOC platforms explore analytics with b-school partners

Excerpt:

Education tech companies including Coursera, edX, Udacity and their b-school and university partners are delving deeper into big data analytics to improve teaching and student learning.

Simon Nelson, CEO of online learning company FutureLearn, says: “The potential is incredible — and we are just scratching the surface.”

A report to be published in January by the UK’s Higher Education Commission (HEC) envisages that big data will help identify risk of failure; give students instant feedback; and benchmark their performance against peers.

Addendum on 2/1/16:

Addendum on 2/2/16:

 

 

Augmented reality transforms biopharma — from genengnews.com by Gail Dutto
Shed the rose-colored glasses, says AFS, and put on smart glasses to achieve real-time oversight

Excerpt:

AFS’s technology combines smart glasses with biopharma-specific software to let people essentially see through others’ eyes. The software also overlays tags on equipment and lets wearers access data in their glasses, leaving their hands free for other tasks.

These capabilities improve outcomes from remote troubleshooting and training, enhance situational awareness among maintenance personnel and operators, and increase efficiency for researchers and other technical employees.

“The best technicians can only be in so many places. Now a novice with smart glasses can collaborate with engineers or seasoned technicians for better service.”

Enabling an engineer to see in real time — on a phone or tablet — what an operator is seeing brings immediate technical expertise to the problem without having to call an engineer onsite in the middle of the night or engage in the ambiguity of phone or text messages. And, if the engineer circles a panel or button on a tablet or smart phone, the operator sees that in the glasses, minimizing the chance of mistakes and reducing the need for emergency site visits, Pignata asserts.

 

From DSC:
Currently, you can add interactivity to your digital videos. For example, several tools allow you to do this, such as:

So I wonder…what might interactivity look like in the near future when we’re talking about viewing things in immersive virtual reality (VR)-based situations?  When we’re talking about videos made using cameras that can provide 360 degrees worth of coverage, how are we going to interact with/drive/maneuver around such videos? What types of gestures and/or input devices, hardware, and software are we going to be using to do so? 

What new forms of elearning/training/education will we have at our disposal? How will such developments impact instructional design/designers? Interaction designers? User experience designers? User interface designers? Digital storytellers?

Hmmm…

The forecast?  High engagement, interesting times ahead.

Also see:

  • Interactive video is about to get disruptive — from kineo.com by James Cory-Wright
    Excerpt:
    Seamless and immersive because it all happens within the video
    We can now have embedded hotspots (motion tags) that move within the video; we can use branching within the video to change the storyline depending on the decisions you make; we can show consequences of making that decision; we can add video within video to share expert views, link directly to other rich media or gather real-time data via social media tools – all without leaving the actual video. A seamless experience.
    .
  • Endless learning: Virtual reality in the classroom — from pixelkin.org by David Jagneaux
    Excerpt:
    What if you could be part of the audience for Martin Luther King Jr.’s riveting “I Have a Dream” speech? What if you could stand in a chemistry lab and experiment without any risk of harm or danger? What if you could walk the earth millions of years ago and watch dinosaurs? With virtual reality technology, these situations could become real. Virtual reality (VR) is a hot topic in today’s game industry, but games are only one aspect of the technology. I’ve had fun putting  on a headset and shooting  down ships in outer space. But VR also has the potential to enhance education in classrooms.
    .
  • Matter VR

 

MatterVR-Jan2016

 

Microlearning: The e-Learning method taking off around the world — from educators.co.nz by Catherine Knowles

Excerpt:

Technology is disrupting traditional learning bringing new methods and tools into educational institutions and businesses.

Microlearning, for instance, has displayed great potential for growth, according to Association Learning + Technology 2016 – a report published by Tagoras and sponsored by YM Learning.

The report looks at the use of technology to enable and enhance learning in the continuing education and professional development market and provides insight into how the role technology plays in learning has and will evolve.

 

In fact, among five emerging types of learning (microlearning, massive open online courses (MOOCs), flipped classes, gamified learning, and microcredentials), microlearning shows the highest rate of adoption – and arguably the greatest potential for growth.

 

 

 

Podcasting is perfect for people with big ideas. Here’s how to do it — from by Todd Landman
Surprisingly few academics have learned how to podcast – but it’s a great way to reach a wider audience

Excerpt:

In the face of conflict in the Middle East, the flow of refugees to Europe and the violence associated with Islamic State and other militants, there has never been a more important time to talk about human rights. And talk about them is what I do – not in a lecture hall or at conferences with academics, but in a podcast series. Let me explain why.

I have worked as a political scientist for 25 years, focusing on human rights problems such as the struggle for citizenship rights in Latin America and the relationship between inequality and human rights violations.

I am part of a wide network of people dedicated to producing sound evidence on human rights, and my work has been communicated through articles, books and reports. But I am limited in my ability to reach the people I would most like to engage and influence – those who do not have an academic understanding of human rights but might benefit from finding out about it.

There is a new breed of academic who understands this and is committed to bridging the gap between academia and the real world. Many blog, actively seek media coverage of their research and appear on radio and television to shed light on the issues of the day.

 

 

From DSC:
Some of the tools that Landman mentioned were:

e-camm-for-skype-jan2016

  • A MacBook Pro and its free audio editing software GarageBand (for Mac OS X and for iOS)
  • A lapel mic used with his iPhone

 

garageband-jan2016

 

Some other tools to consider:

 

 

From DSC:
The above articles point to the idea — and the need — of creating “streams of content” — something that I wish more professors, teachers, staff, administrators, trainers, and instructional designers would create. Blogs, podcasts, and the use of Twitter come to my mind. Such channels could really help build others’ learning ecosystems.

Many professors and academics — folks who have so much information to share with the world — often produce works just for other academics in their discipline to review/check out. Such bubbles don’t have the impact that would occur if professors created streams of content for members of society to check out and learn from. Such mechanisms would also hopefully strip away some of the more academic sounding language and would get to the point.

 

 

streams-of-content-blue-overlay

 

 

 

 

Also see:

podcastscratch-june2015

 

Why augmented reality is expected to be four times bigger than virtual reality — from networkworld.com by Colin Neagle
Although virtual reality products like Oculus Rift have attracted more attention lately, augmented reality devices like Google Glass might have more potential in the market.

Excerpt (emphasis DSC):

Among the use cases Merel listed for AR going forward is “a-commerce,” a new term that he called a “cousin of e-commerce and m-commerce” and which Digi-Capital forecasts to account for a significant share of all AR revenues. Presumably, a-commerce would mean that an AR device like smart glasses would project information like promotions in nearby retail stores or detailed product content along with the ability to make purchases directly from an AR app.

 

Holograms are coming to a high street near you — from telegraph.co.uk by Rebecca Burn-Callander
Can you tell what’s real and what’s not?

Excerpt:

Completely realistic holograms, that will be generated when you pass a sensor, are coming to the high street.

Some will be used to advertise, others will have the ability to interact with you, and show you information. In shops, when you find a shirt you like, the technology is now here to bring up a virtual clothes rail showing you that same shirt in a variety of colours, and even tell you which ones are in stock, all using the same jaw-dropping imaging we have previously only experienced wearing 3D glasses at the cinema.

Holograms, augmented reality – which superimposes technology over the real world – and virtual reality (VR), its totally immersive counterpart, are tipped to be the hot trends in retail next year. Pioneers of the technology are set to find increasingly entertaining, useful and commercially viable ways of using it to tempt people into bricks-and-mortar stores, and fight back against the rise of online shopping.

 

 

 

 

WaveOptics’ technology could bring physical objects, such as books, to life in new ways

 

 

Completely realistic holograms, that will be generated when you pass a sensor, are coming to the high street.

 

 

From DSC:
What might our learning spaces offer us in the not-too-distant future when:

  • Sensors are built into most of our wearable devices?
  • Our BYOD-based devices serve as beacons that use machine-to-machine communications?
  • When artificial intelligence (AI) gets integrated into our learning spaces?
  • When the Internet of Things (IoT) trend continues to pick up steam?

Below are a few thoughts/ideas on what might be possible.

A faculty member walks into a learning space, the sensors/beacons communicate with each other, and the sections of lights are turned down to certain levels while the main display is turned on and goes to a certain site (the latter part occurred because the beacons had already authenticated the professor and had logged him or her into the appropriate systems in the background). Personalized settings per faculty member.

A student walks over to Makerspace #1 and receives a hologram that relays some 30,000-foot level instructions on what the initial problem to be solved is about. This has been done using the student’s web-based learner profile — whereby the sensors/beacons communicate who the student is as well as some basic information about what that particular student is interested in. The problem presented takes these things into consideration. (Think IBM Watson, with the focus being able to be directed towards each student.) The student’s interest is piqued, the problem gets their attention, and the stage is set for longer lasting learning. Personalized experiences per student that tap into their passions and their curiosities.

The ramifications of the Internet of Things (IoT) will likely involve the classroom at some point.  At least I hope they do. Granted, the security concerns are there, but the IoT wave likely won’t be stopped by security-related concerns. Vendors will find ways to address them, hackers will counter-punch, and the security-related wars will simply move/expand to new ground. But the wave won’t be stopped.

So when we talk about “classrooms of the future,” let’s think bigger than we have been thinking.

 

ThinkBiggerYet-DanielChristian-August282013

 

 

 

Also see:

What does the Internet of Things mean for meetings? — from meetingsnet.stfi.re by Betsy Bair

Excerpt:

The IoT has major implications for our everyday lives at home, as well as in medicine, retail, offices, factories, worksites, cities, or any structure or facility where people meet and interact.

The first application for meetings is the facility where you meet: doors, carpet, lighting, can all be connected to the Internet through sensors. You can begin to track where people are going, but it’s much more granular.

Potentially you can walk into a meeting space, it knows it’s you, it knows what you like, so your experience can be customized and personalized.

Right now beacons are fairly dumb, but Google and Apple are working on frameworks, building operating systems, that allow beacons to talk to each other.

 

 

Addendum on 1/14/16:

  • Huddle Space Products & Trends for 2016 — from avnetwork.com by Cindy Davis
    Excerpt:
    “The concept is that you should be able to walk into these rooms, and instead of being left with a black display, maybe a cable on the table, or maybe nothing, and not know what’s going on; what if when you walked into the room, the display was on, and it showed you what meeting room it was, who had the meeting room scheduled, and is it free, can just walk in and I use it, or maybe I am in the wrong room? Let’s put the relevant information up there, and let’s also put up the information on how to connect. Although there’s an HDMI cable at the table, here’s the wireless information to connect.
 

How IBM is Bringing Watson to Wine — from fortune.com by Jonathan Vanian
IBM helped the E.&J. Gallo Winery build an irrigation system that taps Jeopardy-winning technology to more efficiently water grapevines.

Excerpt (emphasis DSC):

IBM’s Watson super computer is learning to become a master winemaker.

At a vast vineyard outside Modesto, Calif., E&J Gallo Winery is testing a new irrigation system developed with IBM to grow grapes using less water. The plan is to eventually apply the lessons learned to Watson so that IBM’s data crunching technology can help farmers around the world.

Cutting water use can save huge amounts of money in the agriculture industry. It can also play a big role in water conservation, especially during droughts like the one that has plagued California for several years.

 

 

 

JCB tasting salon: A revolutionary wine tasting experience — from ideum.com

Excerpt:

Ideum, in collaboration with JCB by Jean-Charles Boisset, introduces an innovative new way to experience the exclusive wines within the JCB Collection, using state-of-the-art Ideum multitouch tables that digitally identify the placement of wine glasses. The full wine-tasting experience takes a group of four visitors through a flight of five wines. As new wines are introduced to the touch table, the visitors share a cinematic presentation introducing each wine. As visitors continue to taste each wine, they can access personalized tasting notes and additional information. The interactive experience takes between 40 minutes and an hour to complete.

 

ideum-winetasting-jan2016

 

Predictions on the future of digital media — from techcrunch.com by Peter Csathy

Excerpt:

It’s pundit time — this time, digital media style.  Last year I predicted challenges to YouTube’s dominance in online video, a beginning of cord cutting and the unbundling of video services, and an explosion in short form video content. This year the media landscape will continue to shift as VR grows up and consolidation takes over.

 

VR-HeadlineStory-Jan2016

 

 

Touchpress for Apple TV

touchpress-jan2016

 

beethoven-jan2016

 

 

Earthlapse

 

Earthlapse-Jan2016

 

 

Expand your vocabulary with Elevate Showdown on Apple TV — from appadvice.com by Jeff Byrnes

Excerpt:

Compete to expand your vocabulary
With Elevate Showdown, you race to match words to descriptions, playing against your friends in group mode using a custom Apple TV controller app, or versus competitors from around the world with Game Center integration. In group mode, you can play against up to three other people, while Game Center pits you head-to-head with a competitor.

 

ElevateApp-AppleTV-Jan2016

 

 

 

10 must-have Apple TV apps — from pcmag.com by Jordan Minor
Enjoy the App Store experience on your television with our Apple TV app starter set.

Excerpt (some example apps):

 

 

You can now explore 360-degree videos on Apple TV, no VR headset required — from fastcompany.com by Peter Wade
With a new app by Disney-backed virtual reality firm Littlstar, Apple TV users can access the platform’s library of 360-degree videos.

Related item:

Littlstar is the first to bring immersive 360 video to Apple TV — from twinkle.littlstar.com

Excerpt:

New York, NY – December 22, 2015 – Littlstar, the premier global network dedicated to virtual reality and 360 video, today announced the launch of its Apple TV app. The app, which is the first to bring immersive content to the new Apple TV platform, gives users access to a wide range of 360 video content from well-known brands.

 

 

Everything you need to know about the new Apple TV App Store — from blog.appfigures.com

Excerpt:

AppleTVappsbycategory-dec2015

 

 

App showdown: Roku vs. Chromecast vs. Apple TV vs. Fire TV vs. Android TV — from macworld.com

 

 

 

The tech that will change your life in 2016 — from wsj.com by Geoffrey A. Fowler and Joanna Stern
Gadgets, breakthroughs and ideas we think will define the state of the art in the year ahead

Excerpts:

  • Virtual Reality Gets Real
  • Wiser Messaging Apps
  • Safer, Smarter Drones
  • Happy New USB Port! (USB Type-C port)
  • Voice-Operated Everything
  • Chinese Phones Hit the U.S.
  • Cameras That See More
  • Streaming Channels Galore
  • Wireless Charging Everywhere
  • Independent Wearables
  • Cutting the Headphone Cord
  • A Useful Internet of Things

 

 

 

 

Technology trends 2016 — from thefuturesagency.com by Rudy de Waele

Excerpt:

It’s this time of the year again for everyone in the business to release their yearly predictions. In order to save you some time, we collected all the most important and relevant trends – from the sources that matter, in one post.

The trends have been collected by The Futures Agency partner, speaker and content curator, Rudy de Waele, and were originally published on the shift 2020 Brain Food blog and newsletter.

 

 

 

CES 2016: Smart homes, smart cars, virtual reality — from cnbc.com by Harriet Taylor

Excerpt:

Nevertheless, there are still some distinct themes this year: Products that highlight the so-called Internet of Things (IoT), the connected home, autos and virtual reality will all have a big presence.

 

 

From smart to intelligent: 2016 AV trends — from avnetwork.com by Jonathan Owens

Excerpts:

  • Sensors
  • Bring Your Own Identity
  • UCC Bridging and True Collaboration

 

 

Cloud, virtual reality among top tech trends for 2016 — from news.investors.com by Patrick Seitz

Excerpts:

  • Cloud computing
  • Voice user interfaces
  • Virtual reality
  • Autonomous Vehicles
  • Over-The-Top TV

 

 

Virtual reality, robot companions and wraparound smartphones: Top 5 tech trends due in 2016 — from scmp.com by Jack Liu

 

 

 

The headset cometh: A virtual reality content primer — from gigaom.com by Megan Logan

Excerpt:

When we talk about VR, we tend to talk in broad strokes. “Experiences,” we call them, as if that term is somehow covers and conveys the depth and disparity that exists between gaming, watching, and interacting with VR content. The reality of virtual reality, however, is not so easily categorized or described.

VR content is the big blanket term that clumsily and imprecisely covers large and vastly divergent portions of the content market as it stands. VR games, immersive video, and virtual cinema all fall under “VR content”, but they’re fundamentally different experiences, possibly appealing to very different portions of a potential mainstream VR market.

 

 

6 ways work will change in 2016 — from fastcompany.com by Jared Lindzon
Workplace trends for 2016 will be set in large part by what’s happening in the freelance world right now.

Excerpt:

Most major workplace trends don’t evolve overnight, and if you know where to look, you can already witness their approach.

Many of the trends that will come into focus in 2016 already exist today, but their significance is expected to grow and become mainstream in the year to come.

While such trends used to be set by the world’s largest companies, today many are championed by the smallest. Freelancers and independent employees need to stay ahead of future needs to ensure they are up to date with the most in-demand skills. Therefore, activity in the freelance market often serves as an early indication of the growing needs of traditional businesses.

At the same time, large organizations today are under greater threat of disruption, requiring early adoption and a heightened awareness of the surrounding business environment.

Here are some of the workplace trends that are expected to have far-reaching effects in 2016, from the boardrooms of Fortune 500 companies to the home offices, cafes, and coworking spaces of the freelance economy.

 

7 top tech trends impacting innovators in 2016 — from innovationexcellence.com by Chuck Brooks

Excerpts:

  1. The Internet of Things
  2. Data Science & Digital Transformation
  3. Artificial Intelligence (AI) and Augmented Reality technologies
  4. Quantum and Super Computing
  5. Smart Cities
  6. 3-D Printing
  7. Cybersecurity

 

 

 

 

Related:

 

Addendum on 1/13/16:

 

 
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