The proverb goes hindsight is 20/20, which essentially means you can make better decisions later on when you have become more knowledgeable about the world. But wouldn’t it be nice to be able to make good decisions from the outset when you’re still young? The following tips were compiled for young engineers and interestingly, most of these suggestions revolve around lifelong learning. Experienced engineers weighed in and added their voice to help create this top 15 list of the best tips for young engineers.
It is not a secret that science and engineering professions are occupied mainly by men with only about 20% taken by females. The number of women on executive boards is also extremely low. In order to succeed, both female and male minds are needed for any kind of jobs, especially in science-related industries. Let’s see what initiatives already exist in order to bring more girls and women into STEM!
MakerBot is excited to inspire the next generation of astronauts and Starfleet cadets by supporting the Star Trek Replicator Challenge, a 3D printing challenge developed by Future Engineers for the ASME Foundation, NASA and Star Trek. Participants in the challenge must create a digital model of a non-edible, food-related item for astronauts to 3D print in the year 2050. The Star Trek Replicator Challenge is the third in a series of ‘Future Engineers’ challenges aimed to educate students K-12 about 3D printing and engineering design.
Staring at a blank page can be daunting. Add a reluctant writer to the mix, and what should be a great opportunity for personal expression becomes a personal nightmare. These 4 apps will strengthen students’ writing skills and turn written composition from a chore into an engaging learning activity.
Below is a collection of some very good iPad apps to use with your kids and young learners to help them develop their reading fluency. The apps provide a wide variety of reading materials that include interactive stories, engaging activities and games, quizzes and many more. And because reading is a composite skill, using these apps will also enable kids to practice a number of key subskills related to reading including: pronunciation, vocabulary, phonics, word recognition, and spelling. Check them out and share with us your feedback. Enjoy.
Microsoft has announced beta testing of Minecraft: Education Edition, which is the company’s education-focused suite for Minecraft that integrates tools for teachers and students to help them use the game more effectively in the classroom.
The education-centered offshoot of was first revealed in January of this year. This May, a closed beta of the game will involve more than 100 schools in 30 countries, reports Pradeep of MS Power User. By June, any school will be able to access the Education Edition for free as long as teachers have a fully updated operating system and an Office 365 Education account. Eventually, Microsoft plans to charge $5 per user each year.
Minecraft: Education Edition is specifically tailored to teach the skills that Minecraft cultivates – namely collaboration, navigation, social skills, and empathy.
High school students take note: here’s a cool tool in the form of an app. The free app runs on iOS and Android and just got launched last month pulling almost 5 out of 5 stars after several thousand reviews. For the 20 million college-bound students and 30 million parents, we know you’re drowning in a sea of data scattered all over for the more than 4,000 U.S. colleges and universities. So, Schoold is like Zillow for college hunting – or perhaps match.com for students and universities. It’s a one-stop-shop for everything you need to know, want to know, and have to line up.
Reading comprehension is a matter of decoding, reading speed, and critical thinking about the text, all of which can improve with tiered practice. (See 50 apps for struggling readers.)
So below, in an order of general complexity, are 15 apps for improved reading comprehension, ranging from word and sentence fluency, to recall, to critical thinking skills, to reading speed.
By the nature of reading and literacy progress, most are indeed for K-5 and SLP, but the latter apps, especially Reading Trainer, Compare Twist, and Enchanted Dictionary, can be used through high school in the right context. Let us know on our facebook page what we missed.
The 5 best new 3D tools for April— from creativebloq.com by Rob Redman
We select the best new tools for 3D and VFX artists this month.
Excerpt:
This time of year can often be a quiet one for those of us working in 3D art and visual effects, with developers gearing up for the events season and new releases being a bit thin on the ground.
However there are a few notable updates and newcomers, so have a read below to see what could help you improve your work or help you be more efficient.
We first launched support for 360-degree videos back in March 2015. From musicians to athletes to brands, creators have done some incredible things with this technology. Now, they’ll be able to do even more to bring fans directly into their world, with 360-degree live streaming. And after years of live streaming Coachella for fans around the world who can’t attend the festival, this year we’re bringing you the festival like never before by live streaming select artist performances in 360 degrees this weekend. Starting today, we’re also launching spatial audio for on-demand YouTube videos. Just as watching a concert in 360 degrees can give you an unmatched immersive experience, spatial audio allows you to listen along as you do in real life, where depth, distance and intensity all play a role. Try out this playlist on your Android device.
CWRU was among the first in higher education to begin working with HoloLens, back in 2014. They’ve since discovered new ways the tech could help transform education. One of their current focuses is changing how students experience medical-science courses.
“This is a curriculum that hasn’t drastically changed in more than 100 years, because there simply hasn’t been another way,” says Mark Griswold, the faculty director for HoloLens at CWRU. “The mixed-reality of the HoloLens has the potential to revolutionize this education by bringing 3D content into the real world.”
“Imagine a physics class where you’re able to show how friction works. Imagine being able to experience gravity on Mars — by moving around virtually,” he says. “VR can make science, technology and art come alive.”
VR will soon become an open canvas for educators to create learning experiences. Eventually, fitting VR into the curriculum will be limited only by an instructor’s imagination and budget, says Christopher Sessums, the program director of research and evaluation at Johns Hopkins School of Education.
Burleson and and co-author Armanda Lewis imagine such technology in a year 2041 Holodeck, which Burleson’s NYU-X Lab is currently developing in prototype form, in collaboration with colleagues at NYU Courant, Tandon, Steinhardt, and Tisch.
“The “Holodeck” will support a broad range of transdisciplinary collaborations, integrated education, research, and innovation by providing a networked software/hardware infrastructure that can synthesize visual, audio, physical, social, and societal components,” said Burleson.
It’s intended as a model for the future of cyberlearning experience, integrating visual, audio, and physical (haptics, objects, real-time fabrication) components, with shared computation, integrated distributed data, immersive visualization, and social interaction to make possible large-scale synthesis of learning, research, and innovation.
…British television presenter Diane-Louise Jordan will guide students on a tour through Shakespeare’s hometown of Stratford-upon-Avon, including his childhood home and school; and the bard’s view of London, including the famous Globe Theatre where his plays were performed. (Shakespeare actually died April 23, which this year falls on a Saturday.)
Also see:
You can register to see the recording on that page as well.
Film Students To Compete in Virtual Reality Production Contest — from campustechnology.com by Michael Hart One of the first ever competitions involving virtual reality production will challenge college film students to create their own 360-degree films.
HBO and Discovery Communications announced today that they are partnering with 3D-graphics startup OTOY — both companies taking equity stakes. The partnership marks an effort by the two networks to evolve entertainment experiences beyond two dimensional television. Virtual reality, augmented reality, and even holograms were all highlighted as areas OTOY would help its traditional media partners explore.
TV knows it must push toward virtual and augmented reality
Apple was granted a patent today for a type of live interactive augmented reality (AR) video to be used in future iOS devices, indicating the company may soon enter the AR/VR game. The patent does not appear to be directly related to an AR/VR headset, but is certainly a step in that direction.
The patent describes Apple’s planned augmented reality technology as layered, live AR video that users can interact with via touchscreen. In the live video, objects can be identified and an information layer can be generated for them.
“In some implementations,” the patent text notes, “the information layer can include annotations made by a user through the touch sensitive surface.”
Virtual & Augmented Reality: Blooloop’s Guide to VR and AR — from blooloop.com Visitor attractions are racing to embrace Virtual and Augmented Reality technologies. But what are the potential opportunities and possible pitfalls of VR and AR?
EON Reality, an Irvine-based virtual reality (VR) and augmented reality (AR) company, has just launched a free app that aims to help teachers and students learn with interactive, “gamified” lessons.
EON Experience AVR, an AR- and VR-based learning library, features 3D learning environments and objects with functions such as exploded views, grab, drag, drop, rotate and snap, as well as the ability to view annotations and other attached media. A play mode consists of guided challenges and knowledge paths with continuous assessment (tests and quizzes). Users can learn by doing with identify, locate, build, disassemble and dissect capabilities.
Combining Augmented Reality into 3D Printing makes it “Animated Physical Models.” Combining new technology to grab the attention people will change the whole business meeting world.
Highlights:
Use of 3D models vs. static drawings on paper
Use of augmented reality to show things that aren’t really there…yet
Holoportation is a new type of 3D capture technology that allows high-quality 3D models of people to be reconstructed, compressed and transmitted anywhere in the world in real time. When combined with mixed reality displays such as HoloLens, this technology allows users to see, hear, and interact with remote participants in 3D as if they are actually present in the same physical space. Communicating and interacting with remote users becomes as natural as face-to-face communication.
holoportation is a new type of 3D capture technology that allows high quality 3D models of people to be reconstructed, compressed, and transmitted anywhere in the world in real-time. When combined with mixed reality displays such as HoloLens, this technology allows users to see and interact with remote participants in 3D as if they are actually present in their physical space. Communicating and interacting with remote users becomes as natural as face to face communication.
Over 100,000 attendees came to Mobile World Congress 2016: nearly 101,000, in fact. Attendees from 204 countries and territories were present, and was covered by more than 3,600 members of the international press and media.
More than 2,200 companies participated
Everything from virtual reality, new handsets and ingenious app ideas, to 3D printing, privacy protection and backend solutions were on display.
5G & NFV, mobile apps, retail & digital commerce, mobile media, IoT and security
374 speakers from consumer brands, mobile organisations, mobile operators and industries touched by the mobile market — including advertising, banking, health, NGOs, entertainment and education.
A new report predicts a loss of 5 million jobs in the next five years because of technological advances, but don’t blame it all on the robots.
The other culprits: artificial intelligence, 3-D printers and advances in genetics, biotech and more.
The World Economic Forum, which is holding its annual meeting in Davos this week, in its report details the effects of modern technology on the labor market, for better or for worse. It says “the fourth industrial revolution” will be “more comprehensive and all-encompassing than anything we have ever seen.”
The report actually estimates a loss of 7 million jobs in 15 economies that today have 1.86 billion workers, or about 65 percent of the world’s workforce, but it also expects 2 million new jobs to be created.
From DSC: If this turns out to be true, how should this affect our curricula? What should we be emphasizing and seeking to build within our students?
The tech that will change your life in 2016 — from wsj.com by Geoffrey A. Fowler and Joanna Stern Gadgets, breakthroughs and ideas we think will define the state of the art in the year ahead
It’s this time of the year again for everyone in the business to release their yearly predictions. In order to save you some time, we collected all the most important and relevant trends – from the sources that matter, in one post.
Nevertheless, there are still some distinct themes this year: Products that highlight the so-called Internet of Things (IoT), the connected home, autos and virtual reality will all have a big presence.
When we talk about VR, we tend to talk in broad strokes. “Experiences,” we call them, as if that term is somehow covers and conveys the depth and disparity that exists between gaming, watching, and interacting with VR content. The reality of virtual reality, however, is not so easily categorized or described.
VR content is the big blanket term that clumsily and imprecisely covers large and vastly divergent portions of the content market as it stands. VR games, immersive video, and virtual cinema all fall under “VR content”, but they’re fundamentally different experiences, possibly appealing to very different portions of a potential mainstream VR market.
6 ways work will change in 2016 — from fastcompany.com by Jared Lindzon Workplace trends for 2016 will be set in large part by what’s happening in the freelance world right now.
Excerpt:
Most major workplace trends don’t evolve overnight, and if you know where to look, you can already witness their approach.
Many of the trends that will come into focus in 2016 already exist today, but their significance is expected to grow and become mainstream in the year to come.
While such trends used to be set by the world’s largest companies, today many are championed by the smallest. Freelancers and independent employees need to stay ahead of future needs to ensure they are up to date with the most in-demand skills. Therefore, activity in the freelance market often serves as an early indication of the growing needs of traditional businesses.
At the same time, large organizations today are under greater threat of disruption, requiring early adoption and a heightened awareness of the surrounding business environment.
Here are some of the workplace trends that are expected to have far-reaching effects in 2016, from the boardrooms of Fortune 500 companies to the home offices, cafes, and coworking spaces of the freelance economy.
From DSC: Could 3D printers help students trying to learn about geometry, calculus, data visualizations, and the like? These articles seem to think so, and so do I:
Schools and universities are beginning to incorporate 3D printers into their curricula more often, and now make up the largest market for 3D printers under $2,500.
Contrary to expectations, educational institutions buy more 3D printers than individuals. The number of US schools that have 3D printers hasn’t been quantified, but 5,000 schools have MakerBot’s 3D printers, and they are only one of the major sellers. Others include Stratasys, 3D Systems, and Variquest.
3D printer purchases are expected to double in 2016 to 496,500 shipments. By 2019, numbers could reach 5.6 million. These statistics come from a report by Gartner Inc., an independent technology research company.
Soon, product designers will be able to get up close and personal with their creations while they’re still planning them. Rather than just look at digital models on their computer screens, they could walk around a 3-D hologram of the design.
It’s a 3-D world, so why not let students create and learn in 3-D? In so many disciplines — architecture, computer science, entertainment, engineering — it’s becoming increasingly useful to problem-solve and be creative in three dimensions. With 360 degree video, Google Earth’s 3-D maps, Oculus Rift’s virtual reality headset, and Google’s soon-to-be-released 3-D mapping phone, students, too, will be more immersed in 3-D technology than ever before. Luckily, there are some great tools out there to create 3-D projects in the classroom.
Long ago, someone coined the adage, ‘a picture is worth a thousand words.’ Illustrators and teachers have grasped that simple truism throughout thousands of years of human history – It’s a fact that many, if not most of us, are visual learners. That’s especially true when it comes to things mechanical. That said, it’s 2015, and certainly time for a twenty first century iteration of this venerable learning principle to manifest. And in fact, it has – Consider Explain 3D – An interactive encyclopedia of 3D simulations and visualizations that helps kids, teachers or parents to explain and understand how things work. Explain 3D is a great tool to help youngsters develop the skills of logical thinking and imagination, while poking around in some very cool modern technologies and technical stuff.
Paul Pattison and Luke Minaker knew they were onto something when they got an email from the mother of a nine-year-old who read the first instalment of their interactive story, Weirdwood Manor.
“She wrote that she couldn’t get her son to pick up a book,” said Pattison, technical director of All Play No Work, producer of the iPad app. “She got the app for her son and he went through it in two nights. He finished both books.
“And then because we don’t have book 3 out yet, unprompted by her he went over to the bookshelf and pulled off a paperback and started reading chapter books again.”
While the storytelling app had already shot to ‘Best New App’ in Apple’s app store, chalking up 5,000 downloads in the first two weeks after it was released, the realization that it converted a reluctant nine-year-old to an avid reader confirmed for Pattison and Minaker they were on the right track.
“It is a common theme we have been hearing,” said Pattison. “They get to this age range of eight to 12 and they stop being interested in reading. Video games, Snapchat – all these other things dominate.
“Although we’re an app in digital, what we really wanted to do is re-engage kids in reading, tap into their imagination, have them rediscover that.”
The company put out the call for app submissions on Wednesday for tvOS. The Apple TV App Store will debut as Apple TV units are shipped out next week.
…
The main attraction of Apple TV is a remote with a glass touch surface and a Siri button that allows users to search by voice. Apple tvOS is capable of running apps ranging from Airbnb to Zillow and games like Crossy Road. Another major perk of Apple TV will be universal search, which allows users to scan for movies and television shows and see results from multiple sources, instead of having to conduct the same search within multiple apps.
Apple CEO Tim Cook hopes the device will simplify how viewers consume content.
From DSC: The days of developing for a “TV”-based OS are now upon us: tvOS is here. I put “TV” in quotes because what we know of the television in the year 2015 may look entirely different 5-10 years from now.
Once developed, things like lifelong learning, web-based learner profiles, badges and/or certifications, communities of practice, learning hubs, smart classrooms, virtual tutoring, virtual field trips, AI-based digital learning playlists, and more will never be the same again.
Addendum on 10/26/15: The article below discusses one piece of the bundle of technologies that I’m trying to get at via my Learning from the Living [Class] Room Vision:
No More Pencils, No More Books — from by Will Oremus Artificially intelligent software is replacing the textbook—and reshaping American education.
Excerpt: ALEKS starts everyone at the same point. But from the moment students begin to answer the practice questions that it automatically generates for them, ALEKS’ machine-learning algorithms are analyzing their responses to figure out which concepts they understand and which they don’t. A few wrong answers to a given type of question, and the program may prompt them to read some background materials, watch a short video lecture, or view some hints on what they might be doing wrong. But if they’re breezing through a set of questions on, say, linear inequalities, it may whisk them on to polynomials and factoring. Master that, and ALEKS will ask if they’re ready to take a test. Pass, and they’re on to exponents—unless they’d prefer to take a detour into a different topic, like data analysis and probability. So long as they’ve mastered the prerequisites, which topic comes next is up to them.