Google Maps to add “immersive view” — from futuretimeline.net
Google Maps, the world’s most-downloaded travel app, will soon become more immersive and intuitive thanks to a major upgrade.

 

Excerpts:

A new “immersive view” will generate far more detailed graphics than are available currently. This will provide sweeping views of cities in full 3D, complete with simulated cars, real-time weather, realistic day/night cycles, shadow effects, water reflections, and even animations like birds flying through the sky.

The company also announced an update for Live View. First launched in 2019, this provides augmented reality (AR) walking routes in the form of arrows, directions, and distance markers.

These improvements are possible thanks to advances in computer vision and AI that allow billions of aerial, street view, and other images to combine and create a rich, seamless, digital model of the world.


Addendums on 5/23/22:

Google Wants To Deliver World-Scale AR Using Google Maps — from vrscout.com by Bobby Carlton

Somewhat relevant/see:

Earth // Around The World From The Air 4K from Kien Lam on Vimeo.

 

Entrepreneur Education Platform GeniusU Raises $1.5M Seed Funding at $250M Valuation — from edtechreview.in ed by Stephen Soulunii

Excerpt (emphasis DSC):

Genius Group has recently announced that its EdTech arm, GeniusU Ltd, has raised $1.5 million in a seed round to support the development of its Genius Metaversity virtual learning plans.

With the fresh funding, GeniusU plans to extend its courses and programs to interactive learning environments in the metaverse, with students and faculty connecting and learning in global classrooms and virtual 3D environments. It also plans to integrate each student’s AI-based virtual assistant ‘Genie’ into the metaverse as 3D virtual assistants that accompany each student on their personalized journey and integrate its GEMs (Genius Education Merits) student credits into the metaverse. GEMs are earned by students as they learn and can be spent on products and services within GeniusU and counting towards their certifications.

 

 

7 Essential Ingredients of a Metaverse — from future.a16z.com by Liz Harkavy, Eddy Lazzarin, Arianna Simpson

Excerpt:

There has been a lot of buzz about “the metaverse” since its coinage in the ‘90s, but especially during the pandemic (given the surge in online activity), and even more so after Facebook changed its name to Meta.

Is this just a bit of opaque marketing-speak? What is a metaverse exactly? How does one define the term, and where does one draw a line between a metaverse and, say, just another virtual world? These are common questions that people ask about the metaverse, so we thought we’d outline how we see it and how the metaverse intersects with web3.

Also relevant/see:

 

From DSC:
For the last few years, I’ve been thinking that we need to make learning science-related information more accessible to students, teachers, professors, trainers, and employees — no matter what level they are at.

One idea on how to do this — besides putting posters up in the hallways, libraries, classrooms, conference rooms, cafeterias, etc. — is that we could put a How best to study/learn link in all of the global navigation bars and/or course navigation bars out there in organizations’ course management systems and learning management systems. Learners of all ages could have 24 x 7 x 365, easy, instant access as to how to be more productive as they study and learn about new things.

For example, they could select that link in their CMS/LMS to access information on:

  • Retrieval practice
  • Spacing
  • Interleaving
  • Metacognition
  • Elaboration
  • The Growth Mindset
  • Accessibility-related tools / assistive technologies
  • Links to further resources re: learning science and learning theories

What do you think? If we started this in K12, kept it up in higher ed and vocational programs, and took the idea into the corporate world, valuable information could be relayed and absorbed. This is the kind of information that is highly beneficial these days — as all of us need to be lifelong learners now.

 
 

Grandpa Creates Hologram Twin For Future Grandkids Using VR — from vrscout.com by Kyle Melnick
Not even death will stop this tech-savvy grandfather from meeting his great-grandchildren.

“I think it is a wonderful way to preserve my family’s history for future generations,” said Jerry while speaking to Jam Press. “To see myself like that, is just mind-blowing — it feels like watching a movie. By not just reading the words as in my memoir but to actually get the chance to see and hear me recalling the stories is just magical.”

Also from Kyle Melnick:

How VR/AR Technology Is Being Used To Treat Autism
XRHealth brings its unique VR/AR therapy to the United States.

Excerpt:

Previously available in Australia, the technology has been used to treat the effects of autism, from anxiety and stress to attention, memory, mobility/coordination, and frustration tolerance. XRHealth’s healthcare platform offers a variety of professional services. This includes one-on-one meet-ups with XRHealth therapists as well as virtual group sessions, all of which accessible remotely using modern VR headsets.

 

Why One University Is Moving Toward a Subscription Model — a podcast from edsurge.com by Jeffrey R. Young

Excerpts:

One big theme in education-innovation circles is that the professional world is changing faster than ever, and so schools and colleges must adjust how they teach to meet those needs.

One college in St. Louis, Maryville University, is embracing that argument in a big way by revamping its curriculum and even changing its business model to include options like a subscription model—with the goal of helping its students get good jobs after graduation.

“By the end of this decade or before, students should pay for higher ed the way they pay for Netflix or their cell phone bill,” Lombardi says.

From DSC:
I thought this was an interesting conversation and I agreed with much of what Mark Lombardi, President of Maryville University, had to say. 

I appreciated Jeff’s attempts at trying to get Mark to hear that “learning styles” aren’t supported by the research. I wish Mark would have used the word “preferences” instead…as I do think learners have preferences when it comes to them learning about new topics.

 

 

We need to use more tools — that go beyond screen sharing — where we can collaborate regardless of where we’re at. [Christian]

From DSC:
Seeing the functionality in Freehand — it makes me once again think that we need to use more tools where faculty/staff/students can collaborate with each other REGARDLESS of where they’re coming in to partake in a learning experience (i.e., remotely or physically/locally). This is also true for trainers and employees, teachers and students, as well as in virtual tutoring types of situations. We need tools that offer functionalities that go beyond screen sharing in order to collaborate, design, present, discuss, and create things.  (more…)

 
 

Innovative and practical applications of the metaverse — from mckinsey.com

In this episode of the At the Edge podcast, McKinsey expert Richard Ward speaks with McKinsey’s Mina Alaghband.

Excerpts:

One of the things that we’ve learned during the pandemic is that if you put these metaverse design rooms up on the internet, your clients and other expert engineers can log in remotely, and the experience takes on the quality of Zoom in 3-D, which allows a new level of engineering to happen. The beauty of it is that people are able to do highly productive engineering design work without getting on an airplane. And that has a lot of rollover value for what we’re doing long term.

One of the great lessons we’ve had from the pandemic, as horrible as it’s been, is that things that people had said were impossible for decades are now possible. Like the idea that you can’t possibly have everybody not be in the office—it’s been proven wrong.

Also relevant/see:

 

45 Next Generation Learning Tools That Kids Will Love — from ireviews.com with thanks to Alex Ward for this resource

Excerpts:

There’s a wide range of tools designed to support curriculum and help teachers and students achieve their goals. These are our top picks for school students of every age, due to their impressive functionality and simple integration into the classroom.

 


From DSC:
Below is a sample screenshot from the Elementary school resources section. They also have resources for middle schoolers and high schoolers.


45 Next Generation Learning Tools That Kids Will Love

 

The Future of ID in an AI World — from learningsolutionsmag.com by Markus Bernhardt and Clark Quinn

Excerpt:

Recent advances in artificial intelligence (AI) are promising great things for learning. The potential here is impressive, but there also exist many questions and insecurities around deploying AI technology for learning: What can AI do? Where is it best utilized? What are the limits? And particularly: What does that leave for the instructional designer and other human roles in learning, such as coaching and training?

We want to suggest that these developments are for the benefit of everyone—from organizational development strategy devised in the C-suite, via content creation/curation by instructional designers, right through to the learners, as well as coaches and trainers who work with the learners.

 

 

Now we just need a “Likewise TV” for learning-related resources! [Christian]

Likewise TV Brings Curation to Streaming — from lifewire.com by Cesar Aroldo-Cadenas
And it’s available on iOS, Android, and some smart TVs

All your streaming services in one place. One search. One watchlist. Socially powered recommendations.

Entertainment startup Likewise has launched a new recommendations hub that pulls from all the different streaming platforms to give you personalized picks.

Likewise TV is a streaming hub powered by machine learning, people from the Likewise community, and other streaming services. The service aims to do away with mindlessly scrolling through a menu, looking for something to watch, or jumping from one app to another by providing a single location for recommendations.

Note that Likewise TV is purely an aggregator.


Also see:

Likewise TV -- All your streaming services in one place. One search. One watchlist. Socially powered recommendations.

 


From DSC:
Now we need this type of AI-based recommendation engine, aggregator, and service for learning-related resources!

I realize that we have a long ways to go here — as a friend/former colleague of mine just reminded me that these recommendation engines often miss the mark. I’m just hoping that a recommendation engine like this could ingest our cloud-based learner profiles and our current goals and then present some promising learning-related possibilities for us. Especially if the following graphic is or will be the case in the future:


Learning from the living class room


Also relevant/see:

From DSC:
Some interesting/noteworthy features:

  • “The 32- inch display has Wi-Fi capabilities to supports multiple streaming services, can stream smartphone content, and comes with a removable SlimFit Cam.”
  • The M8 has Wi-Fi connectivity for its native streaming apps so you won’t have to connect to a computer to watch something on Netflix. And its Far Field Voice mic can be used w/ the Always On feature to control devices like Amazon Alexa with your voice, even if the monitor is off.
  • “You can also connect devices to the monitor via the SmartThings Hub, which can be tracked with the official SmartThings app.”

I wonder how what we call the TV (or television) will continue to morph in the future.


Addendum on 3/31/22 from DSC:
Perhaps people will co-create their learning playlists…as is now possible with Spotify’s “Blend” feature:

Today’s Blend update allows you to share your personal Spotify playlists with your entire group chat—up to 10 users. You can manually invite these friends and family members to join you from in the app, then Spotify will create a playlist for you all to listen to using a mixture of everyone’s music preferences. Spotify will also create a special share card that everyone in the group can use to save and share the created playlist in the future.


 

World Maths Day -- March 23, 2022

Below are some excerpts from the information that Amanda Donnelly recently sent to me:

World Math Day takes place every year on March 23. It’s an annual global holiday where students are encouraged to solve mental math problems, find uses of math in their everyday lives, and utilize online games and platforms to enhance their skill sets in the subject.

Brainly, the largest online homework help community, has firsthand insight into the average American child’s relationship with math. Despite the love/hate relationship many people seem to have with the subject, according to a survey of 900 American students conducted by Brainly, math ranks #1 in students’ favorite subjects:

When asked to select their favorite subject in school, students answered:

  • Math (26.4%)
  • Science (20.3%)
  • English (20.1%)
  • Social Studies or History (18%)
  • Other (15.2%)


Over the last year, 1.3 million math answers have been shared on Brainly US, and 41% of answers shared so far this year are math. To address these questions, Brainly created Math Solver, an online feature focused specifically on providing step-by-step solutions to complex math problems.


Brainly Introduces Math Solver Providing Access to 24/7 Math Help — from the Brainly Insights Team with a special thanks to Amanda Donnelly for this information and these resources


 
© 2024 | Daniel Christian