On 08/18/2011,
in analytics, blended learning, change, cloud-based computing / apps / other cloud-related, content development, aggregation, repositories, dangers of the status quo, Daniel S. Christian, digital learning, digital textbooks, disruption, e-books, e-publishing related items (EPUB and more), education technology, educational games / serious games, elearning, game-changing environment, hybrid learning, mobile learning, online learning, open courseware and systems, personalized/customized learning, publishing, trends, vendors,
by Daniel Christian
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Tagged with: analytics • blended learning • change • cloud-based computing / apps / other cloud-related • content • content repositories • customized learning • dangers of the status quo • Daniel S. Christian • digital learning • disruption • educational technology • game-changing environment • games • higher education • hybrid learning • Mobile learning • open • personalized learning • publishing • trends • vendors