So while we may be a few years from plugging into the Matrix, what is becoming clear is that to survive and thrive in the coming decades, colleges and universities will need to focus on creating an online experience as compelling as their on-campus experience.

Ryan Lufkin

 
 

The Path Ahead for Community Colleges — from chronicle.com by Lee Gardner; PDF file here
3 ways to reset and succeed.

Excerpts:

This country often underappreciates its community colleges, but there’s no question that it needs them and the job they do. Here are three specific areas that scholars, advocates, and community-college leaders say are vital to future success for two-year institutions, and some examples of those that are trying new strategies to help themselves reset and rebuild.

  1. Rethink Enrollment
  2. Cater to Adults
  3. Look for New Leadership

 

 
 

 

5 creative ways to share your passions (with classroom ideas, too!) — from classtechtips.com by Dr. Monica Burns

Excerpt:

If we’re anything alike, there are topics you just can’t stop talking about. I am definitely guilty of being “that” person who talks about the latest piece of advice they heard on a podcast or a recipe from TikTok that they can’t wait to try out. You might also find me going on and on about how fun it was to visit a new school, a new lesson idea I want to try out, or an EdTech tool that totally changed the way I think about [fill in the blank]. In today’s blog post, I put together a list of five creative ways to share your passions. You’ll also find creative classroom ideas to go along with each one.

Some of these are part of my regular practice of sharing things I’m passionate about. Others I’ve tried a few times and loved, even if they’re not my daily, weekly, or monthly way of sharing.

Best of all… all of these ideas are ones your students can try, too.


Also relevant/see:

Liven up your lesson with a comic strip twist — from classtechtips.com by Dr. Monica Burns

 

Highlights and key insights from TICE 2022 (Training Industry Conference & Expo) — from christytuckerlearning.com by Christy Tucker

Excerpt:

[From June 21-23], I attended and presented at TICE 2022 (Training Industry Conference & Expo). This is the first time I have attended any Training Industry event. It was also the first time the conference has been back to in person since the beginning of the pandemic. This is a local conference for me, hosted in Raleigh, NC, about 30 minutes from home. It was great to meet up with several people I had previously only met online.

As with other conferences, I try to review my notes afterwards to pull out a few key insights. This helps me remember what I learned, and helps share the ideas with those who couldn’t attend.

Shannon Tipton shared a worksheet and process for planning “drip-feed learning,” or a scheduled delivery of chunked content to support spaced learning. I liked the idea of treating the drips like a story and keeping people engaged by making them curious about what happens next.

 

The Metaverse in 2040 — from pewresearch.org by Janna Anderson and Lee Rainie
Hype? Hope? Hell? Maybe all three. Experts are split about the likely evolution of a truly immersive ‘metaverse.’ They expect that augmented- and mixed-reality enhancements will become more useful in people’s daily lives. Many worry that current online problems may be magnified if Web3 development is led by those who built today’s dominant web platforms

 

The metaverse will, at its core, be a collection of new and extended technologies. It is easy to imagine that both the best and the worst aspects of our online lives will be extended by being able to tap into a more-complete immersive experience, by being inside a digital space instead of looking at one from the outside.

Laurence Lannom, vice president at the Corporation for National Research Initiatives

“Virtual, augmented and mixed reality are the gateway to phenomenal applications in medicine, education, manufacturing, retail, workforce training and more, and it is the gateway to deeply social and immersive interactions – the metaverse.

Elizabeth Hyman, CEO for the XR Association

 


 

The table of contents for the Metaverse in 2040 set of articles out at Pew Research dot org -- June 30, 2022

 


 
 

Your love, Lord, reaches to the heavens,
    your faithfulness to the skies.
Your righteousness is like the highest mountains,
    your justice like the great deep.
    You, Lord, preserve both people and animals.
How priceless is your unfailing love, O God!
    People take refuge in the shadow of your wings.

 

Virtual reality gives humans a turtle’s-eye view of wildlife — from phys.org by Laurel Hamers, University of Oregon

Excerpt:

A virtual reality simulation designed by a University of Oregon (UO) professor could help spur people to environmental action.

Participants in Project Shell don a virtual reality headset and take on the body of a loggerhead sea turtle, sporting flippers instead of arms. During a 15-minute immersive experience, they journey from a hatchling to an adult turtle, dodging hazards like ships and wayward fishing gear.

Participating in the simulation increased people’s empathy and concern for environmental issues, new research shows. 

“Embodiment of non-human bodies is a powerful tool that environmental storytellers can use,” said Daniel Pimentel, a professor in the UO’s School of Journalism and Communication who led the work. “I hope that this experience can help raise awareness and hopefully engage the public in a way that trickles down to more support.”

From DSC:
While we’re talking turtles, see these miniature creations!

 

Metaverse, NFTs, Web3 And Virtual Land In The Sandbox — from forbes.com by Bernard Marr

Excerpt (emphasis DSC):

So, what does Borget – undeniably one of the pioneers of the concept – think the metaverse actually is?

“For us, metaverse is really this myriad of worlds,” he tells me during our recent webinar conversation, “that users can experience through an avatar that becomes a 3D representation of themselves.”

These avatars are the key to unlocking “all sorts of new experiences … more creative, more immersive, unlike what we’ve seen before with traditional virtual worlds, where users can already socialize … here, what’s important is the ability of users to truly own their own identity, own their own belongings, digital assets, virtual land, houses … and are able to move that identity from one world to another without being constrained.”

“There will be millions of virtual worlds, places where users can take their avatars,” Borget continues. “What’s important is this ability to move from one to another while … keeping all their content they create in one and using it in others.”


Also see:

Metaverse Opportunities, risks and policy implications — from europarl.europa.eu by the European Parliamentary Research Service (EPRS)
Metaverse Opportunities, risks and policy implications

Summary:

One of the most talked about concepts in modern technology, the metaverse can be described as an immersive and constant virtual 3D world where people interact by means of an avatar to carry out a wide range of activities. Such activities can range from leisure and gaming to professional and commercial interactions, financial transactions or even health interventions such as surgery. While the exact scope and impact of the metaverse on society and on the economy is still unknown, it can already be seen that the metaverse will open up a range of opportunities but also a number of risks in a variety of policy areas.

Major tech companies are scaling up their metaverse activities, including through mergers and acquisitions. This has given impetus to a debate on how merger regulations and antitrust law should apply. Business in the metaverse is expected to be underpinned largely by cryptocurrencies and non-fungible tokens, raising issues of ownership, misuse, interoperability and portability. Furthermore, the huge volume of data used in the metaverse raises a number of data protection and cybersecurity issues (e.g. how to collect user consent or protect avatars against identity theft).

There is considerable scope for a wide range of illegal and harmful behaviours and practices in the metaverse environment. This makes it essential to consider how to attribute responsibility, inter alia, for fighting illegal and harmful practices and misleading advertising practices, and for protecting intellectual property rights. Moreover, digital immersion in the metaverse can have severe negative impacts on health, especially for vulnerable groups, such as minors, who may require special protection. Finally, the accessibility and inclusiveness of the metaverse remain areas where progress has still to be made in order to create an environment of equal opportunities.


Also see the following from the Legal Talk Network — with Dennis Kennedy and Tom Mighell

  • Metavisting the Metaverse – Dennis and Tom plunge into the metaverse—its trends, current tech, and possibilities for the future.
  • The Wild World of NFTs – Dennis and Tom dive into these unique digital objects (art, video, and much more) and outline the issues surrounding their current hype and value in the real world.

 

Denis Kennedy and Tom Mighell -- run the Legal Talk Network podcast

 


 

The Marriage of Figaro on Four Guitars [40 Fingers]

The Marriage of Figaro on Four Guitars — from theawesomer.com by 40 Fingers

 

Blurring the lines between education and workforce — from hechingerreport.org by Javeria Salman
A proposition to ‘blur’ the boundaries between K-12, higher ed, and the workforce industry

Excerpts:

One idea that’s been gaining steam since last year is to break down barriers between high school, college and career to create a system that bridges all three.

The concept is called the “Big Blur.”

“What would it look like to change the typical, or what we think of as the conventional high school experience and instead design something that was built for the modern economy?” said Vargas.

Vargas said that JFF is arguing for new programs or institutions that serve students in grades 11 through 14 (grades 13 and 14 being the first two years of college, under our current configuration). The institutions would be co-designed with regional employers so that all students get work-based learning experiences and graduate — without tuition costs — with a post-secondary credential that has labor market value.

 

How to Use Backward Chaining to Differentiate Instruction — from cultofpedagogy.com Jennifer Gonzalez

Excerpt:

Backward chaining is a specific kind of scaffolding that has the student begin a task closer to the end, rather than starting it from the beginning. Where the starting point is depends on the student’s particular needs. “There’s no telling where the gum in the straw might be for somebody getting stuck doing something,” Meehan explains. So finding it will require assessment and experimentation.

For example, if you are teaching a child how to brush their teeth, and that child doesn’t quite have the fine motor skills to put the toothpaste on the brush, you’d do that step for them and have them start with the brushing itself. Eventually, as they build confidence with brushing, you’d have them move backward and add on the skill of toothpaste application.

 
© 2025 | Daniel Christian