From retrievalpractice.org regarding the “Make it Stick” book, this link includes:
- Discussion questions for each chapter
- Sketchnotes for each chapter
- Additional readings and research articles
A new immersive classroom uses AI and VR to teach Mandarin Chinese — from technologyreview.com by Karen Hao
Students will learn the language by ordering food or haggling with street vendors on a virtual Beijing street.
Excerpt:
Often the best way to learn a language is to immerse yourself in an environment where people speak it. The constant exposure, along with the pressure to communicate, helps you swiftly pick up and practice new vocabulary. But not everyone gets the opportunity to live or study abroad.
In a new collaboration with IBM Research, Rensselaer Polytechnic Institute (RPI), a university based in Troy, New York, now offers its students studying Chinese another option: a 360-degree virtual environment that teleports them to the busy streets of Beijing or a crowded Chinese restaurant. Students get to haggle with street vendors or order food, and the environment is equipped with different AI capabilities to respond to them in real time.
Bigscreen TV launches with 50+ channels of video content — from vrscout.com by Allison Hollender
Excerpts:
Bigscreen, an immersive social platform that allows you to access your computer in VR, aims to continue revolutionizing the TV viewing experience with Bigscreen TV — a VR streaming experience that opens up access to over 50 major television providers.
…
“With Bigscreen, users can watch a Netflix show or a Twitch stream in an IMAX-like virtual movie theater,” Bigscreen reports. This means users from around the world can gather together to watch big championship games or their favorite shows with their friends as though they are together on the same couch.
From DSC:
Interesting…how might technologies and vendors like Bigscreen TV impact learning-related experiences? Hmmm….time will tell.
Augmented Reality is the operations system of the future. AR cloud is how we get there. — from forbes.com by John Koetsier
Excerpt:
In the future, every object will be smart.
Not necessarily because everything will be made of “smart matter,” with chips, motors, sensors, and radios (although this is happening). But increasingly because we are starting to digitally paint over default reality, layering on data, insights, and entertainment in virtual or augmented layers. When we shift from smartphones to smartglasses over the next decade, this will only accelerate.
From games to street directions to metadata, from industrial heads-up displays to virtual gamescapes to workspace information, these new augmented, virtual, and extended realities will be aware, data-rich, contextual, and interactive.
But there is a core enabling technology required.
And I’m not just talking about smartglasses hardware with great functionality, good usability, and a reasonable price, which are probably at least three to five years away.
I’m talking about the augmented reality cloud.
Also relevant/see:
How Museums are using Augmented Reality — from museumnext.com by Charlotte Coates
Excerpt:
How can museums use augmented reality?
There are many possibilities for the use of AR in museums. The most straightforward way is to use it to add explanations of pieces. This means visitors will get more information when they view exhibitions using AR. Museums could even use it to display digital versions of artists next to their work. These 3D personas are then able to provide a narration. AR gives an opportunity to add a third dimension to displays, bringing objects or scenes to life. There are already many institutions around the world using AR. These projects bring something new to existing collections and attract wider audiences. Here are some interesting ways that museums are using augmented reality.