We can do nothing to change the past, but we have enormous power to shape the future. Once we grasp that essential insight, we recognize our responsibility and capability for building our dreams of tomorrow and avoiding our nightmares.

–Edward Cornish

 


From DSC:
This is the fifth posting in a series that highlights the need for us to consider the ethical implications of the technologies that are currently being developed.  What kind of future do we want to have?  How can we create dreams, not nightmares?

In regards to robotics, algorithms, and business, I’m hopeful that the C-suites out there will keep the state of their fellow mankind in mind when making decisions. Because if all’s we care about is profits, the C-suites out there will gladly pursue lowering costs, firing people, and throwing their fellow mankind right out the window…with massive repercussions to follow.  After all, we are the shareholders…let’s not shoot ourselves in the foot. Let’s aim for something higher than profits.  Businesses should have a higher calling/purpose. The futures of millions of families are at stake here. Let’s consider how we want to use robotics, algorithms, AI, etc. — for our benefit, not our downfall.

Other postings:
Part I | Part II | Part III | Part IV

 


 

ethics-mary-meeker-june2016

From page 212 of
Mary Meeker’s annual report re: Internet Trends 2016

 

 

The White House is prepping for an AI-powered future — from wired.com by April Glaser

Excerpt (emphasis DSC):

Researchers disagree on when artificial intelligence that displays something like human understanding might arrive. But the Obama administration isn’t waiting to find out. The White House says the government needs to start thinking about how to regulate and use the powerful technology while it is still dependent on humans.

“The public should have an accurate mental model of what we mean when we say artificial intelligence,” says Ryan Calo, who teaches law at University of Washington. Calo spoke last week at the first of four workshops the White House hosts this summer to examine how to address an increasingly AI-powered world.

“One thing we know for sure is that AI is making policy challenges already, such as how to make sure the technology remains safe, controllable, and predictable, even as it gets much more complex and smarter,” said Ed Felten, the deputy US chief of science and technology policy leading the White House’s summer of AI research. “Some of these issues will become more challenging over time as the technology progresses, so we’ll need to keep upping our game.”

 

 

Meet ‘Ross,’ the newly hired legal robot — from washingtonpost.com by Karen Turner

Excerpt:

One of the country’s biggest law firms has become the first to publicly announce that it has “hired” a robot lawyer to assist with bankruptcy cases. The robot, called ROSS, has been marketed as “the world’s first artificially intelligent attorney.”

ROSS has joined the ranks of law firm BakerHostetler, which employs about 50 human lawyers just in its bankruptcy practice. The AI machine, powered by IBM’s Watson technology, will serve as a legal researcher for the firm. It will be responsible for sifting through thousands of legal documents to bolster the firm’s cases. These legal researcher jobs are typically filled by fresh-out-of-school lawyers early on in their careers.

 

 

Confidential health care data divulged to Google’s DeepMind for new app — from futurism.com by Sarah Marquart

Excerpts (emphasis DSC):

Google DeepMind’s new app Streams hopes to use patient data to monitor kidney disease patients. In the process, they gained confidential data on more than 1.6 million patients, and people aren’t happy.

This sounds great, but the concern lies in exactly what kind of data Google has access to. There are no separate statistics available for people with kidney conditions, so the company was given access to all data including HIV test results, details about abortions, and drug overdoses.

In response to concerns about privacy, The Royal Free Trust said the data will remain encrypted so Google staff should not be able to identify anyone.

 

 

Two questions for managers of learning machines — from sloanreview.mit.edu by Theodore Kinni

Excerpt:

The first, which Dhar takes up in a new article on TechCrunch, is how to “design intelligent learning machines that minimize undesirable behavior.” Pointing to two high-profile juvenile delinquents, Microsoft’s Tay and Google’s Lexus, he reminds us that it’s very hard to control AI machines in complex settings.

The second question, which Dhar explores in an article for HBR.org, is when and when not to allow AI machines to make decisions.

 

 

All stakeholders must engage in learning analytics debate — from campustechnology.com by David Raths

Excerpt:

An Ethics Guide for Analytics?
During the Future Trends Forum session [with Bryan Alexander and George Siemens], Susan Adams, an instructional designer and faculty development specialist at Oregon Health and Science University, asked Siemens if he knew of any good ethics guides to how universities use analytics.

Siemens responded that the best guide he has seen so far was developed by the Open University in the United Kingdom. “They have a guide about how it will be used in the learning process, driven from the lens of learning rather than data availability,” he said.

“Starting with ethics is important,” he continued. “We should recognize that if openness around algorithms and learning analytics practices is important to us, we should be starting to make that a conversation with vendors. I know of some LMS vendors where you actually buy back your data. Your students generate it, and when you want to analyze it, you have to buy it back. So we should really be asking if it is open. If so, we can correct inefficiencies. If an algorithm is closed, we don’t know how the dials are being spun behind the scenes. If we have openness around pedagogical practices and algorithms used to sort and influence our students, we at least can change them.”

 

 

From DSC:
Though I’m generally a fan of Virtual Reality (VR) and Augmented Reality (AR), we need to be careful how we implement it or things will turn out as depicted in this piece from The Verge. We’ll need filters or some other means of opting in and out of what we want to see.

 

AR-Hell-May2016

 

 

What does ethics have to do with robots? Listen to RoboPsych Podcast discussion with roboticist/lawyer Kate Darling https://t.co/WXnKOy8UO2
— RoboPsych (@RoboPsychCom) April 25, 2016

 

 

 

Retail inventory robots could replace the need for store employees — from interestingengineering.com by Trevor English

Excerpt:

There are currently many industries that will likely be replaced with robots in the coming future, and with retail being one of the biggest industries across the world, it is no wonder that robots will slowly begin taking human’s jobs. A robot named Tory will perform inventory tasks throughout stores, as well as have the capability of directing customers to where what they are looking for is. Essentially, a customer will type in a product into the robot’s interactive touch screen, and it will start driving to the exact location. It will also conduct inventory using RFID scanners, and overall, it will make the retail process much more efficient. Check out the video below from the German Robotics company Metre Labs who are behind the retail robot.

 

RobotsRetail-May2016

 

From DSC:
Do we really want to do this?  Some say the future will be great when the robots, algorithms, AI, etc. are doing everything for us…while we can just relax. But I believe work serves a purpose…gives us a purpose.  What are the ramifications of a society where people are no longer working?  Or is that a stupid, far-fetched question and a completely unrealistic thought?

I’m just pondering what the ramifications might be of replacing the majority of human employees with robots.  I can understand about using robotics to assist humans, but when we talk about replacing humans, we had better look at the big picture. If not, we may be taking the angst behind the Occupy Wall Street movement from years ago and multiplying it by the thousands…perhaps millions.

 

 

 

 

Automakers, consumers both must approach connected cars cautiously — from nydailynews.com by Kyle Campbell
Several automakers plan to have autonomous cars ready for the public by 2030, a development that could pose significant safety and security concerns.

Excerpt:

We’re living in the connected age. Phones can connect wirelessly to computers, watches, televisions and anything else with access to Wi-Fi or Bluetooth and money can change hands with a few taps of a screen. Digitalization allows data to flow quicker and more freely than ever before, but it also puts the personal information we entrust it with (financial information, geographic locations and other private details) at a far greater risk of ending up in the wrong hands.

Balancing the seamless convenience customers desire with the security they need is a high-wire act of the highest order, and it’s one that automakers have to master as quickly and as thoroughly as possible.

Because of this, connected cars will potentially (and probably) become targets for hackers, thieves and possibly even terrorists looking to take advantage of the fledgling technology. With a wave of connected cars (220 million by 2020, according to some estimates) ready to flood U.S. roadways, it’s on both manufacturers and consumers to be vigilant in preventing the worst-case scenarios from playing out.

 

 

 

Also, check out the 7 techs being discussed at this year’s Gigaom Change Conference:

 

GigaOMChange-2016

 

 

Scientists are just as confused about the ethics of big-data research as you — wired.com by Sarah Zhang

Excerpt:

And that shows just how untested the ethics of this new field of research is. Unlike medical research, which has been shaped by decades of clinical trials, the risks—and rewards—of analyzing big, semi-public databases are just beginning to become clear.

And the patchwork of review boards responsible for overseeing those risks are only slowly inching into the 21st century. Under the Common Rule in the US, federally funded research has to go through ethical review. Rather than one unified system though, every single university has its own institutional review board, or IRB. Most IRB members are researchers at the university, most often in the biomedical sciences. Few are professional ethicists.

 

 

 

 


Addendums on 6/3 and 6/4/16:

  • Apple supplier Foxconn replaces 60,000 humans with robots in China — from marketwatch.com
    Excerpt:
    The first wave of robots taking over human jobs is upon us. Apple Inc. AAPL, +0.02%  supplier Foxconn Technology Co. 2354, +0.95% has replaced 60,000 human workers with robots in a single factory, according to a report in the South China Morning Post, initially published over the weekend. This is part of a massive reduction in headcount across the entire Kunshan region in China’s Jiangsu province, in which many Taiwanese manufacturers base their Chinese operations.
  • There are now 260,000 robots working in U.S. factories — from marketwatch.com by Jennifer Booton (back from Feb 2016)
    Excerpt:
    There are now more than 260,000 robots working in U.S. factories. Orders and shipments for robots in North America set new records in 2015, according to industry trade group Robotic Industries Association. A total of 31,464 robots, valued at a combined $1.8 billion, were ordered from North American companies last year, marking a 14% increase in units and an 11% increase in value year-over-year.
  • Judgment Day: Google is making a ‘kill-switch’ for AI — from futurism.com
    Excerpt:
    Taking Safety Measures
    DeepMind, Google’s artificial intelligence company, catapulted itself into fame when its AlphaGo AI beat the world champion of Go, Lee Sedol. However, DeepMind is working to do a lot more than beat humans at chess and Go and various other games. Indeed, its AI algorithms were developed for something far greater: To “solve intelligence” by creating general purpose AI that can be used for a host of applications and, in essence, learn on their own.This, of course, raises some concerns. Namely, what do we do if the AI breaks…if it gets a virus…if it goes rogue?In a paper written by researchers from DeepMind, in cooperation with Oxford University’s Future of Humanity Institute, scientists note that AI systems are “unlikely to behave optimally all the time,” and that a human operator may find it necessary to “press a big red button” to prevent such a system from causing harm. In other words, we need a “kill-switch.”
  • Is the world ready for synthetic life? Scientists plan to create whole genomes — from singularityhub.com by Shelly Fan
    Excerpt:
    “You can’t possibly begin to do something like this if you don’t have a value system in place that allows you to map concepts of ethics, beauty, and aesthetics onto our own existence,” says Endy. “Given that human genome synthesis is a technology that can completely redefine the core of what now joins all of humanity together as a species, we argue that discussions of making such capacities real…should not take place without open and advance consideration of whether it is morally right to proceed,” he said.
  • This is the robot that will shepherd and keep livestock healthy — from thenextweb.com
    Excerpt:
    The Australian Centre for Field Robotics (ACFRis no stranger to developing innovative ways of modernizing agriculture. It has previously presented technologies for robots that can measure crop yields and collect data about the quality and variability of orchards, but its latest project is far more ambitious: it’s building a machine that can autonomously run livestock farms. While the ACFR has been working on this technology since 2014, the robot – previously known as ‘Shrimp’ – is set to start a two-year trial next month. Testing will take place at several farms nearby New South Wales province in Australia.

 

 

 

 

 

 

15 best tips for young engineers — from interestingengineering.com

Excerpt:

The proverb goes hindsight is 20/20, which essentially means you can make better decisions later on when you have become more knowledgeable about the worldBut wouldn’t it be nice to be able to make good decisions from the outset when you’re still young? The following tips were compiled for young engineers and interestingly, most of these suggestions revolve around lifelong learning. Experienced engineers weighed in and added their voice to help create this top 15 list of the best tips for young engineers.

 

 

10 great initiatives that bring girls into STEM — from interestingengineering.com

Excerpt:

It is not a secret that science and engineering professions are occupied mainly by men with only about 20% taken by females. The number of women on executive boards is also extremely low. In order to succeed, both female and male minds are needed for any kind of jobs, especially in science-related industries. Let’s see what initiatives already exist in order to bring more girls and women into STEM!

 

 

MakerBot teams up with Future Engineers to support the Star Trek (TM) Replicator Challenge for K-12 students — from makerbot.com

Excerpt:

MakerBot is excited to inspire the next generation of astronauts and Starfleet cadets by supporting the Star Trek Replicator Challenge, a 3D printing challenge developed by Future Engineers for the ASME Foundation, NASA and Star Trek. Participants in the challenge must create a digital model of a non-edible, food-related item for astronauts to 3D print in the year 2050. The Star Trek Replicator Challenge is the third in a series of ‘Future Engineers’ challenges aimed to educate students K-12 about 3D printing and engineering design.

 

 

 

4 writing apps to help students conquer the blank page — from geiendorsed.com by Lani Aquino
When writer’s block strikes, these 4 apps can get students back on track.

Excerpt:

Staring at a blank page can be daunting. Add a reluctant writer to the mix, and what should be a great opportunity for personal expression becomes a personal nightmare. These 4 apps will strengthen students’ writing skills and turn written composition from a chore into an engaging learning activity.

 

 

6 key apps to develop kids’ reading fluency — from educatorstechnology.com

Excerpt:

Below is a collection of some very good iPad apps to use with your kids and young learners to help them develop their reading fluency. The apps provide a wide variety of reading materials that include interactive stories, engaging activities and games, quizzes and many more. And because reading is a composite skill, using these apps will also enable kids  to practice a number of key subskills related to reading including: pronunciation, vocabulary, phonics, word recognition, and spelling. Check them out and share with us your feedback. Enjoy.

 

 

Microsoft Announces Minecraft: Education Edition Beta, Release — from educationnews.org

Excerpt:

Microsoft has announced beta testing of Minecraft: Education Edition, which is the company’s education-focused suite for Minecraft that integrates tools for teachers and students to help them use the game more effectively in the classroom.

The education-centered offshoot of was first revealed in January of this year. This May, a closed beta of the game will involve more than 100 schools in 30 countries, reports Pradeep of MS Power User. By June, any school will be able to access the Education Edition for free as long as teachers have a fully updated operating system and an Office 365 Education account. Eventually, Microsoft plans to charge $5 per user each year.

Minecraft: Education Edition is specifically tailored to teach the skills that Minecraft cultivates – namely collaboration, navigation, social skills, and empathy.

 

 

Cool Tool | Schoold App — from edtechdigest.wordpress.com

Excerpt:

High school students take note: here’s a cool tool in the form of an app. The free app runs on iOS and Android and just got launched last month pulling almost 5 out of 5 stars after several thousand reviews. For the 20 million college-bound students and 30 million parents, we know you’re drowning in a sea of data scattered all over for the more than 4,000 U.S. colleges and universities. So, Schoold is like Zillow for college hunting – or perhaps match.com for students and universities. It’s a one-stop-shop for everything you need to know, want to know, and have to line up.

 

Schoold-April2016

 

 

15 of the best educational apps for improved reading comprehension — from teachthought.com

Excerpt:

Reading comprehension is a matter of decoding, reading speed, and critical thinking about the text, all of which can improve with tiered practice. (See 50 apps for struggling readers.)

So below, in an order of general complexity, are 15 apps for improved reading comprehension, ranging from word and sentence fluency, to recall, to critical thinking skills, to reading speed.

By the nature of reading and literacy progress, most are indeed for K-5 and SLP, but the latter apps, especially Reading Trainer, Compare Twist, and Enchanted Dictionary, can be used through high school in the right context. Let us know on our facebook page what we missed.

 

 

The 5 best new 3D tools for April — from creativebloq.com by Rob Redman
We select the best new tools for 3D and VFX artists this month.

Excerpt:

This time of year can often be a quiet one for those of us working in 3D art and visual effects, with developers gearing up for the events season and new releases being a bit thin on the ground.

However there are a few notable updates and newcomers, so have a read below to see what could help you improve your work or help you be more efficient.

 

 

 


Addendum on 4/25/16:

 


 

 

One step closer to reality: introducing 360-degree live streaming and spatial audio on YouTube — from youtube.googleblog.com

Excerpt:

We first launched support for 360-degree videos back in March 2015. From musicians to athletes to brands, creators have done some incredible things with this technology. Now, they’ll be able to do even more to bring fans directly into their world, with 360-degree live streaming. And after years of live streaming Coachella for fans around the world who can’t attend the festival, this year we’re bringing you the festival like never before by live streaming select artist performances in 360 degrees this weekend. Starting today, we’re also launching spatial audio for on-demand YouTube videos. Just as watching a concert in 360 degrees can give you an unmatched immersive experience, spatial audio allows you to listen along as you do in real life, where depth, distance and intensity all play a role. Try out this playlist on your Android device.

 

 

Could HoloLens’ augmented reality change how we study the human body? — from edtechmagazine.com by D. Frank Smith
Case Western Reserve University is helping to revolutionize medical-science studies with a new technology from Microsoft.

Excerpt:

CWRU was among the first in higher education to begin working with HoloLens, back in 2014. They’ve since discovered new ways the tech could help transform education. One of their current focuses is changing how students experience medical-science courses.

“This is a curriculum that hasn’t drastically changed in more than 100 years, because there simply hasn’t been another way,” says Mark Griswold, the faculty director for HoloLens at CWRU. “The mixed-reality of the HoloLens has the potential to revolutionize this education by bringing 3D content into the real world.”

 

 

 

Virtual reality invites a new era of learning to higher education  — from edtechmagazine.com by D. Frank Smith
A team of technology experts at the University of Maryland see an endless horizon of opportunities in education through virtual reality applications.

Excerpt:

“Imagine a physics class where you’re able to show how friction works. Imagine being able to experience gravity on Mars — by moving around virtually,” he says. “VR can make science, technology and art come alive.”

VR will soon become an open canvas for educators to create learning experiences. Eventually, fitting VR into the curriculum will be limited only by an instructor’s imagination and budget, says Christopher Sessums, the program director of research and evaluation at Johns Hopkins School of Education.

 

 

 

NYU Holodeck to be model for year 2041 cyberlearning — from kurzweilai.net
The role of VR and AI in future integrated living, learning, and research environments

Excerpt:

In an open-access paper in the Journal of Artificial Intelligence Education, Winslow Burleson, PhD, MSE, associate professor, New York University Rory Meyers College of Nursing, suggests that “advanced cyberlearning environments that involve VR and AI innovations are needed to solve society’s “wicked challenges*” — entrenched and seemingly intractable societal problems.

Burleson and and co-author Armanda Lewis imagine such technology in a year 2041 Holodeck, which Burleson’s NYU-X Lab is currently developing in prototype form, in collaboration with colleagues at NYU Courant, Tandon, Steinhardt, and Tisch.

“The “Holodeck” will support a broad range of transdisciplinary collaborations, integrated education, research, and innovation by providing a networked software/hardware infrastructure that can synthesize visual, audio, physical, social, and societal components,” said Burleson.

It’s intended as a model for the future of cyberlearning experience, integrating visual, audio, and physical (haptics, objects, real-time fabrication) components, with shared computation, integrated distributed data, immersive visualization, and social interaction to make possible large-scale synthesis of learning, research, and innovation.

 

 

 

Virtual tour honored Shakespeare’s legacy — from thejournal.com by Richard Chang

Excerpt:

…British television presenter Diane-Louise Jordan will guide students on a tour through Shakespeare’s hometown of Stratford-upon-Avon, including his childhood home and school; and the bard’s view of London, including the famous Globe Theatre where his plays were performed. (Shakespeare actually died April 23, which this year falls on a Saturday.)

 

Also see:

VirtualShakespeareTour-April2016

You can register to see the recording on that page as well.

 

 

 

The current selection of Mixed Reality and Virtual Reality related hardware
As of April 2016; from https://www.wired.com/2016/04/magic-leap-vr/

 

MR-and-VR-selections--as-of-april-2016

 

 

Film Students To Compete in Virtual Reality Production Contest — from campustechnology.com by Michael Hart
One of the first ever competitions involving virtual reality production will challenge college film students to create their own 360-degree films.

Excerpt:

360fly, which produces single-lens cameras to capture 360-degree video, will sponsor the 360 VR (virtual reality) Film Contest for film students at New York University and the Rhode Island School of Design along with Drury Design. The students will use 360fly HD cameras, which they were briefed on during an April 9 presentation on the NYU campus.

 

 

 

HBO and Discovery are partnering with a startup to develop holograms — from theverge.com by Ananya Bhattacharya
Going beyond the TV screen

Excerpt:

HBO and Discovery Communications announced today that they are partnering with 3D-graphics startup OTOY — both companies taking equity stakes. The partnership marks an effort by the two networks to evolve entertainment experiences beyond two dimensional television. Virtual reality, augmented reality, and even holograms were all highlighted as areas OTOY would help its traditional media partners explore.

 

 

TV knows it must push toward virtual and augmented reality

 

 

 

Also see the various items re: Augmented & Virtual Reality from:
Rutgers Office of Instructional & Research Technology

Excerpts:

 

 

 

Mark Zuckerberg says augmented reality glasses are ‘what we’re trying to get to’ — from theverge.com

 

 

 

Facebook plans to build augmented reality glasses — from mashable.com

 

 

 

 

Apple patents new augmented reality technology — from mobilesyrup.com by Rose Behar

Excerpt:

Apple was granted a patent today for a type of live interactive augmented reality (AR) video to be used in future iOS devices, indicating the company may soon enter the AR/VR game. The patent does not appear to be directly related to an AR/VR headset, but is certainly a step in that direction.

The patent describes Apple’s planned augmented reality technology as layered, live AR video that users can interact with via touchscreen. In the live video, objects can be identified and an information layer can be generated for them.

“In some implementations,” the patent text notes, “the information layer can include annotations made by a user through the touch sensitive surface.”

 

 

 

AltspaceVR wants to make VR chat sessions part of everyday life — from by Adi Robertson

 

 

 

 

 

Virtual & Augmented Reality: Blooloop’s Guide to VR and AR — from blooloop.com
Visitor attractions are racing to embrace Virtual and Augmented Reality technologies.  But what are the potential opportunities and possible pitfalls of VR and AR?

 

 

EON Reality Launches Free App for ‘Gamified’ Learning — from thejournal.com by Richard Chang

Excerpt:

EON Reality, an Irvine-based virtual reality (VR) and augmented reality (AR) company, has just launched a free app that aims to help teachers and students learn with interactive, “gamified” lessons.

EON Experience AVR, an AR- and VR-based learning library, features 3D learning environments and objects with functions such as exploded views, grab, drag, drop, rotate and snap, as well as the ability to view annotations and other attached media. A play mode consists of guided challenges and knowledge paths with continuous assessment (tests and quizzes). Users can learn by doing with identify, locate, build, disassemble and dissect capabilities.

 

Also see:

EON Experience AVR – A Vision of the Future

 

Examples from the above clip:

eon-4

 

eon-6

 

eon-2

 

eon-3

 

 

eon-5

 

Also see:

 

EON-Creator-AR-April2016

 

From Relentless Designs LLC

 

RelentlessDesignsApril2016-3DAR

 

Description:

Combining Augmented Reality into 3D Printing makes it “Animated Physical Models.” Combining new technology to grab the attention people will change the whole business meeting world.

Highlights:

  • Use of 3D models vs. static drawings on paper
  • Use of augmented reality to show things that aren’t really there…yet

Also see:

 

 

MicrosoftHoloportationGoesLive-March2016

Description:

Holoportation is a new type of 3D capture technology that allows high-quality 3D models of people to be reconstructed, compressed and transmitted anywhere in the world in real time. When combined with mixed reality displays such as HoloLens, this technology allows users to see, hear, and interact with remote participants in 3D as if they are actually present in the same physical space. Communicating and interacting with remote users becomes as natural as face-to-face communication.

Team webpage:
http://research.microsoft.com/en-us/groups/i3d/

Video:
http://youtu.be/7d59O6cfaM0

 

 

holoportation is a new type of 3D capture technology that allows high quality 3D models of people to be reconstructed, compressed, and transmitted anywhere in the world in real-time. When combined with mixed reality displays such as HoloLens, this technology allows users to see and interact with remote participants in 3D as if they are actually present in their physical space. Communicating and interacting with remote users becomes as natural as face to face communication.

 

MicrosoftHoloportationGoesLive-March2016-2

 

Some other items on this:

 

 

Addendum:

 

Mobile World Congress 2016: Event Highlights

Excerpts:

  • Over 100,000 attendees came to Mobile World Congress 2016: nearly 101,000, in fact. Attendees from 204 countries and territories were present, and was covered by more than 3,600 members of the international press and media.
  • More than 2,200 companies participated
  • Everything from virtual reality, new handsets and ingenious app ideas, to 3D printing, privacy protection and backend solutions were on display.
  • 5G & NFV, mobile apps, retail & digital commerce, mobile media, IoT and security
  • 374 speakers from consumer brands, mobile organisations, mobile operators and industries touched by the mobile market — including advertising, banking, health, NGOs, entertainment and education.

 

Also see their blog.

 

 

 

Report from Davos: 5 million jobs to be lost by 2020 because of tech advances — from siliconbeat.com by Levi Sumagaysay

Excerpt (emphasis DSC):

A new report predicts a loss of 5 million jobs in the next five years because of technological advances, but don’t blame it all on the robots.

The other culprits: artificial intelligence, 3-D printers and advances in genetics, biotech and more.

The World Economic Forum, which is holding its annual meeting in Davos this week, in its report details the effects of modern technology on the labor market, for better or for worse.  It says “the fourth industrial revolution” will be “more comprehensive and all-encompassing than anything we have ever seen.”

The report actually estimates a loss of 7 million jobs in 15 economies that today have 1.86 billion workers, or about 65 percent of the world’s workforce, but it also expects 2 million new jobs to be created.

 

From DSC:
If this turns out to be true, how should this affect our curricula?  What should we be emphasizing and seeking to build within our students?

 

 

The tech that will change your life in 2016 — from wsj.com by Geoffrey A. Fowler and Joanna Stern
Gadgets, breakthroughs and ideas we think will define the state of the art in the year ahead

Excerpts:

  • Virtual Reality Gets Real
  • Wiser Messaging Apps
  • Safer, Smarter Drones
  • Happy New USB Port! (USB Type-C port)
  • Voice-Operated Everything
  • Chinese Phones Hit the U.S.
  • Cameras That See More
  • Streaming Channels Galore
  • Wireless Charging Everywhere
  • Independent Wearables
  • Cutting the Headphone Cord
  • A Useful Internet of Things

 

 

 

 

Technology trends 2016 — from thefuturesagency.com by Rudy de Waele

Excerpt:

It’s this time of the year again for everyone in the business to release their yearly predictions. In order to save you some time, we collected all the most important and relevant trends – from the sources that matter, in one post.

The trends have been collected by The Futures Agency partner, speaker and content curator, Rudy de Waele, and were originally published on the shift 2020 Brain Food blog and newsletter.

 

 

 

CES 2016: Smart homes, smart cars, virtual reality — from cnbc.com by Harriet Taylor

Excerpt:

Nevertheless, there are still some distinct themes this year: Products that highlight the so-called Internet of Things (IoT), the connected home, autos and virtual reality will all have a big presence.

 

 

From smart to intelligent: 2016 AV trends — from avnetwork.com by Jonathan Owens

Excerpts:

  • Sensors
  • Bring Your Own Identity
  • UCC Bridging and True Collaboration

 

 

Cloud, virtual reality among top tech trends for 2016 — from news.investors.com by Patrick Seitz

Excerpts:

  • Cloud computing
  • Voice user interfaces
  • Virtual reality
  • Autonomous Vehicles
  • Over-The-Top TV

 

 

Virtual reality, robot companions and wraparound smartphones: Top 5 tech trends due in 2016 — from scmp.com by Jack Liu

 

 

 

The headset cometh: A virtual reality content primer — from gigaom.com by Megan Logan

Excerpt:

When we talk about VR, we tend to talk in broad strokes. “Experiences,” we call them, as if that term is somehow covers and conveys the depth and disparity that exists between gaming, watching, and interacting with VR content. The reality of virtual reality, however, is not so easily categorized or described.

VR content is the big blanket term that clumsily and imprecisely covers large and vastly divergent portions of the content market as it stands. VR games, immersive video, and virtual cinema all fall under “VR content”, but they’re fundamentally different experiences, possibly appealing to very different portions of a potential mainstream VR market.

 

 

6 ways work will change in 2016 — from fastcompany.com by Jared Lindzon
Workplace trends for 2016 will be set in large part by what’s happening in the freelance world right now.

Excerpt:

Most major workplace trends don’t evolve overnight, and if you know where to look, you can already witness their approach.

Many of the trends that will come into focus in 2016 already exist today, but their significance is expected to grow and become mainstream in the year to come.

While such trends used to be set by the world’s largest companies, today many are championed by the smallest. Freelancers and independent employees need to stay ahead of future needs to ensure they are up to date with the most in-demand skills. Therefore, activity in the freelance market often serves as an early indication of the growing needs of traditional businesses.

At the same time, large organizations today are under greater threat of disruption, requiring early adoption and a heightened awareness of the surrounding business environment.

Here are some of the workplace trends that are expected to have far-reaching effects in 2016, from the boardrooms of Fortune 500 companies to the home offices, cafes, and coworking spaces of the freelance economy.

 

7 top tech trends impacting innovators in 2016 — from innovationexcellence.com by Chuck Brooks

Excerpts:

  1. The Internet of Things
  2. Data Science & Digital Transformation
  3. Artificial Intelligence (AI) and Augmented Reality technologies
  4. Quantum and Super Computing
  5. Smart Cities
  6. 3-D Printing
  7. Cybersecurity

 

 

 

 

Related:

 

Addendum on 1/13/16:

 

 

From DSC:
Could 3D printers help students trying to learn about geometry, calculus, data visualizations, and the like?  These articles seem to think so, and so do I:


 

3Dprint-math

 

 

 

 

 

3Dprint-math2

 

Also see:

Schools, Universities Largest Market for 3D Printers — from educationnews.org

Excerpt:

Schools and universities are beginning to incorporate 3D printers into their curricula more often, and now make up the largest market for 3D printers under $2,500.

Contrary to expectations, educational institutions buy more 3D printers than individuals. The number of US schools that have 3D printers hasn’t been quantified, but 5,000 schools have MakerBot’s 3D printers, and they are only one of the major sellers. Others include Stratasys, 3D Systems, and Variquest.

3D printer purchases are expected to double in 2016 to 496,500 shipments. By 2019, numbers could reach 5.6 million. These statistics come from a report by Gartner Inc., an independent technology research company.

 

How Microsoft’s HoloLens may change everything for industrial & mechanical designers — from fastcompany.com by Daniel Terdiman
By integrating Microsoft’s “mixed reality” system and Autodesk’s Fusion 360 design software, designers can see 3-D holograms of their work.

Excerpt:

Soon, product designers will be able to get up close and personal with their creations while they’re still planning them. Rather than just look at digital models on their computer screens, they could walk around a 3-D hologram of the design.

 

 

 

 

Going 3-D in the classroom — from kqed.org by Derek Lartaud

Excerpt:

It’s a 3-D world, so why not let students create and learn in 3-D? In so many disciplines — architecture, computer science, entertainment, engineering — it’s becoming increasingly useful to problem-solve and be creative in three dimensions. With 360 degree video, Google Earth’s 3-D maps, Oculus Rift’s virtual reality headset, and Google’s soon-to-be-released 3-D mapping phone, students, too, will be more immersed in 3-D technology than ever before. Luckily, there are some great tools out there to create 3-D projects in the classroom.

 

Discover Explain3D — from interestingengineering.com by Eben Atwater

Excerpt:

Long ago, someone coined the adage, ‘a picture is worth a thousand words.’ Illustrators and teachers have grasped that simple truism throughout thousands of years of human history – It’s a fact that many, if not most of us, are visual learners. That’s especially true when it comes to things mechanical. That said, it’s 2015, and certainly time for a twenty first century iteration of this venerable learning principle to manifest. And in fact, it has – Consider Explain 3D – An interactive encyclopedia of 3D simulations and visualizations that helps kids, teachers or parents to explain and understand how things work. Explain 3D is a great tool to help youngsters develop the skills of logical thinking and imagination, while poking around in some very cool modern technologies and technical stuff.

 

 

 

 

Storytelling app a hit; launches a new chapter in transmedia — from blogs.vancouversun.com by Gillian Shaw

 

Excerpt (emphasis DSC):

Paul Pattison and Luke Minaker knew they were onto something when they got an email from the mother of a nine-year-old who read the first instalment of their interactive story, Weirdwood Manor.

She wrote that she couldn’t get her son to pick up a book,” said Pattison, technical director of All Play No Work, producer of the iPad app. “She got the app for her son and he went through it in two nights. He finished both books.

And then because we don’t have book 3 out yet, unprompted by her he went over to the bookshelf and pulled off a paperback and started reading chapter books again.

While the storytelling app had already shot to ‘Best New App’ in Apple’s app store, chalking up 5,000 downloads in the first two weeks after it was released, the realization that it converted a reluctant nine-year-old to an avid reader confirmed for Pattison and Minaker they were on the right track.

It is a common theme we have been hearing,” said Pattison. “They get to this age range of eight to 12 and they stop being interested in reading. Video games, Snapchat – all these other things dominate.

Although we’re an app in digital, what we really wanted to do is re-engage kids in reading, tap into their imagination, have them rediscover that.

 

 

 
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