Microsoft Teams Rolls Out Virtual Rooms to Fight ‘Meeting Fatigue’ — from cheddar.com by Taylor Craig

Microsoft introduced Together Mode -- July 2020

 

A common background in meetings helps reduce extraneous cognitive load

 

A common background in meetings helps reduce extraneous cognitive load

 

From DSC:
Again, the longer the Coronavirus hangs around and we are learning and meeting like this, the more innovations like these will occur.

 


Addendums on 7/14/20:

Microsoft’s Together mode can help address executives’ concerns over remote work productivity — from businessinsider.com by Hirsh Chitkara

Excerpt:

Together mode offers an alternative to “grid view,” in which video call participants are displayed on-screen — instead, through AI segmentation, participants are placed in a single virtual environment such as an auditorium or coffee bar, creating the illusion that they are in the same space.

The future of work—the good, the challenging & the unknown — from microsofot.com by Jared Spataro

Excerpt:

Together mode is a new option in the Teams meeting experience that uses AI segmentation technology to digitally place participants in a shared background. The view makes it feel like you’re sitting in the same room, which reduces background distractions, makes it easier to pick up on non-verbal cues, and makes back and forth conversation feel more natural.

 

Remote collaboration and virtual conferences, the future of work — from forces.com by Charlie Fink

Excerpts:

Ten weeks ago, Jesse Damiani, writing on Forbes.com, told the story of a college professor who turned his course about XR into a research project about remote collaboration and virtual conferences.

He and his students reimagined the course as an eight-week research sprint exploring how XR tools will contribute to the future of remote work—and the final product will be a book, tentatively titled, Remote Collaboration & Virtual Conferences: The End of Distance and the Future of Work.”

This is a chapter of that book. It will be available on June 15.

The thing everyone wants is not a technology, it’s engagement. The same kind of engagement that you would have in real life, but better, faster, cheaper *and safer* than it was before.

Also see:

 

Future Today Institute's 2020 tech trends report

Key takeaways of this report:

  • Welcome to the Synthetic Decade.
  • You’ll soon have augmented hearing and sight.
  • A.I.-as-a-Service and Data-as-a-Service will reshape business.
  • China has created a new world order.
  • Home and office automation is nearing the mainstream.
  • Everyone alive today is being scored.
  • We’ve traded FOMO for abject fear.
  • It’s the end of forgetting.
  • Our new trust economy is being formed.

 

Concept3D introduces wheelchair wayfinding feature to support campus accessibility — from concept3d.echoscomm.com with thanks to Delaney Lanker for this resource
System makes wheelchair friendly campus routes easy to find and follow

Excerpt:

Concept3D, a leader in creating immersive online experiences with 3D modeling, interactive maps and virtual tour software, today announced the launch of a new wheelchair wayfinding feature that adds a new level of accessibility to the company’s interactive map and tour platform.

With the new wheelchair accessible route functionality, Concept3D clients are able to offer a separate set of wayfinding routes specifically designed to identify the most efficient and easiest routes.

Concept3D’s wayfinding system uses a weighted algorithm to determine the most efficient route between start and end points, and the new system was enhanced to factor in routing variables like stairs, curb cuts, steep inclines, and other areas that may impact accessibility.

Also see:

Wayfinding :: Wheelchair Accessible Routes — from concept3d.com

https://www.concept3d.com/blog/higher-ed/wayfinding-wheelchair-accessible-routes

 

XR for Teaching and Learning — from educause

Key Findings

  • XR technologies are being used to achieve learning goals across domains.
  • Effective pedagogical uses of XR technologies fall into one of three large categories: (1) Supporting skills-based and competency-based teaching and learning, such as nursing education, where students gain practice by repeating tasks. (2) Expanding the range of activities with which a learner can gain hands-on experience—for example, by enabling the user to interact with electrons and electromagnetic fields. In this way, XR enables some subjects traditionally taught as abstract knowledge, using flat media such as illustrations or videos, to be taught as skills-based. (3) Experimenting by providing new functionality and enabling new forms of interaction. For example, by using simulations of materials or tools not easily available in the physical world, learners can explore the bounds of what is possible in both their discipline and with the XR technology itself.
  • Integration of XR into curricula faces two major challenges: time and skills.
  • The adoption of XR in teaching has two major requirements: the technology must fit into instructors’ existing practices, and the cost cannot be significantly higher than that of the alternatives already in use.
  • The effectiveness of XR technologies for achieving learning goals is influenced by several factors: fidelity, ease of use, novelty, time-on-task, and the spirit of experimentation.

XR for Teaching and Learning

 

FTI 2020 Trend Report for Entertainment, Media, & Technology [FTI]

 

FTI 2020 Trend Report for Entertainment, Media, & Technology — from futuretodayinstitute.com

Our 3rd annual industry report on emerging entertainment, media and technology trends is now available.

  • 157 trends
  • 28 optimistic, pragmatic and catastrophic scenarios
  • 10 non-technical primers and glossaries
  • Overview of what events to anticipate in 2020
  • Actionable insights to use within your organization

KEY TAKEAWAYS

  • Synthetic media offers new opportunities and challenges.
  • Authenticating content is becoming more difficult.
  • Regulation is coming.
  • We’ve entered the post-fixed screen era.
  • Voice Search Optimization (VSO) is the new Search Engine Optimization (SEO).
  • Digital subscription models aren’t working.
  • Advancements in AI will mean greater efficiencies.

 

 

From DSC:
The other day, I put this post out there.

Now, I’d like to add to that information with information from Mr. Joseph Byerwalter, who pointed me to the following videos re: LEGO BOOST!

 

LEGO® BOOST lets children create models with motors and sensors, and then bring their creations to life through simple, icon-based coding commands. The free LEGO BOOST tablet app includes easy step-by-step building instructions for creating and coding multifunctional models.

P.S. I am not getting paid by LEGO or anyone else here.
I just think learning should be engaging and fun!

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

Addendum on 10/18/19:

 
 

The 7 biggest technology trends in 2020 everyone must get ready for now — from forbes.com by Bernard Marr

Excerpts:

  • AI-as-a-service
  • 5G data networks
  • Autonomous Driving
  • Personalized and predictive medicine
  • Computer Vision
  • Extended Reality
  • Blockchain Technology

 

From DSC:
I appreciate this list from Bernard. I would also add voice-enabled interfaces/products (NLP) to this list, as well as more integration of AI into learning-related applications and services. 

For the federal agencies, state representatives, senators, law schools, students in law school, lawyers, legislators, CIO’s, and CEO’s etc. out there: Are you/we ready for these? Given the pace of exponential change, how are you seeking to keep a pulse-check on these types of emerging technologies and their impacts on our society? How are you/we guiding the development of these emerging technologies?

 

How augmented reality will overhaul our most crucial industries — from singularityhub.com by Peter Diamandis

Excerpts:

Healthcare
(1) Surgeons and physicians
(2) Assistance for those with disabilities
(3) Biometric displays

Retail & Advertising
(1) Virtual shopping
(2) Advertising

Education & Travel
(1) Customized, continuous learning

Within the classroom, Magic Leap One’s Lumin operating system allows multiple wearers to share in a digital experience, such as a dissection or historical map. And from a collaborative creation standpoint, students can use Magic Leap’s CAD application to join forces on 3D designs.

In success, AR’s convergence with biometric sensors and AI will give rise to an extraordinarily different education system: one comprised of delocalized, individually customizable, responsive, and accelerated learning environments.

(2) Training
(3) Travel

Manufacturing
(1) Design
(2) Supply chain optimization
(3) Quality assurance & accessible expertise

Transportation & Navigation
(1) Autonomous vehicles
(2) Navigation

Entertainment
(1) Gaming
(2) Art

 

Is virtual reality the future of online learning? — from builtin.com by Stephen Gossett; with thanks to Dane Lancaster for his tweet on this (see below)
Education is driving the future of VR more than any other industry outside of gaming. Here’s why virtual reality gets such high marks for tutoring, STEM development, field trips and distance education.

 

 

 

Per Jacob Strom at HeraldPR.com:

KreatAR, a subsidiary of The Glimpse Group, is helping change the way students and teachers are using augmented reality technology with PostReality, to help make learning more interactive with poster boards.

See:

 


Also see:

 

 

DSC: Holy smokes!!! How might this be applied to education/learning/training in the 21st century!?!

DC: Holy smokes!!! How might this be applied to education/learning/training in the 21st century!?!

 

“What if neither distance nor language mattered? What if technology could help you be anywhere you need to be and speak any language? Using AI technology and holographic experiences this is possible, and it is revolutionary.”

 

 

Also see:

Microsoft has a wild hologram that translates HoloLens keynotes into Japanese — from theverge.com by
Azure and HoloLens combine for a hint at the future

Excerpt:

Microsoft has created a hologram that will transform someone into a digital speaker of another language. The software giant unveiled the technology during a keynote at the Microsoft Inspire partner conference [on 7/17/19] in Las Vegas. Microsoft recently scanned Julia White, a company executive for Azure, at a Mixed Reality capture studio to transform her into an exact hologram replica.

The digital version appeared onstage to translate the keynote into Japanese. Microsoft has used its Azure AI technologies and neural text-to-speech to make this possible. It works by taking recordings of White’s voice, in order to create a personalized voice signature, to make it sound like she’s speaking Japanese.

 

 

 

The 10+ best real-world examples of augmented reality — from forbes.com by Bernard Marr

Excerpt:

Augmented reality (AR) can add value, solve problems and enhance the user experience in nearly every industry. Businesses are catching on and increasing investments to drive the growth of augmented reality, which makes it a crucial part of the tech economy.

 

As referenced by Bernard in his above article:

 

 

From DSC:
Along these lines, I really appreciate the “translate” feature within Twitter. It helps open up whole new avenues of learning for me from people across the globe. A very cool, practical, positive, beneficial feature/tool!!!

 

 

Microsoft’s HoloLens 2: A $3,500 mixed reality headset for the factory, not the living room — from theverge.com by Dieter Bohn

Excerpt:

The HoloLens 2 is only being sold to corporations, not to consumers. It’s designed for what Kipman calls “first-line workers,” people in auto shops, factory floors, operating rooms, and out in the field fixing stuff. It’s designed for people who work with their hands and find it difficult to integrate a computer or smartphone into their daily work. Kipman wants to replace the grease-stained Windows 2000 computer sitting in the corner of the workroom. It’s pretty much the same decision Google made for Google Glass.

“If you think about 7 billion people in the world, people like you and I — knowledge workers — are by far the minority,” he replies. To him, the workers who will use this are “maybe people that are fixing our jet propulsion engine. Maybe they are the people that are in some retail space. Maybe they’re the doctors that are operating on you in an operating room.”

He continues, saying it’s for “people that have been, in a sense, neglected or haven’t had access to technology [in their hands-on jobs] because PCs, tablets, phones don’t really lend themselves to those experiences.”

 

Also see:

Microsoft is making a new HoloLens headset, called HoloLens 2. But, it’s only getting sold to companies, not consumers. Meant for professionals who work with their hands and not on computers, the new HoloLens has an improved field of view and doesn’t clip as much as the original. Dieter Bohn visited Microsoft’s campus to get an early look at the new HoloLens 2 headset.

 

 

 

Addendum on 2/28/19:

Microsoft launches HoloLens 2 mixed-reality headset, betting on holograms in the workplace — from cnbc.com by Elizabeth Schulze

Excerpts:

  • Microsoft unveiled HoloLens 2, an upgraded version of its mixed-reality headset, on Sunday at Mobile World Congress in Barcelona.
  • The new headset will cost $3500, lower than the cost of the earlier version.
  • The HoloLens 2 launch comes amid controversy over Microsoft’s $480 million deal to sell 100,000 of its mixed reality headsets to the U.S. Army.

Microsoft unveiled HoloLens 2, an upgraded version of its mixed-reality headset, on Sunday in Barcelona, in a bet that doubles down on the idea that businesses will increasingly use hologram technology in the workplace.

The HoloLens 2 headset will cost $3500 —$1500 less than the commercial price of the first HoloLens device Microsoft released more than four years ago.

 

 
© 2024 | Daniel Christian