On 09/01/2010,
in Apple, blended learning, convergence, digital learning, digital textbooks, disruption, distance education, e-books, e-readers, education, education technology, educational games / serious games, elearning, emerging technologies, engagement / engaging students, future of higher education, game-changing environment, higher education, K-12 related, learning ecosystem, multimedia, online learning, online media, podcasting,
by Daniel Christian
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Tagged with: Apple • blended learning • convergence • digital learning • digital textbooks • disruption • educational gaming • educational technology • exchanges • future of higher education • game-changing environment • interactivity • learning ecosystem • learning objects • multimedia • new publishing models • online learning • online media • podcasting • vodcasting