DC: Interesting. https://t.co/k3LvqL6u0g
— Daniel Christian (he/him/his) (@dchristian5) January 24, 2022
3D4Medical: Project Esper — from vimeo.com by 3D4Medical
3D4Medical: Project Esper from 3D4Medical on Vimeo.
NVIDIA OMNIVERSE: Creating and Connecting Virtual Worlds
A NEW ERA OF 3D DESIGN COLLABORATION AND SIMULATION
NVIDIA Omniverse™ is an easily extensible, open platform built for virtual collaboration and real-time physically accurate simulation. Creators, designers, researchers, and engineers can connect major design tools, assets, and projects to collaborate and iterate in a shared virtual space. Developers and software providers can also easily build and sell Extensions, Apps, Connectors, and Microservices on Omniverse’s modular platform to expand its functionality.
Also see:
Mental Canvas will unleash some serious creativity!
Also see:
Mental Canvas: App for drawing in 3D — from microsoft.com in Germany; Google translated the excerpt below:
When I first saw Mental Canvas in action, I was instantly impressed. Drawings are created in 3D in the app. You can even fly through your own sketches and comics. Mental Canvas offers teachers completely new possibilities to design blackboard pictures, to illustrate content and to try out creative things. The tutorials and examples immediately make you want to draw in three dimensions. Mental Canvas is currently available as a free download. In this blog article you will get to know the app.
Top Graphic Design Trends 2022: Raising the Game — from graphicmama.com by Lyudmil Enchev
Excerpt:
The coming 2022 is just around the corner and it’s already breaking all the rules for graphic design. Everything is permitted and it’s going to be glorious. If we can summarize the Graphic Design Trends 2022 in one sentence, it’s time to raise the game because the floodgates are open, bringing a mix of the unmixable, nostalgia, movement, and open-mindedness.
The Metaverse is Taking Over the Physical World — from interestingengineering.com by Rupendra Brahambhatt; with thanks to Dan Lejerskar for this resource
The virtual world is expanding with real world avatars and digital economy.
Excerpt:
The advent of AR, blockchain, and VR devices in the last few years has sparked the development of the metaverse. Moreover, the unprecedented growth of highly advanced technologies in the gaming industry, which offer immersive gameplay experiences, not only provides us a glimpse of how the metaverse would look like but also indicates that we are closer than ever to experience a virtual world of our own.
What is the metaverse?
Source: Kelvin Han/Unsplash
A metaverse is a group of persistent, shared 3D virtual environments where you (in the form of your digital avatar) can visit places, shop for products, subscribe to services, work with your colleagues, play games, and even customize the scenes around you to meet your personal tastes and requirements, and the digital assets you own. So essentially, a metaverse is a virtual world or worlds, that would allow you to go inside the digital world — to be in rather than on the digital space.
From DSC:
Again I wonder….on the legal side of things…how will this impact what lawyers, judges, legislators, general counsels, and more need to know? Along these lines see:
To do this well, legal department heads and the lawyers and professionals in the department will have to learn, and practice, some new skills: embracing technology, project management, change management, and adaptability.
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The first, and likely most obvious, skill an attorney needs in a rapidly evolving business environment is a firm grasp on existing and emerging technology. There are two important categories of technology to consider—the first is legal technology and the second is broader technology trends.